Review Strawhat 4/5 · Sep 28, 2024
9/10 - Exceptional
TL;DR - A roguelike shooter that has a ton of content to enjoy. The core gameplay loop is addicting, and each run can be stretched infinitely if the player desires to. It's all about getting insanely overpowered and building broken builds in Risk of Rain 2. All the heroes have a distinct playstyle which keeps the game fresh. And there …
TL;DR - A roguelike shooter that has a ton of content to enjoy. The core gameplay loop is addicting, and each run can be stretched infinitely if the player desires to. It's all about getting insanely overpowered and building broken builds in Risk of Rain 2. All the heroes have a distinct playstyle which keeps the game fresh. And there are a ton of quality mods that significantly increase this game's replayability.

ROGUELIKE THIRD-PERSON SHOOTER - Players are stranded survivors on the hostile alien planet Petrichor V, battling hordes of monsters while collecting powerful items to survive. Their ultimate goal is to reach and defeat the final boss, Mithrix.
PROS:
++ Addicting gameplay. The main gameplay loop is incredibly addicting. Each run lasts for about 45-60+ minutes, and throughout that entire time, I am glued to the screen. The game progressively gets more difficult as time passes which encourages the player to constantly make micro-decisions: stay and loot, or move on and risk being underprepared for the next stage. I thought that this was a pretty great mechanic! On another note, it is so satisfying to start off so weak and 40 minutes later become this OP survivor that can clear waves of enemies without breaking a sweat. It's all thanks to the fact that you can have an unlimited amount of items, all of which can be stacked to produce some broken builds. And I think this is what I appreciate the most about the game. You can play it blindly and just have fun, not necessarily trying to craft a specific build, and still come out incredibly powerful. I also appreciated that there were so many hidden secrets within the stages, and it really made those first handful of runs feel so special. All in all, Risk of Rain 2 will be a game I will often come back to for another run.
++ Variety of survivors. Each of the base game's survivors play uniquely and require a certain playstyle in order to maximize their strengths. And playing with different survivors really did feel fresh and felt like a different experience since you end up prioritizing certain items in your run to bring out the strengths of your survivor. My personal favorites were the Bandit, Huntress, and Loader. If you somehow get bored of the base game's survivors, there are literally dozens more custom mods that add new survivors. They vary in quality, but even the bad and meme survivor mods prove to be an entertaining time.
++ Content & unlockables. There is a wealth of content on offer here. You start the game with just two survivors. There are a handful of survivors to unlock by completing certain challenges. And for each survivor, there are alternative skills, skins, and abilities to be unlocked. On top of this, there are tons of other challenges that all unlock and give you some sort of reward like new items that can drop in a run, or artifacts that acts as run modifiers. So for every run, there's always something that you can be chasing after and it feels like you're constantly being rewarded. All of this, along with three difficulties, Eclipse mode, Prismatic Trials, and a wealth of mods, add up to an infinitely replayable game.
++ Excellent mod support. Risk of Rain 2 has dozens of incredible mods. A few that act as entire expansions adding a wealth of content. There are tons of quality custom survivors that have similar quality and playability as the base game's survivors. And there are also some nice QoL mods that made my experience more fun.
++ Presentation. I like the art style of the survivors and the nice colors of the stages. The music and soundtrack was also noticeably great!
CONS:
-- Repetitive maps. There are a variety of levels/stages, but the layout is never procedurally generated. So it starts to get a bit repetitive seeing the same stages again and again. Mods help alleviate this, but it still isn't enough for me to ignore the lack in variety in the maps.
-- No mini-map. This is a core aspect of the game's design, but I was just not a fan of it. I felt like I was wasting so much time looking for a tiny little teleporter in this big, open map, and also because the starting speed of all survivors is painfully slow. And this is made even more frustrating since time is of the essence. I ended up modding a mini-map into the game, and I enjoyed my experience way more this way. Straight action, and no more wandering around.
-- Lack of tutorial. There is a great amount of depth in this game, but it does a pathetic job of introducing and teaching all these things to the player. I had to resort to YouTube videos and Reddit threads to learn everything I needed to know.
-- Slow enemy spawn rate. The beginning of a run always feels so slow because enemies spawn so infrequently in Stage 1 & 2.
-- Boss stage. I'm really not a fan of how they handled the stage right before you face off against Mithrix. Mithrix himself is a great boss, but the steps needed to fight him felt so repetitive. Essentially, you would spawn in this large level and would have to run far and activate four pillars before you can fight Mithrix. I just felt like this always ruined the pacing of my runs.
