Riven: The Sequel to Myst box art

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Riven: The Sequel to Myst

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Riven: The Sequel to Myst

Oct 31, 1997

Main game

4.00 average rating based on 269 ratings

5
104
4
93
3
44
2
23
1
5
Riven: The Sequel to Myst is a graphic adventure puzzle game developed by Cyan and released in 1997. It continues the story of Myst, following the player’s journey to rescue Atrus’s wife, Catherine, from a decaying world. The game features pre-rendered environments with complex, interconnected puzzles and minimal direct guidance. Its visuals, sound design, and world-building were praised for their depth and realism. Riven expanded on Myst’s narrative and gameplay scale, becoming one of the most acclaimed adventure games of its time.
Release Dates
Oct 31, 1997 Full Release (North_America)
Mac, PC (Microsoft Windows)
Oct 31, 1997 Full Release (Europe)
Mac
Nov 30, 1997 Full Release (North_America)
PlayStation
Dec 23, 1997 Full Release (Japan)
PlayStation
1997 Full Release (Japan)
Mac, PC (Microsoft Windows)
1997 Full Release (Europe)
PC (Microsoft Windows)
Feb 1998 Full Release (Europe)
PlayStation
Feb 1998 Full Release (Australia)
PlayStation
Mar 1998 Full Release (Brazil)
PC (Microsoft Windows)
Apr 09, 1998 Full Release (Japan)
Sega Saturn
May 15, 1998 Full Release (Europe)
Sega Saturn
1998 Full Release (China)
PC (Microsoft Windows)
1998 Full Release (Brazil)
Sega Saturn
2005 Full Release (North_America)
Windows Mobile
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User Stats
1086
In Collection
145
Wish Listed
12
Playing
503
Backlogged
How Long Is Riven: The Sequel to Myst?
Main story: 3.7 hours
Main + extras: 11.2 hours
100% completion: 5.0 hours
Total completions: 3
Mazinkaiser
Mazinkaiser gave Jul 21, 2017
Mazinkaiser gave Jul 21, 2017
Riven - Beautiful Yet Baffling

Let's get Riven's best strength out of the way now - this game is gorgeous for 1997. The animations are smooth, the images and vistas are amazing, and the backstory is rich and the history meaningful. Why a 2?

Getting back to the concept that Riven is a game, Riven is chock filled with excessively cryptic measures, red herrings (that chair in the Temple) and "puzzles" that consist of throwing a monkey at a typewriter (those Boiler room pipes). Given that there are only two puzzles in the game, Riven requires a massive amount of exploration and understanding of the island, and even then the player might as well guess or go to a walkthrough to fully understand what's going on the first time (those marbles, those animals)

This was done well in the original Myst, as areas were contained and weren't overwhelming in their display. Riven will throw the player through the entire game, giving a grand vision of scale, and disappoint by simultaneously going through the solution in a few short steps and padding gameplay by having the character repeat slow animations, island travel, and everywhere in between without really knowing what to do and where to go. …

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Let's get Riven's best strength out of the way now - this game is gorgeous for 1997. The animations are smooth, the images and vistas are amazing, and the backstory is rich and the history meaningful. Why a 2?

Getting back to the concept that Riven is a game, Riven is chock filled with excessively cryptic measures, red herrings (that chair in the Temple) and "puzzles" that consist of throwing a monkey at a typewriter (those Boiler room pipes). Given that there are only two puzzles in the game, Riven requires a massive amount of exploration and understanding of the island, and even then the player might as well guess or go to a walkthrough to fully understand what's going on the first time (those marbles, those animals)

This was done well in the original Myst, as areas were contained and weren't overwhelming in their display. Riven will throw the player through the entire game, giving a grand vision of scale, and disappoint by simultaneously going through the solution in a few short steps and padding gameplay by having the character repeat slow animations, island travel, and everywhere in between without really knowing what to do and where to go.

Yes, the game has a puzzle and clues to put together, but there are far too many moments where the player is left scratching their head and just...keeps scratching their head. It only seems like a well crafted symphony of mystery if the player already knows the answer; more often than not players get extremely frustrated just moving around the island without a clue, not including the bad endings. Riven is honestly one of the most unintuitive games I have ever played - it's a shame given its grand reputation, sheer beauty and impressive story.

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Gunkaloo
Gunkaloo gave Feb 14, 2024
Gunkaloo gave Feb 14, 2024
A true joy to play
This review is for the PC (Microsoft Windows) version

One of the best ever. A true joy to play again. A+ (Played originally in 1997)

cwknight
cwknight updated their status Sep 29, 2024
cwknight updated their status Sep 29, 2024

Oh my god Riven VR was spectacular. It was my first time playing it, after having finished Myst VR, and I just thought the world of it. Everything about Myst was developed and made even better; truly a phenomenal sequel.

Laukku
Laukku updated their status Nov 5, 2016
Laukku updated their status Nov 5, 2016

I finished Riven today! Without looking up solutions or hints! Man what an accomplishment!

The marbles were relatively easy to figure out (aside from that extra red herring marble), but I almost felt like giving up at the animal circle - I partially brute-forced it.