I have to admit, one of the hardest, but most accomplished, things I have done in gaming is completing the achievement list in Modern Warfare (COD4) to 100%, including the infamous Mile High Club. This was quite possibly the single most stress filled moment I have ever had while playing video games. In fact, I can't really remember a time where video games and stress didn't go hand in hand, because it seems to me that the medium has taken it upon itself to be extremely hard to the point of being stressful, and thus, not being fun. Stress doesn't equal fun. Because of playing the COD Modern Warfare games, and all the Halo titles on the hardest difficulty as well, there was a point where I didn't want to play FPS's anymore, because they simply were emotionally exhausting. They drained me of any feeling other than anger. It just wasn't healthy and it stopped being fun ages ago.
I'm telling you this to give context to this review. Around early 2014, I just sort of...stopped playing video games. This came after having played for as long as I could remember, so this was not a hobby I did casually, it was a hobby that took up a majority of my free time. But, for whatever reason, burnout or otherwise, I simply stopped playing games. Around 2016 I started again, and while it was nice to work through a backlog at first, including the new Wolfenstein and some other older titles I'd missed like Catherine, it was also just...the same old thing. Skyrim still ran rather poorly with ridiculous physics making the player enraged that they could scale a mountain with bunny hops but couldn't adequately shield themselves from a dragon at times. Wolfenstein was fantastic and all, but in the end, it was just another shooter. A great shooter, at that, but a shooter nonetheless, and soon I found myself in the same predicament as before. Stress. Stress over things being overly challenging for the sake of being challenging and stress at simply not enjoying things anymore. Was this just part of my depression? Or was there really a problem in the gaming world?
Then, I started playing Steam Games, and after a while, I eventually found my way to a little game called Stardew Valley. While it's lovely and relatively stressfree, it lead me to a game called Slime Rancher, and that's where this becomes a review. Slime Rancher got me to start thinking about this new genre of games that I've come to call the Wholesome Games. They're games that are basically stressfree and just overall plain adorable. No worries, no cares, just...wholesome. Games that don't really pit the player against anything, no real villains or trials and tribulations, just...living life. I don't think it's any coincidence that both these games are about farming, but that's a whole other issue in and of itself. Slime Rancher is a blessing of a game, in all honesty. As a young woman sent to a far away planet, your only job is to run a ranch and fill it with slimes, taking care of them however you see fit, and to make things even nicer, the game has a "Casual" mode, which allows no real enemies or threats to spawn. It really is that simple. Sure, there's varying aspects to it; unlocking other parts of the Far Range and the Slime Doors and all that, but all that stuff is secondary to the main concept: having a relaxing time and wrangling slime.
I think games like Stardew Valley and Slime Rancher need to exist. I think they fill a niche market right now, but I think that niche market could easily become a huge market, especially seeing how successful they both have been, to the point of ending up on the current gen consoles and not just PC. Life is becoming so much more stressful every single day, the last thing I want is for my main hobby to be stressful as well, and I think that's why I love games like Slime Rancher. Because I know that, no matter how awful my day may have been or how shitty I feel that particular day, I can log onto my ranch at the end of everything and just enjoy being with my slimes. It's quaint and peaceful and overall wholesome and I love it. I love that this wholesomeness exists, and that I get to partake in it. For just a few hours I don't have to worry or be upset or be angry or stress. I just get to breath. In a medium being suffocated by gritty, hardcore FPS titles and over extended RPG's and games that somehow last 128 hours when they really should only be lasting about 45 at the most, lookin' at you Assassins Creed, games like Stardew Valley and Slime Rancher are a miracle. A safe haven from all the ridiculousness that gaming has wrought upon itself in the last 10 years.
Don't get me wrong, I still love playing other games. I love Don't Starve for that exact stress factor I'm talking about hating. I love having to think on my feet and stuff, but sometimes I just want to NOT worry, and that's why Slime Rancher is a godsend.
The aesthetic is just downright adorable, to the point of being almost nauseatingly cute, and the music is minecraft level peaceful. The gameplay is simple as can be and the only end goal is being the best dang Slime Rancher you can be. No saving anybody, no conquering anything, no taking down some ridiculous regime. No. Just ranchin' slimes. That's all it's about, man. I've talked ad nauseam in other reviews about the need for simplicity and my personal love for it, but this isn't that. Slime Rancher is simple, yes, but it isn't simple in the way that, say, Cosmochoria is simple. Cosmochoria is a game we've all played before, in one way or another, so that by picking it up we basically know what to do in the first 5 minutes. While Slime Rancher is relaxing, it isn't hand holdingly dumbed down. There's still plenty I have to discover and learn on my own, and that's exciting! For the first time in a long time in video games, I actually look FORWARD to discovering how to do things and unlocking new stuff. That says a lot.
Slime Rancher has done what I considered impossible. They've turned relaxation into a game genre. This is casual gaming at its finest, and its peak, at its most perfect. While there were games like this before it, Minecraft or, even further back, Animal Crossing, there's nothing really like Slime Rancher. Slime Rancher has taken it to the extreme, and it works because of it. Now I can actually relax and unwind instead of staying stressed out and clenched up. I don't play games to be angry, I play games to be happy. Slime Rancher makes me happy.
Maybe it can make you happy too.