Batman (1990)

Tokyo Design Center

TurboGrafx-16/PC Engine

2.86 from 21 ratings

49 members have it in their collection · 1 playing now · 9 backlogged · 8 wish listed

How long? Main story 1h (from 1 logged playthrough)

Batman is an Action game, developed and published by SunSoft, which was released in Japan in 1990.
Remove Ads with Grouvee Gold

Details

Developers
Tokyo Design Center
Publishers
SUNSOFT
Genres
Hack and slash/Beat 'em up
Themes
Action
Franchises
Batman

Release dates

  • Oct 12, 1990 (Japan) TurboGrafx-16/PC Engine
Remove Ads with Grouvee Gold

Rating distribution

5 stars
1
4 stars
4
3 stars
9
2 stars
5
1 star
2
Remove Ads with Grouvee Gold

Community All Reviews Statuses

scoopings

Review scoopings 3/5 · Sep 21, 2024

Decent Action-Maze Game That Falls Short On Expectations for PC Engine & Batman Franchise

Preliminary: I know that I not only already played this, but wrote a review for it. I remember realizing it was 1990 and then changing it but uh, what happened to the start of my review then?? Well, it's fine. The same thoughts are creeping up: I like that it has certain advancements for a maze-action game--as one would expect …

Read more

Preliminary: I know that I not only already played this, but wrote a review for it. I remember realizing it was 1990 and then changing it but uh, what happened to the start of my review then?? Well, it's fine. The same thoughts are creeping up: I like that it has certain advancements for a maze-action game--as one would expect from PC Engine--like being able to round corners even if turn a bit before the pixel edge/box-collision-mask edge as was so common back then. The cutscenes and music are amazing. I'm already on Stage 7 and still having fun, which is impressive, since action-maze games are like action-puzzlers where I usually don't fully engage with them. But I assume this can only hold up so long since there seems to be 12 x 4 stages, so uh 48? Hm.

Batman sure is slow and can't move while throwing his boomerang lol, clunky fella. I think Imma decide that if I have the patience to get through all the Gotham City stages then it's worth a 3 star, since that would make it one of the most engaging action-maze games so far, but if not, just 2 star and move on.

Interesting that it's this same street-crossing level that I think I quit on last time, tho this time I'm more motivated to push through the Gotham City 12 stages.

enter image description here Welp, I made it! Cool that there was a new Look and Sound for the next area, and the cutscene was great and moody. Really this should've been a 2star and move on, it's really just another action-maze game. And quite silly/irrelevant to the Batman movie. But I suppose there's just something about it...

Look: 7.5/10 Good for 1990, but lame for the Batman concept. Oh wait, added a .5 cuz the cutscenes were amazing Look.

Sound: 8/10 Good jams.

Play: 7.5/10 One of the better action-maze games, with lots of niceties, but really just meh. And really ridiculous to have Batman this slow and hapless lol.

Feel: 7.5/10 I always like the Feel of games based on franchises :-p

Attachment: 7.5/10 I mean, I did return to it after all. But doubt I would ever fully replay it.

Overall: 7.6/10

Completion: All of Gotham City stages (so, on Stage 13)

Playtime: ~1hr 15m (I think this might have included my past playtime? That seems longer than it felt)

Read less
fe17

Review fe17 3/5 · Oct 6, 2022

Sega Genesis Version Review - Good variety in stages, frustrating somersaults

(This is the 17th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Sunsoft released 4 different games under the name Batman in 1990, and since the game isn't listed on here 4 different times, I'm using the space of the TurboGrafx-16 version to talk about my …

Read more

(This is the 17th game in my challenge to go through many known games in chronological order starting in 1990. The spreadsheet is in my bio.)

Sunsoft released 4 different games under the name Batman in 1990, and since the game isn't listed on here 4 different times, I'm using the space of the TurboGrafx-16 version to talk about my review of the Sega Genesis version of Batman, which released on July 27, 1990 in Japan before getting released in NA the following year.

The Game Boy version I played previously was rather simple and while it was fun, it didn't feel like Batman. Among other reasons, Batman uses a gun throughout that game, which doesn't suit him all that much.

The Sega Genesis version is much more sophisticated and actually uses gadgets and weapons that you know him for. You fight by punching and throwing batarangs. You can climb up using a grappling hook. You drive the Batmobile in one section. And while it comes together to deliver a solid platformer for its time, regular cheap deaths are to be expected here thanks to sometimes unresponsive, often inconsistent controls. At least that is my experience and if you have experienced it differently, I'd love to know about that.

I'll explain what I mean, but first, let's look at my thoughts on the game's story and storytelling.

STORYTELLING

The story is mainly told in a scrolling text before the game starts, plus a few lines when the game ends. There is also a scene where you see the Joker next to Vicki Vale while you fight a different boss.

The plot has similarities to the 1989 movie by Tim Burton and the premise is that The Joker and his goons are plotting to take over Gotham City. They've also kidnapped photographer Vicki Vale. Throughout the game, you have to fight Joker's henchmen to get to him and put an end to this unrest.

It's the barest of bones as far as storytelling in game goes and that's fine, just know to not expect anything.

GAMEPLAY

You get 3 Lives and 5 Continues and have to try and go through about half a dozen different stages, each concluding with a boss fight. The final stage pre-Joker fight even has you fight all previous bosses in succession, a boss rush basically, and it's the part where I likely would have given up if it weren't for save states.

The first level has Batman walk across the Gotham streets with a bunch of goons standing in his way with either pistols or knives. You can easily punch them, or throw the limited amount of batarangs you have at them. There are icons to collect that give you more batarangs, and others that give you a health or even a whole extra life.

You can duck, jump, somersault and even use a grappling hook to jump onto higher platforms. There are lots of platforming sections over bottomless pits that will test your patience, because that was the part where I started to get frustrated with the controls.

I can't say with full confidence that my emulator did or did not have issues (I'd guess no issues there) but the somersault was very inconsistent and almost felt random at times. In one area where you have to jump on top of small platforms, doing a somersault becomes necessary. Somersaulting requires you to press the jump button twice. For some reason, the second tap sometimes wouldn't trigger and I would end up falling into a pit, which takes a whole life away. Was it my fault? Was it the emulators? Was it the games? All I can say is that I didn't have issues like this with the majority of other games I've played, so I'm gonna go with faulting the game.

While most stages consist of platforming, there are two different stages, one each for the Batmobile and the Batwing. Both offer a nice change of pace, but I found them to be somewhat frustrating. The Batwing part has a few moments where 7 or 8 enemies are on the screen at once and it's almost impossible to find space to move your Batwing into. This issue is exacerbated by the fact that you get 4 health points after you lose your first life and no health items during the entire run. It's the same with the Batmobile part, only there you have these vans that throw bombs and I kind of found it hard to understand where exactly they would drop. Sometimes I would think that I am far enough away from them, only to be hit anyway, and since each hit takes 2 health, dying in these parts is extremely easy unless you play it perfectly.

The boss fights are OK but pretty easy once you know what to do, which you will know pretty fast. The Joker fight especially was ridiculous on Normal difficulty as the game gave me enough batarangs to essentially insta-kill him without getting touched once.

Overall, it's a middle of the pack platformer, which means it's an enjoyable enough game, but it doesn't stand out.

MUSIC/SOUND/VOICE

No voice acting. I liked the sound design, my only issue with it was probably that there wasn't enough or pretty much any environmental sound. Would have enhanced the experience that tiny bit more. The soundtrack of this game is great. There is a different track for each stage and all are bangers.

GRAPHICS/ART DESIGN

Graphically this fits the mood of a Batman game really well, and the streets of Gotham especially look really good for a game of its age. All in all, you can tell that this is a Batman game, and you don't need to control Batman throughout it to realize that.

ATMOSPHERE

It already starts off pretty well in the first stage, where you find yourself walking through the streets of Gotham, which look really good. Driving through them and over a bridge in a high speed chase, climbing up a cathedral and walking through a museum were all moments that provided plenty of atmosphere. I would have loved some environmental sound to really drive some of it home, but even so the package here is well above average graphically.

CONTENT

It took me 5 hours to beat it after 3 non-save state attempts and one including save states. It'll probably take closer to 10 hours if you want to try to beat it with only your 5 continues, but considering that the Batwing/Batmobile stages and the final boss rush stage are rather unfair considering they are pretty long and don't offer that many healing items (only 1 each for the Batwing/Batmobile stages), I'd say not all hours would be of high quality. Still, this is a tight package with solid gameplay throughout, minus some of my issues with some platforming segments being frustrating due to unresponsive controls.

LEVEL/MISSION DESIGN

I didn't like how they only give you one health item for the entirety of the Batmobile and Batwing sections, they were way too long for that. The final stage also dragged on for far too long and felt like a lazy way to add a few more hours of frustrating gameplay, only for the game to finish off with one of the easier final bosses you'll ever see. I did like how the game attempted to mix up the platforming with the shoot 'em up like Batwing/Batmobile sections, despite my issues with them, I think every platformer should have something like that.

CONCEPT/INNOVATION

Graphically, this is a step above many other platformers I've played, though this is my first Sega Genesis game, so I can't compare it to its contemporaries. The grappling hook is a nice feature and overall, this game is worlds above the Game Boy version, but it doesn't seem to be innovating in any notable way.

REPLAYABILITY

No reason to replay this after beating it apart from the usual reasons, which would be beating your high score and playing it on Hard instead of Normal, if you didn't do so before.

PLAYABILITY

The game worked well at all times.

OVERALL

A average (=solid) platformer for its time that actually looks like a Batman game (looking at you, Game Boy version) and has plenty of cool moments involving Batman's actual gear. There is only a setting, no story development apart from the typical good guy beats bad guy moments, so you will only be playing this for its gameplay, which should entertain for a few hours but frustrate for just as many. At least the soundtrack is great throughout.

WHAT THEY SAID AT THE TIME

  • H. H. W. for VGCE, Issue 31 (Aug 91): "There's an I've-played-something-like-this-before flair to Batman." | This is true for many other games that VGCE gave high grades for. Maybe by 1991 the landscape changed drastically?
  • Boogie Man for GamePro, Issue 24 (July 91): "Even though you may have done it all before, it's never looked this good." | Between this and the previous review, I'm getting real looking at a glass half-full / half-empty vibes
  • Matthew A. Firme for GamePlayers, Issue 25 (July 91): Well, it's not a review as much as it is a guide, however they do call Batman the Sega Genesis Game of the Month in this one
Read less