100%ed Crash: Warped. 23/31 platinum relics.
It's not 105%, but hey! It's over 100!
I shouldn't be enjoying this as much as I do. I think that Crash 2 is the best game in the trilogy, but I don't know which game I love more. Crash 2 or Warped?
Let's start with the bad. I must repeat because Crash 1 …
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100%ed Crash: Warped. 23/31 platinum relics.
It's not 105%, but hey! It's over 100!
I shouldn't be enjoying this as much as I do. I think that Crash 2 is the best game in the trilogy, but I don't know which game I love more. Crash 2 or Warped?
Let's start with the bad. I must repeat because Crash 1 & 2 didn't have these,and neither does Warped, but these games REALLY NEEDED a restart button for normal levels. The lack of one really hurts Warped more than its predecessors since it has more on rails vehicle levels. A main complaint towards Crash: Warped was an overabundance of variety levels. They tend to stray from the core of breaking boxes through hallway level designs. I found most of them to be from fine like the motorcycle levels to Coco's really good tiger levels, but the jet ski levels and the air fighter levels sucked. The controls for the jet ski were tweaked in the remake, and comparing them to the PS1 version, which came out 19 years before the N. Sane Trilogy, they're even worse; the turning is so loose and really doesn't work well for tight mine/Nitro box placements like in Hot Coco. Secrets aren't as often as there are only 2. One is subtle, the other is not. I don't get why Vicarious Visions didn't fix stuff that was criticized in this collection. Too bad we can't get anymore patches now that Vicarious Visions has been folded into Blizzard. Backtracking from Future Frenzy sucked. Still, at least none of the backtracking was as bad as Crash 2.
For the good, the platforming levels are the best in the trilogy. Replaying them after getting new moves makes cutting corners a lot more fun. And that is where the time relics appear. They were first introduced in Crash: Warped, but in the N. Sane Trilogy, time relics are in every game and they work best with Crash 2 & 3. Levels are larger in scale while still maintaining that hallway design and have more going on with little details like in the motorcycle levels. Environments have more interesting theming than in 2; there is Ancient Egypt, Arabian nights, Medieval times, 1950's, the future, China before Winnie the Pooh took over. And the bosses here are a thousand times better than both Crash 1 & 2. They're not incredible, they're good, but they're a lot better. A lot more charm here is present with more dialogue than in 2. Each boss that you face against will be taunting you often whenever you enter a level. And I have to mention Lex Lang as Cortex because I absolutely love him. His performance is worth playing through the game, or Crash 4, or Twinsanity(maybe I'll play that sometime). HOT TAKE: I prefer Lex Lang over Clancy Brown aka Mr. Krabs.
It's not the most polished Crash game, but it's the riskiest one, the the most experimental one, the most charming one, it's neck and neck between Crash 2 as my favorite game in the trilogy.
CRASH 3 RATING: 8-8.5/10
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