Crash Bandicoot N. Sane Trilogy (2017)

Vicarious Visions

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.01 from 1441 ratings

5323 members have it in their collection · 380 playing now · 2198 backlogged · 674 wish listed

How long? Main story 18h · with extras 25h · 100% 50h (from 24 logged playthroughs)

Crash Bandicoot N. Sane Trilogy is a remastered version, of the original 3 games (Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back, and Crash Bandicoot 3: Warped) with enhanced features applied to each game.

Release dates

  • Jun 30, 2017 (North_America) PlayStation 4
  • Jun 30, 2017 (Europe) PlayStation 4
  • Aug 03, 2017 (Japan) PlayStation 4
  • Jun 29, 2018 (North_America) Nintendo Switch
  • Jun 29, 2018 (Europe) Nintendo Switch
  • Jun 29, 2018 (Worldwide) PC (Microsoft Windows), Xbox One
  • Oct 18, 2018 (Japan) Nintendo Switch

Related

In this bundle

Bundled in

DLC

Editions

Featured in lists

Game in progress by Shot9292 · 52 games · 0
Playstation 4 by phantasy2004 · 148 games · 0

Rating distribution

5 stars
460
4 stars
635
3 stars
267
2 stars
62
1 star
17

Community All Reviews Statuses

omnomnivore

Status omnomnivore Feb 8, 2020

I really wanted to like this game but i was having a lot of trouble with the controls on switch which made it really frustrating for me

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FuzorZero

Status FuzorZero Jun 4, 2018

Finalizado el primer Crash Bandicoot, la sensación de juego prácticamente la misma de su versión de PS1. Seguiré avanzando con los demás a ver que pasa.

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Fader209

Status Fader209 May 22, 2018

Remastered graphics are great but I only wish they remastered the controls too. There's something really "off" with how they feel and this leads to far too many unnecessary deaths, and then of course frustration kicks in.

This feels most apparent on a level like the The High Road where nothing less than 100% perfection will get you through the …

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Remastered graphics are great but I only wish they remastered the controls too. There's something really "off" with how they feel and this leads to far too many unnecessary deaths, and then of course frustration kicks in.

This feels most apparent on a level like the The High Road where nothing less than 100% perfection will get you through the torture of narrow platforms and bouncing off turtle backs. Getting all the crates in one run sounds like the definition of Hell.

I read this is partially down to how Crash is "built" as an oval shape so the edges are rounded and makes it harder to be precise with jumps/landings. Also the hit-box seems too large, so when added to the wonky platforming you end up judging things wrong.

Plenty of other better platformers out there from the likes of Mario, Rayman and Donkey Kong.

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FuzorZero

Status FuzorZero Jan 20, 2018

Crash Bandicoot (Boss:Dr. Nitrus Brio): Creo que por fin encontré una de las inspiraciones para el personaje y mecánicas del profesor Putricidio en WoW: WotLK,

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smokingfliege

Status smokingfliege Dec 3, 2016

I am totally fascinated how different those games look compared to the old games and STILL they have the same charm. I guess this will feel nostalgic and still fresh and new! Good job!

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