Crash Bandicoot (1996)

Naughty Dog

Android · PlayStation · PlayStation 3 · PlayStation Portable · PlayStation Vita

3.78 from 2819 ratings

5168 members have it in their collection · 77 playing now · 448 backlogged · 268 wish listed

How long? Main story 7h · with extras 10h · 100% 12h (from 15 logged playthroughs)

Crash Bandicoot is the first installment in the Crash Bandicoot series that established Naughty Dog's reputation in the video game industry. Its premises chronicle the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The goal of Crash Bandicoot is to traverse several levels in sequence in order to progress. The … Read more
Crash Bandicoot is the first installment in the Crash Bandicoot series that established Naughty Dog's reputation in the video game industry. Its premises chronicle the creation of the titular Crash, a bandicoot who has been uplifted by the mad scientist Doctor Neo Cortex. The goal of Crash Bandicoot is to traverse several levels in sequence in order to progress. The game is played from a third-person perspective in which the camera trails behind Crash, though some levels showcase forward-scrolling and side-scrolling perspectives. Crash is able to defeat enemies by either jumping on them or using a spinning attack that launches them. Read less
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Release dates

  • Sep 09, 1996 (Full Release) (North_America) PlayStation
  • Nov 08, 1996 (Full Release) (Europe) PlayStation
  • Dec 06, 1996 (Full Release) (Japan) PlayStation
  • Jan 30, 1998 (Full Release) (Australia) PlayStation
  • Dec 21, 2006 (Digital Compatibility Release) (North_America) PlayStation Portable
  • Jan 25, 2007 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • May 03, 2007 (Digital Compatibility Release) (North_America) PlayStation 3
  • Jun 22, 2007 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable
  • Apr 01, 2011 (Europe) Android
  • May 26, 2011 (North_America) Android
  • Oct 26, 2011 (Japan) Android
  • Aug 28, 2012 (Digital Compatibility Release) (Japan) PlayStation Vita
  • Aug 29, 2012 (Digital Compatibility Release) (Australia) PlayStation Vita
  • Aug 29, 2012 (Digital Compatibility Release) (New_Zealand) PlayStation Vita
  • Aug 29, 2012 (Digital Compatibility Release) (North_America) PlayStation Vita

Related

Remakes

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Featured in lists

Rating distribution

5 stars
659
4 stars
1104
3 stars
862
2 stars
165
1 star
29
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Community All Reviews Statuses

TheBeautifulEric

Status TheBeautifulEric Sep 29, 2024 Completed

Replayed the NST version of this game. I honestly enjoyed it a lot more this time around. Optional stuff for 100% is a bit brutal, particularly the special gems, but just playing the game normally is a good time. Jumps don't really have a ton of leeway and you can only spin or jump, but for a first entry, it …

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Replayed the NST version of this game. I honestly enjoyed it a lot more this time around. Optional stuff for 100% is a bit brutal, particularly the special gems, but just playing the game normally is a good time. Jumps don't really have a ton of leeway and you can only spin or jump, but for a first entry, it is enjoyable. I love Crash's expressions too.

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Daninokuni

Status Daninokuni Aug 30, 2024

Finished right now! This is the first time I attempt to get the 100% completion and it was easier than expected.

Being one of the first platformers in history, is a fun, charming and good game, but Naught Dog really improved a lot in the next games.

internpepper

Status internpepper Nov 14, 2020

Getting the gems sucks in this game. I'm glad they fixed this for the remake. This game is perfectly fine, but easily the weakest in the original trilogy.

Begbie

Status Begbie May 8, 2019

The final levels and the two last boss fights reconciled me a little. But all in all the game was very repetitive and quiet annoying in its level design (much trial and error). In the end i had to force myself to complete it, that is never a good sine. I had the same feeling with Sonic 1 and 2. …

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The final levels and the two last boss fights reconciled me a little. But all in all the game was very repetitive and quiet annoying in its level design (much trial and error). In the end i had to force myself to complete it, that is never a good sine. I had the same feeling with Sonic 1 and 2. Quiet nice Design-choices but exhausting gameplay.

Donkey Kong > Super Mario > Sonig the Hedgehoc > Bandicoot

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Begbie

Status Begbie May 6, 2019

What started as a fun game become more and more annoying, without save stats i had abadoned this ship long ago. Six levels to the end, i try to make it but its more work than fun.

AlfredoSalza

Status AlfredoSalza Mar 3, 2017

Competed on PSP.

I'm not exactly amazed after playing this for the first time in 2017. I think the camera is awful even for the year of release, and it's sad to notice that some levels are almost identical.

I also must mention that you need to collect 3 items and then complete a bonus stage, all of that just …

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Competed on PSP.

I'm not exactly amazed after playing this for the first time in 2017. I think the camera is awful even for the year of release, and it's sad to notice that some levels are almost identical.

I also must mention that you need to collect 3 items and then complete a bonus stage, all of that just to save the game. Who thought this was a good idea?

Not a bad game overall, but I expected more given its reputation.

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Zorbak

Status Zorbak Dec 13, 2016

Games that kicked off successful franchises tend to be either overlooked or overrated. This one is the latter.

The game's two sequels prove that the playstation could do a lot more, but my biggest issue is with the difficulty: this game is really hard. That's usually not exactly a negative, but there is a good and a bad kind of …

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Games that kicked off successful franchises tend to be either overlooked or overrated. This one is the latter.

The game's two sequels prove that the playstation could do a lot more, but my biggest issue is with the difficulty: this game is really hard. That's usually not exactly a negative, but there is a good and a bad kind of hard, and this has a few elements that make the experience pretty stressful. The controls are not exactly pitch-perfect, which will mess up jumps and the boulder running levels; certain parts of the design cheat a little to kill you on your first go, the save feature must be "obtained" by clearing a bonus level (which gets increasingly hard). Also, the difficulty curve is all over the place. You'll find one level nearly impossible and, after dozens of triest and almost pulling your hair out, you'll be breezing through the next few stages.

This is definitely for hardcore platforming enthusiasts. I didn't find the challenge satisfying, even upon beating the game, and I'm glad the developers took care of that. I recommend it only if you're a real Crash Bandicoot fan and want to beat all the games, or if you have a masochistic taste for tough platformers.

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Please...callmeYork

Status Please...callmeYork Mar 31, 2016

3 firsts - the first Crash Bandicoot, Naughty Dog and PS1 game I have ever played. I was an n64 kid growing up so I never understood the appeal. I can see it now. It's vibrant and colorful with great character design and fun levels. The controls are really clunky by today's standards, but I am slowly getting used to …

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3 firsts - the first Crash Bandicoot, Naughty Dog and PS1 game I have ever played. I was an n64 kid growing up so I never understood the appeal. I can see it now. It's vibrant and colorful with great character design and fun levels. The controls are really clunky by today's standards, but I am slowly getting used to them.

Read less