Crash Bandicoot 4: It's About Time (2020)

Toys for Bob

Nintendo Switch · PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

3.81 from 503 ratings

1573 members have it in their collection · 97 playing now · 593 backlogged · 442 wish listed

How long? Main story 20h · with extras 40h · 100% 90h (from 23 logged playthroughs)

Crash Bandicoot 4: It's About Time is the eighth Crash Bandicoot series game, though the fourth chronologically. The game retains the series' core platforming gameplay and adds new elements through the use of the Quantum Masks, who can alter levels and provide means to traverse or overcome obstacles. It also includes additional game modes for replaying levels, and the ability … Read more
Crash Bandicoot 4: It's About Time is the eighth Crash Bandicoot series game, though the fourth chronologically. The game retains the series' core platforming gameplay and adds new elements through the use of the Quantum Masks, who can alter levels and provide means to traverse or overcome obstacles. It also includes additional game modes for replaying levels, and the ability to control five characters, three of whom – Cortex, Dingodile, and Tawna – have their own unique gameplay and levels. Read less

Details

Developers
Toys for Bob
Publishers
Activision
Genres
Platform
Themes
Action, Comedy, Fantasy, Science fiction
Franchises
Crash Bandicoot
Series
Crash Bandicoot
Steam
View on Steam

Release dates

  • Oct 02, 2020 (Worldwide) PlayStation 4, Xbox One
  • Mar 11, 2021 (North_America) Nintendo Switch
  • Mar 11, 2021 (Europe) Nintendo Switch
  • Mar 12, 2021 (Worldwide) Nintendo Switch, PlayStation 5, Xbox Series X|S
  • Mar 26, 2021 (Worldwide) PC (Microsoft Windows)

Related

Bundled in

Featured in lists

GOTY 2020 by LarsFrukt · 39 games · 0
Game in progress by Shot9292 · 52 games · 0
01 - A Tier by imklubb · 48 games · 0

Rating distribution

5 stars
110
4 stars
238
3 stars
113
2 stars
32
1 star
10

Community All Reviews Statuses

TheBeautifulEric

Status TheBeautifulEric Jun 1, 2025

I am uninstalling the game and calling it quits at 102/106% for the sake of my own sanity before I try to get all of the platinum relics. I'm lowering my score a star out of pure spite. My judgement is going to be taking the completionist experience into consideration because ignoring that experience will feel like ignoring how the …

Read more

I am uninstalling the game and calling it quits at 102/106% for the sake of my own sanity before I try to get all of the platinum relics. I'm lowering my score a star out of pure spite. My judgement is going to be taking the completionist experience into consideration because ignoring that experience will feel like ignoring how the game is designed. If we are just talking about seeing the credits, this probably would have been my favorite crash game, so it's a shame I didn't enjoy the experience as a whole.

  • You have most of your abilities from the beginning so movement feels nice.
  • The accessibility options are nice. I like the enhanced shadows, subtitles, and the addition of modern mode.
  • A large variety of unlockable skins.
  • There's a lot of variety in the level themes and aesthetics.
  • The new masks add some variety, but they're locked to specific level sections so they don't feel as substantial as the power-ups in crash 3. The Cortex, Tawna, and Dingodile levels are a nice addition for variety too.
  • The camera is straight garbo. It's fine for 90% of the game, but there's certain sections where it doesn't transition fast enough and it makes the next section harder.
  • This game reminds me a bit of Mighty No 9 in that they're both inspired by retro games, but somehow adds way more tedium than their inspiration. The increased volume and focus on getting collectables and making getting the collectables way harder to get really soured me on the game starting as early as level 3. Getting the perfect runs is pretty miserable because of how hard it is to find all of the boxes in a level. They require a level of familiarity with a level that goes beyond playing a level a lot. Collecting wumpa fruit feels like way more of a chore since they're tied to gems instead of being nice things to get for 1-ups. The levels are incredibly long, so making a single mistake and having to restart the level from the beginning is soul-crushing. It doesn't help that it feels like you are waiting around a lot if you have to retry often. The levels load slow because they start with an animation that doesn't really add to the experience and you have to watch the death animations. All of these small things add up to significant amounts of time. There are so many "point-of-no-return" sections in every level, it's kind of ridiculous. They make the game even more tedious to complete since you can't backtrack in case you missed something. You get one opportunity and if you miss it, then you have to reset. A lot of grinding sections, character switching moments, and single-use boxes are littered throughout the game and they feel more like obstacles than things included for the sake of being fun.
  • The repetition is pretty insane. There's a few levels that essentially remix half of a level you've already played before. So if you play the levels normally + play the inverted versions, it feels like playing the same level 4 times at a minimum.
  • The mechanics are pretty frustrating. I'm not a fan of how Crash/Coco move in mid-air when they're above ice. I can handle sliding on ice, but why lose control when jumping from a neutral position just because you're over ice? Aku-aku feels pretty unimportant. He barely shows up in the story and this is the most insignificant he's felt in terms of gameplay. There are so many ways to die instantly, so a lot of the time it doesn't matter whether you have him or not. In the old games, he was a safety net, but in this one, he's just there. The fact that he doesn't persist between levels doesn't help this either. The targeting system is so bad. Why target the enemy that's in my face when I can just launch something into a pile of boxes instead? And sometimes, launching an enemy into a box on accident can actively hinder your progress too.

102% completion status in Crash 4

Read less
Permalink
BadBoyBule

Status BadBoyBule Jul 27, 2024

I'm kinda shocked how good this game is. I knew it was well-liked but still. It looks phenomenal (even the Switch version), has tight controls and overall delivers very high-quality platformer gameplay.

Of course, the elephant in the room is the difficulty. For such a child-friendly presentation, it sure doesn't pull any punches. I'm up for it though. Nice to …

Read more

I'm kinda shocked how good this game is. I knew it was well-liked but still. It looks phenomenal (even the Switch version), has tight controls and overall delivers very high-quality platformer gameplay.

Of course, the elephant in the room is the difficulty. For such a child-friendly presentation, it sure doesn't pull any punches. I'm up for it though. Nice to have short challenging levels with great controls.

Read less
Permalink
guitarwolf5

Status guitarwolf5 Feb 11, 2024

I share the feeling a lot of people on boards noticed, the game becomes an absolute slog around the last 3 worlds. Had to finish on the assisted difficulty on the last 2 levels because in one hour I blew through 100 lives. Did not enjoy the final parts of this game. Shame.

Permalink
RoundishShoe

Status RoundishShoe Jan 6, 2023

On the last world. I am enjoying the game so I will probably try to get all the diamonds for the normal levels when I am done.

Permalink
DucksOnQuack

Status DucksOnQuack Apr 30, 2021

Fuck you, Activision. First, you fold Vicarious Visions into Blizzard, now Toys for Bob into Call of Duty. Just when Toys for Bob proved that they could make their own games faithful to the source material, they are now relegated to supporting the development for Call of Duty. This absolutely stings as someone who got into Spyro and Crash recently. …

Read more

Fuck you, Activision. First, you fold Vicarious Visions into Blizzard, now Toys for Bob into Call of Duty. Just when Toys for Bob proved that they could make their own games faithful to the source material, they are now relegated to supporting the development for Call of Duty. This absolutely stings as someone who got into Spyro and Crash recently. Fuck you, Activision. Fuck you to hell.

enter image description here

enter image description here

Nicholas Kole was the illustrator and concept artist

Read less
Permalink
NightTray

Status NightTray Apr 1, 2021

I absolutely adore the Crash series as it's one of the first platformers I had my hand at when I first started playing video games and I'm glad Crash 4 does everything I loved about the previous games better. Crash is particularly notorious for being a difficult platformer but much of that stems from the general imprecision of depth perception …

Read more

I absolutely adore the Crash series as it's one of the first platformers I had my hand at when I first started playing video games and I'm glad Crash 4 does everything I loved about the previous games better. Crash is particularly notorious for being a difficult platformer but much of that stems from the general imprecision of depth perception and control you feel you have over your character and some near pixel perfect jumps (the bridge levels in Crash 1). Crash 4, while still difficult, puts in a good effort at making the platforming more accessible in small ways, such as letting you see where your character will land or providing a small amount of time with Cortex's dash to orient yourself in mid air. That said, it's still a pretty difficult game and doesn't shy away from creating segments that require probably a bit more thinking than you'd need to in a normal platformer, which is precisely what I personally really like. It introduces multiple mechanics and will make sure you make good use of those mechanics. If there's a negative from me that has nothing to do with the game, it's that I don't have the time or motivation to 100% and perfect every level anymore. Younger me would have loved to do that but that's not the case anymore. There's more games to play and just not enough time to devote enough attention to do every single thing in every single game.

Read less
Permalink
donnyblot

Status donnyblot Mar 13, 2021

Today I debated whether to get the ps5 or switch version of this game. I end up getting the ps5 version because of the 4K 60 and haptic feedback. I love crash games, the original trilogy were some of the best and I love the remakes. The gameplay was (do I dare say it...) insane. Let’s see how this goes.

Permalink
DucksOnQuack

Status DucksOnQuack Mar 12, 2021

Right when the Switch version comes out and I'm playing it, the PC version is just announced to have an earlier release date than expected (March 26th). .-.

THEN WHY DIDN'T THEY ANNOUNCE THE RELEASE DATE ALONGSIDE INSTEAD OF NOW? THEY ANNOUNCED THAT IT WOULD BE COMING OUT "LATER THIS YEAR", SO YOU SHOULD EXPECT THAT IT WOULD COME OUT …

Read more

Right when the Switch version comes out and I'm playing it, the PC version is just announced to have an earlier release date than expected (March 26th). .-.

THEN WHY DIDN'T THEY ANNOUNCE THE RELEASE DATE ALONGSIDE INSTEAD OF NOW? THEY ANNOUNCED THAT IT WOULD BE COMING OUT "LATER THIS YEAR", SO YOU SHOULD EXPECT THAT IT WOULD COME OUT SAY MONTHS LATER. I WOULD'VE GOTTEN THE PC VERSION.

Read less
Permalink
AxillarySloth53

Status AxillarySloth53 Oct 2, 2020

This game is insane. It might just be the hardest platformer I have ever played. It makes the first Crash Bandicoot look like a piece of a cake. I don’t think it’s exaggeration when reviewers inevitably compare this to Dark souls. When I first saw that this had a modern mode where lives were infinite I thought great this will …

Read more

This game is insane. It might just be the hardest platformer I have ever played. It makes the first Crash Bandicoot look like a piece of a cake. I don’t think it’s exaggeration when reviewers inevitably compare this to Dark souls. When I first saw that this had a modern mode where lives were infinite I thought great this will make the game less rage inducing. Now I know they added the modern mode because without it this would just be way, way too hard. I don’t understand why the game needs to be this hard. I’m about halfway through (I think) and just getting to the end of the level is already a test in patience and maintaining my calm. Screw getting all the gems and forget about relics. Just reaching the credits will be a monumental success.

Read less
Permalink