Main game
3.46 average rating based on 41 ratings
I usually come back to SC in a way or another, sometime for long periods of time, sometimes for a day before growing frustrated.
The meat and patty of the game is beautiful, mind me: the graphics are excellent (even if way too heavy for most computers) and the immersion is sublime... when it works.
I have been doing Cargo missions to rack up some money but the most I could accomplish was blowing up or dying of starvation because your basic suit does not hold food or drinks, making the task of going to-and-fro stations a game of patience.
The game also really likes to blow up your ship without any warning whatsoever, making you struggle to position a ship closer to the cargo bay for ease of loading. The ship I'm using (an Hull A) also has a bug that hasn't been fixed ever since forever, in which the cargo spindle appears open but closed at the same time, forcing you to store and retrieve your ship several time per run.
Elevators get stuck very easily, server hopping is a must and some stations are beyond unusable due to heavy load.
Star Citizen is in endeavor in …
I usually come back to SC in a way or another, sometime for long periods of time, sometimes for a day before growing frustrated.
The meat and patty of the game is beautiful, mind me: the graphics are excellent (even if way too heavy for most computers) and the immersion is sublime... when it works.
I have been doing Cargo missions to rack up some money but the most I could accomplish was blowing up or dying of starvation because your basic suit does not hold food or drinks, making the task of going to-and-fro stations a game of patience.
The game also really likes to blow up your ship without any warning whatsoever, making you struggle to position a ship closer to the cargo bay for ease of loading. The ship I'm using (an Hull A) also has a bug that hasn't been fixed ever since forever, in which the cargo spindle appears open but closed at the same time, forcing you to store and retrieve your ship several time per run.
Elevators get stuck very easily, server hopping is a must and some stations are beyond unusable due to heavy load.
Star Citizen is in endeavor in patience worth $45 of your time on sale. And that's if the sale is generous and doesn't ask you to buy a ship to use.
It's too early in the morning for Caps Lock...
https://www.polygon.com/news/461159/star-citizen-overtime-citizencon

I don't know what everyone's always complaining about, this looks incredible to me 😆
Wow. $600,000,000.00 and the game isnt even out yet. True grand theft & white collar crime.
https://www.techspot.com/news/99944-star-citizen-has-raised-600-million-isnt-slowing.html
Pardon me for this brief moment of yearly insanity...
HOW IS STAR CITIZEN NOT FINISHED!?
THE KICKSTARTER WAS 10 YEARS AGO.
IT HAS BEEN FUNDED WITH 400 MILLION DOLLARS.
A GENERATION OF CHILDREN HAVE BEEN BORN AND ARE NOW 3 YEARS FROM HIGH SCHOOL.
Every year I'm reminded and every year I'm beyond stunned. I would like to see the game be the second coming of space games it touts to be... but at what cost.