Batman: Arkham Origins (2013)

WB Games Montréal

PC (Microsoft Windows) · PlayStation 3 · Wii U · Xbox 360

3.62 from 4640 ratings

11938 members have it in their collection · 276 playing now · 3976 backlogged · 1613 wish listed

How long? Main story 17h · with extras 25h · 100% 80h (from 50 logged playthroughs)

Batman: Arkham Origins features an expanded Gotham City and introduces an original prequel storyline occurring several years before the events of Batman: Arkham Asylum and Batman: Arkham City.
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Release dates

  • Oct 24, 2013 (Full Release) (Worldwide) PC (Microsoft Windows)
  • Oct 25, 2013 (Full Release) (Australia) PC (Microsoft Windows), PlayStation 3, Xbox 360
  • Oct 25, 2013 (Full Release) (Asia) PlayStation 3
  • Oct 25, 2013 (Full Release) (North_America) PlayStation 3, Wii U, Xbox 360
  • Oct 25, 2013 (Full Release) (Europe) PlayStation 3, Xbox 360
  • Nov 06, 2013 (Full Release) (Australia) Wii U
  • Nov 08, 2013 (Full Release) (Europe) PC (Microsoft Windows), Wii U
  • Dec 05, 2013 (Full Release) (Japan) PlayStation 3, Wii U, Xbox 360

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Rating distribution

5 stars
782
4 stars
1751
3 stars
1709
2 stars
338
1 star
60
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Community All Reviews Statuses

Krauzer

Review Krauzer 3/5 · Aug 27, 2025

The second entry for the Batman: Arkham series is a prequel to the Arkham Asylum. Set on Christmas Eve, it follows a younger, less experienced Batman facing assassins hired by Black Mask, while also exploring his first encounters with iconic villains like the Joker. On the plus side, the game retains the core Arkham formula, fluid combat, stealth predator encounters, …

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The second entry for the Batman: Arkham series is a prequel to the Arkham Asylum. Set on Christmas Eve, it follows a younger, less experienced Batman facing assassins hired by Black Mask, while also exploring his first encounters with iconic villains like the Joker. On the plus side, the game retains the core Arkham formula, fluid combat, stealth predator encounters, and a sprawling Gotham to explore.

The story offers an interesting look at Batman’s early career, and the boss fights (especially Deathstroke) are among the series’ most memorable ones. However, it’s often considered the weakest entry: it reuses many assets from Arkham City, introduces few real innovations. The open world feels emptier compared to its predecessors, and some pacing drags.

No big news when it comes to how the game works, which is a huge step down when compared to Arkham City, which had an amazing open world experience. Overall, a solid but unremarkable entry, worth playing for fans of the Arkham series and Batman’s lore, but it doesn’t reach the polish and impact of Arkham Asylum or City. And while it is a skippaple title in my opinion, this is still a good videogame, just not a good Batman Arkham one.

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HelloHA27

Review HelloHA27 4/5 · Mar 26, 2025

Its so good !

Honestly speaking this is my first AAA game of Batman which I was playing and it's was super fun. In some portions, I felt the game was difficult when I try to reach locations. Map functionality should be improved. Overall it was a very good game and worth of your time.

brettalmur18

Review brettalmur18 4/5 · Jan 17, 2025

First Time in a Long Time

This may be the first time I've played this through to completion since its release and it honestly didn't disappoint...mostly anyway.

I think it starts a bit rough, a little rushed, a little generic, not the best dialogue and so on. But once the Joker gets revealed and thinks escalate, I think it really hits its stride. Most of the …

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This may be the first time I've played this through to completion since its release and it honestly didn't disappoint...mostly anyway.

I think it starts a bit rough, a little rushed, a little generic, not the best dialogue and so on. But once the Joker gets revealed and thinks escalate, I think it really hits its stride. Most of the boss fights are fantastic, Deathstroke, Firefly, Copperhead and Bane (multiple times).

Roger Craig Smith was a GREAT Batman, and I wouldn't mind him returning for future Arkham games after the passing of the legendary Kevin Conroy. Troy Baker also plays a very solid Joker, again, wouldn't mind seeing him return in the future either if Hamill really is done.

It's a damn shame we never saw this prequel series continue, I hope we get more of these over more Arkham spin off games like Suicide Squad KTJL, dumb VR games or Gotham Knights styled games. Give me two more for a whole new trilogy!

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Barbarian

Review Barbarian 3/5 · Jul 24, 2022

The game is missing a lot. The city of Arkham is larger than in the previous parts, but it looks almost empty and not interesting to explore. There are interesting features, such as replaying scenes from the past, to find clues. Added some cool new gadgets. The scenes of the first meeting of iconic characters also look good. But in …

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The game is missing a lot. The city of Arkham is larger than in the previous parts, but it looks almost empty and not interesting to explore. There are interesting features, such as replaying scenes from the past, to find clues. Added some cool new gadgets. The scenes of the first meeting of iconic characters also look good. But in the end, this game looks weaker than all the previous parts.

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Chauliodusi

Review Chauliodusi 4/5 · May 4, 2022

"I heard he hits like a train."

The cutscenes and story of Arkham: Origins is packed together tightly and effectively, showcasing a truly awesome chain of events. Detective Mode was a good way of telling a complex story, where the player follows along with Batman's chain of thought. I absolutely loved Joker's performance, and I love this Deathstroke.

Right off the bat you get all the gadgets …

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The cutscenes and story of Arkham: Origins is packed together tightly and effectively, showcasing a truly awesome chain of events. Detective Mode was a good way of telling a complex story, where the player follows along with Batman's chain of thought. I absolutely loved Joker's performance, and I love this Deathstroke.

Right off the bat you get all the gadgets from Arkham City, and then you get overpowered electro-gloves later on, which takes away from it being an earlier Batman. The Riddler challenges are nothing compared their cleverness in City. They had the opportunity to give a different set of gadgets which could have been problem solving tools instead of "remote batarang", ect.

Gotham's streets are really empty and dreary. They just spammed generic thugs and the occasional group of riot police. Everyone is men and it bothers me that women were excluded from this game. Anything to avoid the implication of sexual assault going on to hold onto the T Rating I guess.

The boss battles were good in concept but their repetitive execution sucked. Interrupting someone else's cutscene, Deathstroke just fucking grapples Batman with a cable which drags him into an arena, where he choses to fight Batman with defensive martial arts, with the AI mostly standing still and waiting to brutally punish the player for any aggressive moves. The fight starts out so tense and evenly matched with AI and player countering one another's moves. It's working so well but then out of nowhere Deathstroke cracks and decides to just jump on Batman and straddle him while wailing on him with the staff?? And when that didn't work Deathstroke tries it again frame-for-frame? Batman goes for the headbutt and now Deathstroke has his helmet off and samurai sword #1 is out. The way Deathstroke uses his katana is realistic and it is just an awesome feeling to face off against a defensive fighter with a katana. But Batman is now aware of Deathstroke's greatest weakness and repeatedly, and without mercy, quickfires bat-grappler-gun to pull Deathstroke off balance and then slams him onto the floor. This happens about 20 times. Deathstroke has had enough. He pulls off an arabesque (jumping backwards with the leg extended ballet move), and, while midair, shoots a cable drone at Batman. The cable drone shoots off and connects to the nearest propane tank. Batman tries throwing a batarang at the incoming propane tank. Didn't work. Batman is engulfed in flames and now Deathstroke is shooting at him with a pistol. There is a little more katana-dancing but Deathstroke knows Batman cannot handle the cable drone propane tank arabesque and pulls it off again. Batman dives out of the way but it is futile, the explosion engulfs him again. Four more propane tanks still stand ready to be arabesqued. Demoralized and 3rd degree burned, Batman taps out.

Thus sums up the most well designed fight lol. Sometimes a game has to admit some parts are interactive movie scenes and would be better off as a spar with a quick and realistic climax. Arkham: Origins has semblance to the 2011 dubstep album Excision - X Rated, it seethes genuine coolness, but every song is legitimately half the length of its pictured runtime because each song is repeated once over.

The NPC interactions and combat mechanics are where this game has improved on Arkham City. In Arkham: Origins Batman is still urban legend, with many NPCs seeing Batman as a wraith. It makes the interactions so much more fun to play out because you have a reputation to uphold and strengthen. The gameplay mechanic of NPCs acting progressively more anxious as you ambush their partners supports this aspect of the enjoyment. This Batman's armor is more of a practical shape and his avatar feels better to control here than Arkham City in my opinion.

Arkham: Origins lets you play as Deathstroke through all the Challenge maps and they put a ton of effort into his fighting style and avatar. Just like Arkham City did with Catwoman where you can tell you have a different style of agility under control.

The Challenge maps are split between a stealth encounter and a melee brawl where you fight 100 NPC humans. Something this game gets so right is weight distribution of the human body. If you set up a cable as Deathstroke in a stealth encounter, start tightrope walking across it, and then go static, the stance he holds on that cable is unreal. It just feels so awesome to be Deathstroke overlooking his prey as he has his limbs intricately tight to that cable. He'll even let a leg hang as counterbalance if you pull out a smoke grenade in that position.

I have a Taekwondo Black Belt, and that helped me to appreciate the legitimate martial arts incorporated in Arkham City Batman's moveset. He commonly uses a back-kick in City and in this fantasy setting where you do not get dizzy and exhausted, back-kick is the best choice for Batman and puts those thick ass thigh muscles to their highest utility. Then as you are preforming combinations in City there is the Y/B availability where you can order Batman to do something that knocks a thug out of the fight, like break a bone. The Y/B moves really gave a great mixed martial arts feeling to the combat. It has bothered me that exhaustion and breathing is never a factor in the fighting, because the other elements are done so well, that is the factor that would perfect it. Fighting in sparring armor is incredibly exhausting, about 20 seconds in anyone will feel unconsciousness clawing up to drown them.

Playing as Deathstroke in the 1 vs 100 melee mode, it is clear that the WB Montreal team put their heart and soul into improving the melee experience from Arkham City. Quebec's biggest exports being maple syrup, hydroelectricity, and Cirque du Soleil, it is clear that Deathstroke is familiar with the superhuman standard of grace that Cirque du Soleil imposes on its performers. The transitions between counters and movements are so fluid. Each limb has its own physicality and the hitboxes are tight to each body in the field of play. Deathstroke dances ballet with the NPCs, fluidly going into simultaneous counters where he grabs one NPC's arm and leads his momentum into the other NPC which is about to punch. The most efficient way to engage an NPC with an assault rifle at a distance is grapple him toward you, and you then have the option to vault over his body, which causes enough forward momentum on him for him to stumble into a faceplant.

Deathstroke's go-to kicks are returning-kick and back-roundhouse, both of which are where one spins their body quickly around while extending the momentum of the spin into a kick, and holy fuck is it awesome to see what Deathstroke can pull off. It is like watching Ip Man (2008). As Deathstroke shifts gears between keeping the crowd off balance with ballet and carving through each NPC with ruthless locomotion, the player is given the opportunity to direct the next Y/B, and when Deathstroke chooses to invert a dude's elbow joint or pin someone's forearm to the ground with his knee, the skeletal breaks and dislocations are audible.

One example of the beauty of the game is, a moment where Deathstroke was pressured to the wall by two female katana wielding Al Gûl ninjas, and I executed Y, Y/B. Ninja #1 goes for the strike. Deathstroke connects his staff to the katana and counters, knocking Ninja #1 in the left side of her jaw with the staff. Ninja #1 falls to her right side onto the ground with the impact, falling toward the feet of Ninja #2. Deathstroke follows with the momentum and is falling parallel with Ninja #1 into a roll. Ninja #2 is still holding a defensive posture as Deathstroke grabs onto Ninja #2's left tibia, twisting her leg with the momentum of his rolling body and sending Ninja #2 to the floor. After both of them roll over, Ninja #2 is now belly-down under Deathstroke who is on his knees. With the weight of his upper body and action of his arms, Deathstroke snaps Ninja #2's tibia.

I played Arkham: Origins' online multiplayer mode when the game was fresh. The matchmaking was horrible. I got tossed into the field with Brazilian toddlers who were simultaneously vocal on the microphone and away-from-keyboard, and I just had to make do with existing resources. The resources being missile drone if I was Bane's gang member and nail-submachine gunz if I was Joker's, and each side gets an assault rifle. Batman and Robin act as a third team, and so it is built as 3 vs 3 vs 2. If you died you were eliminated and occasionally actual Bane and Joker were playable as overpowered units. It was fun. In the occasion where skilled players were involved on all 3 teams it was a feeling of survivalism that was unique. Close patient standoffs between survivors as they roamed around the maze while the Batman player was stalking around waiting for an opportunity to ambush. It was really satisfying shooting the Batman player to death. The multiplayer had a great dark glitchy atmosphere. The game itself was very buggy but functional enough to have great games play out. The main thing was that the matchmaking was so poor that most of its audience would deem it unplayable.

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RavenclawBro

Review RavenclawBro 3/5 · Jun 28, 2021

get it on sale and enjoy it

This isn't a masterpiece, but the open world is nice and the game plays well. Sometimes there are really annoying parts but there was nothing I couldn't fix with a video, and the story is just kinda nothing.

richoo

Review richoo 2/5 · May 29, 2021

WB Montreal's Cash Grab

I've played all the Arkham games and I have to say this game is definitely the odd one out (not like that's surprising to anyone). I played the game back when it was first released and thought it wasn't too bad. However, I just finished going through it again and it has not aged well.

First of all, Gotham City …

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I've played all the Arkham games and I have to say this game is definitely the odd one out (not like that's surprising to anyone). I played the game back when it was first released and thought it wasn't too bad. However, I just finished going through it again and it has not aged well.

First of all, Gotham City feels so lifeless on Christmas. Groups of thugs are sporadically placed throughout the city, there are no cars, there are no civilians (which technically is consistent with the other games), nothing. It just feels odd to me since this is pre-Arkham Asylum/City (and because it's Christmas).

The game doesn't look that great and it's not just because the city is a dull white and grey. There were tons of texture issues that I hadn't noticed before (take a look at crushed walls). The most egregious one had to be the fires at Blackgate (if you turn sideways, the fire disappears because it's a 2D asset). These textures along with the muted colours make the game look even flatter.

Finally, the boss fights themselves feel pretty uninspired. They're either some weird counter fight or a worse copy of a fight from one of the other games. Some of the bosses also felt kind of clunky and frustrating to fight against (that first assassin fight is dumb).

It feels like all the money for this game went into the cinematics and the voice acting. Though I miss Kevin Conroy as Batman, Roger Craig Smith does a great job in his place. However, Troy Baker is really the star of the show with his performance as the Joker. That being said, I wouldn't really recommend this game unless you're a huge Batman fan and just want some more content during these times.

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vulonviing

Review vulonviing 2/5 · Jul 31, 2020

BAD

It is just a bad game. I want to say a lot of words about this game but really, when im clearly think, this game is not worth for my rare time. They just had try copy paste Batman Arkham City but clearly seems they could not. Game has a lot of bugs, a lot of bad gameplay sequences and …

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It is just a bad game. I want to say a lot of words about this game but really, when im clearly think, this game is not worth for my rare time. They just had try copy paste Batman Arkham City but clearly seems they could not. Game has a lot of bugs, a lot of bad gameplay sequences and bad scenerio. If they just truly copy paste the Arkham City, probably this game could be good. But they couldn't do that! :D Realy disapoimment

Also; Cold, Cold Hearth DLC is very bad. I couldn't finish this worhless DLC just because of really terrible Mr.Freeze fight. I can't waste my time to terrible Mr.Freeze fight. WB Guys, please just play Arkham City's Mr.Freeze fight and learn something.

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AlexKar

Review AlexKar 3/5 · Nov 2, 2019

Arkham Origins is a fun game, with the same gameplay style as the previous two of its series, but with a much lesser story.The boss fights can be difficult, but the riddles ain't as clever as in those two previous At its won it is a fun game with some really nice levels, but as the third installment of the …

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Arkham Origins is a fun game, with the same gameplay style as the previous two of its series, but with a much lesser story.The boss fights can be difficult, but the riddles ain't as clever as in those two previous At its won it is a fun game with some really nice levels, but as the third installment of the Arkham series of games, it is a lesser one.

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Slantindicular

Review Slantindicular 5/5 · Aug 2, 2019

Simple, straightforward Batman.

Why are we not talking more about this game? It may be the best one in the Arkham series. Simple, straightforward writing. Possibly the best combat of any of these games. Environments that made sense. And a complete lack of pretentiousness (I'm looking at you Arkham Knight). I was a little disappointed that Kevin Conroy and Mark Hamil did not …

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Why are we not talking more about this game? It may be the best one in the Arkham series. Simple, straightforward writing. Possibly the best combat of any of these games. Environments that made sense. And a complete lack of pretentiousness (I'm looking at you Arkham Knight). I was a little disappointed that Kevin Conroy and Mark Hamil did not reprise their roles, and Gotham City itself felt a little bland and was clunky to traverse. But I'll take those problems for this pure Batman game experience.

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Terinati

Review Terinati 5/5 · May 12, 2018

I wasn't a huge fan of Batman... until I started playing the Arkham series. It continues to hold up through several iterations, with each one adding updated mechanics/gadgets, new challenges, and a continuing plot with more Batman lore. Well-written with game mechanics that are playable enough to make it fun to try and complete all the extra challenges.

tylerisrandom

Review tylerisrandom 4/5 · Nov 11, 2016

As I've previously shared, the core Arkham trilogy is one of my very favorites. But my previous attempt to play through Arkham Origins only carried me about 6 hours into the main campaign before I abandoned it.

But the somewhat divisive Return to Arkham remaster coupled with a PC upgrade inspired me to revisit the Arkham series. After replaying …

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As I've previously shared, the core Arkham trilogy is one of my very favorites. But my previous attempt to play through Arkham Origins only carried me about 6 hours into the main campaign before I abandoned it.

But the somewhat divisive Return to Arkham remaster coupled with a PC upgrade inspired me to revisit the Arkham series. After replaying Asylum and City, I felt compelled to give Origins another shot.

Having beaten the main story, most side quests and a sizable portion of the Cold, Cold Heart DLC, I have to say: I think this game gets a bad rap.

That isn't to say there aren't complaints. This game's tutorials are a definite step backward, taking you out of the gameplay in a way its predecessors never did. Same goes for cut scenes, which are well-produced but jarring in their frequency. Gotham City does not feel as vast as it would in Arkham Knight, and the monochromatic, snow-covered aesthetic looks stylish in screenshots but gives the city an indistinct (and occasionally confusing) appearance. And the game stumbles in its first act, front-loading its most derivative and repetitive qualities.

But overall, there's a lot to like here. Certain story beats are arguably some of the most revelatory and enjoyable of anything in the series. Many of the game's bosses also feel really satisfying to fight and defeat. Later challenges incorporate changes to the environment in a creative and intriguing way. Despite lacking the presence of Kevin Conroy and Mark Hamill, Roger Craig Smith and Troy Baker do a phenomenal job portraying the series' core characters in their formative years.

But most surprising to me is the strength of the Cold, Cold Heart DLC. Mr. Freeze's story has been one of my favorites since the Batman animated series gave it the poignancy we now take for granted. It's presentation here is really stunning in its variety of settings, challenges and character interactions. It may be my favorite part of the game, and easily trumps any of the Arkham Knight DLC sequences.

If you aren't already an Arkham fan, don't start with this one. But if you're a rabid fan and think you can weather Origins' slow start, there's plenty of Arkham goodness further in.

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