Review falithes 3/5 · Jun 28, 2023
Nobody tosses a Dwarf! Don't tell the Elf...
It's honestly impressive how coherent this game is given that it was made to help market and exploit the Lord of the Rings film franchise. Looking at the Wiki it looks like it was technically in development for 3 years, though the style of the game did shift from an RPG to action game. The game isn't complex but I …
It's honestly impressive how coherent this game is given that it was made to help market and exploit the Lord of the Rings film franchise. Looking at the Wiki it looks like it was technically in development for 3 years, though the style of the game did shift from an RPG to action game. The game isn't complex but I appreciate how it's a callback to the old school Beat em' Up genre. It's very arcadey for lack of a better word which isn't a bad thing. You unlock moves and powerups as you progress through the linear levels that effectively jump from action set piece to action set piece from the film. They do pad out most of these set pieces, such as Rohan and Helm's deep, but they vary the encounters to keep them from feeling stale.
The combat doesn't feel as good as Devil May Cry or other classic action games. It can feel clunky and I personally didn't like how easy it was for you to get knocked on your ass. If there was ever a hoard of Orcs, chances are you're going to get closed-line unto your back almost immediately. This unfortunately breaks up the flow of combat, since getting back up takes a few seconds... you can get a move as Aragorn to attack while standing back up which is honestly a must get skill considering how much time Aragorn spends on his back. You have a parry button, and if you spam it you will basically block most things thrown at you.
Still, there aren't too many options to play as Aragorn, Legolas or Gimli and it delivers on that power fantasy reasonably well. The biggest issue I have with the game is the difficulty curve. There's an acute increase in difficulty during the Helm's Deep levels. The first level isn't that bad, but dear God mission 2 is brutal and stressful. You need to survive through 14 waves of enemies while defending a door from being destroyed. This has to be done in one attempt... no checkpoint. The last level is also fairly brutal but honestly not as hard as "The Breach." The last level also does that trope where you have to win, but in the cutscene you lose anyways... that never feels good to the player. You defend the door and then the fucking Troll falls on it and destroys it anyways...
Overall, this was a fun. I didn't have the desire to beat the game three times and unlock the secrets, but I'm an adult now and can just buy a new game. This type of replayability was appreciated when I had to do chores for a month to earn enough money to buy a game. You want to mine that game for every minute it's worth.