Gotham Knights (2022)

WB Games Montréal

PC (Microsoft Windows) · PlayStation 4 · PlayStation 5 · Xbox One · Xbox Series X|S

2.76 from 242 ratings

1678 members have it in their collection · 36 playing now · 963 backlogged · 268 wish listed

How long? Main story 26h · with extras 35h · 100% 61h (from 23 logged playthroughs)

Introducing an original story set in DC’s Batman Universe, Gotham Knights offers a dynamic, interactive Gotham City where a rising criminal element has swept through the streets. With the Belfry as their base of operations, this new era of heroes will solve mysteries that connect the darkest chapters in the city’s history and must defeat notorious villains in epic confrontations. … Read more
Introducing an original story set in DC’s Batman Universe, Gotham Knights offers a dynamic, interactive Gotham City where a rising criminal element has swept through the streets. With the Belfry as their base of operations, this new era of heroes will solve mysteries that connect the darkest chapters in the city’s history and must defeat notorious villains in epic confrontations. Players must save Gotham from a descent into chaos and reinvent themselves into their own version of the Dark Knight. Read less

Release dates

  • Oct 21, 2022 (Worldwide) PC (Microsoft Windows), PlayStation 5, Xbox Series X|S

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Featured in lists

2025 by Shibento · 7 games · 1
Alphabet Challenge 2024 by BMO · 40 games · 1
GOTY 2022 by LarsFrukt · 30 games · 0

Rating distribution

5 stars
8
4 stars
41
3 stars
108
2 stars
56
1 star
29

Community All Reviews Statuses

ChefBoiRBlack

Status ChefBoiRBlack Dec 20, 2024

Title: Gotham Knights
Release Date: October 21, 2022
Developer: WB Games Montréal
Publisher: Warner Bros. Interactive Entertainment

As a long-time fan of the Batman universe, I was excited to dive into "Gotham Knights". The game's premise of bringing back beloved sidekicks like Nightwing, Batgirl, Red Hood, and Robin immediately piqued my interest. The narrative following the aftermath of Batman's death …

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Title: Gotham Knights
Release Date: October 21, 2022
Developer: WB Games Montréal
Publisher: Warner Bros. Interactive Entertainment

As a long-time fan of the Batman universe, I was excited to dive into "Gotham Knights". The game's premise of bringing back beloved sidekicks like Nightwing, Batgirl, Red Hood, and Robin immediately piqued my interest. The narrative following the aftermath of Batman's death offered a unique perspective that I was eager to explore. Here is a few things I fell are important to know about the game.

  • Gameplay: The gameplay in "Gotham Knights" blends action and RPG elements, allowing me to switch between the different characters and utilize their unique abilities. While the controls were generally functional, I did experience some moments of disconnect between my inputs and the characters' reactions. Occasionally, I felt that the characters didn't move as precisely as I had intended, which could be a bit frustrating. However, these issues didn't significantly detract from the overall experience.
  • Graphics and Sound: Visually, "Gotham Knights" presents an updated version of the classic Gotham Knights games. The graphics are on par with modern standards, providing a visually appealing experience that resonates with my nostalgia for the franchise. The atmospheric environments and vibrant color palette helped immerse me in the world of Gotham City.
  • Story and Characters: The storyline in "Gotham Knights" was engaging, especially for someone like myself who grew up with these beloved characters. Seeing the familiar sidekicks take center stage added a layer of emotional connection that I thoroughly enjoyed. The character development and their individual motivations kept me invested in their journeys.
  • Replayability and Longevity: For me, "Gotham Knights" is primarily a one-time playthrough experience, focused on the narrative. While the game does offer opportunities for exploration and side missions, I found these to become somewhat repetitive after a while. The emphasis on unlocking everything may appeal to some players, but it didn't sustain my interest for an extended period.

In conclusion, "Gotham Knights" is a solid title for fans of the Batman universe, particularly those who appreciate the inclusion of the iconic sidekicks. The engaging story and updated graphics made for an enjoyable experience, even if the game may not have high replayability for me personally.

Recommendation: If you, like me, have fond memories of the previous Batman games and are interested in exploring the Bat-Family's journey, I would definitely recommend giving "Gotham Knights" a try. It's a worthwhile experience, even if it may not become a long-term obsession.

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TheKentuckian

Review TheKentuckian 4/5 · Sep 16, 2024

Knight Shift

When Gotham Knights was released, I wasn’t sure what type of game it was. It seemed like it was another live service, always online game with predatory practices in the vein of Marvel’s Avengers. After seeing a few reviews on it, I realized it wasn’t as annoying as the Avengers game and I added it to my list of games …

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When Gotham Knights was released, I wasn’t sure what type of game it was. It seemed like it was another live service, always online game with predatory practices in the vein of Marvel’s Avengers. After seeing a few reviews on it, I realized it wasn’t as annoying as the Avengers game and I added it to my list of games to get when I got a PS5. Well, now I have a PS5. enter image description here

While Gotham Knights isn’t developed by Rocksteady and doesn’t have Arkham in the title, it is hard to not think about that wildly successful series of games when booting this up. As I played through Gotham Knights, I had this odd feeling. There’re some obvious inspirations from the Arkham series in the gameplay, but it didn’t feel like it was trying to mimic an Arkham game, like PS3’s Captain America or Insomniac’s Spider-Man. Gotham Knights felt very much like its own beast. Which is probably for the best as being too derivate of the Arkham series would just lead to unflattering comparisons.
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So, what is the gameplay like? Imagine mixing some of the Arkham gameplay with some arcade beat’em up gameplay. That’s Gotham Knights. Instead of the rhythmic combat of Arkham, you have a melee and ranged attack and special super moves you unlock throughout the game. Instead of countering, you dodge out of the way of attacks to set up counterattacks. It’s maybe not as elegant a system, but it’s still fun. The Arkham games were stealth games first and new enemies that were introduced usually added some challenge to your stealth ability. The new enemies introduced in Knights present new combat challenges, whether it’s the agile enemy that can dodge attacks or the heavy enemy with a shield. There are still a fair number of areas where you can play Knights like an Arkham game, zipping around the rafters to drop down on enemies, but if you are expecting this to be more Arkham, you’ll be disappointed. More often than not, you find yourself trading punches with baddies. There’s also a fair number of puzzles in the game. These take form as either investigating a crime scene or solving an Indiana Jones style hidden temple puzzle.
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As for the predatory parts of the game I was worried about, they aren’t really there. There’s no ludicrously expensive micro-transaction store selling cosmetics and powerups, the game is paced well where I didn't’ feel I needed to grind repetitive missions over and over, enemies aren’t overly spongy if they are one level above you. There is an action RPG element where you have to craft new gear to keep up with the baddies, but the resources for those items were never annoyingly scarce. Trying to unlock all the suit colors is more challenging than it should be though. The only time I really felt like the game was being purposefully obtuse was during the boss fights. I think those were all built with the co-op system in mind. They’re all a little too spongy and they constantly attack with very small, if any, windows of opportunity to fight back. I think I was meant to have a co-op partner draw the villain’s attention while I landed a few hits. A lot of the bosses also do everyone’s favorite move, call in henchmen to back them up. Of all the fights, I found Harley & Clayface to be the most fair, at least could beat them in one or two tries. The worst offenders were Mr. Freeze and Talia Al Ghul. Both fights with Freeze had me swearing at the TV. He’s super tanky and has a lot of high damaging, far reaching attacks. Talia isn’t as tanky, but she constantly attacks, doesn’t stun easily, and teleports around. In her second stage, it felt almost impossible to dodge her attacks. I found it was best to keep my distance from her and use batarangs before trying to get in close. enter image description here

For traversing the city, you have access to the Batcycle. It’s the best way around at first, but I didn’t use it much after I unlocked Batgirl’s glide ability. I always enjoyed gliding around in the Arkham games, so I was eager to do that here. It felt weird to be riding around at street level on a motorcycle. It was a little too pedestrian for a superhero. I preferred to stick to the rooftops. Like Arkham Knight, Gotham Knight gives you all of Gotham City to explore. It’s a decent size and there’s lots of back alleys to explore and landmarks to visit, like Wayne Tower, the Iceberg Lounge, etc. There's lots of little lore bits that reference obscure DC comics. This Gotham reminds me of the 90s Batman films. While still dark and moody, there’s a lot of pops of colors, with every skyscraper seeming to radiate colored fog. And there’s still civilians on the streets, it’s not like Arkham Knight where they quarantined the city off. If you walk around, they’ll greet you or comment on vigilantes. enter image description here

The biggest shakeup this game offers is you can play as one of four members of the Bat family: Red Hood, Robin, Nightwing, and Batgirl. Much like the Avengers game, each hero has the same basic move set as their foundation and through the upgrade tree you find out what skill each hero specializes in. Nightwing is about mobility and taking on groups of enemies, Red Hood is about ranged attacks, Robin is built for stealth, and Batgirl is tech savvy and good at one v one fights. I often played as Batgirl, partly because of her gliding ability, partly because she kinda looks like Emma Stone, in the default suit at least. That was one thing I chaffed against, there’s several different style of suits and as you upgrade gear you may end up with a ‘Year One’ style suit or a ‘Titans’ style suit. As someone who is fashion over function when it comes to equipping my game characters, I purposefully used a subpar suit because I liked its style more than the others. There’s a ‘transmog’ option to make suits look like other suits, but you can’t customize a ‘transmogged’ suit, which I feel that defeats the purpose. Other games have figured this out and I’m a little disappointed in Gotham Knights for not. enter image description here

While Star Wars fans have a reputation of being... rabid, I think Batman fans can be just as bad. I bring that up because this game starts with Batman dying and I remember that getting some flak online from the ‘Batman can never be caught unprepared or bested” crowd. I think that mindset handicaps the stories you can tell with a character and his universe. I am game with Batman dying and seeing how that plays out. And I think they handled the death of Batman pretty well. He dies while fighting Ra’s Al Ghul, one of the few villains who can match Batman punch for punch, in the Batcave. After Batman starts to lose the fight, he sacrifices himself by bringing down the whole Batcave onto him and Ra’s. And I half expected the game to have Batman fall down a hole or somehow ‘die’ off screen to leave them a slim chance he didn’t actually die. Props though, they don’t. You see them find his body and bury him. Barbara, Tim, Dick, and Jason all meet at the funeral and it seems like this is the first time they’ve been together in a while. They band together to complete the case Bruce was working on when he died, the death of Dr. Langstrom. After a few nights of investigating, Talia Al Ghul is back in town and she cremates Ra’s as revenge for being banished from the League, the Bat Family learns about the Court of Owls, a secret society of Gotham elites that ‘guide the city with an unseen hand’ and they have a love for death traps, and the League of Shadows declares war on the Court. enter image description here

This game was my formal introduction to the Court of Owls. I knew they were a newer Batman villain that quickly cemented themselves into the Batman lore, but I hadn’t read any of the comics featuring them. They are good villains for this story. With Batman dead, there’s a power void in who will be the next ‘protector of Gotham’. The Owls have been around for centuries, but now is their time to accelerate their plans unless the Bat Family steps up to be the new protectors. The Court aren’t mobsters or thugs, their business moguls by day and believe they are what’s best for Gotham. We get some other lore dropped as we play through the game, Commissioner Gordon was killed a few years ago, the Joker is dead, and under the new Commissioner, the police force is hostile to the Bat Family. In a smart move, a lot of the villains with direct ties to Batman don’t show up here, like the Joker, Catwoman, or Two-Face. Instead, we get Harley, Freeze, and Clayface as supporting villains and Penguin as an uneasy ally.
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The game is broken down into nights. Each night you have a main mission to complete, but you’re also completing side missions, stopping street crimes, and exploring Gotham. It nails the feeling of Batman simulator. Some nights are full of big story moments, some nights you’re beating up thugs to get information. You see what night you’re on when you return to your HQ, and it helps that feeling just seeing how things unravel as the days go by. It’s not like the Arkham game where everything goes to pot in one night, it’s a slow burn as the Court enacts their plans. The street crimes can feel a bit tedious, but that’s also how Batgirl feels about stopping the 12th mugger tonight. Even the supporting villains’ missions have a very workman vibe to them. Freeze is just trying to bath the world in ice, the most basic of Freeze plots that he probably tries every Thursday. Harley just becomes Gweneth Paltrow. enter image description here

Spoilers ahead. The third act kinda fumbles the ball. After spending the game learning about the Court of Owls and tracking them down, you assault their headquarters and capture their leader. As you walk him out to the cop car, Talia kills him and reveals she’s been in charge of the League the whole time. She developed Man Bats with Langstrom because... I forget why. The Court of Owls quickly fall into the background, and I know they’ve been setting up all this stuff with the League throughout the game, but I don’t think the payoff is worth it. It leaves the Court of Owls plotline falling just short of the finish line. In the end, we find Talia has been using a Lazarus Pit under the Batcave to resurrect Bruce. I wasn’t too surprised by that; death is often a temporary inconvenience in comics, and this game wanted it’s emotionally charged fight. What I do think undercuts the whole game’s theme is, after you beat Bruce and Talia, the Court of Owls shows up in force. During this time Bruce has climbed into a half-destroyed Batwing. He tells you to flee as he flies the jet into the Lazarus Pit killing all the Court of Owl soldiers present and sacrificing himself again. After spending this whole game where one of the themes was the heroes proving to themselves that they are good enough to be the new protectors of Gotham, the new ‘Batman’, they still needed Batman to save them in the final climax. I think the want for a cool “Bruce sacrifices himself” scene won out over validation of character development. enter image description here

The four heroes all have their distinct personalities and personal issues they’re working through. Playing as Batgirl I don’t know how much the cutscenes change for other the other heroes, but she’s got a Spider-Man vibe going, a bit of a wisecracker. A stark contrast to the stern, serious Batman. When they all interact with each other at their headquarters, the Belfry, you get that feeling that they get along but haven’t formed a solid team identity yet. The writing can also have some corny moments. There were a couple instances when talking about disabilities or falling for scams or Emails about attending a pride parade that the writing felt very “Saturday Morning Learning Pals”, just a bit too hammy. Towards the end of the game the heroes reveal their secret identity and HQ to their police force contact, which seemed a bit odd, given how protective Batman was of his identity and since most of the police force considers the heroes vigilantes.
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While I don’t know the side stories of the other characters, I do think Batgirl felt the most relevant to the story. She is dealing with the death of both Bruce and her father. The latter manifesting in her memory failing and not remembering what her father's face looked like. There’s also the fact that, in this universe, Barbara was still Oracle before taking up the mantle of Batgirl again. Now that she’s back on the streets, she’s not able to keep up on intel as much. I think it mentions in her bio she had some physical therapy to help rehabilitate her and it looks like she wears some type of back brace with her civilian clothes. One of the moments that really stuck out to me in her story was after a very tough fight, she is drug back to the Belfry and patched up by Alfred. When she wakes up on the couch, in a panic, her first question is “Can I...” before Alfred assures her that her back is bruised but not broken. It shows how much that looms in her mind and I just thought it was a very human moment.
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All in all, I enjoyed Gotham Knights, except when it frustrated me. While stealth was still an option in this game, I knew not to expect another Arkham. The predatory practices weren’t as bad as I was worried about. I liked the shakeup to the world of Batman, seeing the new heroes step up, the new interpretations of old villains. Even with the secret societies, this game felt more grounded than the Arkham games, no gas clouds or prison cities. I didn’t get a chance to experience the co-op, but I may go back to try some of that. If you enjoy the Batman world and messing with the formula, are a fan of any of the four playable heroes, or like a good superhero punch’em up, I can recommend this game, and it’s not terribly expensive anymore.

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tylerisrandom

Review tylerisrandom 3/5 · Jul 9, 2024

Gotham Daze

Batgirl in one of her "metal" costumes sneaks into a dimly lit, damp cave

If I were cryogenically frozen before the release of 2009's Batman: Arkham Asylum and thawed in 2022 to play Gotham Knights, it might be one of my all-time favorite games. It's way better than most adaptations of comic book properties to video games I've played. It just happens to be worse than Rocksteady's trilogy, Insomniac's Spider-Man games or even the …

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Batgirl in one of her "metal" costumes sneaks into a dimly lit, damp cave

If I were cryogenically frozen before the release of 2009's Batman: Arkham Asylum and thawed in 2022 to play Gotham Knights, it might be one of my all-time favorite games. It's way better than most adaptations of comic book properties to video games I've played. It just happens to be worse than Rocksteady's trilogy, Insomniac's Spider-Man games or even the studio's own Arkham Origins.

Likes

  • Some may find them repetitive, but I actually like the concept of nightly patrols. It was always a stretch to imagine the events of an Arkham adventure taking place in a single evening, it establishes a nice rhythm between main story events and side content, and it's kind of neat that today's actions expose tomorrow's premeditated crimes.
  • I found the RPG-like crafting and modification mechanics rewarding. I really did feel the change in combat when I took the time to upgrade my gear, and it was fun deciding whether or not to focus on elemental damage versus other characteristics.
  • Gotham Knights is frequently very pretty. There are a ton of costumes and variations to choose from, plenty of environmental details, nice lighting and an excellent photo mode. While I still long for a superhero game as stylish as the comics or animated films, I found the slight departure from the gritty-ness of the Arkham games refreshing: It's nice to see some saturated colors.
  • I bought a brand new physical copy of this game for $10.

Dislikes

  • Traversal is baffling when you start the game. You can jog (slow), grapple from point to point (tedious), or use the batcycle (faster than a jog and less tedious than grappling but not all that fast). Thankfully, the game offers two more unlockable traversal methods... otherwise I would have bounced.
  • The collectibles are a real snooze-fest. There are more than you'd think because they're so tough to differentiate from their surroundings, there's rarely any puzzle element to them, and the rewards for collecting them are modest in comparison to solving crimes or crafting gear.
  • I've heard a lot of folks criticize the voice acting, but I suspect the cast is doing their best with some really mediocre writing and direction.

Meh?

  • Having recently played Insomniac's Spider-Man 2, I know it's possible to have multiple playable characters with subtle differences in ability that don't feel like diminished versions of one another. That isn't the case here. Of the four characters, I think Red Hood and Batgirl best... the former because they feel most different from Batman, the latter because they feel most similar. I ended up focusing on Batgirl, leaving the boys to play Spy Hunter in the Belfry all day.
  • I think this game takes place after a rapture event, because these streets are empty. There's no real story explanation for it beyond a throwaway comment from Alfred ("should be quiet this time of night"). But as someone who enjoys exploring at my leisure, I don't hate not being interrupted every time I turn a corner. It just makes Gotham feel more like an insanely elaborate movie set than a lived-in place.
  • In most games I play, on-screen prompts exist to instruct and remind the player of the game's controls. In this game, it's critical you pay attention to those prompts. When I tried to rely on my own sense of timing, I consistently whiffed on grapples or failed to dodge an attack. But once I waited a beat for prompts to fully resolve, it became a bit more fun. Is that bad or just different? I'm a bit torn on that.
  • There are optional cases to solve involving some fan-favorite villains, but their relationship to the main story is odd. They feel grander in scope than most of main game's chapters, yet the two never really reference each other, and they aren't accessible during a normal patrol. Maybe these were originally designed as DLC? 🤔

Overall

Batgirl confronts the Penguin outside of the Iceberg Lounge

I had fun playing Gotham Knights. It's a fine open world superhero game that doesn't ask much of the player: I enjoyed most of it with SGDQ playing on a second screen. It isn't as good as Arkham or Spidey, but if you find a deal and you set realistic expectations going in, you can have a good time.

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Shirochwan

Review Shirochwan 4/5 · Apr 27, 2024

Soigner mon enfant intérieur.

C'est dans ce genre de moment que je voudrais vraiment avoir les demi-étoiles sur ce site car le jeu vaut un beau 3,5 sur 5. Ouais 14/20 me parait une note juste.

Mettons les pieds dans le plat: ce jeu a été viscéralement détesté par toute une partie des joueurs. Et j'avoue que après une 40aine d'heures de jeux je …

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C'est dans ce genre de moment que je voudrais vraiment avoir les demi-étoiles sur ce site car le jeu vaut un beau 3,5 sur 5. Ouais 14/20 me parait une note juste.

Mettons les pieds dans le plat: ce jeu a été viscéralement détesté par toute une partie des joueurs. Et j'avoue que après une 40aine d'heures de jeux je ne comprends pas la haine. Ou plutôt si, c'est celle des AAA en générale, des jeux vendus 80€, des DLC, des machines toujours plus gourmandes nécessaires pour faire tourner ces jeux...

Je suis fatalement partiale puisque j'ai joué au jeu uniquement dans son mode solo d'une part et d'autre part: Je me cogne du photoréalisme. Je m'en crisse du raytracing et je me branle du 60 FPS que j'échange volonté pour un bon 30 FPS constant, surtout sur des jeux pas compétitifs.

J'ai un peu l'impression que Gotham Knight est un bouc émissaire qui a pris pour tous les autres. Et que les gens ont en plus projeté sur lui leur frustration: Arkham c'est fini. Ce jeu n'est pas un Batman Arkham.

D'ailleurs, pour bien nous le signifier, le jeu s'ouvre sur la mort de Batman. Ce sera à ses héritiers Dick/Nightwing, Jason/Red Hood, Tim/Robin, et Barbara/Batgirl (accompagnés d'Alfred !) de reprendre le flambeau.

Cette thématique va s'exprimer dans la dépiction de Gotham, moins sombre, plus réaliste et plus colorée qui prend des airs de métropole américaine. Bien éclairée, la ville est en mutation. De nombreux extraits de lore ou des dialogues de personnages insistent sur l'impact d'initiatives privées sur le quotidien d'habitants de Gotham: la mise en place de bourses d'études, la clinique roulante de Jada Thompkins (qui poursuit la mission de sa mère !)...

Cette vision plus optimiste de Gotham s'accompagne aussi d'une version apaisée de ses héros, jeunes adultes un peu nerds qui malgré la perte de leur mentor se posent des questions de leur Age: on parle du physique, de relation amoureuses pas toujours hétérosexuelles, on va à la marche des fiertés, en thérapie, on se construit par rapport à nos parents. C'est vraiment rafraichissant de les voir tous interagir entre eux dans les cinématiques ou les dialogues. Ceux qui suivent l'univers DC Comics de loin seront peut-être surpris mais il s'agit de la continuité de récentes adaptations (dans les comics, dans les webtoons officiels...). Alors oui, peut-être que cette apparence policée et progressiste ne plait pas à tout le monde mais bordel, ça fait du bien de voir les personnages de Batman faire autre chose que de broyer du noir !

Ces interactions fraternelles sont servies par beaucoup de cutscenes et de lignes de dialogues qui font qu'on a presque hâte de rentrer au QG à la fin des missions.

Les missions parlons en: le jeu est un Beat Them All. Vous affrontez des ennemis de plus en plus puissant, avec vos armes de plus en plus puissantes. Fatalement, cela va induire une certaine répétitivité puisque malgré quelques variation (mission d'escorte, infiltration, tower defense...), les missions finissent par se ressembler. Les boss annexe ajoute une distraction bienvenue même si sans influence sur l'histoire. La map est aussi pleine de collectables, un point du jeu qui a été très décrié. Effectivement je trouve qu'on aurait pu faire moins de quêtes autour d'eux et les laisser comme un bonus. Ca aurait rendu l'open world plus organique.

Le style de combat des 4 héros est très différents, on sent que le jeu a été pensé pour le multijoueur. Personnellement je n'ai jamais pu m'habituer au gameplay de Robin que j'ai laissé de coté. Ce multijoueur forcé n'est pas sans influence sur le scénario. En effet, vous pouvez faire tout le jeu avec nightwing, si vous faites une seule cinématique avec Red Hood on lui parlera comme si il avait fait parti de l'action ce qui peut être un peu dérangeant quand on est sur des événements clefs de l'intrigue.

Les grands méchants du jeu manquent un peu de charisme par rapport à leurs autres adaptations et c'est dommage parce que il y avait des bonnes idées. La mission d'Harley au rythme d'une chanson pop rappelle Suicide Squad, elle est bien plus qu'un faire-valoir. Idem pour Talia dont j'adore le chara-design de début de jeu (c'est encore trop rare de voir une femme, voilée, racisée dans un jeu AAA). La map est à la limite d'être trop grande. Le gros point noir du jeu étant ses déplacements (un grapin peu précis et une moto à la navigation frustrante), on a pas très envie de faire 3km de bout en bout pour une mission...

Est-ce que ca aurait mérité un game of the year ? Non. Est-ce que c'est un bon jeu d'action pas prise de tête avec des persos attachants ? Ouais ! Il est perpétuellement soldé, jouez y et faites vous votre idée !

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KSMaster

Status KSMaster Apr 26, 2024

If you came from the Batman Arkham series expecting a similar type of game, abandon your expectations now as Gotham Knights differs greatly from the Arkham Series, and has a more colourful and brighter setting and cast. The combat system is more reminiscent of a typical beat-em-up game, similar to how the Assassin Creed series of games is now, compared …

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If you came from the Batman Arkham series expecting a similar type of game, abandon your expectations now as Gotham Knights differs greatly from the Arkham Series, and has a more colourful and brighter setting and cast. The combat system is more reminiscent of a typical beat-em-up game, similar to how the Assassin Creed series of games is now, compared to Arkham's flow combat system.

The story is rather short but there are side quests storylines to compensate for it. However, I felt that the story was too shallow, and having 4 main characters also meant that the already short story run-time had even less time to flesh out the details for each of the 4 characters. Hence, the story failed to be gripping, and instead, felt like just another side quest you could do with any of the characters you liked, as if it had no personal implications to them.

The gameplay can get rather repetitive as you would just be flying around the open world and resolving crimes. However, the game alleviates this by offering a plethora of different types of crimes to resolve (although most still involve you smashing in criminal faces). Having 4 different characters also mean different gameplay styles and abilities, which can help refresh the gameplay loop. Heroic Assualt though... is just horrible and extremely repetitive.

Overall, I felt that for a comic based game, the story could have been more fleshed out, given the wealth of story material available out there. The gameplay and combat is fun, and having 4 different heroes helps keep the gameplay grind interesting for longer. All things considered, it's a average game you can have some fun with on the side.

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Shirochwan

Status Shirochwan Apr 11, 2024

Pour l'instant...On est bien loin de l'apocalypse annoncé par les gens à la sortie du jeu. 9h de jeux j'ai eu qu'une seule chute de framerate et c'était pendant un combat de horde.

Ok il y a beaucoup de collectibles mais les gens oublient vite que c'était la même dans Arkham City... Non vraiment c'est peut être pas un excellent …

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Pour l'instant...On est bien loin de l'apocalypse annoncé par les gens à la sortie du jeu. 9h de jeux j'ai eu qu'une seule chute de framerate et c'était pendant un combat de horde.

Ok il y a beaucoup de collectibles mais les gens oublient vite que c'était la même dans Arkham City... Non vraiment c'est peut être pas un excellent jeu mais je comprends pas la haine encore une fois ?

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Atag

Status Atag Feb 4, 2024

Giving this a spin for the first time and first impressions aren't too bad. The combat is frustratingly simple, and the batcycle is so slow that the popups telling me to drift are redundant because I can easily turn at full speed... but the environments, paticularly the interiors, are quite nice.

I'm especially loving the photo mode with all the …

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Giving this a spin for the first time and first impressions aren't too bad. The combat is frustratingly simple, and the batcycle is so slow that the popups telling me to drift are redundant because I can easily turn at full speed... but the environments, paticularly the interiors, are quite nice.

I'm especially loving the photo mode with all the advanced lens, custom lighting, and filtering setups!

screenshot of batcycle driving across a bridge. The camera angle is low down capturing the batcyle in the left portion of the frame and a helicopter is seen to the middle-top of the screen. it's night time and theres a backdrop of buildings. Light trails are coming out of the bikes rear light screenshot taken directly behind the batcycle showing the rear wheel, exhaust, and bright rear light with light trails coming directly head-on towards the camera. There are blue and red police lights, vehicles, and officers either side of the bike with a temporary wooden roadblock setup. screenshot showing dick grayson doing a cartwheel over a molotov grenade that has been thrown at him. the setting is an interior church corridor.

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additron_

Review additron_ 4/5 · Feb 2, 2024

Simplified and Lore Rich Batman Family Beat Em Up

I steered clear of this game initially because of the bad press - ‘lots of bugs, empty world, bad combat, 30 fps’. I was still intrigued because I really enjoyed the studio’s previous effort with Batman.

I’m glad I jumped in because I found this game to be a simplified spiritual successor to the open world styles gameplay and story …

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I steered clear of this game initially because of the bad press - ‘lots of bugs, empty world, bad combat, 30 fps’. I was still intrigued because I really enjoyed the studio’s previous effort with Batman.

I’m glad I jumped in because I found this game to be a simplified spiritual successor to the open world styles gameplay and story telling of those Arkham games. In fact, more than once my brain fired off a message to me ‘this is like Fallout 4, to Arkham’s Fallout 3’. I wasn’t blown away by this game the same way I was with those initial games - it’s hard not to use them as a touchstone - but Gotham Knights is the perfect level of turn your brain off frictionless pretty action game that has a fair amount to love if you’re a Batman fan.

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BMO

Status BMO Jan 30, 2024

I think I’m noping out of this one. It’s really mediocre in every way. Combat, traversal, dialogue, narrative all feel worse than the Arkham games. I’m really not interested in this story. It’s not the fault of the character roster, but they aren’t compelling thanks to lacklustre acting and a story that fails to engage. Maybe I’ll be in the …

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I think I’m noping out of this one. It’s really mediocre in every way. Combat, traversal, dialogue, narrative all feel worse than the Arkham games. I’m really not interested in this story. It’s not the fault of the character roster, but they aren’t compelling thanks to lacklustre acting and a story that fails to engage. Maybe I’ll be in the mood some other day, but for now I consider this done with.

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BMO

Status BMO Jan 29, 2024

Locking the glide ability behind several challenges sure was a boneheaded move.

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BMO

Status BMO Jan 29, 2024

They really scraped the bottom of the TV barrel for these actors. It’s kind of weird of given the typically quality talent that WB usually taps for their animated projects, and the voice actors that Rocksteady brought in (minus Troy Baker).

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BMO

Status BMO Jan 29, 2024

This game is like Batman meets Scooby-Doo.

Which kind of makes me nostalgic for Hanna-Barbera Super Friends. Also Batman & Scooby-Doo, lol.

I also kind of want the Robins and Batgirl to jump in their own Bat version of the Mystery Mobile.

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projectmarbles

Review projectmarbles 4/5 · Nov 23, 2023

So far no other game would give you the pleasure of playing as Robin, Redhood, Nightwing, and Batgirl. So until that happens this is a near 5 star.

hewward

Review hewward 2/5 · Mar 15, 2023

Not terrible, except for the stealth.

This game wasn't bad, but it certainly wasn't good.

The graphics are spectacular. That opening cinematic was great and set up the plot wonderfully.

Unfortunately, the game play is mediocre. For characters that are (mostly) stealthy, the stealth mechanics in this game are wretched. The combat is very complex and not good because of it.

The driving of the batcycle …

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This game wasn't bad, but it certainly wasn't good.

The graphics are spectacular. That opening cinematic was great and set up the plot wonderfully.

Unfortunately, the game play is mediocre. For characters that are (mostly) stealthy, the stealth mechanics in this game are wretched. The combat is very complex and not good because of it.

The driving of the batcycle felt okay, but the fact that I was driving so much between missions was just not enjoyable.

Anyway....putting this game away and moving on to find my fun, but this is not it.

~David.

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oneweak7words

Status oneweak7words Dec 16, 2022

Robin is delightful. Refreshing to find a member of the bat family who is actually pleasant to the people around him.

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EdgeCRO

Status EdgeCRO Dec 16, 2022

Gotham Knights As a gamer and a Batman fan, I need to say I am disappointed. The main story is that the future 4 different characters are only divided by their looks ad a skill tree, combat is more or less the same. The story wise is laking the bosses, for a game of that caliber that is a big …

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Gotham Knights As a gamer and a Batman fan, I need to say I am disappointed. The main story is that the future 4 different characters are only divided by their looks ad a skill tree, combat is more or less the same. The story wise is laking the bosses, for a game of that caliber that is a big thing. ther is no pleasure in leveling up or in progressing the story because is so much repetitive The side quests are a little bit different (spoilers) 3 bosses and only 3 in this game while Arkham knight future 20 boss fights with a full story. Combat is ok in this game but also repetitive and doesn't hold up. The city of Gotham is pure s... and disappointing playground after Gotham knight. As a Batman fan, the titans so cold are a bunch of spilled teenagers with nothing to do. They are not saving anybody especially not our money for this game. This game is dull with lazy writing and in general, I am pissd off because they waisted so much potential. My friking honest review and the first one .****

3/10 Don't play

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oneweak7words

Status oneweak7words Dec 9, 2022

10% of my playtime has been spent awkwardly walking into edges of walls, backing up, and trying to walk through the doorway or around the corner again. For characters who are supposed to stealthily swoop in and out of a room without being noticed, how did the designers get basic movement so wrong?

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EdgeCRO

Status EdgeCRO Dec 7, 2022

Currently playng Gotham Knights, it is going to be my first review.

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Sir_Laguna

Review Sir_Laguna 2/5 · Nov 9, 2022

Holy Batmediocrity!

This is not a Batman Arkham game. The devs said it and the press said it, but we keep waiting for it to be a Batman Arkham game.

And you know what? It kinda is. Just not a great one.

Its really clear that the combat, exploration and narrative are inspired byt the previous Rocksteady and WB Games Montreal games. …

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This is not a Batman Arkham game. The devs said it and the press said it, but we keep waiting for it to be a Batman Arkham game.

And you know what? It kinda is. Just not a great one.

Its really clear that the combat, exploration and narrative are inspired byt the previous Rocksteady and WB Games Montreal games. Sadly, the combat is not as satisfying, the exploration is not as fun and you feel like you're controlling an incomplete Batman, no matter what character you choose. the Batcycle is even worst than the batmobile of the previous title.

You can read my full review in spanish here.

The issue is, I still had fun with this game. Not a lot and there were moments it made me wish I were playing Arkham City instead. But its not all bad. The Photo mode is great and most character designs (except for Jason Todd) are amazing.

enter image description here

My conclusion is that you can have fun with this game, but it will get old soon. It's worth a look if you get it on Game Pass, PS Plus or something like that.

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Sir_Laguna

Status Sir_Laguna Oct 30, 2022

Some captures of my first session with the game. I'm still not loving it, but I do love a good photo mode.

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LOVED this design for Talia al Ghul

Gotham's ass

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