Mushihime-sama Futari box art

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Mushihime-sama Futari

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Mushihime-sama Futari

Oct 27, 2006

Main game

4.19 average rating based on 21 ratings

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Mushihime-sama Futari (虫姫さまふたり Mushihime-sama Futari?, lit. "Bug Princess Duo"), a bullet hell shooter by Cave, was released in arcades on October 27, 2006 and as a sequel to Mushihimesama. Mushihimesama Futari was released on the Xbox 360 in Japan on November 26, 2009. In April 2012, Cave released a port of the game on the iOS platforms, titled Bug Princess 2 (Mushihimesama was also released on the platforms titled Bug Princess).
Developers
CAVE Interactive
Publishers
AMI, CAVE Interactive
Series
Mushihimesama
Platforms
Arcade, Xbox 360
Genres
Shooter
Steam
View on Steam
Release Dates
Oct 27, 2006 (Japan)
Arcade
Nov 26, 2009 (Japan)
Xbox 360
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User Stats
189
In Collection
16
Wish Listed
0
Playing
93
Backlogged
How Long Is Mushihime-sama Futari?
No playthrough data yet
SIGINT
SIGINT gave Jan 2, 2023
SIGINT gave Jan 2, 2023
SIGINT's review of Mushihime-sama Futari
This review is for the Xbox 360 version

The original Mushihime-sama (review) really opened up the world of bullet hell shooters for me, and I’ve played through it multiple times almost every day since I discovered it. It says a lot then that this sequel is just as good. I particularly enjoy the revised Black Label mode, which brings some nice little rebalancing that makes it a slightly more enjoyable playthrough.

While I absolutely love the first game, it does have a few little segments that I find a bit annoying—the challenge is interesting, but I find myself going, “oh god, here we go”. That’s not really the case with anything in Futari. It’s consistently a smooth, fun time from start to finish, with a bit better pacing. It also builds nicely on the aesthetic of the original game to be overall a bit more varied in art and music.

I don’t necessarily think it’s cut and dry that all of that means this game is better, since the original is an extremely strong game and feels maybe a bit more memorable at points, but it makes a good case.

You wouldn’t guess it from some more hectic-looking screenshots, but a large part of the …

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The original Mushihime-sama (review) really opened up the world of bullet hell shooters for me, and I’ve played through it multiple times almost every day since I discovered it. It says a lot then that this sequel is just as good. I particularly enjoy the revised Black Label mode, which brings some nice little rebalancing that makes it a slightly more enjoyable playthrough.

While I absolutely love the first game, it does have a few little segments that I find a bit annoying—the challenge is interesting, but I find myself going, “oh god, here we go”. That’s not really the case with anything in Futari. It’s consistently a smooth, fun time from start to finish, with a bit better pacing. It also builds nicely on the aesthetic of the original game to be overall a bit more varied in art and music.

I don’t necessarily think it’s cut and dry that all of that means this game is better, since the original is an extremely strong game and feels maybe a bit more memorable at points, but it makes a good case.

You wouldn’t guess it from some more hectic-looking screenshots, but a large part of the appeal I find in these Mushihime-sama games is their surface-level simplicity. They are heavily focused on evading waves and waves of clearly-drawn enemies and bullets, and not much more when you’re starting out. Futari takes a light approach to updating the prior game’s mechanical foundation, slightly changing your firing options from the first game in a nice way.

All that being said, some interesting scoring systems across different modes do add some depth for skilled players who aren’t satisfied with just trying to survive. (Not really my thing in any of these games.)

I’d love for this to be on Steam, but it’s still absolutely worth playing in emulated form, especially if you can emulate the Japanese Xbox 360 version or get it legitimately (expensive!) (edit: I got it!). A fantastic example of this genre that definitely is enough to pull me away from the first game.

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SIGINT
SIGINT updated their status Jun 24, 2025
SIGINT updated their status Jun 24, 2025

I had a shockingly easy time in Tokyo recently finding both an arcade to sit down and play this game in and an actual physical copy of the Xbox 360 Deluxe edition. This niche but beloved game for whatever reason has still never got a release past that console or outside Japan or via backward compatibility, but luckily the 360 version is region-free and definitely a better way to play than different emulated setups I've played previously. What was less easy was getting my 360 fully up and running again, which required a bunch of failed attempts to fix the disc drive finally succeeding by just smacking the side of the console pretty hard. Will have to remember that one.