Mushihimesama box art

See more on IGDB

Mushihimesama

Remove Ads with Grouvee Gold

Mushihimesama

Nov 19, 2004

Main game

3.92 average rating based on 48 ratings

5
16
4
17
3
11
2
3
1
1
Mushihimesama is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments. It received a sequel in 2006, known as Mushihimesama Futari, and a spin-off iOS game entitled Mushihimesama Bug Panic.
Developers
CAVE Interactive
Publishers
Taito
Series
Mushihimesama
Platforms
Arcade, PlayStation 2, iOS
Genres
Arcade, Shooter
Themes
Action, Fantasy
Release Dates
Nov 19, 2004 (Japan)
Arcade
Jul 21, 2005 (Japan)
PlayStation 2
Dec 15, 2011 (Worldwide)
iOS
Remove Ads with Grouvee Gold
User Stats
125
In Collection
30
Wish Listed
7
Playing
36
Backlogged
How Long Is Mushihimesama?
Main + extras: 5.0 hours
Total completions: 1
Related Content
SIGINT
SIGINT gave Dec 24, 2022
SIGINT gave Dec 24, 2022
Fellow bug haters, it’s time for our revenge
This review is for the PC (Microsoft Windows) version

Mushihimesama is the best entrypoint I’ve found to the bullet hell shmup genre. Its waves of bullets are excitingly choreographed, at first to an overwhelming degree, but different difficulties and modes offer a fair enough ramp up in the intensity if you spend some time in Practice Mode. Despite the chaos, it’s all very readable, and starts from a pretty approachable place from which it continually escalates while challenging you in different interesting ways.

Your tiny hitbox makes weaving through the enemy onslaught feel great, with many near-misses and nice opportunities for riskier play. Maybe the flashiest thing you can do is cancel the bullets on screen by killing specific enemies or parts of enemies, which encourages aggression in a fun way particularly on bosses or in the last stage. There’s a high skill ceiling for getting great scores and surviving without continues, but the game can be enjoyed without a lot of memorization and grinding out of attempts.

The music is great here, as is the colorful art. Your foes are all a bunch of different giant bug monsters, an unusual theme for this type of game, but one that’s executed very well. Individual designs of creatures get the …

Read More

Mushihimesama is the best entrypoint I’ve found to the bullet hell shmup genre. Its waves of bullets are excitingly choreographed, at first to an overwhelming degree, but different difficulties and modes offer a fair enough ramp up in the intensity if you spend some time in Practice Mode. Despite the chaos, it’s all very readable, and starts from a pretty approachable place from which it continually escalates while challenging you in different interesting ways.

Your tiny hitbox makes weaving through the enemy onslaught feel great, with many near-misses and nice opportunities for riskier play. Maybe the flashiest thing you can do is cancel the bullets on screen by killing specific enemies or parts of enemies, which encourages aggression in a fun way particularly on bosses or in the last stage. There’s a high skill ceiling for getting great scores and surviving without continues, but the game can be enjoyed without a lot of memorization and grinding out of attempts.

The music is great here, as is the colorful art. Your foes are all a bunch of different giant bug monsters, an unusual theme for this type of game, but one that’s executed very well. Individual designs of creatures get the job done as far as being recognizable and visually clear, and the overall visual density feels pretty spot-on. The individual stage backgrounds are also pretty distinct while not being distracting.

I can easily recommend this for someone curious about this style of game. It sits in a perfect spot of challenge and accessibility, fun at the start, and a ton of fun once you graduate to harder modes. I happily replayed it over and over and have always found it fun to go back to even if I haven't played for a while.

Read Less
SIGINT
SIGINT updated their status Aug 31, 2024
SIGINT updated their status Aug 31, 2024

Finally went back to grind out a long-overdue 1cc (1-credit clear) of this game’s original arcade difficulty. I’d done that on the novice/easy modes or arranges of a bunch of Cave's games, but never on a proper arcade mode, and this was naturally the one to do since it’s possibly my favorite from them and on the easier side. I fell off this genre for a while due to some chronic pain issues but seem to be fine enough now luckily. It’s an interesting challenge to do, definitely satisfying and reinforced things I love about the game. Since everything is dangerous and able to clip you at any time, it can be a somewhat demoralizing exercise at points and one that requires constant alertness—even with a practice mode, a lot of time was spent on the first few stages to say the least. At least this is a relatively short challenge at around 22 minutes, compared to something like DoDonPachi’s 2-ALL at around 49, which might make me lose my sanity if I died at the end a few times. I definitely found this exciting to pull off and improved at stuff that I’m interested to try in other games.