Mushihimesama (2004)

CAVE Interactive

Arcade · PlayStation 2 · iOS

3.92 from 49 ratings

125 members have it in their collection · 7 playing now · 35 backlogged · 30 wish listed

How long? · with extras 5h (from 1 logged playthrough)

Mushihimesama is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as … Read more
Mushihimesama is a manic shooter developed by Cave and released by Taito in 2004. It was ported to the PlayStation 2 in 2005 and iOS in 2011. An Xbox 360 port was released in May 2012 (with ver1.5 as first print DLC). A significantly changed "version 1.5" was released to arcades in 2011. The game has an insect theme as all of the enemies resemble various insects such as beetles and butterflies. The game is set in various forest environments. It received a sequel in 2006, known as Mushihimesama Futari, and a spin-off iOS game entitled Mushihimesama Bug Panic. Read less
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Details

Developers
CAVE Interactive
Publishers
Taito
Genres
Arcade, Shooter
Themes
Action, Fantasy
Series
Mushihimesama

Release dates

  • Nov 19, 2004 (Japan) Arcade
  • Jul 21, 2005 (Japan) PlayStation 2
  • Dec 15, 2011 (Worldwide) iOS

Also available on

Related

DLC

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Featured in lists

Favorites by SIGINT · 40 games · 0
Top 10: Cave by SIGINT · 10 games · 0

Rating distribution

5 stars
16
4 stars
18
3 stars
11
2 stars
3
1 star
1
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Community All Reviews Statuses

SIGINT

Status SIGINT Aug 31, 2024

Finally went back to grind out a long-overdue 1cc (1-credit clear) of this game’s original arcade difficulty. I’d done that on the novice/easy modes or arranges of a bunch of Cave's games, but never on a proper arcade mode, and this was naturally the one to do since it’s possibly my favorite from them and on the easier side. I …

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Finally went back to grind out a long-overdue 1cc (1-credit clear) of this game’s original arcade difficulty. I’d done that on the novice/easy modes or arranges of a bunch of Cave's games, but never on a proper arcade mode, and this was naturally the one to do since it’s possibly my favorite from them and on the easier side. I fell off this genre for a while due to some chronic pain issues but seem to be fine enough now luckily. It’s an interesting challenge to do, definitely satisfying and reinforced things I love about the game. Since everything is dangerous and able to clip you at any time, it can be a somewhat demoralizing exercise at points and one that requires constant alertness—even with a practice mode, a lot of time was spent on the first few stages to say the least. At least this is a relatively short challenge at around 22 minutes, compared to something like DoDonPachi’s 2-ALL at around 49, which might make me lose my sanity if I died at the end a few times. I definitely found this exciting to pull off and improved at stuff that I’m interested to try in other games.

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