Arkham Asylum really is the game that really changed what comic book games should be, and I respect it for that. And to be honest, a decade later (oh my god that makes me feel weird), it holds up extremely well.
I personally adore Arkham City, one of my favorite games of all time, and though I feel its more wide-open approach is more appealing to me than this, this game is far more replayable, even though that may be due to the main story being a little too short for my likening.
I really have to commend it for creating a brawler-like genre that's still going strong with what Insomniac's doing to Spider-Man. It's exciting, and though it isn't fully refined, it’s charming though there's a point where it becomes obnoxious and even just frustrating. I also really wish there were more defined bosses, sometimes they are really boring, but in general, the combat controls well, and feels good, even if for a relatively short main campaign, combat feels a bit tedious when it shouldn't. I think that really is my major gripe with this game though.
The excellent sound design and atmosphere are no thanks to the lurking cells of the asylum, it builds this eery, grounded tone that's immediately clear once it's set. It builds its own Batman universe, while also relying cleverly on its original source material, where elements of this universe can be distinguished as "from the Rocksteady Arkham games", and that's one hell of an accomplishment of a licensed game to do.
My favorite part of the game though is the voice acting. Kevin Conroy and Mark Hamill will always be "my" ideal Batman and Joker, and even though they are switching tones from what they normally used to do, they are so iconic that it really doesn't matter. Every single casting choice helps add to the world that's being built, and every single one adds identity.
The game is suitably well-paced, even though it can be irritating sometimes, the story, the combat, and the puzzles all generally have a flow that doesn't break and helps enhance immersion. It juggles these gameplay elements, or different types of combat in a way where despite the pebbles that slow the carriage down, you want to keep ongoing.
The number of cool collectibles also adds to, again (I’m gonna say this so many times), the worldbuilding, the characters you meet or defeat, and there are so many that they add hours and hours of additional content that might fill the thirst of people wanting maybe a bit more.
If you couldn't tell enough, the strongest general theme aside from the voice-acting for me is the worldbuilding. While I progressed through the story, the thing that kept me going wasn't really the story (which is admittedly serviceable), it's learning more about this version of the DC universe. It has its own identity while also being full of references for comic-book lovers like me.
There were multiple of times where I was frustrated at certain points of the game, but the highlights kept me going. I love these iterations of these characters, of these iconic villains and for most of them, I thank this game. So, not a bad first outing. Good job Rocksteady.
8/10.