Review Lygodesma 5/5 · Sep 13, 2025
You're actually being Batman here
Movement design is underrated in game design and this game stands up as enduring master class of the craft. Gliding through Gotham City genuinenly feels like being Batman, and as soon as you master diving down and going up for momentum and get the boost to your Graphnel to jump from roof to roof without pausing it's just incredibly fun …
Movement design is underrated in game design and this game stands up as enduring master class of the craft. Gliding through Gotham City genuinenly feels like being Batman, and as soon as you master diving down and going up for momentum and get the boost to your Graphnel to jump from roof to roof without pausing it's just incredibly fun to go anywhere.
The dark gotham scenery is perfectly captured by the unity engine and somehow reminded me in its playfullness and with its zeppelins of Bioshock Infinite. The story actually feels like watching a proper good Batman movie and the voice acting is as professional as it can get. All these other little tools you have are easy to use and nothing special but complement the technological equipment of the batman as we know it from the comics / movies.
They are right, it seems like the Arkham games stand up as the best game adaption of movies made to this date. It feels like the devs asked themselves: what does it feel like to be Batman? How can we implement gameplay mechanics that feel like that?

