Arkham Asylum was a love letter to the world of Batman. A game that was tightly written with impeccable pacing and a well designed game world with a strong sense of exploration.
What does Arkham City do to improve on its predecessor? Just move it to an open world, its what all the big franchises of the time were doing. Does it translate well to the gameplay and atmosphere? Who cares, critics will give it high scores like they did to every open world game back then until we eventually grew sick of them.
The base gameplay is still great, the game handles well, the gadgets are fun to use and the combat is still fluid (although I personally am not a fan of it). The characters look great, but the open world does not. It feels hollow and empty with no memorable features. It is just a bunch of empty rooftops for Batman to swing on. The lack of colour is part of the game's art style, but it lent itself better to an asylum as opposed to an entire city. The bland game world only serves to make the traversal feel tedious, as I'm not exploring but rather just moving to a marker.
Arkham City coasts on the features of the first game and adds a bunch of confusing design choices which include the following:
- Why are there so many Riddler trophies? Where did the Riddler get the time and the resources to place trophies across an entire city, some of which require gadgets that Batman never used before this game?
- Why do I need to hold LB on Riddler trophies to tag them on my map? Can't I just scan over them?
- Why are most of the side missions progressed through random encounters? Am I expected to aimlessly traverse the open world until they pop up? By the time the game was done I had no progress on the Deadshot, Political Prisoners and Identity Thief side quests.
- Why do I need to interrogate a random thug to get the Riddler icons on my map? Why do the Riddler side quests start spawning only if I randomly decided to visit an previous visited area?
- Why do I play as Catwoman only 3 times? Why dedicate a chunk of the open world to a character I only play as 3 times in the story?
The side quests in the game all feel like pointless busywork, with their sole purpose being to encourage you to fly around the bland open world from Point A to Point B with no fast travel to at least make your life easier.
There are other bizarre design choices but usually bad gameplay is compensated by a good story. Arkham City's story is solid for the first half, but at the halfway point the entire story stops making logical sense. Why does Mr. Freeze fight Batman who was going to save his wife anyway? What was the point of the Ras Al Ghul plot twist if he was going to be taken out less than two minutes later in a cutscene? Why didn't the Joker heal himself with the cure while he had Talia captive? Why go through all the trouble to trick Batman, his henchmen and by extension the audience into thinking he was healed all this time? Why is the final boss Clayface, who had no screen time for the entire game?
I tried to wrap my head around these nonsensical story decisions and I realized that the story for this game was likely written secondary to the game. The game goes to great lengths to make sure that you aren't fighting the same enemies as the first game. Why are you fighting Mr. Freeze? Because you didn't fight him in the first game. Why is the final boss fight Clayface? Because you fought Joker as the final boss in the first game. Why do you fight Two Face, Penguin and Ras Al Ghul? Because they weren't in the first game. Why is there no fight with Ras Al Ghul after the twist? Because you fought him already in this game. The plot is in service to the gameplay and not the other way around, and when you consider that the gameplay itself is tedious it makes these flaws all the more apparent.
In Arkham Asylum every moment seemed to have a purpose. It wasn't longer than it needed to be. Arkham City feels like the devs tried to cram as much Batman as possible into one game to the point where it feels bloated. Arkham City's base story goes on for 3 hours longer than it needed to and a more compact story would've done the game wonders.
People really need to lose the nostalgia glasses. Arkham City was great for the time, but we have moved past big open world games with a bunch of icons on a map as the peak of gaming. Games like Arkham City, Assassin's Creed Brotherhood and Burnout Paradise have all aged poorly.