Review scoopings 5/5 · May 28, 2025
Hit-Or-Miss Music And Meh Beginning Pale To An Addictive, Well-Crafted Rest Of Game
Preliminary: I will be playing the Spooniest-tweaked version of the original RPGe fan translation of the Super Famicom game. The original translation is one of the earliest fan translations of an RPG and quite well-known. I can't recall what version I played the version tiem back in 2019, I'm thinking the Anthology port? I don't think much had changed in …
Preliminary: I will be playing the Spooniest-tweaked version of the original RPGe fan translation of the Super Famicom game. The original translation is one of the earliest fan translations of an RPG and quite well-known. I can't recall what version I played the version tiem back in 2019, I'm thinking the Anthology port? I don't think much had changed in that except the cutscene, so I'm thinking I will still love this but we will see. Not sure if some QoL things were added for that. I absolutely loved this the first time I played it in 2019 and considered it up there with FFX. Here goes nothing!
Ahhh I love reading about the concept of the Chemist and the Blue Mage. And I love that I hjave the official guide for the Anthology version and will be using that for maps and reference :-p
Early Game
It already feels very cinematic and epic. Even tho it is still SNES like FFIV, and I probly should have much higher expectations now in late 92, this one feels more advanced and appropriate for its time. I dunno, just something genuinely cinematic about this beginning. Perhaps it's how the music and visuals match. And beautiful 
Lol 
I suppose I should expect genuine cutscenes a la the Ys remakes from years prior, but it's okay. And the music is great but not AS spectacular as I'm hoping to warrant it being on par or better than FFX. Not thrilled that it seems to be ATB based, not fully turn-based, as I discovered while typing this lol. And as per usual, sluggish movement. Still amazing so far.
I love how everything makes sense so far. Like it's clear what I need to do next, they rpesent the spring that heals and the switch to open the door in the cave, and I love other QoL things like Optimum in Equipment. In general the menu system is a step up from many of its contemporaries.
So cozy 
I love the completionist drive with the Blue Mage abilities and the different jobs available for each character, it reminds me of the drive I get with FFX to max out every sphere grid no matter their beginning presumed class. This game is truly open-ended in that sense. For this playthrough and the sake of the chronology project, I will try to curb that completionism and just focus on completing the game,... along with some extra stuff too :-p
Some of the initial excitement is wearing off in the Ship Graveyard with some hard to discern navigation and mediocre music. And I wish the game had the QoL feature of remembering your last command. Finally... this Shiva battle. Really hard at this point in the game. I assume I can return to this cuz it's burning me out?
And jeez all these bosses seem really hard. The Active battle feature is definitely a factor and I do really wish it were purely turn-based.
Now, the class system is amazing and I see why I liked this so much the first time. It satisfies that extra number go up itch. And they really successfully executed the optional sidequests and optional bosses aspect whether for summons or steals or just the challenge. However, I keep getting really disappointed and irritated with the game. I never like timed parts in a JRPG, like when escaping this castle that's about to explode. And the music is just outright annoying during that part (I believe I always ahd it muted the first time I played it). Disappointing because I thought this may even surpass FFX, but it's really just the class system I so adore because even the Look isn't spectacular for its time.
Ok I'm a bit less crabby after finally using Shiva and Ifrit summons and seeing the cool animations. And hearing the several celebratory tunes that are so familiar and nostalgic for me. But I think I should mute it after I hear a song a few times in each new place... (tho it repeats a lot). And another positive is just how large the inventory is with up to 99 of each item. Such a nice feature compared to its contemporaries. I dunno tho I guess I was just expecting too much when going into this remembering this as the early FF to parallel my childhood favorites. Plus I'm reading a fantasy graphic novel right now (Lily the Thief... re-reading it, rather heh) and it's making me really want the d&d inspired fantasy elements of a CRPG but with the grinding and gameplay and epic story of a JRPG... with the great class system from FFV... aka it's making me want too much heh.
I liked the music during
Pretty screen 
Mid Game
Welp I'm going to consider the second world
Unlike its predecessors and many that tried to copy it, almost every class feels useful, tho sometimes in a niche way, it just feels well-executed and fun to discover their uses and many abilities. It all feels so robust and full for an SNES game and I guess I just can't say enough good things about it. In many ways, I could see this deserving a 10 for gameplay, but things like not remembering my last command in battle and other basic QoL things make me second guess that. Then again, plenty of my 10 Play games have faults or signs of their times.
Yesss love me some Moogles. And despite its faults, and the plot paling to the in-depth characterization of FF4, the gameplay of it continues to shine. It really executed the addictive completionist aspect very well, with me finding myself Catching monsters just to completionist, getting Blue Magic spells just to completionist, etc. I told myself I can't get a 100% hook becasue so many games ahead... and I think I may resist late game completionism... but I at least have to do all the side bosses right? Gah!
Another optional thing I really liked was how you get the Golem Summon. And ooo I like the optional stealing of Genji equipment aspect.
I think what I liked and now again like about tihs game is that the boss mechancis are interesting and clever each time, rather than the usual huge-hits-high-health or status-ailment-onslaught mechanics. They keep surprising me and hwo there are usually multiple possible avenues to go depending on class preferences etc. I also like how reasonably used status ailments are compared to prior JRPGs.
Holy cow those Yellow Dragons were tough for the Gold Hairpins, they didn't seem as hard for the Blood Sword/Drainer. Hm.
I like that I've wound up with a
This transformed Gilgamesh is a cool sprite 
End Game
Wow I got absolutely positively hooked. The music still isn't great but my goodness thsi gameplay. The bosses, the class system, the leveling. I'm so hooked. I have not even been typing here cuz I just eagerly pick it up and get fully enthralled till it's time for our pre-bedtime rituals lol. I hopped over here just to note that I am considering this end game, I got all the Lithographs heading to finish getting the Weapons from the Sealed Castle. And I've been doing all, or at least almost all, the optional stuff.
One thing I forgot to mention before is the beautiful battle screen backgrounds.
Gosh I really wanan fight the optional Omega and Shinryu bosses but if I am reading correctly, people recommend level 70+! But normarl level to beat the game is like 50ish... So I either be completely OP for the final bsos or skip out on the otpional bosses since I had fought them the first time I played it. I suppose that will be my ultimate test: whether I do the optional bosses that I fought before, or resist haha. While reading up about those bosses I love how many different strategies are available thanks to the different classes, with some unique ideas from the Chemist class in particular. But in general this game really did a great job allowing for different ways of mixing class abilities.
BAHAHA while reading those strategies I just now noticed the "Memory" setting in Config >.< It can remember your last command!! This game really does have so much modern QoL! Anyway, the positive is, it seems 50ish is definitely doable with some straetegy Yay! I should be able to do the optional bosses after all!
Yessss I found my old handwritten note for this game from 2019.
This is the first of the early final fantasy, and indeed many jrpgs if not all, that I am not feeling burned out and rolling my eyes at the onslaught of bosses at the end. Instead I am thrilled and excited to try different strategies with different class setups based on what I have mastered/can do. I can see why I rated it so highly back in 2019.
Yay! I managed to beat Omega. I relied on the Love Song (Romeo's Ballad) technique, because uff, any chance it gets to attack and it gets brutal. Still got real spicey at times and was a fun boss battle.
Wow I'm at nearly 60 hours of playtime, and I'm not even overleveled (party members' level 43-45), and I still have a drive and excitement and hook. And unlike most prior JRPGs, I don't find myself doing the easy copout methods with bosses (e.g., GilToss in endgame since no use for the gil now). It's refreshing.
Yesssss 
Dang! Twintania was hard! But I managed to beat it on my third try. These final areas keep getting more beautiful but the music ain't getting any more exciting. Smh.
Lol my first attempt at Shinryu and I was wiped out by one Tidal Wave. Coral Rings it is. And ugh I wish I had read it can absorb Holy damage >.< Yesss I finally managed tho. I did a slightly different technique than most, having to use my White Mage that I thought I would be using for Holy instead cast Fury/Berserk on my Knight. And I had first and foremost done the Time Mage with Mix ability technique, where you Cast Quick then Mix Dark Sigh and Bacchus on Shinryu. A Summoner casts Golem and voila. Set. Just had to use the Berserk technique to speed things up ha.
Glad it didn't end with Bartz marrying one of the femme characters. It focused on the right sentimentalities/epic aspects and they seemed to know which songs and areas/screens were best since they used them in the climax/ending. I missed my opportunity to screenshot them riding chcobos and the Wind Drake swinging in. Oh wait I got it on the second time

It was a neat feature where the world map was moving for you (tho they seemed to really love that cuz then they did it really overdramatically/too-much with the The End text lol, it must've been a relatively new feature they loved to show off) And yesss I love when an RPG gives a report of characters at the end, and lol at jobless which I had to use for several for the final battles. Tho I had mostly done specific classes for most battles, including Shinryu and Omega because it added a fun element (since Jobless and Mimic allow for a lot of flexibility).

Look: 9/10 Epitome of that SNES JRPG Look. Not spectacularly better than FF4 or anything but I gave a slight boost for its lack of new innovations for its many great screens, its cozy fireplaces and well general coziness in general, and its great boss sprites. Oh and the way the different characters can look different depending on their Job. (And honestly, after looking back at FF4 screenshots this is warranted since there is a distinct improvement in quality, texture, and the neat movement of backgrounds etc. Oh I had even forgotten to mention the battle backgrounds so yeah definitely deserved)
Sound: 8/10 Some good cozy tunes, but for the most part this really dragged down the game, esp some of the more annoying or in-your-face tunes, and not much improvement well in fact regression from FF4
Play: 10/10 I debated this for a while. But I was absolutely positively hooked again. And the game design and mechanics and boss mechancis are all just so well-done, this is exactly how I want an early JRPG to Play. Even little complains like the command remembering or slow walking had fixes (a setting in the menu lol, and the Thief job/unlockable).
Feel: 9.5/10 If the music were better this would easily be a 10. And the plot could've been stronger tho I don't think it was nearly as weak as many people say it is. There were definitely parts that it just felt like they were dragging their feet with a predictable sidequest or reaction to something, but the central plot was still very strong. EDIT: The fact that I keep thinking about this game and how I wish I could get another fantasy-world game with such an addictive gameplay, or at least an action-adventure, made me return to this and boost it to 9.5. I can always play it muted after all.
Attachment: 9.5/10 This dug its fingers into me and did not let go. I did all the optional stuff except I suppose Master the Mimic Job/explore that job more and get all optional stolen items/make all possible Mixes etc. But in terms of valid side things like optional bosses and sidequests, I did em. And this is THE retro FF I would return to. I want to give it a 10 because it obviously has attached itself very strongly to me, but I guess that will have to wait for a future playthrough. It was really the music bogging it down. (Or maybe I just forgot the early game frustrations/mediocrity and am just super excited because mid and late game were so fun and addictive :-p )
Overall: 9.2/10







It's pretty authentic.
It took a while to get used to the portrait art. This is the fourth remake/port i've played in the series and I found a lot of things to like. It …
There's a lot of good stuff in the game for those who like old style look and such.
The audio is also good. Had to use x360ce to get this working on controller. In general there is a bit less cruddiness than III, IV and afteryears as i prefer the authentic feel 'with restoration'. (though i did like the 3d element there) i'm pleased with this version based on what i've seen of the orig on youtube.
As for the game itself, I really like it. In the beginning i found it rather underwhelming and I was afraid I wouldnt like it. I backlogged it a bit, then picked it back up. It picks up pace and starts to progress quicke. There is also enough narrative and events interwoven at times to make it not feel like an endless grindfest. Without sharing anything beyond light spoilers, I'll start with saying that the job system in this game is pretty good, and seems way more interesting than the previous incarnations in the way you can add on abilities from levelling up jobs and use them even after you change your class (you can for example have a white magic active with a black mage 'ability' by levelling up the character to a low level black mage. You can do some cool stuff with some of the jobs too. Like the thief and blue mage, really interesting uses there. I never liked thief but i find its actually not a bad one to use time to time because of the abilities the thief can get and what you can do with 'steal.'