Review scoopings 5/5 · Nov 26, 2024
Wow That Was A Long Journey! But Finally, Developed Characters, Plus The Usual FF Allure
Preliminary: At last another FF. And time to move on from the NES era for FFs! I know I was frustrated with the new ATB system since I've always preferred lazy turn-based grinding while not really paying attention etc while watching something lol, but I also remember that this really grew on me and became a 5 star/well-loved. We shall …
Preliminary: At last another FF. And time to move on from the NES era for FFs! I know I was frustrated with the new ATB system since I've always preferred lazy turn-based grinding while not really paying attention etc while watching something lol, but I also remember that this really grew on me and became a 5 star/well-loved. We shall see. It seems there are many differences between the NA release (even tho only a few months later) and the original Japanese release, with the NA release more closely mirroring the "Easy" Japanese version. Hmmm, in order to stick to the chronology project, I should find a fan translation of the original version. However, since it was released surprisingly soon afterward in NA (compared to the other early FFs), it wouldn't be a big deal since it's only a matter of months difference. I'm more curious about any content or critical gameplay changes. If no significant content censorship or gameplay changes, I may go with the official NA version since I read it fixed a bug. Booo just read "One of the most well-known changes in Final Fantasy II and Easy Type is the removal of the Developers' Office. " Ok fan translation it is :-p Nice I found one that works for my needs!
Ahhh right off the bat that classic Final Fantasy tunnnnne. They thought this cutscene situation at the beginning was soooo advanced haha. And I love it, of course, but compared to the Ys remake from 2 years prior or the Phantasy Stars... lol.
Yeah as excited as I am for this, and as much as I recognize I will surely be playing through it regardless, and I also recognize that I have nostalgia for the RPG Maker Look, this does just seem so dated for 91. The Look and Sound are just... yea, dated. Luckily, I almost always get hooked to FFs, as with most RPGs. And the storyline is supposed to be the highlight here. Nice, the music got better after the King screws you over. Welp, regardless, here goes nothing
Early Game
It's nice that there are actual helpful hints from the people in this castle. Already so much of the game is coming back to me--the Look of Cecil in the menu screen, the Baron Castle layout and stockpile of treasures reachable over time, etc.
It's definitely got the NES era issue of sluggishness (well, Genesis etc RPGs had that too) of movement and dialog and sooo many transition screens in this initial castle. Why so many stairs lol. It's interesting how, with this chronology project, the early FFs don't have that flawless nature to them where it was hard for me to criticize them , since I now know more about what could be expected from their eras. I do, though, recognize that all RPGs at this time were quite slow with movement, dialog, etc.
Whenever I get meh about the music and consider muting it, a good tune comes on (e.g., most of the Baron Castle had a meh tune, but this nighttime scene with Rosa has that classic Final Fantasy nighttime music vibe. Dreamy) And at last, the adventure really is beginning. That intro was meh, but it did set that precedent of an epic plot-building intro or whatever for the later FFs
And the Look is having those next generation of console colors I love. So gotta recognize that 
Despite some disappointments and datednesses, I am noticing more and more QoL things. Love that you can change to buying 10 at a time of an item. Love that there are settings you can change (including the menu color, tho the default was my preferred). Love that there are no menus needed to search/open a chest.
Nice, it certainly starts off with more of a bang than the earlier FFs and most its contemporary RPGs. Already a boss! And woops, it's gonna be hard taking screenshots. Almost forgot about the ATB factor! Haha. Oh dang, and the plot got spicy real fast
So many of the classic jingles are popping up more and more and the Sound is definitely growing on me. And neat feature of having save/tent/rest points in dungeons. And yay for return of the Fat Chocobo system! Lol I love the Chocobo Summon too. More and more I'm realizing how modern and truly-FF this is, even if I may have expected a bit more.
As always I'm super hooked. Putting off my ironman goals for this argh! Haha. Ooo the Zuu enemies. I think after I complete the Trial part (I keep remembering so much about this game, it stands out in my memory, which says a lot), I will consider it mid game. Tho I don't think it really is lol
Palom and Porom remind me of the jesters in FF9, I hear songs that are remade for FFX, and so many other connections to the later FFs. Like FF2 and FF3, tho, I don't like the large variety of status effects. Have to carry such a large number of items to cure them.
Mid Game
Cute character animations. And the music, tho typically not spectacular, keeps giving me nostalgia vibes of later FFs. I also like that the grinds seem very doable, I have used Fast Forward, but not every grind. And I dunno, just feels generally more balanced (tho this is likely because it was the later 91 "Easy Mode" release this is derived from, and this version sped up some of the loading/transition parts, so I have to keep that in mind).
Dang this is a slow moving airship :-p But it still sure is nice to have!
The fact I have to combine the items to organize my inventory is quite silly. That seems like a pretty basic QoL feature for 91. And even with the Fat Chocobo, inventory feels very limited with how many characters and classes come and go. I love the Chocobo Village music tho :-p
Omg I forgot this had the Magus Sisters! 
I loved how they helped each other as a team and talked to each other. Super cute touch. And I like the telescope :) 
Lol the Developer's Room is a cute touch/idea. The Break Room was particularly cute, tho I'm a bit iffy about the lustful magazine (whatevs). I like that there aren't many false rooms/waste of spaces, it almost always felt worth exploring different areas of dungeons. Far too many RPGs from this era relied on the "got ya" effect of wasting time in dungeons.
Some cool boss sprites as I near end game , the King and Queen Eblan were cool sprites but it's always a hassle getting screenshots. So I got the next boss Rubicante :-p (speaking of the King and Queen, there sure are a lot of storyline/faux-boss battles) 
Dang, Rydia can't stay alive for that boss battle! Lol.
The bestiary item is a neat idea, much alike the spell Scan.
Late Game
Ngl I'm burning out a bit in late game. It's still an excellent game but it's just getting so difficult and intensive for every dungeon when I want to just sit down and play a bit. And the status ailments are getting much more brutal etc. I guess I just need to take it in smaller chunks and accept that this is a 10s of hours, multiple weeks, type game even with fast forwarded leveling grinds.
Okay taking it in chunks is working better. Sealed Cave has a cool Look to it, tho the [at first good] music is getting a bit old/repetitive at this point. Been muting it more and more , not just during leveling grinds. And the difficulty is insane at this point, but at least I have enough money to just have a ridiculous number of Hi-Potions and Phoenix Downs heh. (Oh, but the Crystal Room tune never got old.)
The storyline is a step up from most its contemporaries but it's getting a bit repetitive/predictable. Oh surprise,
Yay! The item retrieval/exchange quests with the Frying Pan and Rat Tail in endgame are helping with my burnout! Good ol adventure game parts!
I think Mysidia has to be my favorite of the tunes so far. I keep saying I am going to stop playing for the night since I told myself to take it in chunks, but I am reinvigorated during this Lunar section.
It's cool that there are a bunch of super rare and secret items etc, but I'm not feeling motivated enough to do that. Back in my heyday, I couldn't resist such a grind, like in KH or FFX etc! The Giant of Babil is super epic tho
The Inside the Giant of Babil music is great. Also the music after the boss battles there seems new and great too. Endgame is really picking up the slack of mid game! Super cool how you make the Adamant Armor with the super rare items etc. I didn't go for it in this playthrough, but super cool. and a trope I look for in future RPGs.
Jeez this final dungeon is long! And brutal! So many equipment upgrades too. And thank goodness for mid-way save points too. I like the way the ultimate weapons you get here are presented in a dramatic way not just in a chest. E.g., 
The many people you've met along the way praying for you reminded me of Mother :-p And yesssss when you get DarkMatter on only your 2nd Steal, lucky! And at last! Finished! Never a big fan of wedding endings, but it was so much more than that too and lol with
Yessss, Star Wars text movement, you better
v idyllic
Not my favorite of the retro FF ending screens but still good.
Look: 8.5/10 Tho I expected more of an upgrade from the NES era, it was very vibrant and the battle animations were great for its time (plus I just can't deny the FF menus, the FF aesthetic, the FF battle viewpoint etc.)
Sound: 8.5/10 Some real good tunes, tho sometimes a bit too repetitive as often happens with RPGs. It didn't change the game, but continued a legacy of great FF music, with some new vibes esp in the late game tunes that added more of an electronic music feel.
Play: 9/10 Even tho I kinda expected a bigger update compared to the NES FFs, I still just love the FF battle system compared to its contemporaries. It doesn't have the first-person perspective with 13 of each enemy, instead it's a reasonably sized group with mechanics of varying complexity. I got the RPG hook, and this is such a HUGE game in terms of gameplay, it's epitomal NES/SNES era JRPG.
Feel: 9/10 So many things that give me a strong Feel, like Dark Matter and summons and the songs that I believe are reused in a way in FFX etc. Plus it kept my favorites of the earlier games like Fat Chocobos <3
Attachment: 9/10 Of course, I've played it fully through twice now so that says a lot. I like that the plotline really added a lot compared to the prior FFs, really making you know and care for the characters. I think as I continue to replay it, and perhaps its remakes and sequels and other media and whatnot, I will develop an even bigger attachment to the characters. Now that I've returned to the early FFs, in the context of their contemporaries, it oddly really makes me want to play the later 3D and whatnot remakes. The NES and SNES era Look is super nostalgic to me, reminding me of RPG Maker games I made, but I was still primarily of the PS1 3D era. I dunno how to explain it, but I went from passing off any remake to now being curious about them after replaying the original versions.
Overall: 8.8/10 Unless I enjoy FF2 more the next time I replay it (since I loved it the first time), this is my favorite of the first 4 mainline games so far!







