First off, as someone who missed this game when it was originally released - there is no nostalgia to cloud my judgement here. But also, I'm a bit of an optimist when it comes to games, seeing what they did right over what they obviously did wrong. I'm especially lenient depending on the time they were originally released. In my opinion, 20+ year old games deserve a handicap compared to today's releases (or maybe vice versa - I'm looking at you Final Fantasy 13). Anyway, hence the 5 star rating to a game that ABSOLUTELY has flaws.
Story wise, it's nothing special. Save the princess and defeat the bad guy. It does grow beyond that eventually, but not by much (there are just four shiny rocks to save instead of a princess). Even though the game hands you the first major battle on a silver platter so to speak, will it tell you? Of course not. At least, not unless you find the single useful NPC in the whole first town. And that's kind of how it works in Final Fantasy. Make sure you speak with everyone you come into contact with just in case there's one word that's useful later. One example is there are brooms (yes brooms) in a cave that explain to you how to view the world map, albeit backwards and without actually telling you what it does. And boy, let me tell you how nice that would have been to know, since somehow I managed to skip it or not pay any attention. I played this entire game without the use of a world map. Stupid on my part, but that just goes to show you how important it is to speak to everyone.
Gameplay is simple. At least it's setup is. Battles are menu based and your characters are limited to abilities fitting their class, which is decided by the player upon starting the game. This game is by no means a cakewalk though. For one, pick the wrong starting lineup and you're doomed to failure before you even really begin (pick all mages just to see how far you get). You do have benefits and restrictions placed upon your class; but they are pretty standard fare. (i.e. mages are low defense and strength but can use magic and fighters can't use magic but are strong and have high defense). The encounter rate is pretty high (random and otherwise) compared to newer releases. Even if a battle is set to a certain square, they wont be visible so they'll appear random. The only exceptions are bosses. You do get the luxury of seeing those coming. Battles are also turn based so an enemy won't attack out of turn giving you plenty of time to decide your move. There are mechanics that are extremely outdated, but I appreciate them for the most part for keeping the player on their toes. You will not be able to just spam the attack button and succeed. If one or more character has been commanded to attack a certain enemy and that enemy either dies or flees from battle before the hit/s is/are landed, your character's moves are considered void. Which can make a big difference in the end result of the battle. If you weren't paying attention and you commanded all four of your party members to attack the same enemy but the first character kills it, you have essentially lost three turns. Potentially giving your enemy the upper hand. Especially if in those 3 moves an enemy either killed one of your characters or severely weakened them and you now have to use a precious spell you otherwise could have saved. Which brings me to the next thing - mages have limited charges to their magic spells, similar to magic points but with no way to replenish them, save sleeping in an inn or using the "house" item outside of battle. Your charges are are also not a blanket setting for your spells, meaning, each individual spell has it's own number of specific charges. If the upcoming boss is weak against fire, hopefully you either have a "house" to use before battle, or saved your charges for the boss because all those ice charges you have mean nothing. Oh, by the way, those "houses" are also the only way you can save your game so keep plenty on stock (even if they are expensive).
Graphics were astounding for their time, and personally, I enjoy sprite work. But I'll be honest and say the more recent ports are much easier on the eyes. Although there is a reason the Final Fantasy series has it's own rhythm game (who doesn't appreciate Nobuo Uematsu?!), the same goes for the music. I enjoy the original 8-bit sound but the tracks have all benefited from a facelift.
It might seem as though I've been incredibly harsh considering I did give this game 5 stars, but didn't have much praise for it, but that's not true. Even if the story was cliche and bare-boned, I enjoyed it. I also enjoyed the difficulty level. I spent close to 50 hours playing the game (although that could be because I had no idea where I was going, and all the landscapes look pretty similar). I feel as though most newer titles don't even come close to that amount of time to complete. When they do, it's mostly due to numerous and lengthy cutscenes. It's a game from a time when RPGs were still using training wheels; and considering this is the beginning of a collection that evolved into one of the biggest, well known (loved?) franchises in gaming history, I have to admit they did a lot of things right. Not to mention having several remakes and re-releases warrants that it is still extremely playable, even by today's standards. Unless you you happen to have a soft spot for retro games and their notorious difficulty spikes though, I probably would recommend playing one of the newer versions. Plus they have the bonus of extra content. Who doesn't love the elusive free extra content in games today? I'm talking to you, DLC.