Status Chovus Nov 4, 2019
I completely missed all of the NES Final Fantasies during my childhood. Sometime around 2009 I decided to play through all 3 NES titles in order, even though I had already gotten pretty far in FF3. Armed with a few reviews, a class guide to help pick my team, the 8 bit theater videos and the nuklear powered comic series …
I completely missed all of the NES Final Fantasies during my childhood. Sometime around 2009 I decided to play through all 3 NES titles in order, even though I had already gotten pretty far in FF3. Armed with a few reviews, a class guide to help pick my team, the 8 bit theater videos and the nuklear powered comic series I dived in, playing the original NES version on emulator on my PSP.
I went with the standard fighter, thief, white mage, black mage team. Thief was not a good choice though since his damage was always significant lower than the fighter such that if the fighter could one shot an enemy the thief would require 2 shots. I do respect his ability to flee from battle, though I rarely used it because of save states. The mages only meleed for terrible and fairly pointless damage in most battles. But the game was full of cheap enemies that were massively more dangerous than other contemporary enemies, and the game predetermined random encounters, success rates and who would be targeted. So if a battle sees one character get one shotted, save states will not help. In these cases I had to learn which enemies were high priority targets and use the mages to burn them down ASAP. Many of the annoying enemies were undead so the white mage could wreck them. The black mage could one shot an entire enemy group with the right spell. I saved most magic for bosses and they went down easily.
I did a moderate amount of grinding to make sure I could afford new gear. One of the first dungeons was particularly gruelling and took several trips to fully explore. It was here that I learned to always have a healthy stock of potions. I remember having to look at a walkthrough to find the buried airship because the directions were so vague. Not sure if I got stuck at any other part but I have very little patience for being stuck and will check walkthroughs at the drop of a hat.
Good game for its time and still holds up in the modern era, but it has too many design flaws to be a great game. Its very much shows its hardcore pen and paper D&D simulator roots with the unforgiving difficulty and unnecessary tedium. I am not inclined to play it again but if I ever do the thief is getting the boot in favor of another fighter or the monk.












