Review Beyond_Creation_22 3/5 · Apr 1, 2026
Greet The New Dawn
I was finally able to get around to finishing Final Fantasy 13. It is a game I have always wanted to play even when it was initially released. It is pretty well documented how I feel about the series as a whole. I tend to be a bit of an “all final fantasy games are good” truther. Of course I …
I was finally able to get around to finishing Final Fantasy 13. It is a game I have always wanted to play even when it was initially released. It is pretty well documented how I feel about the series as a whole. I tend to be a bit of an “all final fantasy games are good” truther. Of course I have my favorites and ones I don’t like as much but otherwise I think the series is on par good. Final Fantasy 13 is one of the black sheep’s of the series. I think most people think all “modern” Final Fantasy games are bad and I really disagree with this but I know that comes down to my personal taste. So where does that leave me with 13? It leaves me very torn because I love the characters and story of this game a lot but I had a very hard time with the structure of how the game is set up and how much that structure can mess with the experience overall.
I want to start with the characters because 13 might have my favorite party in terms of story relevance and dynamics. In reviews at the time it came out and since people have felt strong opinions about this cast but I really love how the cast grows and learns over the game. For example Hope starts off as an angsty 14 year old who watches his mom die at the hands of Snow’s reckless rebellion. Throughout the game he learns to copy Lightning’s violent persona in order to harbor feelings of revenge against Snow. It is great to see Snow and Hope as foils for each other. It is great to see how Lightning teaches Hope and then sees the consequences of her actions towards Hope in the story. It is great to watch Vanille and Sazh Operate together as well. Even Feng, who is a late addition, compliments the party perfectly. These are strangers bound by fate who all have their own motivations and goals and it is great to watch them clash with each other and bring out their worst qualities before they tend to get their shit together. Again I feel bold for saying it is probably the best in the series but I get that people are put off by them. This game takes time and reveals itself accordingly.
The story I thought was also wonderful. Final Fantasy has always flirted with defying fate in the past and it is probably the series signature theme if we are being honest. Here it is no different as our heroes are branded as l’Cie who are enemies of Cocoon and have been given a focus lest they become mindless monsters. I don’t particularly think the story will be super surprising but I like some of the tones and thoughts it has about revolutions against an oppressive government. The game literally starts with People of Cocoon being purged to Pulse for coming into contact with the fal’Cie, the thing that makes and gives l’Cie their focuses. I know that was a lot of nouns I just threw out there but the game is evoking imagery of forced evictions from settled land at the forefront. It also clearly does not have any qualms about revolutionary violence against an oppressive state as evidence of Snow’s group NORA who pose an armed threat to the purge of the people from this town. I like that the game focuses on this and questions Snow because he needs to learn to be more judicious and he can’t just rush in without causing massive losses and making no actual gains or change. I think the game ends on something that reminds me of End Times Fascism where the ruling class and Capitalism as a system writ large are pushing for us to use AI even at the cost of the planet which can only accelerate the climate crisis. The game asserts that we should not throw away a certain group of people just to survive and continue the system but we should save everyone. Of course this does not mean that no loss will occur but the party defies the simple outcome of letting certain people die. I know I'm extrapolating from a broad text as games made by corporations are not going to say anything too damning of the system but I think broadly Final Fantasy 13 does believe in revolutions.
The gameplay and structure side of this are where this game falters for me. There is a moment in this game where the game stops being linear and then opens up for you to do sidequests and this is where I think progression and combat doesn’t hold up as strongly as I would like it. It is here where you can continue to press on with the story but doing so will cause you anguish. If you proceed like I did, every fight feels like a fight for your life where even the enemies that litter the hallways can take out your party in seconds. It makes me wonder what the game would have looked like. I know people at the time didn’t like the linearity but I think it is probably the best part of the game. It has a relatively brisk pace with no overly long segments until you get to this chapter.
The combat system is something else I have some gripes with because it's cool in concept and makes sense but lacks the execution I think it needs. For example, you use the Crystarium like the Sphere grid in Final Fantasy 10 but eventually you can have people fill out all combat roles. This was similar in 10 but the Crystarium is much simpler. When the game lets you experiment and assign points to all roles, you can realize how certain people are really only fitted to certain roles. This is pretty obvious from the previous chapters of the game but I wasn’t expecting the total points to get someone to level 1 of a new class to be so steep. It just felt like I shouldn’t waste my time.
Another gripe I have with the system is that the stats don’t feel like they do anything. Of course your number goes up, it isn't as broken down as in 10 where you clearly see what you are leveling and getting. Of course you see the skills you are getting in 13 as well but I was curious if attack influenced anything other than attack, the same for magic and health. I also found a lot of the upgrades to be pretty inconsequential for the party characters. For example Snow is very early on introduced to the Sentinel class which is a very defensive class. The game treats him like a tank based character and that is backed up by the amount of health he gets. By the end of my run he had so much more health than the others but I never used him in the final at all because his extra health didn’t matter. Enemies can still cut him down if they focus on him and it just feels like the stats you are upgrading don’t feel like they have as much impact as you might imagine or want where in 10 when you increase someone's defense, you know they are more resistant to physical damage.
Add to this that there is a weapon and accessory upgrade system that feels completely optional. You unlock a lot of shops that feel so unnecessary. These were all things I didn’t engage with very much as I only upgraded when I felt stuck on a boss or during chapter 11. I just can’t help but think how this game might be if it was even more linear. I'm sure people don’t feel the same as me but still.
The actual combat of the game is very fun and satisfying for the most part. I love creating paradigms and shifting between them in battle. It makes battle feel flexible and engaging. It truly is a system that is very unique and cinematic. The thing I found disappointing was that once you learn how much debuffs can turn the tide of battle easily, the game can feel like it has lost its challenge. I know people who play a lot of RPG games have their favorite and least favorite part members but there is a very clear path to success in 13 and it revolves a lot around Feng, Hope and Vanille. That just leaves the other characters on the sidelines and it's a bit of a bummer. I remember swapping a bit in 10 and using all the characters in the final fights. Here it really came down to 3 party members and everyone else on the bench. I just think there could have been a better and more balanced implementation for this system as it was fun to play with.
It doesn’t help that most of the chapters in the game have you only using 2 out of three party members when you get your powers. These chapters are good for character interaction but it always feels like you are missing a piece in certain areas or fights. It’s tough because I am not sure what you change here. It is good for the right reasons but not always fun to play. It isn’t glaringly poor or anything either but its a build up of small misses that make me feel less than happy.
So that leaves me feeling conflicted about this game. Time and time again I am a story over gameplay kind of person. This game feels like it provides a very good story with a cast of unlikable characters who are bound together to change the world. I think that ultimately feels human to me. Like in Valkyria Chronicles, we don’t always get a choice about who we storm to battle with but we can try to learn and teach others to grow and change and if we are fighting for the same dream whether it is liberating a country or toppling an oppressive regime that has to count for something. I have been trying to learn from a friend to meet people where they come from so we can try to continue growing. It’s why at the end of the day I do like Final Fantasy 13. It’s why I like playing these long RPG’s in general.








Spot on joke, no notes.
I spent 125 hours so I don't have to play you again yet I salute you. You weird, daring game
