I bought this game on Steam sale some time ago and I didn’t know what to expect when I started playing. I started off looking forward to experience another instalment of FF franchise as I am always eager to find out how each game from the series mixes familiar elements to create a new system.
At first I was very pleased with the new combat system. It reduced micromanaging and all the least fun aspects of turn based RPGs, like healing up after battles or remembering how to attack each opponent. Assigning roles to characters gives them an outline on how to act from battles and it works really well most of the time but on the other hand, it feels like simplified FF12. There are also some trick battles where you wish you could choose their actions more precisely and the game lacks the feature to do so.
The game is only about battles and this fact makes it feel as work at times. I don’t complain about linearity in games but FF13 feels even more linear than FF10 where most locations are corridors. Here, the whole game is a corridor and there’s really no point to backtrack, at least before postgame. There are no real side quests, cities or villages or NPCs. You just push forward and beat enemies one by one, just to buy another character upgrades, which are limited so that you don’t get too powerful too early and to further cripple your party development, weapon upgrades are not really possible for most of the game and you can’t shop for anything either as you barely get any money. It feels like a longest introductory section ever or a PS3 Uncharted game stuck in a turn-based RPG’s games body rather than a real RPG game.
The game finally open ups shortly before the end, in the 10th chapter or so, where side-quests make their appearance. Don’t get your hopes up, though! All of them are to go to certain places and slay certain monsters, so you get to do the same thing you’ve been doing since the beginning of the game, plus, you have to run around and find the quests pretty much yourself because the interface for browsing them so useless, it prevented me from pursuing them. It is also not worth to grind too much because the fights are more about the strategy than the stats and grinding can’t save you from the difficulty pikes anyway.
The only reason to grind could be perhaps upgrades system, which allows you to use enemy drops to enhance your party’s gear. Sounds like a good idea, right? Well yeah, but I find the execution horrible. You must spend lots of drops to achieve final upgrades. By using certain items, you can make upgrading process faster and cheaper but the game does not hint you which items should be used and punishes for using the wrong ones. It doesn’t show you what will be the results of upgrading either. It is the most unclear system I have ever seen and without a guide from the internet, it fees like a lottery. Furthermore, you can only upgrade weapons until they get a star next to their names and to upgrade further, you need special items, which names or ways to get are not revealed to you in game.
Another lacklustre aspect of the game is storyline and storytelling. I’m not a fan of Nojima’s work but I try to give him a chance every time I play a game where he was involved. At the beginning, it is a bit better when it comes to characters and their motivations than in his previous games but it gets worse as the story progresses. At the beginning I could take the characters seriously but by the time when a coconut fell from a palm tree onto Hope’s head, making him awaken his summon, it was pure slapstick comedy.
The storyline is pretty much FF10 adaptation, but all these dumb ‘Cee names make the it difficult to follow and perhaps that’s why they tried to push Datalog section so hard. They made an option in the menu whey explained the meanings of all there nonsense names as well as descriptions of events, characters and their feelings. On one hand, most of the games have such module these days and it is useful when you take a break from the game but on the other hand, FF13 displays icons to make you read the description of a cutscene you’ve just watched, as if they gave up on using cutscenes for storytelling and needed a wall of text to tell you what they were meant to say.
The best aspect of the game are for sure graphics, the PC version looks amazing even 10 years after the release. There are however downsides in this department as well. They were going for a cinematic look so hard, they made the camera move inertly. If the game wasn’t a straight corridor, this would have made it unplayable but luckily it didn’t disturb me for the most of the time.
Once I beat the game, I grew so tired of it that I uninstalled it immediately after beating the final boss. There’s no way to make me pull through the post game content. I might pick up XII-2 some day though, as I heard it is better than this one.