This game had been sitting in my Steam library for quite some time, and after the recent anniversary I was reminded that I still wanted to give it a try. I was still a bit hesitant, as VII just never did it for me, playing it too shortly after VI, and just being annoyed with how it wasn't doing all of the things that made VI such a great game to me. XIII was a long and painful road for me to slog through, and XV recently just not being able to capture me either, I had kind of given up on the idea of liking a post-SNES-era Final Fantasy.
But then this came along and it just quickly won me over.
I've read how much of a controversial entry it is, and I can certainly see where that would come from, but I honestly think it's an amazing work of thematics. The plot itself might not be the most cohesive, the characters might not all have the most charm, the mechanics might not be the most intuitive (but it's also such an amazingly rounded and complete system with just the right learning curve for me personally, and in general so much more fun than level-grinding)
But in the end, nearly every part of this game works to enhance the others, to paint a thematic picture, much more than 'just a story'. The themes in my eye being Time and Relation. Much more than just the romantic love at the centre of this game, the game explores all the different types of relationships in which we exist: maternal love, paternal love, fraternal love, rivalry, mentor-student, remembrance and more. The reason I think this is interesting, is because of the way the final sequence is preluded. Laguna, in the final briefing, says the way to not get lost in time is to remember your friends, because by virtue of you existing in someone else's mind, you exist.
This cut me back to about a year ago, when I was reading Heidegger's (funny enough the name of a character in VII) Sein und Zeit, and the chapter that made the largest impression on me, in which Heidegger posits that our being is always to others. We exist 'to others', which is something that Squall in the beginning of the game does not do. He starts out being very much ungrounded 'thrown into the world' with no real past, no parents, no relations, but as these relations, past and parents become the main focus throughout the game, Squall ends up as 'being' much more than he was at the start.
The second half of the book concerns itself with the existence of time, and our own temporality (as he puts it, we 'are towards death'), which I feel is also the other main theme of the game.
Of course, Ultimecia's goal is the collapse of time, in which this theme becomes apparent, but also in memories (which is pretty much relations in time, combining both themes) be it in the form of flashbacks, time-travel dreams, lost/repressed memories, commemorations (zell's altar to his grandfather and the laguna statue in the shumi village). And fate through this also becomes a theme linked to time, as it's a stable time loop, and the idea of choice is very much called in question at certain points in the game too, being a convenient explanation for the highly coincidental occurances and deus ex machinas throughout the story.
And just about everything ties into those themes, to a ridiculous amount. Besides all this metaphysical babble though, I just really enjoyed some of the heartfelt moments, some of the amazing set pieces and surrealistic ways in which the game kept defying my expectations. I loved the games systems, and the high amount of customisation, while at the same time being very 'perfectible'. I enjoyed spending time in the world, and doing various sidequests for both the challenge and the little bits of worldbuilding it provided, and that's honestly something I don't feel very often.
I am going to revisit VII soon to see if it does click with me now, and I've already started on IX, I hope I can expand my love for the SNES-era of FF with more love for the PS-era.