Final Fantasy VIII (1999)

Square Product Development Division 1

PlayStation · PlayStation 3 · PlayStation Portable

3.93 from 3055 ratings

7410 members have it in their collection · 236 playing now · 2601 backlogged · 928 wish listed

How long? Main story 42h · with extras 56h · 100% 70h (from 50 logged playthroughs)

Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, … Read more
Final Fantasy VIII is the eighth main installment in the Final Fantasy series. The gameplay makes a departure from many series standards. While it still uses the Active Time Battle system, it deviates from the series' traditional means of boosting a character's power via leveling, although levels are not completely abandoned as they were in Final Fantasy II. In addition, it does not have a Magic Point-based system for spell-casting. Instead, magic is collected, drawn, and created from items, and is used to power up the characters via the junction system. Read less
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Release dates

  • Feb 11, 1999 (Full Release) (Japan) PlayStation
  • Sep 09, 1999 (Full Release) (North_America) PlayStation
  • Oct 27, 1999 (Full Release) (Europe) PlayStation
  • Oct 29, 1999 (Full Release) (Australia) PlayStation
  • Sep 24, 2009 (Digital Compatibility Release) (Japan) PlayStation 3, PlayStation Portable
  • Dec 17, 2009 (Digital Compatibility Release) (North_America) PlayStation 3, PlayStation Portable
  • Dec 24, 2009 (Digital Compatibility Release) (Europe) PlayStation 3, PlayStation Portable

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Featured in lists

1990's Games by Roach · 140 games · 2
çöp by Rerogshi · 298 games · 0

Rating distribution

5 stars
1038
4 stars
1098
3 stars
641
2 stars
231
1 star
47
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Community All Reviews Statuses

strategogaming

Review strategogaming 4/5 · Jul 9, 2025

Final Fantasy VIII - Remastered Review

Final Fantasy VIII is a classic and still considered by many to be one of the best in the franchise. I'm here to revisit that experience in its remastered form.

The storyline is immortal and still holds up to this day. The characters are likeable (Squall is by far one of the most badass Final Fantasy protagonists in terms of …

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Final Fantasy VIII is a classic and still considered by many to be one of the best in the franchise. I'm here to revisit that experience in its remastered form.

The storyline is immortal and still holds up to this day. The characters are likeable (Squall is by far one of the most badass Final Fantasy protagonists in terms of design). The score sounds as beautiful as ever. Although you now have an option to speed up the game, I never had to use it because I wanted to experience the magic of this game's OST again.

Unfortunately, there are still many things the remaster doesn't fix. The CG-rendered backgrounds remain unchanged, appearing grainy and pixelated, which is quite annoying, especially when interacting with the environment. There were also a lot of bugs (cutscenes not progressing, getting stuck at certain locations). The overall world map still feels a bit clunky, and the gameplay is still unbalanced but enjoyable.

Despite these flaws, I would say this is easily the best version of the game available. If you haven't played this classic, consider playing Final Fantasy VIII.

RATING

AESTHETICS : 9.16

Visuals - 8.5 Sound - 10 Theme - 9

NARRATIVE : 8.50

Plot - 8.5 Characters - 9 Execution - 8

GAMEPLAY : 7.83

Core - 9 Difficulty - 7.5 Consistency -7

VALUE : 9.33

-Cost - 10 Content - 9 - Longevity - 9

OVERALL RATING: 8.70

WANNA CHECK MY VIDEO GAME CATALOG? https://www.grouvee.com/user/169783-strategogaming/reviews/

You can watch the entire playthrough here:

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MantaOrlando

Review MantaOrlando 2/5 · May 7, 2025

Don't Like it, Don't Hate it Either.

I have to admit that I thought FFVIII was overhated at first, just as I thought FFVII was overrated. I'm mostly over my overrated/underrated stigma now. I either go for "overlooked" or "not my thing" now.

Why I thought FFVII was overrated and VIII overhated was because of my same 2 mistakes. I've powered through them as overpowered as possible …

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I have to admit that I thought FFVIII was overhated at first, just as I thought FFVII was overrated. I'm mostly over my overrated/underrated stigma now. I either go for "overlooked" or "not my thing" now.

Why I thought FFVII was overrated and VIII overhated was because of my same 2 mistakes. I've powered through them as overpowered as possible with a sort of God Mode turned on. If you want to have the mostly intended experience, don't do that. It's part of a reason that will cloud an both positive or negative opinion about something.

Now back to the main game. As I've played it twice, once powering through it, once giving up partway in the beginning section, here's what I do and don't like about it. I have no comments on the story itself.

  • However, the ending was emotional and hardwarming despite some of the shortcomings of the main story. I don't remember much of story, partially due to:
  • It not having a soundtrack that had a huge impact. The ending theme, All Eyes on Me and Libery Fatali were fantastic! I liked the battle and boss themes, but the rest of it fell flat to me.
  • Powering through the main story the gameplay didn't feel all that bad. But then I've tried playing it legit later. Keep in mind I've been playing it through the PC Remaster. The original game allowed full 360 degree directions. On a friggin PS1 game! The best they can do is literal 8 directions with a controller on the remaster? No mod to fix it, let alone no update whatsoever? Why? It's not even built for but 8 directions! I like the draw system, but it's kind of repetitive. Not having a guide, assuming someone skipped the tutorial and is a kid playing it and just draws like their life depends on it is not a fun way to enjoy a game. Triple triad cards can break the game, but without a guide, how do you know when which card is important, and which is not? That might've taken some serious dedication to it. That only works if you're already in love with the game.
  • Triple Triad is a fun cards game, I have to admit it. Trying to get cards good enough to cover all corners will never not be satisfying. If you don't know how to play it, basically each number represents a power level. The card with the highest power level in certain directions overpowers the other. That's the basics of how it works. I don't like how it's basically required to get overpowered. I'm an advocate against it with every game ever. Hell, I've RNG manip'd the fuck out of getting a Gold Chocobo in FFVII just to avoid the races. I've finished the game without Cloud's Omnislash which required the Batlle Arena. Why would I even want to go for it?

That's about all I can rememeber without looking things up. It's not a truly horrendous Final Fantasy but is one of the weaker entries. I'd give it a 5,5 out of 10, hence why I chose 3 stars.

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Inc

Status Inc Jun 23, 2023

Day 7: Goodnight everyone. This week was exhausting. Let's have a chill weekend.

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Chovus

Status Chovus Mar 30, 2023

Beat at least 3 or 4 times. There was my first playthrough, a challenge playthough where I refused to use summons, a magic only playthough (which may have been the same as the no summons one, can’t remember), and the final mastered playthrough where I used a walkthrough to do everything optimally. Back in the day I liked this game …

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Beat at least 3 or 4 times. There was my first playthrough, a challenge playthough where I refused to use summons, a magic only playthough (which may have been the same as the no summons one, can’t remember), and the final mastered playthrough where I used a walkthrough to do everything optimally. Back in the day I liked this game a bit more than FF7 due to the realistic graphics and much better music, though now I place 7 just slightly above due to 7 having better story and characters. 8 comes in as my seventh favourite mainstream Final Fantasy, though the exciting set pieces, action cutscenes and epic music make it stand out as more fun to play than most other Final Fantasies.

My criticisms focus mostly on the junction system, characters and story. Most of the story was excellent, and I enjoyed the love story aspect, but things went off the rails near the end with the whole time compression nonsense. Sorceress Adel was laughably weak, and I think she should have been the legit main villain and final boss without having to pull Ultimecia out of nowhere. The characters were mostly lesser versions of characters from previous games, and the fact that only Squall and Rinoa could be renamed made the others feel second rate. I like Squall and Rinoa as they seemed like a younger Cecil and Rosa, or Cloud and Tifa. I related to Squall far more than any other video game character because I was a lot like him at that age. I like Quistis because she is hot; god damn I would bail on Rinoa to go for her. Zell was Sabin when you order from Wish, and the same comparison holds for Ivine and Vincent. Selphie was just there and really did not seem like a character that should be fighting, but at least she was old enough unlike certain other little girl characters. My issue with the junction system was not so much how complicated it was, but in how it made the 3 characters not fully junctioned to be entirely useless. Item and defend should have been innate commands for everyone without requiring a summon to be equipped; that just made no sense. I did not like how multiple summons could be piled on the one character, and how sometimes during the Laguna flashblacks the game could decide to pull one of the useless characters with nothing junctioned. One of the best things about the Final Fantasy series is how different the mechanics are in each title, so I am glad that everything present in this game was created. I had no problem with the magic system and attaching magic to stats. This was the first game to butcher the spell naming system with nonsense suffixes. Fire 1, 2, 3 is a far superior naming convention than fire, fira, and firaga.

I found this game quite easy and never even knew that enemies levelled up alongside the player until recently. The summons in particularly were over powered, which was why I did a no summon playthrough; and the annoying long unskippable animations. It was probably over 10 years ago that I did my ultimate playthrough, so I do not remember much. I made extensive use of item and card refining to get powerful magic, and exploited Triple Triad whenever possible. It was an excellent minigame but I do not think I played it more than necessary to get useful items or magic; it was not something I played for fun. I have all the best gear and beat all optional bosses, though I do not have all the rare cards. I do not remember how much I exploited the +stat growth skills, nor how I beat the optional super bosses. I do remember that I can very easily wreck the final boss by having everyone buff themselves with aura, followed by spamming limit breaks. I suspect I used the same strategy along with special drinks for the optional bosses.

Final Stats:

Squall: level 100, with summons Ifrit, Minotaur, Bahamut, Siren, Leviathan, Cerebus and Eden. 9999 hp (tornado), 255 str (flare), 111 vit (regen), 184 mag (triple), 113 spr (curaga), 86 spd (haste), 16% eva (slow), 255% hit (water), 22 luck, 22% elemental absorb on every element (ultima, shell, full life, life). Bio on elemental attack. Drain on status attack. Death, reflect, pain and holy on status defense. Abilities: magic, recover, GF, hp+80%, str+60%, auto potion, expend 1 during triple.

Quistis: level 100, with summons Quezacotl, Carbuncle, Pandemonia and Alexander. 9999 hp (holy), 132 str (aura), 106 vit (regen), 204 mag (triple), 119 spr (curaga), 82 spd (haste), 7% eva, 107% hit, 21 luck, 80% absorb fire, ice and lightning with 90% defense for all other elements (life, full life, shell, flare). Water on elemental attack. Pain on status attack. Death, reflect, esuna and bio on status defense. Abilities: magic, item, GF, med data, hp+40%, mag+60%.

Rinoa: level 91, with summons Tonberry, Shiva, Diablos, Doomtrain and Sabtendar. 9999 hp (regen), 156 str (quake), 94 vit (curaga), 111 mag (flare), 66 spr (cura), 35 spd, 14% eva (tornado), 127% hit (firaga), 36 luck (blizzaga). 100% absorb lightning, 88% resist all other elements (thundaga, full life, shell, life). Aero on elemental attack. Pain on status attack. Reflect, silence, esuna and holy on status defense. Abilities: hp+80%, auto potion, no encounters (change to mag+40% for final boss).

And this shows in part why the junction system was so complicated.

Zell level 62, Selphie level 35, Irvine level 18

The GF levels range from Carbuncle the highest at 96, and Eden the lowest at 34. 3 of the later ones still have abilities to learn, but nothing useful. Quistis does not have bad breath for some reason. I could see playing around with this save to see what there is left to do, and level up the other characters. I could also see playing through again from scratch just for the story experience.

9.2/10

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kupomog337

Status kupomog337 Jul 8, 2022

I took a break from FFVIII a few months back because the GF junction system was so needlessly complicated, I'm more of a Materia fan, but Christ, why is the gf junction system so overcomplicated and hard to understand? Has anybody here actually been able to figure it out without asking around or looking it up?

Chawls

Review Chawls 3/5 · Jun 1, 2022

A weirder entry in the Final Fantasy series. FF8 takes place in a sort of futuristic fantasy setting, not unlike FF7. The beginning was rough to get engaged with, but it does pick up in both challenge and plot developments after Disc 1.

Combat resolves around a Draw system for magic is mostly tedious, and counter intuitive, as instead of …

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A weirder entry in the Final Fantasy series. FF8 takes place in a sort of futuristic fantasy setting, not unlike FF7. The beginning was rough to get engaged with, but it does pick up in both challenge and plot developments after Disc 1.

Combat resolves around a Draw system for magic is mostly tedious, and counter intuitive, as instead of managing MP for spells, you have to resource manage having a set number of spells that you can draw more of from enemies. You also junction or link these spells to your stats to boost your characters and what stats you can junction and abilities you can use will vary on how you decide to develop your GFs, or Guardian Forces that you also assign to each character. The GF junction system has potential and in some ways feels like an expanded Esper system from FF6. Unfortunately, it doesn't all come together in a way that adds enough value to out weigh the drawbacks.

I feel most early to mid game encounters are designed in a way you and the enemies all damage sponges with low damage output and high HP as a way to give the player breathing room and time to use Draw to stock their supply of magic on each character. I got around this mostly by Summon spamming which is a strategy that carries through most of the game without really being countered by anything. Additionally, the amount of party changing and swapping character moments that make you adjust or doublecheck your GF loadout to make sure the new characters are assigned GFs and will be able to do anything in combat only makes it more cumbersome for the player.

Combat aside, the story and characters did help save my experience. There are plenty of goofy, ridiculous moments, throughout an interesting if disjointed story. The story events are unique enough when coupled with how goofy the tone can get, that it's easy to forgive aspects that may not make too much sense, or the characters who may have limited appeal.

I really enjoyed a number of character designs, certain story moments, and the final battle enough to find myself having a good time with a flawed, yet somehow distinctly charming game.

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Chawls

Status Chawls Apr 17, 2022

Playing FF8 for the first time and need to my thoughts and impressions because I just have so many. I had been under the impression that this was a bit of a black sheep amongst the mainline Final Fantasy series, and now I think I can see why.

-Narratively, the word that keeps coming to mind is disjointed. The setting …

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Playing FF8 for the first time and need to my thoughts and impressions because I just have so many. I had been under the impression that this was a bit of a black sheep amongst the mainline Final Fantasy series, and now I think I can see why.

-Narratively, the word that keeps coming to mind is disjointed. The setting of Gardens, places that raise children to be contract private mercenaries isn't super well elaborated upon in how they co-exist with and within various nations. As well as the mix of modern technology and culture, such as spy movies, with monsters, magic, and sorceresses. There is a computer terminal lore dump available at the beginning but I still feel like I had plenty of questions. The swapping focus to Laguna and his antics adds to this further.

-There's a lot to take in with the game's battle system mechanics as well. The drawing system allows you to management a stock of spells instead of using MP or mana, which just makes resource management more cumbersome considering you'll additionally be able to tie the number of a spell you have to a boost to a stat for a character via the GF junctioning system. On top of this, at least during the first disc, battles are very slow with many enemies being very little threat to you, only chipping away at your health. However I can't seem to do much damage to them either, so I'll resort to just spamming summons, since they do a lot more damage to all targets, don't need or cost MP, and even take the damage for my character on a separate HP bar while summoning is happening.

It's like the devs didn't want you to feel too threatened to have time to use the Draw ability on monsters, so they made everyone feel like damage sponges. As a result, I just do a couple rounds of drawing and then summon spam to get through most battles. It's a good thing the remaster has a speed up option, especially since battle animations are very slow and drawn out as well.

I wonder if this GF junctioning system was intended to be an evolution of FF6's magicite system. It certainly seems that way, and could have been interesting if it wasn't for all the party member swapping, and the Draw system.

-The tone of the game is very, very goofy and silly. All of the characters are very extra and often over the top in back to back situations to the point that I think it was intended to make sure the player doesn't take things too seriously. I see the potential for character development for Squall and Rinoa, given how stunted and immature they both come across early on. The stage seems set for them to mature through the adventure. Zell has crackfiend energy with that face tattoo and is probably my least favorite design, though I dislike most of these character designs, but Edea is great and an easy favorite for me.

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Balmora

Status Balmora Jan 14, 2022

I've been replaying this game, wow is it frustrating at times. The hidden items with no hint they are there just leads to me mashing the accept button everywhere I go. This game was such a big deal for me as a kid; but the nostalgia glasses are wearing through now. I feel like this game is almost unplayable without …

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I've been replaying this game, wow is it frustrating at times. The hidden items with no hint they are there just leads to me mashing the accept button everywhere I go. This game was such a big deal for me as a kid; but the nostalgia glasses are wearing through now. I feel like this game is almost unplayable without a guide. Almost like the game wants you to have a crap run, then just replay it with everything you learned. Less about adapting to the situation and more about learning from mistakes that can't be taken back. Such as, being able to miss guardian forces. Which I did miss the Siren GF, even though this is my third playthrough, still missed it. Hoping to finishing this weekend.

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SuperFieroStatus

Review SuperFieroStatus 4/5 · Jan 12, 2022

At the Junction of "Whatever" and "You're the best looking guy here."

Final Fantasy VIII is enjoyable despite some really weak story beats and a few too many experimental mechanics. I enjoy the bizarre fantasy/sci-fi elements that blossomed earlier in the series. Yes, the story meanders and has too many components. It suffers from feeling disjointed at times, with just a dump truck of ideas. It still feels like it has solid …

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Final Fantasy VIII is enjoyable despite some really weak story beats and a few too many experimental mechanics. I enjoy the bizarre fantasy/sci-fi elements that blossomed earlier in the series. Yes, the story meanders and has too many components. It suffers from feeling disjointed at times, with just a dump truck of ideas. It still feels like it has solid themes, and I think that's what saves it. Regret, attachment, duty. Even down to "junctioning" GFs. You attach these monsters to you and they sap your memories away (an explanation for the baffling concept that all the main characters grew up together, forgot, and then forgot that they forgot). This focus on duty is what SeeD, the military force you're being trained for, is all about. But we "junction" concepts to ourselves, too. Maybe it's another person, whether the love is unrequited or not. I remember being a teenager and being so focused on one person. "She is the only thing that can make me happy." When you're young that makes sense for some reason. Or maybe you've "junctioned" a vice to take the edge off, or help with the day's work. It's a classic risk/reward idea.

I can handle the story's floundering because some of it works well enough to keep you going. The amnesia thing? Not cool. A witch being held in stasis in outer space? Cool! The places and happenings aren't the real problem here. The most difficult part about the narrative is our hero, Squall. He is so resoundingly unlikable, yet every single character (except baddies like his rival, Seifer) positively throws themselves at him. Rinoa just cold walks up to him, calls him handsome, and demands he dance with her despite him bumbling, saying "no", and showing the emotion of a cinder block. She pursues Squall incessantly, regardless of his constant and very clear messages that he is uninterested. Except he's not? He loves her or something? Let's not even broach the concept of consent and "no" meaning "no." Rinoa also apparently used to love Seifer, so she's probably not the best at picking men. All of your companions bend over backwards to get Squall to open up because they inexplicably love him. They put on a concert for him and he couldn't care less. But fool me once shame on you, etc, etc. They should know better by then. At one point someone says "everyone in the Garden looks up to you!" HOW. He's such a prick to everyone he meets. My suspension of disbelief was really tested, here, and it made me wonder if I'm missing out on some greater cultural concept. Maybe this is just some kind of...I don't know...Japanese thing? That's the only thing I can come up with.

Final Fantasy VIII is known for its mechanical departure from the series. While each Final Fantasy has unique features, FF8 has what feels like too many new ideas. Guardian Forces? Cool idea. Junctioning? Cool idea. Drawing magic? Cool idea. Also there's scaling enemy levels, having only a few weapon upgrades instead of equips, no armor, Triple Triad, and whatever else I'm forgetting. All of these things are fine, and some of them are really fun! But all of them, at once, were a little too much. Thankfully, the game isn't super difficult. Cerberus demolished me many times in a row, but it turns out that one of the random encounter enemies in the area carries a spell that can be drawn and junctioned to make his magic less potent. Also the Ruby Dragons in the Bahamut quest obliterated me, but I took some time to collect some Ultima spells and junction them and was able to wipe the floor with them (that did take a few hours of prep, but it made me super powerful and able to cruise through the rest of the game). They are pretty good at giving you the tools to overcome obstacles as long as you take the time to engage with the mechanics.

Junctioning magic and GFs is a fun concept. Instead of equipping armor you take the magic you get and apply it to different stats. You can even junction status ailment magic to your attacks. The problem is that this game constantly jumbles your party up, so you spend so much time re-junctioning characters. They give you a way to automatically switch all junctions from one character to another, but there can still be gaps you need to fill. Cool concept, but maybe not for this particular story.

I hadn't played FF8 since it was first released. I was 13, and it's all I wanted for Christmas. I got it, played it and loved it conceptually. But it was my first RPG, and it was "too hard." I didn't understand any of the systems (granted, I never tried hard at anything as a kid), and the card game Triple Triad was impenetrable to me. I used a GameShark to cheat, but it felt like a hollow victory. Twenty-something years later I'm glad I played it again. It's not my favorite Final Fantasy, and it has some real problems, but for each of those it makes up by offering something fun, creative, or unique. Oh, and Triple Triad is super fun.

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SuperFieroStatus

Status SuperFieroStatus Jan 6, 2022

Finally got around to trying the remastered version. Haven't played FF8 since it was released, and I was 13 or so. The writing...uhh...hasn't held up. Squall is insufferable, and I just want him to get beaten to death with a shovel so I can play as any other character. Only 3 or so hours in, so I'll give it …

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Finally got around to trying the remastered version. Haven't played FF8 since it was released, and I was 13 or so. The writing...uhh...hasn't held up. Squall is insufferable, and I just want him to get beaten to death with a shovel so I can play as any other character. Only 3 or so hours in, so I'll give it more time. Just don't remember disliking the story this much.

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brunossgodinho

Status brunossgodinho Dec 30, 2021

Think I finally caught up to the part I never got to when I first played this game and I gotta tell ya, it's not as good as I remembered. Maybe I'm rushing a little (since I'm following a guide), but I'm not getting as fond of the characters as I grew with other games nor am I really feeling …

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Think I finally caught up to the part I never got to when I first played this game and I gotta tell ya, it's not as good as I remembered. Maybe I'm rushing a little (since I'm following a guide), but I'm not getting as fond of the characters as I grew with other games nor am I really feeling the story up until now. Weird how nostalgia works, huh?

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brunossgodinho

Status brunossgodinho Dec 11, 2021

Well, well, here we go. Second time is the charm! First time around, some ten or more years ago, I played this almost to the end. Then the disc got scratched or something and I never finished it.

stefxstefani

Status stefxstefani Nov 15, 2021

Nostalgia is killing ya'll because this is NOT a good game lmaoo. It's repetitive even for a Final Fantasy game and is one of the weakest entries in the series. So unfortunate that Squalls character is so boring when he has one of the most memorable Final Fantasy protagonist designs, he looks so cool. Boils my blood grrr grrr >:(.

go8bitmaster

Review go8bitmaster 3/5 · Aug 3, 2021

I really want to love this game, but as someone who went into it mostly blind I just can't overlook some of the issues plaguing someone wanting to play the game for the first time. I really love the story, the music, and the characters. All of the characters. I feel like Squall gets a lot of hate, but he …

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I really want to love this game, but as someone who went into it mostly blind I just can't overlook some of the issues plaguing someone wanting to play the game for the first time. I really love the story, the music, and the characters. All of the characters. I feel like Squall gets a lot of hate, but he does get a lot of character growth, and he does come to love his team and take on the responsibility of leader quite well, especially disk 2 and onward and I really appreciate that. But as for the combat, i liked it. Initially. I like how limit breaks became this last ditch effort when your health is low, but that means I didn't see them very often until I started to use boosts, which I felt like I had to toward the end because I was severely underpowered in the late game. Why was I underpowered? Because the function, draw, and leveling systems aren't explained well at all. You learn how draw works, and how junctioning magic works, but unless you look it up you have no way to know that the amount of a spell you had determines it's power in junctioning. It also doesn't explain well how to level up your Guardian Forces well without getting personal xp, because leveling up your characters is bad and makes everything else stronger as well. Because I was doing everything on stream, I wasn't about to spend an extra 50 hours grinding, which it feels like the game forces on you to have enough power to progress, which is a little frustrating as a newcomer. I wanted to love the game so badly, and I feel the systems could work a lot better. I'm sure they could make this a 5/5 game with a ff7 style remake.

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snowknicks

Status snowknicks Jan 30, 2021

3/5

Played through this to go along with the State of the Arc podcast playthrough.

I thought the story and characters were interesting and engaging. Particularly so for the characters, they had a lot of goofy charm even for all the child-like decisions they all made. The story was pretty messy, but created somewhat engaging and at least fun scenarios …

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3/5

Played through this to go along with the State of the Arc podcast playthrough.

I thought the story and characters were interesting and engaging. Particularly so for the characters, they had a lot of goofy charm even for all the child-like decisions they all made. The story was pretty messy, but created somewhat engaging and at least fun scenarios to explor the characters through. There was definitely more than a fair share of contrivance but not unforgivably so. Strong supporting cast of characters, particularly laguna and co. The presentation of the story was greeat too, lots of cinematic flair used in the camera positions and the FMVs exceeded expectations big time.

The gameplay is a different story. I was not a big fan of this battle system. I ended up using draw spamming to get my characters strong but that was super boring even with 3x speed. I pretty much never used limit breaks in normal combat, and never summoned GF's, which is probably my own fault for not exploring those systems. I have no idea if they are good. The junctioning system was interesting but again paired with the draw thing it was pretty tedious. I ended up activating encounter-none as soon as I got it and scraping through most boss fights. By the final dungeon I was severely underlevelled and used the fighting cheat in the remastered version just to see the climax of the story.

In the end I would say the strong-ish story and strong characters made the playthrough worth it - as well as the podcast.

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internpepper

Status internpepper Nov 14, 2020

Oh man, I don't like this one. Look, this game has some great things: the Triple Triad card game is so fun, the soundtrack is incredible, and for the time, the graphics were real good. Sadly, the plot is dreadful and I give no craps about Squall or Rinoa. Unfortunately, the developers really wanted me to, because the focus is …

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Oh man, I don't like this one. Look, this game has some great things: the Triple Triad card game is so fun, the soundtrack is incredible, and for the time, the graphics were real good. Sadly, the plot is dreadful and I give no craps about Squall or Rinoa. Unfortunately, the developers really wanted me to, because the focus is on romance in this title.

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supersaiyanchrono

Status supersaiyanchrono Jul 26, 2020

Decided to go back and try to finish the few Final Fantasy games I've never completed. 4 hours into VIII and I remember now why I definitely quit this one, and its almost entirely because of the game's mechanics. Stocking and storing magic has to be the worst most frustrating concept since the leveling based on individual stats and items …

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Decided to go back and try to finish the few Final Fantasy games I've never completed. 4 hours into VIII and I remember now why I definitely quit this one, and its almost entirely because of the game's mechanics. Stocking and storing magic has to be the worst most frustrating concept since the leveling based on individual stats and items in Final Fantasy II. Forcing the player to spend a turn stealing magic from enemies, or getting lucky and finding stock piles in the world map, and then limiting magic to a specific number of uses is bad enough. But then the game has the gall to also force you to equip said magic to get stat boosts, meaning using up the magic you have equipped will cause you to lose that stat boost. So between their both limited uses and actual penalty you would thing magic would at least be extremely powerful to compensate, but (at least in the early game) its barely stronger than your basic attacks. The icing on this frustration cake is the weird decision to limit the player to 3 of the 4 game commands (Magic, Draw which takes magic from enemies, Summon, Item). Which means if everyone in your party gets downed except for the guy without the Item command than you can't use phoenix downs and are just screwed, or dozens of other frustrating scenarios. I'm not the biggest fan of FFVII but the bizarre choices in VIII feel like a huge step back. Which is a shame because I was enjoying the setting and the characters well enough, and the music as always was beautiful, but every battle took twice the length it should as I micromanaged who had what magic and what I needed to steal. Sorry to drop it again but I'm just gonna move on to FFX.

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Payneful

Review Payneful 4/5 · Jul 12, 2020

Good, but weird

I remember trying to play this game a few years ago, and the tutorial made me feel like I was having a stroke. "Junction a GF to your party members...." I read the words "Junction" and "GF" so many times in the first hour, and I thought "Okay, maybe I'll skip FFVIII."

Cut to now, FFVIII Remastered is on Switch …

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I remember trying to play this game a few years ago, and the tutorial made me feel like I was having a stroke. "Junction a GF to your party members...." I read the words "Junction" and "GF" so many times in the first hour, and I thought "Okay, maybe I'll skip FFVIII."

Cut to now, FFVIII Remastered is on Switch and I'm in the mood to play all of the beloved Final Fantasy games, so I gave it another shot. After a few hours in I was mad at myself for giving up so easily the first time around. Once you get used to the Junction system it turns out to be pretty neat. You basically steal magic from monsters and use that magic to increase certain stats, have stronger defense against certain elemental attacks, and give certain elemental attacks to your weapon. It's fun to play around with and you can make some broken ass characters whenever you get access to the better magic in the game.

The story was weird and I was disappointed by the ending, but the characters were all interesting and cool enough to keep me invested. I'm a sucker for a good romance subplot so I was all about Squall and Rinoa, even though Squall is very cold for most of the game. There are portions of the game where you play flashbacks as side characters named Laguna, Kiros, and Ward, and I couldn't seem to care about these parts at all...luckily they were pretty short.

One thing I did that I'm very angry at myself about was forgetting to get the deck of cards at the beginning of the game, and I was too lazy to start over and replay that 4 or 5 hours I had already sunk in...so I missed out on Triple Triad :(

I still prefer FFVII by a long shot, but I'm very glad I gave this game a fair shot! It's a lot of fun despite being a bit confusing.

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thevioletcow

Review thevioletcow 4/5 · May 24, 2020

Laguna and Raine 4ever

I FINALLY beat FFVIII. It took many years, and an absurd amount of magic "drawing", but I did it! This game is almost exclusively peaks and valleys in design and implementation. So much to love, so much to despise. Speaking of love, this is basically Teen Romance, The Game.

While I did not cry during the first scene with Eyes …

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I FINALLY beat FFVIII. It took many years, and an absurd amount of magic "drawing", but I did it! This game is almost exclusively peaks and valleys in design and implementation. So much to love, so much to despise. Speaking of love, this is basically Teen Romance, The Game.

While I did not cry during the first scene with Eyes On Me, the final cutscene, which included the song, brought the waterworks. I mean, Squall and Rinoa are fine, but Laguna and Raine are just so good! Last note: Rinoa's dog beat the final boss with an Izuna Drop. It was radical.

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Nauri7

Status Nauri7 May 9, 2020

My Review on FFVIII

I've just finished this game and here's my opinion: for a final fantasy fan such as I am, the story was quite boring and confusing... the characters didn't have the charisma that other final fantasy ones have (except Squall), the story wasn't very credible in my opinion (I mean, for a fantasy story hahaha) and also …

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My Review on FFVIII

I've just finished this game and here's my opinion: for a final fantasy fan such as I am, the story was quite boring and confusing... the characters didn't have the charisma that other final fantasy ones have (except Squall), the story wasn't very credible in my opinion (I mean, for a fantasy story hahaha) and also the witches stuff is sooo confusing and non well explained.... The saga has created and developed better stories. The intro and ending cinematics were outstanding though, with great music from the great Mr. Uematsu, as always.

BUT, I must say, that the thing that I really liked about this game is the only thing that almost everyone hated: the battle system. I really enjoyed the battles (not Ultemecia's, god, i died like 10 times in a row hahah). I think that the extracting and junction system are very original and intelligent, which makes the player think a lot about his battle strategy (and I like that hehehe).

In conclusion, this is not one of my favorite games, but I quite enjoyed anyways. Some parts were a little bit boring, but some others made me cry (final scenes and intro music, Liberi Fatali). I'm still thinking that FFIX is the best game of the saga :) Playing next: FFVI.

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DirtyMidnighter

Review DirtyMidnighter 5/5 · Apr 27, 2020

Finest Fantasy

By my account, the best Final Fantasy game. Never before or since has a game in this series completely bowled me over and left me awestruck like this one did. The production value, coming off of the massive success of FFVII, is through the roof. Beautiful CG cut-scenes mingle with gameplay in truly cinematic fashion. The world and characters have …

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By my account, the best Final Fantasy game. Never before or since has a game in this series completely bowled me over and left me awestruck like this one did. The production value, coming off of the massive success of FFVII, is through the roof. Beautiful CG cut-scenes mingle with gameplay in truly cinematic fashion. The world and characters have a certain fantastical realism to them that feels like the most mature take on the Final Fantasy mythos up to this point. Even the battle mechanics here were pretty interesting, shaking up the traditional systems of VII for something a bit more experimental. You pull the trigger in time with the gun-blade slashes for extra damage! How cool is that? People didn't know what to think of this game when it came out but now that the dust has settled, FFVIII should be viewed as a true pinnacle of the series.

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Amgart

Review Amgart 5/5 · Apr 14, 2020

Good old days

I want to separate my opinion in three parts: the original game, the remastered one, and a surprise third part.

1

I know that not everybody likes FFVIII. I think that, after FFVII, people were expecting something but FFVIII was something different. But in my case, I totally loved it. It's not perfect for sure. But I think the plot …

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I want to separate my opinion in three parts: the original game, the remastered one, and a surprise third part.

1

I know that not everybody likes FFVIII. I think that, after FFVII, people were expecting something but FFVIII was something different. But in my case, I totally loved it. It's not perfect for sure. But I think the plot is really good and the way it is explained is really nice.

I don't like the 'extraction' feature. You need to extract magic and GF from enemies and then link it to your character. So, if you have 100 Piro linked to the VIT you have some value... but if you have 90 you have less VIT. This did (in my case) to NEVER use magic. You extract it, link it to increase your stats and never touch again. Combats are attack, limit breaks, and summoning. Speaking about the limit breaks, I didn't like that they appear when you are almost dying. When an enemy with a lot of VIT appears you must keep the VIT down for being able to trigger the limits and make some damage and you feel that you could die anytime. Again, it's not perfect but I really loved it.

2

After almost 20 years, these days I played the Remastered one and I must say that I was kind of disappointed. They have just remastered the characters... the rest of the game is the same. So it is quite strange to see the characters really good and then the scenario...

3

Some days ago Final Fantasy VII remake was released and the game is doing really good. Good reviews, good qualifications, ... I am not saying the game does not deserve it. I just feel that people are ok when Square Enix changes the games... but I am not. Remakes should be like the Resident Evil ones... imagine that Capcom says: we are going to remake Resident Evil 4.. and they convert it into an isometric strategy game. Does not make sense.. right? Square Enix is doing this and people are ok!! So I am giving 5 stars to this game (even is not perfect). It is my way to say: Final Fantasy should be turn-based, not action.

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AddStandley

Review AddStandley 4/5 · Mar 11, 2020

Final Fantasy 8 - Deeply Underrated but Flawed

It's been a few years since I last really delved into a huge, classic JRPG and frankly this was kind of the perfect undertaking after such a long break from playing really any kind of video game.

As a work of narrative gaming, Final Fantasy 8 hits a lot of major highs but then, in the later sections of the …

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It's been a few years since I last really delved into a huge, classic JRPG and frankly this was kind of the perfect undertaking after such a long break from playing really any kind of video game.

As a work of narrative gaming, Final Fantasy 8 hits a lot of major highs but then, in the later sections of the game, stumbles far more frequently - not to a huge detriment but it's certainly noticeable. As a work of thematic exploration, FF8 works perfectly - it functions as a look at the various kinds of relationships we form throughout our lives and how that relates to being in the present moment, to time, to the breaking of cycles and patterns of behavior. In this sense, the game is often very moving and I'd say its central love story is one of the most effective and affecting I've found in a video game. In terms of the narrative itself, it often fails to deliver in terms of rhythm and actual delivery. I've brought up Final Fantasy 7 in previous updates but it was in playing FF8's later disks that really brought to my mind how this game's structure pales in comparison to that one's, and how FF7 is probably one of the most perfectly structured narrative games in the history of the medium.

FF7 works perfectly because it's narrative energy crescendos into a perfectly calibrated escalation of stakes and cause and effect. FF7's narrative builds and builds and builds, led first by the conflict with Shinra, then the mysteries surrounding Cloud and Sephiroth, then trying to understand those mysteries while being pursued by Shinra, then all three groups coalescing at the Great Crater. And this then leads into the narrative elements being ticked off one by one - Shinra and Hujo are destroyed, Meteor is called down. The only thing left to do then is have the final confrontation with Sephiroth. The narrative builds and then eradicates elements until there's only the final battle, and all of this is paced perfectly, all the narrative pieces placed in just the right order. It's narrative density and calibration is really unparalleled. In comparison, FF8's first two disks work mostly perfectly in terms of pacing and structure (all of Disk 1 is nearly-perfect in its build-up) and then three stumbles in trying to tie up its narrative ends, the flow of gameplay and narrative becomes convoluted and unsatisfying (for example, Lunatic Pandora is hugely dissapointing as a late-game dungeon despite the killer score - boring enemies, boring boss battle, it's too short and is too straightforward so it doesn't feel satisfying once you're done with it). Disk 2 trying to explain the back stories of the characters feels rushed and isn't terribly interesting (everybody just grew up together and everybody knows each other but the GF erased their memories, oh my god!) I do like the idea of finding out that you've just known your friends your entire life and didn't realize it but it could've been better executed, even if on a thematic level it functions perfectly. The whole ending of Disk 3 is actually very wonky and rushed - in FF7 the entire game builds up to the confrontation at the Northern Crater and the summoning of Meteor in Disk 2, which intensifies the stakes massively. In FF8 no such feeling of real build-up is present - you go up to space and then all of a sudden shit gets real and you have to deal with it. It's overall just structurally very wonky.

Squall ended up being an excellent protagonist and I highly enjoyed watching his development over the course of the game, along with the growth of the love story between him and Rinoa. It's a shame that she's relegated to the damsel-in-distress role for a good portion of the game but she's an engaging personality and in a lot of ways actually reminded me of my own girlfriend lol. I came to like all the other cast members as well, however it's a shame that neither Irving or Selphie have much to add to the narrative after Disk 2. I also have to add that Ultimecia is a dissapointing villain for the game - although I'd imagine it was difficult to come up with an antagonist that would be as iconic and engaging as Sephiroth. Cid is a dick-head - end of story.

Gameplay-wise, however, it was very satisfying in a lot of ways as someone obsessed with building up stats and abilities for maximum damage/defensive output. This was my final party and my final stats:enter image description here

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It wasn't until about 50 hours in that I realized the amount of a spell you have effects the power of that spell in relation to your stats (I'm an idiot) and thus a lot of the late-game was me drawing spells from enemies to boost stats. The problem being that drawing from enemies is interesting in theory but ultimately not very fun; it's actually a bit of a bore at points and the fact that you can only carry a limited number of spells per character makes things more of a hassle in spots than they needed to be. That and the junctioning of spells deinsentivizes you from actually using magic so as to conserve the rarer spells to preserve stat increases. By the end of the game you use maybe one or two spells (Aura, Meltdown, maybe Meteor) and focus on physical attacks and Limit Breaks. I bring up FF7 again because the Materia system is the best magic-system ever put into an RPG but the drawing and junctioning systems aren't nearly as fun, smooth or freeing as Materia. It makes up for it by being a god-send for numbers-minded people and thankfully being able to transmute items and such into spells made things easier in spots. Overall, the gameplay is fun and engaging for the most part, but it's imperfect and a bit of a drag at points.

I can say that Nobuo Uematsu's score for this one is certainly one of his best - whereas FF7's tonal modulations serve the grandiose, high-stakes narrative at play, FF8's is keen to exist in a liminal space that describes a variety of emotions and even a feeling of distance, of being outside normal tonal standards - the best example of this being the world map theme, this spacey and meditative piece that reflects the bizarro narrative perfectly. It isn't a score where I couldn't skip over a single track if I was listening to it in the car (unlike FF7's) but when you've got a track like Eyes on Me on it you can't say it isn't at least partially masterful.

To finish:

  • Got all GF's in the game
  • Beat Omega and Ultima Weapons
  • Finished the CC Group Quest
  • Finished the UFO/PuPu Quest
  • Did not finish the Queen of Cards or Shumi Village quests. Should've started Queen of Cards earlier in the game to save myself the headache of trying to manipulate the RNG which I proved to be unsuccessful at
  • Did not acquire all the cards in the game nor did I get everybody's ultimate weapons.

Triple Triad is a fantastic mini-game but the rule system is frankly a headache to try and work around and frankly by the end I didn't even bother. On replay I'll have to start and finally finish everything having to do with it. Same with Chocobo Village.

Overall I'd say that anyone who dismissed FF8 is doing themselves a disservice. It's genuinely really good and any YT Video Game influencer who whines about it is a baby and an idiot. It's a genuinely moving and engaging, if flawed, work that's frankly really underrated and deserves re-appraisal by fans of Final Fantasy.

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kiyohie

Review kiyohie 2/5 · Jan 27, 2020

It was ok. The cut scenes were as beautiful as I remembered them when I was a kid, but the remastered game models seemed a lot clearer and more vivid than the blurry static background when I was moving around. I didn’t mind it too much since I knew it was a pretty old game. I didn’t like the story …

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It was ok. The cut scenes were as beautiful as I remembered them when I was a kid, but the remastered game models seemed a lot clearer and more vivid than the blurry static background when I was moving around. I didn’t mind it too much since I knew it was a pretty old game. I didn’t like the story overall so that was the only reason why I gave it 2 stars.

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Linxial

Review Linxial 4/5 · Apr 21, 2017

Final Fantasy VIII review

Rating

Final Fantasy VIII? More like Final Fantasy 8/10 (I KNOW, I'M A MASTER OF COMEDY)

Mini-review

Third best Final Fantasy I've played. Decent characters although I hated Squall at first. Story was pretty good as was the world. Great music as always, hard to go wrong with Uematsu. Main antagonist came across a bit weak. Overall a decent game …

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Rating

Final Fantasy VIII? More like Final Fantasy 8/10 (I KNOW, I'M A MASTER OF COMEDY)

Mini-review

Third best Final Fantasy I've played. Decent characters although I hated Squall at first. Story was pretty good as was the world. Great music as always, hard to go wrong with Uematsu. Main antagonist came across a bit weak. Overall a decent game with some stand out moments.

Recommendation

Would recommend.

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infinist

Review infinist 3/5 · Apr 8, 2014

I believe VIII had a LOT of potential. I felt a little empty in the end because I expected more from Square. That being said, this game was very experimental for Square. The battle mechanics were different, the junction system was interesting but incredibly flawed. The plot was ridiculously crazy, but that's Square for ya and I think it worked, …

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I believe VIII had a LOT of potential. I felt a little empty in the end because I expected more from Square. That being said, this game was very experimental for Square. The battle mechanics were different, the junction system was interesting but incredibly flawed. The plot was ridiculously crazy, but that's Square for ya and I think it worked, but they didn't execute it as well as they could have. The concept of SeeD made a GREAT exposition and I was hoping it would be fleshed out through gameplay, but I would only find disappointment.

There was a lack of sustenance in character development (little to none in anyone else other than Squall and Lagooners), but the focus and the subtle implications of Squall and Laguna's relationship to each other was wonderful to watch. Laguna's account was what saved the game for me. However, what I REALLY wanted to see was the development of antagonists Seifer, Edea, and Ultemecia, but it was sloppily stitched in the end that wasn't terrible, but wasn't satisfying either---which is how I would describe this game. "Meh."

To be fair, there were very high expectations with VIII following closely behind its popular predecessor VII. But I think I speak for all Square fans when I say Square could have done so much more justice during their self-asserted "Golden Age" (VII-XII). Again, I believe VIII was very experimental on many levels and they did fine when you consider this.

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buffaling

Review buffaling 4/5 · Jan 29, 2013

Gets a bad rap for the wangsty main character--honestly Squall is o-kay. There were so many cool ideas in this game: the "school" and SeeD system, the junctioning (which wasn't so crazy and actually quite exploitable), the anti-grind nature of battling (because all the enemies levelled up with you), not to mention the wacky is-this-space/time-travel-or-am-I-just-going-crazy storyline. Also I loved Quistis. …

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Gets a bad rap for the wangsty main character--honestly Squall is o-kay. There were so many cool ideas in this game: the "school" and SeeD system, the junctioning (which wasn't so crazy and actually quite exploitable), the anti-grind nature of battling (because all the enemies levelled up with you), not to mention the wacky is-this-space/time-travel-or-am-I-just-going-crazy storyline. Also I loved Quistis. One of my formative gaming experiences.

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