Beat at least 3 or 4 times. There was my first playthrough, a challenge playthough where I refused to use summons, a magic only playthough (which may have been the same as the no summons one, can’t remember), and the final mastered playthrough where I used a walkthrough to do everything optimally. Back in the day I liked this game a bit more than FF7 due to the realistic graphics and much better music, though now I place 7 just slightly above due to 7 having better story and characters. 8 comes in as my seventh favourite mainstream Final Fantasy, though the exciting set pieces, action cutscenes and epic music make it stand out as more fun to play than most other Final Fantasies.
My criticisms focus mostly on the junction system, characters and story. Most of the story was excellent, and I enjoyed the love story aspect, but things went off the rails near the end with the whole time compression nonsense. Sorceress Adel was laughably weak, and I think she should have been the legit main villain and final boss without having to pull Ultimecia out of nowhere. The characters were mostly lesser versions of characters from previous games, and the fact that only Squall and Rinoa could be renamed made the others feel second rate. I like Squall and Rinoa as they seemed like a younger Cecil and Rosa, or Cloud and Tifa. I related to Squall far more than any other video game character because I was a lot like him at that age. I like Quistis because she is hot; god damn I would bail on Rinoa to go for her. Zell was Sabin when you order from Wish, and the same comparison holds for Ivine and Vincent. Selphie was just there and really did not seem like a character that should be fighting, but at least she was old enough unlike certain other little girl characters. My issue with the junction system was not so much how complicated it was, but in how it made the 3 characters not fully junctioned to be entirely useless. Item and defend should have been innate commands for everyone without requiring a summon to be equipped; that just made no sense. I did not like how multiple summons could be piled on the one character, and how sometimes during the Laguna flashblacks the game could decide to pull one of the useless characters with nothing junctioned. One of the best things about the Final Fantasy series is how different the mechanics are in each title, so I am glad that everything present in this game was created. I had no problem with the magic system and attaching magic to stats. This was the first game to butcher the spell naming system with nonsense suffixes. Fire 1, 2, 3 is a far superior naming convention than fire, fira, and firaga.
I found this game quite easy and never even knew that enemies levelled up alongside the player until recently. The summons in particularly were over powered, which was why I did a no summon playthrough; and the annoying long unskippable animations. It was probably over 10 years ago that I did my ultimate playthrough, so I do not remember much. I made extensive use of item and card refining to get powerful magic, and exploited Triple Triad whenever possible. It was an excellent minigame but I do not think I played it more than necessary to get useful items or magic; it was not something I played for fun. I have all the best gear and beat all optional bosses, though I do not have all the rare cards. I do not remember how much I exploited the +stat growth skills, nor how I beat the optional super bosses. I do remember that I can very easily wreck the final boss by having everyone buff themselves with aura, followed by spamming limit breaks. I suspect I used the same strategy along with special drinks for the optional bosses.
Final Stats:
Squall: level 100, with summons Ifrit, Minotaur, Bahamut, Siren, Leviathan, Cerebus and Eden. 9999 hp (tornado), 255 str (flare), 111 vit (regen), 184 mag (triple), 113 spr (curaga), 86 spd (haste), 16% eva (slow), 255% hit (water), 22 luck, 22% elemental absorb on every element (ultima, shell, full life, life). Bio on elemental attack. Drain on status attack. Death, reflect, pain and holy on status defense. Abilities: magic, recover, GF, hp+80%, str+60%, auto potion, expend 1 during triple.
Quistis: level 100, with summons Quezacotl, Carbuncle, Pandemonia and Alexander. 9999 hp (holy), 132 str (aura), 106 vit (regen), 204 mag (triple), 119 spr (curaga), 82 spd (haste), 7% eva, 107% hit, 21 luck, 80% absorb fire, ice and lightning with 90% defense for all other elements (life, full life, shell, flare). Water on elemental attack. Pain on status attack. Death, reflect, esuna and bio on status defense. Abilities: magic, item, GF, med data, hp+40%, mag+60%.
Rinoa: level 91, with summons Tonberry, Shiva, Diablos, Doomtrain and Sabtendar. 9999 hp (regen), 156 str (quake), 94 vit (curaga), 111 mag (flare), 66 spr (cura), 35 spd, 14% eva (tornado), 127% hit (firaga), 36 luck (blizzaga). 100% absorb lightning, 88% resist all other elements (thundaga, full life, shell, life). Aero on elemental attack. Pain on status attack. Reflect, silence, esuna and holy on status defense. Abilities: hp+80%, auto potion, no encounters (change to mag+40% for final boss).
And this shows in part why the junction system was so complicated.
Zell level 62, Selphie level 35, Irvine level 18
The GF levels range from Carbuncle the highest at 96, and Eden the lowest at 34. 3 of the later ones still have abilities to learn, but nothing useful. Quistis does not have bad breath for some reason. I could see playing around with this save to see what there is left to do, and level up the other characters. I could also see playing through again from scratch just for the story experience.
9.2/10
