It's been a few years since I last really delved into a huge, classic JRPG and frankly this was kind of the perfect undertaking after such a long break from playing really any kind of video game.
As a work of narrative gaming, Final Fantasy 8 hits a lot of major highs but then, in the later sections of the game, stumbles far more frequently - not to a huge detriment but it's certainly noticeable. As a work of thematic exploration, FF8 works perfectly - it functions as a look at the various kinds of relationships we form throughout our lives and how that relates to being in the present moment, to time, to the breaking of cycles and patterns of behavior. In this sense, the game is often very moving and I'd say its central love story is one of the most effective and affecting I've found in a video game. In terms of the narrative itself, it often fails to deliver in terms of rhythm and actual delivery. I've brought up Final Fantasy 7 in previous updates but it was in playing FF8's later disks that really brought to my mind how this game's structure pales in comparison to that one's, and how FF7 is probably one of the most perfectly structured narrative games in the history of the medium.
FF7 works perfectly because it's narrative energy crescendos into a perfectly calibrated escalation of stakes and cause and effect. FF7's narrative builds and builds and builds, led first by the conflict with Shinra, then the mysteries surrounding Cloud and Sephiroth, then trying to understand those mysteries while being pursued by Shinra, then all three groups coalescing at the Great Crater. And this then leads into the narrative elements being ticked off one by one - Shinra and Hujo are destroyed, Meteor is called down. The only thing left to do then is have the final confrontation with Sephiroth. The narrative builds and then eradicates elements until there's only the final battle, and all of this is paced perfectly, all the narrative pieces placed in just the right order. It's narrative density and calibration is really unparalleled. In comparison, FF8's first two disks work mostly perfectly in terms of pacing and structure (all of Disk 1 is nearly-perfect in its build-up) and then three stumbles in trying to tie up its narrative ends, the flow of gameplay and narrative becomes convoluted and unsatisfying (for example, Lunatic Pandora is hugely dissapointing as a late-game dungeon despite the killer score - boring enemies, boring boss battle, it's too short and is too straightforward so it doesn't feel satisfying once you're done with it). Disk 2 trying to explain the back stories of the characters feels rushed and isn't terribly interesting (everybody just grew up together and everybody knows each other but the GF erased their memories, oh my god!) I do like the idea of finding out that you've just known your friends your entire life and didn't realize it but it could've been better executed, even if on a thematic level it functions perfectly. The whole ending of Disk 3 is actually very wonky and rushed - in FF7 the entire game builds up to the confrontation at the Northern Crater and the summoning of Meteor in Disk 2, which intensifies the stakes massively. In FF8 no such feeling of real build-up is present - you go up to space and then all of a sudden shit gets real and you have to deal with it. It's overall just structurally very wonky.
Squall ended up being an excellent protagonist and I highly enjoyed watching his development over the course of the game, along with the growth of the love story between him and Rinoa. It's a shame that she's relegated to the damsel-in-distress role for a good portion of the game but she's an engaging personality and in a lot of ways actually reminded me of my own girlfriend lol. I came to like all the other cast members as well, however it's a shame that neither Irving or Selphie have much to add to the narrative after Disk 2. I also have to add that Ultimecia is a dissapointing villain for the game - although I'd imagine it was difficult to come up with an antagonist that would be as iconic and engaging as Sephiroth. Cid is a dick-head - end of story.
Gameplay-wise, however, it was very satisfying in a lot of ways as someone obsessed with building up stats and abilities for maximum damage/defensive output. This was my final party and my final stats:



It wasn't until about 50 hours in that I realized the amount of a spell you have effects the power of that spell in relation to your stats (I'm an idiot) and thus a lot of the late-game was me drawing spells from enemies to boost stats. The problem being that drawing from enemies is interesting in theory but ultimately not very fun; it's actually a bit of a bore at points and the fact that you can only carry a limited number of spells per character makes things more of a hassle in spots than they needed to be. That and the junctioning of spells deinsentivizes you from actually using magic so as to conserve the rarer spells to preserve stat increases. By the end of the game you use maybe one or two spells (Aura, Meltdown, maybe Meteor) and focus on physical attacks and Limit Breaks. I bring up FF7 again because the Materia system is the best magic-system ever put into an RPG but the drawing and junctioning systems aren't nearly as fun, smooth or freeing as Materia. It makes up for it by being a god-send for numbers-minded people and thankfully being able to transmute items and such into spells made things easier in spots. Overall, the gameplay is fun and engaging for the most part, but it's imperfect and a bit of a drag at points.
I can say that Nobuo Uematsu's score for this one is certainly one of his best - whereas FF7's tonal modulations serve the grandiose, high-stakes narrative at play, FF8's is keen to exist in a liminal space that describes a variety of emotions and even a feeling of distance, of being outside normal tonal standards - the best example of this being the world map theme, this spacey and meditative piece that reflects the bizarro narrative perfectly. It isn't a score where I couldn't skip over a single track if I was listening to it in the car (unlike FF7's) but when you've got a track like Eyes on Me on it you can't say it isn't at least partially masterful.
To finish:
- Got all GF's in the game
- Beat Omega and Ultima Weapons
- Finished the CC Group Quest
- Finished the UFO/PuPu Quest
- Did not finish the Queen of Cards or Shumi Village quests. Should've started Queen of Cards earlier in the game to save myself the headache of trying to manipulate the RNG which I proved to be unsuccessful at
- Did not acquire all the cards in the game nor did I get everybody's ultimate weapons.
Triple Triad is a fantastic mini-game but the rule system is frankly a headache to try and work around and frankly by the end I didn't even bother. On replay I'll have to start and finally finish everything having to do with it. Same with Chocobo Village.
Overall I'd say that anyone who dismissed FF8 is doing themselves a disservice. It's genuinely really good and any YT Video Game influencer who whines about it is a baby and an idiot. It's a genuinely moving and engaging, if flawed, work that's frankly really underrated and deserves re-appraisal by fans of Final Fantasy.