Review scoopings 4/5 · Aug 27, 2024
Gimmicky Antics Bog Down The Exciting Niceties And New Ideas This FF Brings!
Preliminary: Welp, I'm at another Final Fantasy! This was one of my least beloved when I played through most the FFs back 5ish years ago, but I still enjoyed it. And I can't deny I always get excited for the fantasy world, referencing guides and looking up confusing parts, grinding, wandering around etc. There's something just so inimitably Final Fantasy …
Preliminary: Welp, I'm at another Final Fantasy! This was one of my least beloved when I played through most the FFs back 5ish years ago, but I still enjoyed it. And I can't deny I always get excited for the fantasy world, referencing guides and looking up confusing parts, grinding, wandering around etc. There's something just so inimitably Final Fantasy about, well, Final Fantasys. However, I was quite disappointed in FF2, which was one of my favorites when I played through them 5 years ago, plus I'm really feeling like the NES RPG era is over and it's time for Genesis/Turbografx/SNES RPGs etc etc. (annnnd throwing out there that Mother 1 felt like the peak of the NES RPG era). But I am still excited! I will, of course, be playing the original Japanese version, but with a fan translation so I can see it as closely to the original as possible.
Right off the bat the classic FF music playing as the wall of text appears in the classic blue/white color scheme brings me back. Ahhhh so comforting.
Ooooo this one has auto-retargeting when an enemy dieesssssss. Yay. Maybe it will manage to compete with the next gen already being out with Genesis RPGs and Turbografx-CD's amazing Ys remakes?
Early Game
Oops I accidentally put a space before one of my characters' names. Despite the very basic and dated name entering, the music at the start and battle were fun and fast and I like how you see the damage done to you in a small number by you and yada yada. Feels more updated than I expected. Still the actual dungeon has that very rudimentary NES RPG FF look... like DQ3 did. At least this has some improvements from the other FFs tho! Unlike DQ3
Overall cute starting dungeon to ease you into the mechanics of the fights and dungeons. Cute simple puzzle with the wall that appears and disappears. Nice to already have a healing spot for grinding, the type of nicety I look for in a 1990 RPG, so I'm glad to see it in this one. The movement is as slow as one expects for an RPG of this time, but at least this first dungeon feels built around that reality. Okay I'll stop typing so much it's still so early in the game lol, but I'm happy with the initial playing. Ok, one last thing, gotta love the battle victory jingle :-p
Silly that you have to unequip when job changing, but I am really impressed with this so far. Epic way to introduce the title screen after a short intro to the gameplay. Good music so far. Feels very nostalgic and like the NES is a nostalgic cozy vibe (even tho I had just been playing so many NES games lol, I guess Phantasy Star 3 for the Genesis just renders this feeling more retro and cozy).
I love love love that it shows an X by items you can't equip. Such a basic nicety that not enough of its contemporaries, even for the next gen consoles, had. Nice got my Fighter with 2 Long Swords. I am surprised how much I am loving this so far. And a secret 2000 Gil in the first dungeon mwahahaha I love a good guide!
Poison still sucks, so Imma load up on a bunch of Antidotes. When I remember to do that, I never need em, but hey better than not having them.
It's sooooo nice having the item listed once and then the quantity listed by it. Ahhhh, so much better than the DQ or even the Phantasy Star 3 type of inventory.
I'm probly just biased from a) being a lifelong FF fan and b) having played through most of the FFs 5 years ago, long enough to build nostalgia. But despite the Fighter sprite looking the exact same and much being unchanged, this just feels "clearer" than FF1/FF2 and so cozy at the same time, unlike how DQ3/4 disappointed me. Like, take the Inn screenshotted above. The music is so calming and pleasant. The Look reminiscent of RPG Maker and early FFs, while feeling at least a bit higher-quality than the earlier ones (could be my eyes playing tricks on me ha). Okay I'll stop blabbering: I just am surprised that I'm not frustrated with the dated engine being largely unchanged, but just changed enough with the exact niceties I wanted (autotarget next monster, multiple of the same item on the same line, clearer sprites while still having the nostalgic look, etc.). Well-done.
Despite all these positive, I will note one negative: the plotline aint doing much for me so far. Hopefully, like most FFs, it develops into something more epic. Plus, the Light Warrior concept is undeniably nostalgic.
Ah! Cid!
lol
The tune while flying the airship is a jammmm. And lol the way these side characters follow you is so sloppy but lovable, they can just walk through walls and skip impassable objects etc :-p
Even tho the whole Mini segment is quite frustrating, this town was cute
Ugh just like with DQ2-4, the status effects are just far too common (and annoying). And unfortunately this gimmick of Toad/Mini as the limits for combat and adventuring feels, well, gimmicky. The dungeons, at least, have been relatively straightforward and forgiving. Nothing like the brutal Phantasy Star dungeons. However, it's still quite early in the game so we shall see.
Lol this Desh character
I like how there is an "edge of the world" quite literally. Cute. And lol I thought this white line following me was a glitch at first 
That Salamander boss was rough! Ugh and this Hyne boss is just tedious. I had to switch to a Scholar but didn't realize that somehow negated all my MP for my Black Wizard when I switched it back? Then I ran out of Capacity Points? Annoying. Oh! Nice! There was some strange spot in the dungeon that healed my HP/MP? I didn't see any info about it online but I stumbled upon it ha. Nice. (Sheesh! The bosses continued to be brutal. This Goldor boss hits so hard! One hit KOs when he hits... so many Fenix Downs used)
Mid Game
Sheesh! Salonia is huge! And omg I love the "Fat Chocobo" for item storage 
I like how the characters you tag along with you throughout the game give actually useful hints. There sure are a lot of jobs! But it feels quite redundant for the most part. Still, a neat touch that could allow for certain limitations or unique playthroughs.
Oh I think I remember my first playthrough of this. I may have dropped it once I got to Dark World. Or was burning out in general. Just found it too prolonged without anything epic or uniquely addictive (e.g., if the job class was as exciting and addictive as FFV's) to keep me hooked. But I definitely feel more into it this time around. Thank goodness for Fast Forward feature :-p And love seeing Summons! (Oh boo that's only for Conjurer job. But still, neat)
Tho the need to use them for the boss was gimmicky, I do love the Dragoon job/Jump skill, reminding me of later FFs.. And it was fun discovering things that weren't mentioned in either guide I was referencing, like the extra Dragon equipment you can get from townspeople once you have the Prince following you in Salonia. Definitely helped against that gimmicky boss.
Wow yea all these bosses are rough... They really are bogging down this game. As is the gimmicky use of jobs. But whenever I start to burn out, they introduce something exciting/nostalgic/great like Moooooglessss 
Also the underwater concept is a neat idea. Feels exploratory/adventurous. And oooo this Invincible ship seems so powerful, that classic feeling of unlocking the Airship at endgame and having niceties like a free "inn" (bed) right on board and shops etc. However it didn't feel so clearly exciting at first, since airships have been on and off throughout the game. As soon as you realize all the conveniences on board though, definitely exciting! Wow and a Fat Chocobo (item storage) too!!!
Ugh another gimmick now with the splitting enemies. I suppose you need to use gimmicks to make RPGs "interesting" beyond just usual simple weaknesses, still the Mini/Toad/splitting factors have felt mostly just tedious not exciting, as have the uses of the jobs. Too bad cuz (from what I remember) I love the jobs of FFV. Still, this was overall better than I remembered, and mostly transcended the usual NES RPG I expected it to be. Still, it didn't hold the initial excitement and sense of advancement-while-maintaining-nostalgia/coziness that the beginning gave. And oddly the later game new tunes are feeling less and less exciting.
I train to plenty high levels but these bosses are constantly one-hit KOing me... No wonder I burned out on this one the first time I played it. Some great balancing, with healing spots at proper places etc., but in other ways it feels so unbalanced. Or just trying to be NintendoHard I suppose.
Ooooo pretty. And the boss in there (the Earth Crystal Titan) finally felt well-balanced and enjoyable. Not gimmicky etc. Just good ol fashion RPG fun. And now I'm excited to finally have Warlock and Shaman to, I believe, upgrade my BW and WW, but I was hoping for Ninja. Seems like that doesn't come till very late game. At least I'm enjoying the Magic Knight job now that I have Genji equipment.
End Game
I like the colors here. If only it really were the end of the game, I remember being irritated that there was the Dark World after this dungeon.
Some more great colors
I already have Masamune but no Ninja job... feels weird. But hi there Ribbon :) I hope all the cool final jobs don't only become available at the very very end of the game, I like getting to know my final versions of a character earlier than.. the very end. (Oh nice, at least Magic Knight can equip Masamune). Sheesh it's just a series of boss battles for weapons at the end game lol they could've spread this out, possibly in optional dungeons or something, throughout the game... Instead it's just Masamune then Excalibur then Ragnarok. Kept thinking they'd be my best for a while..
Oh shoot. Turns out I missed some of the sidequests, most notably Odin (not that I was going to use the Summon but) and Bahamut. In general, the Summons were a really cool idea and I'm glad they stuck for later FFs. This game is very robust and full of secrets and different ways you could play it. I suppose I shouldn't belittle the jobs as simply gimmicky, I just felt some of the main quest parts and bosses simplified the jobs and Mini/Toad spells to gimmicks.
The plotline does get a bitttt more epic at the end there, but mostly just in how difficult/hopeless everything seems. And I like the idea of Void as opposed to Light/Dark (tho I suppose it's very akin to the Chaos trope in many of them). Jeez that Two-Headed Dragon boss near the end of the game was brutal! Thank goodness for savestates.
Both ending tunes were really good, so that was a nice relief. The tunes had gotten a bit dryer for the 2nd half, but still held their own. And these ending tunes shine. I always like visiting all the old places for the ending a la Mother etc and most JRPGs tbh but I was so eager to move on. I blame Super Mario World for my impatience in 1990, plus Ys remake being from 89 heh. The way it shows your characters and their levels reminds me of the original generation of Pokemons :-p

Look: 8/10 Really nothing special. That classic NES RPG look. It felt crisper at first, and some nice colors at the end.
Sound: 8.5/10 Some real highlights here, tho for the most part just another good NES RPG soundtrack.
Play: 8.5/10 I can't deny that RPG hook. Plus it had a lot of niceties I'd been waiting for in JRPGs. But I also can't deny the frustrations of mid and late game. That being said, this one had very robust and enticing side quests, and there's so much more to explore like summoning. I just wish it had been hashed out a bit better, instead of having such a wide array of jobs without fully fleshing them out.
Feel: 8.5/10 Important series to me, good game that was inaccessible for most of my childhood, now at my fingertips in multiple formats.
Attachment: 8.5/10 I mean this was my 2nd full playthrough. If I find myself really delving into the sidequests and optional stuff some day, this will be boosted up. But for now, it's another good NES JRPG, and I finally admit it deserves to be seen as better than FF2.
Overall: 8.4/10 So close to a 5 star! Ah!
Completion: Main Story



