After spending the last month playing a ton of Persona 3 Portable I've finally returned to my Chrono Trigger playthrough. It's got me feeling kind of... whelmed, I guess. Could be a case of so many JRPGs since its release taking notes off it but there's little it's done so far that's really wowed me.
The characters are fun so …
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After spending the last month playing a ton of Persona 3 Portable I've finally returned to my Chrono Trigger playthrough. It's got me feeling kind of... whelmed, I guess. Could be a case of so many JRPGs since its release taking notes off it but there's little it's done so far that's really wowed me.
The characters are fun so far but feel kind of one-note other than the Frog who gets major points from me for being kind of unusual because he's a frog wielding a sword-- that's awesome. Hopefully the others get some more chance to shine as the game moves along?
I just met Ayla and her cliche "caveman speak" dialogue had me rolling my eyes right off the bat. It's kind of a pet peeve of mine, I guess. The whole caveman thing is totally not my jam and while dinosaurs are cool I'm not sure how hard the game will go into interesting designs for them to keep things fresh. Gau in FFVI was already one of my least favorite characters in that game, so the idea of wading through an entire area with the same sort of dialogue isn't appealing.
On the upside, I'm starting to hit my stride with the Tech/Combo system and I'm enjoying it more than I was initially. It feels rare to see older JRPGs like this pull off moments of flashy teamwork in the middle of combat. It reminds me a bit of the synergy moves in last year's Final Fantasy VII Rebirth, which really escalated the feel of that game's combat imo.
Hopefully this wasn't too negative sounding. I'm having a decent time, but I'm not yet all that impressed.
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