
This
is a game I've been meaning to get around to for the majority of my
life, and I decided that I would kick off 2017 by finally diving into
this landmark RPG. As someone who's played and loved most of the other
other SNES games by Square and Enix, I somehow missed out on their very
first collaboration (back …
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This
is a game I've been meaning to get around to for the majority of my
life, and I decided that I would kick off 2017 by finally diving into
this landmark RPG. As someone who's played and loved most of the other
other SNES games by Square and Enix, I somehow missed out on their very
first collaboration (back when they were still two separate companies).
Part of my dilemma in starting this game is that while there are
multiple ways to play Chrono Trigger (Wii virtual console, DS cartridge,
mobile port, SNES emulator), each presents some significant trade-offs.
When I came to accept that a PC port was unlikely to happen any time
soon, I ultimately decided to pick up the Android version while it was
on sale for $5.
At this point I've sunk about 10 hours
into the game, and have been having a great time chipping away at it in
bed each night on my tablet. It took me a little while to get used to
playing a game like this with a touch screen, but now it almost feels
like second nature. One concession I did have to make was switching the
battle mode from "Active" to "Wait" before boss battles to keep me from
getting lit up by the enemy while scrolling through the spell and item
menus; I'm just not as fast on a touch screen and I would be with a
proper controller. Other than that one minor gripe, I've been pleasantly
surprised with how nicely the game plays on Android.
As for the game itself, it's immediately apparent to me why Chrono Trigger is such a classic:
- * The battle mechanics have some pretty unique little twists when compared to other 16-bit RPGs.
- * The difficulty curve thus far has been very smooth, no need for grinding yet.
- * The
character animations do a great job of giving the sprites personality.
You can tell an animator like Akira Toriyama was involved.
- * The music and graphics are really beautiful. Square had clearly mastered the SNES hardware by the time this game came out.

I'm
going to continue working through this one bit by bit and am excited to
see how it progresses. It seems like an almost absurd prospect to write
a review for such a lauded classic, but I'll attempt to neatly wrap up
my thoughts once I finish Chrono Trigger at some point in the next few
weeks.
For more content like this, check out my blog: Tales from the Backlog
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