Review scoopings 5/5 · Jan 7, 2026
Impressive Game WIth Top-Notch QoL RPG Features, Tho I Was Hoping For It To Hit Me Harder
Preliminary: This is a game I've always heard so much about. Like FF3 (FF6) or Link to the Past, when I had attempted it in the past, it didn't click at the time. But I was like 12 or 13 and using dubious ways to play them, so who knows what was really happening. And it was often the beginnings …
Preliminary: This is a game I've always heard so much about. Like FF3 (FF6) or Link to the Past, when I had attempted it in the past, it didn't click at the time. But I was like 12 or 13 and using dubious ways to play them, so who knows what was really happening. And it was often the beginnings that turned me off. My friend tried to get me into Chrono Cross, but having not played the first one, I never really gave it a proper shot. I am hoping to do so now! We shall see though. More active JRPGs tend not to be my preference, but with the team I'm reading about, and reading about a great soundtrack and Look, I am bound to like it. I may have just accidentally read a huge spoiler, so pro-tip: don't click on spoiler'd blurred out text! Wild idea, I know :-p
I'm getting conflicting info on what extent the game was censored for the NA release. I think I will still go with the official release though, and just be cognizant of the censorship I read about.
Early Game
Yesss to the FF click noises. And good soudn effects/care to attention so far in the intro, good colors too. I have quite high expectations and so far the music and dialog is holding up. The walking is a bit slower than I expected, but hopefully the Look and Sound will make that okay. OMG YESSSS, there's a dash/run! Huge points for that. Yes, a lot of remakes of its contemporaries added that, and some of its contemporaries had upgrades/equipment that let you dash, but that def wasn't the norm.
Wow interesting, the house exits right out to te world map, hwich is colorful and pleasant, and the music didn't transition at all. Makes it feel like this is a safe area. Neat with the year in the corner too. And for some reason the fair element is giving me FF9 beginning Feel. 
I don't necessarily love the quirky circus-y fair thing going on as per usual but I appreciate that this is happening early in the game before the plot thickens. That's when a fun playful part should be. I have the urge to get all the special optional features from this skull tent tho, even if not super motivated by the other minigames. Oh me and completionism.
Hmmm I don't really get the Wait Battle Mode, since this robot still attacked me any way while selecting a command... Overall, very customizable tho which I always respect.
As silly as it is, the Tribal Dance is kinda nice and I was bumping to it and having my characters dance. Btu I'm ready for teh game to really begin. I hope it doesn't stay so silly throughout the game. Also, this scene kinda reminded me of the Prehistoric Live A Live part :-p
Loving it so far. Love that I can just hold action button through a battle as needed (to alleviate my stress about active battles :-p). Love the sound effects. Love the menu. Onyl complaint so far is, I've gotten used to equipping in the shop screens, but I can live :-p Oh and weid that you can't seem to sell items at shops that don't sell them? Or something? Maybe it's a time thing, not a shop thing. We shall see.
It's neat that you can walk away while an NPC is talking lol. But I am finding myself actually reading the dialog and exploring, a nice feeling a la the great RPGs and my childhood ones.
The Guardia Forest tune is super familiar (and great and Aquatic Ambiance esque). I'm positive I've listened to this before. I think it was in a compiklation of SNES music I used to play in background during my streams.
I like how quickly the team is forming. Got through my first boss and quite liked how the battle gauges impact the dual techs, and I actrually used my own strategy rather than having to turn to a guide.
The plot is fine so far tho I wish it gave a better taste of what, I hope, is more epic to come. This trial part just seems an unneceessary diversion to show off their "what you did earlier decides things later" feature and to use annoying circus music that I never like in RPGs.
Ah, Domes in the future giving Phantasy Star Feel.
Sheesh okay I thought I had read there's really no need to grind at all, but this Guardian boss rocking me. But I was ablet o learn my lesson:
This rat-catching is a bit annoying,I'm pressing A literally up against it? Maybe it's cuz I changed what buttons do what in the menu? Yep interesting it had something to do with A being set to Warp.
It's nice that I haven't felt the urge to grind and instead been kind of enjoying the challenge of approaching bosses quite underleveled. It has frequent enough save points (plus, I can always use a savestate if it gets to that point) and makes me want to actually try to find the strategy/weaknesses/RNG rolls/try again. Nice.
Welp I had my first area I muted/turned down the TV: delving into Arris Dungeon took me a while, and tho it's not a bad tune, I don't need to hear it this many times and it has taht dungeon-y vibe I never like. But luckily a really nice serene/pensive tune came in when I returned to Doan so I forgive it :-p (And each time I got annoy4ed with a tune, interestingly specifically that one is what got to me again, it is followed up with a new, or less familiar, sentimental tune. Well-done. But it's also a bit of a trap cuz I don't want to miss a good tune, but also don't wanna keep relistening to a meh tune)
I'm liking a lot about this. Something about the music and characters/npcs is Tomba-esque like this Frog segment. I am satisfied with the gameplay and it is of very high quality for the RPG hook. However, it hasn't quite fully sunk in for me. And the plot/colors/Look/Sound don't ahve this spectacular draw wehre I can't put it down, can't wait to get to it each night, etc. It's too playful I think? And/or something about the dungeon designs? But it's very fast-paced, well-made, lots of QoL features, and I think it will grow on me. No matter what I doubt I will see this go below a 4 star.
The music adn Look for this guy is very Earthbound-y 
Another negative is, their attempts at action-y parts like getting across this conveyor belt without touchingt he robots, or controlling this crane, or catching the rat are all a bit clunky, bad collision masks, and unnecessary. Oh and the racing too. But I guess that's an RPG trope, like some of the features in FFIX and FFX heh cough chocobo racing and the jump rope in FFIX. And again, there is so much to like about it: it is sooo fast-paced compared to its contemporary wtih plot gameplay and even dialog, plus so many QoL features that make it feel so nice and advanced. Maybe I just had too hgih of expectations.
The rationale for dwindling the group to 3 instead of 4 is a bit silly lol. And every one of these unnecessary "action" segments are so poorly implemented. Really tired of them... walking aroudn the room in a clockwise direction first of all, is not fun or clever or plot-relevant. And secondly, it's always glitching on me. Well not glitching but just clunkily and poorly implemented, just like all the other things like this in the game. Good thing I do really like the combay and RPG hook and the tunes mostly are good enough to keep me wanting to properly play and not just fast forward my way through to appease my RPG hook and see if the plot gets better.
And again, the Qol features just keep showing up. I love that you can equip team members who aren't currently in your team. Oh wow and you can switch on the fly. And the norm is to be teleported back/implied journey back to a place rather than havingt o always walk the way back. And everything is so smooth and fast in the menus/UI.
For the most part the combat is fast-paced and fun and well-done. But the animations do seem to bog it down. I will try again to find a setting for that.
It's all so fast-paced tho heh like we are in this
Hmmm I thought I was only supposed to end up at
Absolutely beautiful background tho, reviving my drive now that I see a goal in mind and allegedly I'm already in mid game? (I assume/read the sidequests are bulky) 
Mid Game
I was finally getting the momentum back, but it corresponded with my husband's birthday/a couple days of celebration etc. Hopefully I can get that back. Cuz otherwise this is seeming it may be a 4 star/leave it to the numbers and move on.
The forest tune continues to be a jam. But I have been fast forwarding through battles more and more and other tedious parts.
Not only do I like Ayla's way of running and talking, and the music of Prehistoric (we way back!), but also my Yia Yia named her dog Ayla after the prehistoric character in the book series Cave of the Clan Bear. Ayla has since passed away, but the name always stands out for me. Neat connection that I assume was intentional. And interesting that the Prehistoric area has a crafting mechanic like the Prehistoric area of Live A Live.
Yeah, as high of quality as this is, I am at the point where I am just tryingt og et through it. Because I'm apparently already halfway or more through, I will push through But I will be abusing Fast Forward and whatnot, except when there are new tunes. Or of course boss battles etc. Hopefully it'll properly hook me but as it is, it's just a good, well-made JRPG to me, but not spectacular or intensely hooking me a la Live A Live/FFV.
Magus' Lair is giving a mix of PC graphic adventure and Castlevania. And yesss 
Ugh the Magus fight is a neat idea but would've been neater if there were better rways to discern what element he's weak to. The game continues to be not quite up to where I want it to be, and part of me keeps saying just rate it and see what it gets and move on. The other part of me says, it's not much longer and it's worth seeing if the plot gets deeper.
I lovvvve the colors and animations of the fire here 
Also the top of Dactyl Rock is a great sunset/sunrise/horizon/reflection on water. At least they knew to include that aesthetc :-p And makes me want to at least watch all teh different endings via YouTube even if I don't finish the game (and lord knows I'll probly just finish it regardless)
Ok the plot got a bit more interesting after this Tyrano boss fight.

In general this 12,000 BC era is reinvigorating me. The plotline is getting me more curious, the music is fresh feeling, and the Look is great.
In general I am rejuvenated with the game. It's getting me more curious and the plot's clearly more than what I first thought. I am excited to explore (read about) the different endings possible to get even more in-depth info after I get my own ending.
Yep the plot is definitely getting spicier (this is 2 days later than above). Very interesting how I assume dialog is different depending on who was currently in your party in these certain parts? Neat. And very nice how team members seem to get some/a good chunk? of exp from battles even when not in the team. Wheee. P.S. I love everything about Ayla
End Game
I love the way the sidequests are discussed/hinted at and presented truly and fundamentally as optional. I love the pervasive QoL features from walking around NPCs to the way grinding/leveling works (at no points did I have to grind, and it's VERY rare that I choose to learn strategies over just grinding to cheese bosses in RPGs, perhaps that's part of what made me unsure about the game, that I wasn't approaching it the usual way I approach RPGs).
So I know I could just finish the game now, but I want to do the sidequests. But I'm also not sure if I'm committed to all the sidequests, kinda like getting all the ultimate weapons in FFX. What I'm thinking is, I get the ultimate weapons for my favorite characters I plan to finish the game with (Ayla, Chrono, and Lucca... for the record I really like Frog too but never quite fit him into my team enough) and then do the Black Omen sidequest. Well, an old print strategy guide I have a copy of said the proper way is to get to
The Charm tech as a sort of Steal is a neat change to the usual trope. Still effectively the same idea heh. I sadly didn't have much drive to Charm the best items in the game and whatnot, which I only really do when reallllly into a game, and indeed even with FFV etc, I didn't get 100% of items etc. Still, a nice additional feature to explore for replayers and if this had been one of the few games I owned as a kid.
I haven't been completely thrilled with these sidequests, so I likely wont do the one I determined optional. But I do like the framing and colors and POV of this screen 
Welp I'm at 45/46/47 for my main team. I got Rainbow, Prism Specs, and Prism Dress among some other real nice items. Hopefully I'm ready for Lavos then? Here goes nothing
Oh..
Good new playful music then the sentimental tune for the 


Look: 8.5/10 Very beautiful pixel art, great colors, great world maps. I was never particularly in love with the enemy sprites but many of the settings were excellent. If there had been more sunset/sunrise aesthetic, it would've easily been 9+
Sound: 8.5/10 Love the music when riding the Epoch, love a lot of the tunes and overall it's all very high quality. Even if I didn't fall in love with the music as much as I expected with its reputation and composer, I have had several songs stuck in my head the last week haha.
Play: 8.5/10 Started with a lot of excitement, then the buildup from Zeal to Fated Hour, but burned out before Zeal and burned out during the miniquests. That being said, absolutely excellent mechanics, perfect QoL and fast-paced gameplay in terms of plot but also mechanics and menus and everything. Something very impressive about it. It is that impressiveness that boosted this from the 8 I would have likely given it considering my burnout and the bad action segments (that luckily became much less frequent in late game).
Feel: 8.5/10 This seems to epitomize the 8.5 rating apparently lol. Excellent game, couldn't help but expect to love it more but that is likely unfair for it due to a lifetime of hype and knowing its connections to favorite games of mine.
Attachment: 8.5/10 Part of me wouldn't want to deal with all the battles again, as much as I did like the battle system. But the other part of me recognizes the sheer briliance in its replayability, the fact I am watching through the other endings, the ability to do more miniquests or Charm more items etc.
Overall: 8.5/10

