Chrono Trigger is an experience unlike any other JRPG. It’s hard to pin it down in a few words why though. But to attempt to sum it up, every single facet of the game is simple and easy to understand but there’s layers of depth and quality beneath that surface of simplicity.
Chrono Trigger stars a young silent protagonist named Chrono. The game starts the player hanging out at a fair where you meet a girl your age named Marle and you tour the fair until your pal Lucca’s time machine accidentally sends your new friend back in time! By starting the player out trying to rescue a friend from sudden danger it gives the player urgency and motivation to begin an adventure. Its once you travel into different times that you learn that Lavos destroys the world in the future and you and your party decide that only you can save the world from Lavos. The premise is simple enough, and does a good job of maintaining a strong focus throughout. Anytime the characters make decisions or travel to a new time period it has a clear link back to defeating Lavos. You don’t travel back in time to recruit a new party member, you travel because you know that’s when Lavos arrived on earth and you just happen to bump into a party member along the way. This focus keeps the plot concise and to the point giving the player a clear goal, something to motivate us and drive us. The story keeps you excited with twists and turns, betrayals and loss, all without becoming bloated or confused. Along the way the story makes it clear that there are consequences for the actions of that player. Help the lady kill a monster and plant some seeds in 300 A.D. and in 1000 A.D. there will be a fullblown forest. Steal that old man’s food, and when on trial your character may be brought into question. The game may be for the most part light-hearted, but between player choice and some particularly emotionally charged scenes, isn’t afraid to touch on some more intense themes and ideas. These consequences play throughout the game as the player travels to the future, the cretaceous, the ice age, as well as your standard fantasy setting. Oh and also GIANT FLYING SKY ISLANDS! Each of these locations comes with not only characters unique to the time period, but enemies as well. Robots in the future, dinosaurs in the past, magic enhanced warriors during the magical renaissance, no enemy feels out of place or strange.
Keeping in line with simplicity, our characters are a mute protagonist, an inventor, a princess, a frog, a robot, and a cave-woman. These characters are easy to get behind and understand at first, but as we journey along with them each becomes fleshed out and interesting. Frog’s tragic past, Lucca’s guilt and drive to invent, Ayla’s convictions, and Robo’s struggle for identity and purpose all are explored as we progress, without ever moving us too far from Lavos. The side characters and NPCs can also come with a surprising amount of depth and intrigue. Is Magus just the Fiend Lord bent on destruction or is there more? Most fiends look on humans with scorn, but a few will acknowledge their compatriots prejudices and grow past them. Whether it’s a chef and his commander brother, a greedy father and his broken family, nearly every NPC feels like a person not just an information dispensary, making the world feel very lived in and encouraging the player to talk to everyone. These characters are easy to understand and relate to but interesting to explore, and no one comes out the same as they went in. Another key factor in making the party characters mean something to the player is their usefulness in combat. Most JRPGs have a few set parties that work, with little party deviation available and there are almost always one or two useless characters. But due to Chrono Trigger’s excellent balancing, level up system, and dual techs, nearly every party combination is a different, viable, and most important of all fun combat option. You want to make a girl power party? Go for it. Maybe you want the nonhumans to hang out, or to make a Chrono love triangle. All these combinations play vastly differently, have their own strengths and weaknesses and work in combat. This encourages the player to use different characters and experiment and makes them attached to the characters, not only through story dialog, but because of their usefulness in gameplay. Its actually a challenge picking a party as you hate leaving any of these super great characters out. But the game even further facilitates the characters.
See as you approach the end of the story in most JRPGs a few side quests pop up to collect rare items or fight giant bosses, but they have no weight to the story or relevance to the characters. Chrono Trigger’s side quests not only provide with you exp and some sweet items but also impact the characters. Yes you are collecting the rainbow shard, but along the way Marle repairs her relationship with her father. Clearing out the Proto Dome in the future will net you a tough boss fight and some cool gear and will also force Robo to confront his family and deal with his free will. The side quests mean something, and contain some of the most emotional moments of the game. These are still optional of course, but instead of feeling like something you need to do to get that 100%, it becomes something you want to do to better understand and experience the story and the characters in it. Of course you wouldn’t care about the side quests if gameplay wasn’t fun. Fortunately Chrono Trigger takes a simple twist on turn-based combat that makes it a much more exciting endeavor.
It takes time before you and enemy characters can make movements so you don’t have all day to contemplate movement which gives combat a sense of urgency. On top of this instead of stationary units, enemy units and characters will move around on the screen during combat. This allows both players and enemies to utilize abilities or techs that target certain areas. Some techs will target enemies in a line or in an aoe around certain characters. This coupled with the dual techs (which I’ll gush on later) means that strategy is simple to understand but can be used inventively. And the bosses force the player to use this system to the fullest. Oh hey this boss’ hands are horizontal to his body maybe an attack that hits in a line could be helpful. And the best way to take advantage of unit layout is with Dual and Triple Techs. As characters level up each character gains unique abilities called Techs. Once your movement meter fills up you can Attack, use an Item or use one of these solo Techs. However, certain moves can be combined with other characters to form more devastating or unique attacks, and if you wait for their movement meter to fill up you can combine your moves to great effect. Every character in the game has visually and mechanically different techs with every other character in the game further encouraging experimentation and party mix up. Some party combinations and techs are better suited for certain bosses, but most characters have enough variety to where the player isn’t forced to use certain party combinations, but is instead encouraged via gameplay to explore as they see fit. The game also does an excellent job of making the bosses challenging and unique, but teaching you their mechanics. Say you attack the big Robot while its orbitars are still alive, and he hits back with a huge counterattack. It does enough damage to discourage you but not enough to one shot you, leading the player to try attacking the orbitars instead.
The game has little to no grinding, and backtracking is very minimal and always feels fluid from a story perspective, not like a way to pad gameplay time, which is made clearer by the fact that Chrono Trigger is one of the shortest JRPGs at about 20ish hours depending on your play style. The game expertly paces enemies and exp so that as you reach each boss fight you are equipped enough to be challenged by the boss, but as long as you strategize a bit you can win. The time travel mechanic is also done simply but as mentioned above, has consequences on the world around you. Before Undertale, before Mass Effect, the world of Chrono Trigger shaped itself based on the player’s actions. There are special chests you can find that if you open them in the year 300 it will be empty in the year 1000. But say instead you go to 1000 and open it first then you can go back to 300 and get two copies of the item. It doesn’t overclutter itself with crafting systems or a complex upgrade system so that an 8-year old can play it but adults can craft their own experience. And even as you beat the final boss and the credits roll the game isn’t over. Chrono Trigger has about a dozen dramatically different endings, and depending on actions you take can result in any one of them. The game also makes it incredibly easy for you to access these endings by giving you New Game+, where you start the game over, but with the experience and items from your previous playthrough. This gives the game an almost unprecedented amount of replayablility.
Most JRPGs also give the player these little minigames that they can choose to do, but that don’t really mean anything but can be a nice distraction. Chrono Trigger’s minigames play into the story and are useful to the player even later in the game then when they are introduced.
The sprites are impressively detailed and have aged surprisingly well thanks in large part to the visual design. Akira Toriyama’s style and character design gives the game a unique look and gels impressively even as the characters travel to different times. Environments not only look good, but since enemies are visible on the overworld there is no awkward transition into random battles. This connects the environments and the enemies in them, giving the player a greater sense of traversing an actual world rather than a plain where monsters hide in pocket dimensions. Characters lack the edge or ridiculous over-design usually associated with JRPGs and instead are simpler focusing more on staying power than simply being eye-catching. No ridiculous weaponry or outfits with 3000 belt buckles, the designs maintain consistency with the time period and remain iconic without becoming a joke. And the battle effects are detailed and feel incredibly powerful and fun to look at and use. But from an art aspect the game is ONLY stellar. The music on the other hand, is god-tier. There are hours of unique tracks, each crafted so beautifully, it’s something you need to hear to truly understand. Yearnings of the Wind is my favorite, an eerie lilting tune that plays when you first travel back in time. It instills a sense of mystery in the unknown to go with the players intrigue. And the music continues to do this throughout with intense battle themes, sweeping overworld anthems, and somber melodies for the stories more poignant moments.
It’s like I said at the beginning every part of the game contributes to a simple overall product with mountains of quality and fun. Chrono Trigger may be old enough to drink but has only aged like a fine wine. Like nothing that came before it and there has been nothing quite like it since (even its own mediocre sequel) Chrono Trigger is undeniably the best game of 1995 and arguably the greatest game ever made. Please if you can the game is available on the SNES, PS3, Wii, mobile devices, emulators, and the DS. I recommend a console version if you can as the mobile controls are a bit jank, but the experience is still there. And Chrono Trigger is an experience you do not want to miss.