Main game
4.58 average rating based on 3843 ratings
When it comes to discussions of "greatest game of all time," Chrono Trigger is probably the game I've seen brought up the most over the years. It is the holy grail of gaming, and it's not unusual even to this day for me to see people say things like:
And on and on and on, and on... and on, and on.
So I finally decided to play it. 2021 was going to be my year I finally played Chrono Trigger, and see what all the fuss was about. And so I did play it. And after a few hours... I was bored. The game started off pretty strong, but after a while, I just couldn't see what it was everyone was so ecstatic about. I would go back to the game from time to time to try to force myself through -- perhaps the best was yet to come, after all. But I only grew more bored, …
When it comes to discussions of "greatest game of all time," Chrono Trigger is probably the game I've seen brought up the most over the years. It is the holy grail of gaming, and it's not unusual even to this day for me to see people say things like:
And on and on and on, and on... and on, and on.
So I finally decided to play it. 2021 was going to be my year I finally played Chrono Trigger, and see what all the fuss was about. And so I did play it. And after a few hours... I was bored. The game started off pretty strong, but after a while, I just couldn't see what it was everyone was so ecstatic about. I would go back to the game from time to time to try to force myself through -- perhaps the best was yet to come, after all. But I only grew more bored, the further in I got. So I finally decided to Youtube the second half or so of the game, and... yeah. I'm glad I did -- the second half is much weaker than the first.
So I was set to give this game a 2/5 and get shot, but I decided to listen to a long podcast on the game and watch a bunch of reviews and retrospectives of people gushing about the many things they absolutely adore about Chrono Trigger. And, like, I kind of get it. It's a 1995 game, and I need to look at it for what it was as an RPG released 25+ years ago.
I do have good things to say about Chrono Trigger:
Everything else about the game though, I feel much more mixed about.
So Chrono Trigger has ended up this odd little classic title that I didn't really enjoy playing for the most part, but I kind of look back it a little more fondly when under the proper lens of its time of release. The concepts are sound and I do wish I could've loved my experience with it, but I am cursed to have bad opinions I guess lol.
What perhaps interests me most about Chrono Trigger is how it's such a beloved game, but there weren't really that many similar games that followed it. Why were there not more JRPG adventures of that sort that were shorter, more lighthearted, simpler fare? I suppose the answer to that is Pokemon showed up, turned that niche into a hole the size of the Grand Canyon, and proceeded to fill up the entirety of it on its own. Which I gotta be honest... that's a shame! I personally find Chrono Trigger much more interesting than Pokemon. JRPGs ended up for the most part looking to Final Fantasy for inspiration regarding length, tone, and difficulty -- which is fine, but it would've been nice for variety's sake to see more titles (effectively) take a page or two from the likes of Chrono Trigger.
I took me a long time after buying this game on steam to finally follow through and play it, but man am I glad I did it!
Chrono Trigger, like many RPGs, took a few hours to pull me in, but once the game started to click I was absolutely hooked.
I love the artstyle of the game, it makes great use of color and simple designs to astounding effect. The soundtrack may be in close 2nd or 3rd for greatest video game soundtracks of all time.
The gameplay, particularly for its age, manages to be deep and multifaceted, rewarding planning and strategy in a way I wasn't expecting. This is turn based JRPG combat at its best.
But perhaps what I most was floored by was the sweeping story and amazing cast of characters. Time travel as a whole is a gimmick that I don't enjoy. So when I heard that was the center of this game, I had reservations. As I continued on though I was amazed how well it integrated time travel as a theme, but also as a way to explore a huge variety of settings, while keeping the rough world map relatively small.
The story …
I took me a long time after buying this game on steam to finally follow through and play it, but man am I glad I did it!
Chrono Trigger, like many RPGs, took a few hours to pull me in, but once the game started to click I was absolutely hooked.
I love the artstyle of the game, it makes great use of color and simple designs to astounding effect. The soundtrack may be in close 2nd or 3rd for greatest video game soundtracks of all time.
The gameplay, particularly for its age, manages to be deep and multifaceted, rewarding planning and strategy in a way I wasn't expecting. This is turn based JRPG combat at its best.
But perhaps what I most was floored by was the sweeping story and amazing cast of characters. Time travel as a whole is a gimmick that I don't enjoy. So when I heard that was the center of this game, I had reservations. As I continued on though I was amazed how well it integrated time travel as a theme, but also as a way to explore a huge variety of settings, while keeping the rough world map relatively small.
The story itself manages to weave an expansive and well plotted narrative that I think will feel familiar, but also fun to fans of JRPGs. I was particularly impressed by the wealth and variety in boss's backgrounds, fight styles, and the variety of villains presented. The overarching villain was particularly satisfying to defeat.
But what really sells this game, is the characters. The core cast of 6 characters are all phenomenal, with each being useful and interesting in their own ways, though I gravitated to 4/6 of them (Frog is my boi). I loved the way the game allows frequent and easy swapping between characters, while rewarding players to learning the strengths of each character.
Perhaps most amazing is the way your actions as a player can influence the ending for the game. I have only beaten it once, but it definitely had me debating another play through soon.
If, like me, you are a fan of JRPGs and keep putting Chrono Trigger off, do yourself a favor and take the dive, you won't regret it!
Chrono Trigger






Gameplay: 10.0
At its core, Chrono Trigger is a pretty typical JRPG, but it's in its refinements that it excels. Characters are given free movement rather than being bound to tiles, enemies appear on the map eliminating random encounters almost entirely, and stats and equipment are all handled perfectly. The Tech system is particularly excellent, as it's both simple to understand while also being extremely rewarding and versatile. Characters only learn a handful of abilities, with very few abilities shared between characters, but are also given several dual and triple techs usable between various character combinations, greatly increasing the ability pool.
Basically, from a technical and mechanical standpoint, everything in Chrono Trigger handles perfectly, and is perfectly paced. As a result, playing the game never feels like a drag, even in instances where you think it would.
Story / Value: 10.0
Where to begin? You embark on an epic time traveling adventure across the eras to not only save the planet from fiery destruction, but also help as many people you can along the way, in what are often very meaningful ways. The story is large, yet never confusing. It's weighty, yet never takes itself too seriously. The …
Chrono Trigger






Gameplay: 10.0
At its core, Chrono Trigger is a pretty typical JRPG, but it's in its refinements that it excels. Characters are given free movement rather than being bound to tiles, enemies appear on the map eliminating random encounters almost entirely, and stats and equipment are all handled perfectly. The Tech system is particularly excellent, as it's both simple to understand while also being extremely rewarding and versatile. Characters only learn a handful of abilities, with very few abilities shared between characters, but are also given several dual and triple techs usable between various character combinations, greatly increasing the ability pool.
Basically, from a technical and mechanical standpoint, everything in Chrono Trigger handles perfectly, and is perfectly paced. As a result, playing the game never feels like a drag, even in instances where you think it would.
Story / Value: 10.0
Where to begin? You embark on an epic time traveling adventure across the eras to not only save the planet from fiery destruction, but also help as many people you can along the way, in what are often very meaningful ways. The story is large, yet never confusing. It's weighty, yet never takes itself too seriously. The cast is wonderful, and not only your main party members! Supporting characters, villains, and even secondary sidequest characters all add a ton of personality to the story. Speaking of sidequests, there's a lot! Chrono Trigger leaves itself fairly open, allowing you to tackle different quests at various points in the game, as well as completely unlocking at the end.
You're never left not knowing what your options are, and everything unfolds at an excellent pace. All of this would be more than enough on its own, but throw in the fact that there's thirteen different endings, and that Chrono Trigger was one of the first (if not the first) games to implement a New Game+ feature, and you have some phenomenal replayability, a rarity in RPGs of this era.
Presentation: 10.0
Simply put, Chrono Trigger looks amazing. Sprites and characters are highly animated and expressive, and the monsters in the game are right on the same level. This is thanks in no small part to Akira Toriyama providing the art and style to the game, and I'm definitely a fan. Environments and spell effects all look fantastic, and there's not a single graphical hiccup or slowdown along the way. It doesn't hurt that Chrono Trigger has one of the best UI's in a 16-bit RPG either!
Music: 10.0
The only game in the world that might have a better soundtrack than Chrono Trigger, is Chrono Cross, but we're not quite there yet! It's not just that the music is beautiful (it is) but it's how well the music is used throughout the game to elicit moods and emotions. Every character has their own theme, each as wonderful as the next, and every single track in the game is unforgettable. Whether Frog's theme is inspiring you to take up the sword and defend your lawn, or you're getting Rick Roll'd by Robo's theme, the music of Chrono Trigger will have a permanently lasting effect.
Sound: 10.0
Memorable screeching roar from Lavos? Check. Cameo appearance of Kefka's laugh? Check. All the sound effects in the game just work so well together, and sound so satisfying. When Crono takes a stance with his katana you're ready for battle. When Robo connects with his Uzi Punch you feel it. That's not to say anything of the ambient noises, from wind flying over a mountain to the buzzing of computers and conveyor belts around you. It all just comes together to complete the already perfect experience.
Fun / Afterthoughts: 10.0
This'll be hard to believe, but I honestly went into this game with my expectations in check.
Surely, I thought, there was no way this game was as good as I remember it being. Oh, it was definitely great, but it couldn't possibly compare to the way I remember it. Then I started playing... Leene's Bell sent me straight back to my childhood and from there it only got better and better. Even sections of the game I had fully expected to take issue with ended up being just as enjoyable as anything else. Frankly, Chrono Trigger at it's absolute worst is better than most game's best. I can't wait to start playing again.
Review:
I've never played this game before, I want to make that clear from the get go. I know a lot of these older games have a pretty huge nostalgia factor, so I want to make it clear that I do not have that in any way, shape, or form. That being said, this game shot right into my top 10 of all time. I would love to go into details, but I think this is a game best gone into as blind as humanly possible. If you're like me and you enjoyed Sea of Stars, go back and play Chrono Trigger. If you're a fan of turn based JRPGs, go play Chrono Trigger. If you like pixelated, mid-90s art styles, go play Chrono Trigger. If you're going to play any game in your life ever, I highly recommend Chrono Trigger be that one.
I was very hesitant to try Chrono Trigger because I have never enjoyed playing JRPG. I usually get bored after a while. Chrono Trigger is different. The story and combat system kept me engaged from the very beginning to the end. Enemies are generally easy to defeat while boss fights are suitably more challenging especially Queen Zeal and Lavos. The music is memorable and fits the atmosphere and characters very well. Of course no game is perfect. I am disappointed that the dialogues of NPC don’t change much after significant events have happened. This is the most evident in Millenia Fair where nothing change at all throughout the game until the ending. This feels really weird.
All in all, I really enjoyed playing Chrono Trigger. After beating the game I watched a few videos including the multiple endings and the development story to appreciate the game even more. It makes me want to try other JRPGs. The pixel remastered version of FF VI looks great. I’ll get it as soon as it comes to Switch! In the meanwhile I just started playing EarthBound yesterday because it arrived to NSO last week.
What a fun, lovely, JRPG. I can understand why it's considered one of (if not just) the best ever. A nice, engaging story, with fun characters and great developments. An open (at least for JRPG standards) sructure, with side quest, lots of narrative content to discover, significant choices, lots of things (some big, some subtle) that change based on your behaviour and multiple endings. The right length, with no fat at all, no grinding and a smart way to test you by actually requiring strategy and use of skill in fights. And it's so ahead of its times in so many ways, also in ways that honestly would make it be ahead of its times even if it came out today. It's also very "westerny" in many aspects that reminded me of games like Fallout or Mass Effect. And visually it still is quite stunning. I really, really, really loved it.
Chrono Trigger came out the year I graduated high school. I've probably started it half a dozen times on the SNES or in emulators, and maybe getting 1/3rd of the way through the game before getting distracted by some other game.
This year I decided it was time to finish a bunch of old games I've never finished. First was Dragon Warrior, and now Chrono Trigger. I also wanted to finish it as it was one of the favorite games of a dear friend I lost this year and I feel like I owed it to her.
The game lived up to the hype for me. The story was engaging, the sprites were expressive, the level curve matches the story progression, and the music was wonderful.
I did get to a point where I thought I was coming up on the end of the game, only to find I had roughly another 1/4th of the game left. I was a little offput to find I had so much more game to go, but the story quickly remedied any annoyance. I ended up with a play time of a minute over 20 hours.
I played the android version and I appreciated …
Chrono Trigger came out the year I graduated high school. I've probably started it half a dozen times on the SNES or in emulators, and maybe getting 1/3rd of the way through the game before getting distracted by some other game.
This year I decided it was time to finish a bunch of old games I've never finished. First was Dragon Warrior, and now Chrono Trigger. I also wanted to finish it as it was one of the favorite games of a dear friend I lost this year and I feel like I owed it to her.
The game lived up to the hype for me. The story was engaging, the sprites were expressive, the level curve matches the story progression, and the music was wonderful.
I did get to a point where I thought I was coming up on the end of the game, only to find I had roughly another 1/4th of the game left. I was a little offput to find I had so much more game to go, but the story quickly remedied any annoyance. I ended up with a play time of a minute over 20 hours.
I played the android version and I appreciated the animated clips interspersed throughout at key points and especially at the finale.
This is definitely one of the good old games and well worth the time and effort.
Is Chrono Trigger the finest turn-based RPG ever made (at least of the 16-bit era)? Quite possibly. And that means that it's the best of the best from a golden era of JRPG classics (such as FFVI and others).
Chrono Trigger eschews annoying random battles and lets you see (and choose to avoid) enemies in dungeons, it has a properly engaging story with multiple endings, an incredible soundtrack, fantastically designed protagonists and enemies; basically, it did everything right.
If you don't like the prospect of having to grind like crazy (spending hours walking in circles on a world map or dungeon). Or the prospect of repetitive 'fetch quest' gameplay mechanics; it's simple to avoid too much of that with Chrono Trigger. The player is left to enjoy the actual progress of a fantastic story and you can power up and gain skills in your own time if you want to play as a completionist.
For that reason alone (for me at least), it wins over a lot of other excellent titles.
If you haven't played it, you probably should.
Even by today's standards, Chrono Trigger is a masterpiece of game design, storytelling, and gameplay. It's so ambitious on all of those fronts and never really falters. The game is always challenging in a way that makes you want to up your game, to get better, to save the world from Lavos. The characters all have interesting stories to tell that tie into the fabric of the overall narrative in a way that makes this world feel interconnected and important. I can't speak to how this fits in the general construct of JRPGs, as I've only played a few, but this made me want to dig into the genre.
It helps that the playthrough was special. I played my first JRPG (Earthbound) while on paternity leave 5 years ago and I played Chrono Trigger with that 5 year old while on paternity for our second daughter. My oldest isn't really at the point where she can control the game, but I let her help me make decisions (and hold an unplugged controller, like you do). I couldn't believe how well it held her attention, and how well she was able to follow the story (so much that she would relay …
Even by today's standards, Chrono Trigger is a masterpiece of game design, storytelling, and gameplay. It's so ambitious on all of those fronts and never really falters. The game is always challenging in a way that makes you want to up your game, to get better, to save the world from Lavos. The characters all have interesting stories to tell that tie into the fabric of the overall narrative in a way that makes this world feel interconnected and important. I can't speak to how this fits in the general construct of JRPGs, as I've only played a few, but this made me want to dig into the genre.
It helps that the playthrough was special. I played my first JRPG (Earthbound) while on paternity leave 5 years ago and I played Chrono Trigger with that 5 year old while on paternity for our second daughter. My oldest isn't really at the point where she can control the game, but I let her help me make decisions (and hold an unplugged controller, like you do). I couldn't believe how well it held her attention, and how well she was able to follow the story (so much that she would relay bits of the game to her mother with much excitement). I was worried she would have nightmares when Lavos first appeared on the screen in one of those future domes, so I explained that he was just a misunderstood "Fire Hedgehog." Misunderstood, not so much, but you gotta admit when he comes out of that lava crater he does look particularly hedgehog-esque.
Chrono Trigger is a game I have some respect for. It excels in its presentation to such a degree that it holds up from a stylistic standpoint in a way not many JRPGs of the SNES era do. It features gorgeous spritework, a fantastic soundtrack which accentuates many key story beats perfectly, and some really great character animation. All of these define it as a premium game that stands out amongst its peers.
Yet in spite of this I can't claim to love it. Chrono Trigger felt like a letdown in most of the key areas I look for in a JRPG, even if in part due to its prestigious reputation.
Most of its characters were frustratingly one-note and cliche, even if they were very likeable. During my playthrough I was often reminded of Octopath Traveler, which I dropped about 20 hours in (I swear I'll return to it someday) because, among other things, the game gave me all of these characters but they absolutely refuse to talk to each other. I love the variety in Chrono Trigger's group of oddballs, but it feels like they can't even see each other most of the time outside of …
Chrono Trigger is a game I have some respect for. It excels in its presentation to such a degree that it holds up from a stylistic standpoint in a way not many JRPGs of the SNES era do. It features gorgeous spritework, a fantastic soundtrack which accentuates many key story beats perfectly, and some really great character animation. All of these define it as a premium game that stands out amongst its peers.
Yet in spite of this I can't claim to love it. Chrono Trigger felt like a letdown in most of the key areas I look for in a JRPG, even if in part due to its prestigious reputation.
Most of its characters were frustratingly one-note and cliche, even if they were very likeable. During my playthrough I was often reminded of Octopath Traveler, which I dropped about 20 hours in (I swear I'll return to it someday) because, among other things, the game gave me all of these characters but they absolutely refuse to talk to each other. I love the variety in Chrono Trigger's group of oddballs, but it feels like they can't even see each other most of the time outside of when they use tech moves. This isn't helped by Crono's total silence throughout the game. He's far from the worst silent protagonist but remains frustrating to pilot through most of the game nonetheless.
The story was about what I'd expect from a 90s game featuring time travel-- no more, no less. This doesn't make it bad (it gets some points for being 90s cool), but it often felt as though the story was bending over backwards to facilitate neat settings more than having those happen in a way that felt organic or all that interesting. There are some cool twists that happen here and there. I'm mostly referring to what happens in the Ocean Palace and much of the backstory for Magus. I can definitely respect those. I also really enjoyed Zeal as a setting. The dark unforgiving wasteland below and the thriving magical society floating above made for a really neat place to explore, even if it was short lived.
I thought it was pretty cool that an older game like this implemented overworld enemies. The way they behave and the combat startup animations add some great flavor to each enemy type and got a chuckle out of me here and there. Though as I got further into the game it felt like less and less of these fun animations showed up, which was disappointing. It also kind of defeats the point of having overworld enemies when so many of them are positioned in order to force you into combat when you'd rather skip them. Backtracking late in the game is a chore as a result. Earthbound didn't do it perfectly but handled this mechanic much better in my opinion, by allowing you to maneuver around enemies more often and also skip battle entirely if you significantly outlevel them.
The character building/customization also felt like it just didn't give me enough to be interesting. Whenever a character gained a level after battle it felt underwhelming but nice, like getting one more chicken nugget than you paid for by accident. Tech attacks were a bit more interesting. They're largely unique to each character and there are some that incorporate multiple party members, which is something I only recall seeing in the recent Final Fantasy VII Rebirth. Here they go a long way to make the party feel more cohesive and showcase their teamwork. Unfortunately their unique effects didn't get to shine much till the game's final dungeon and bosses because of how forgiving combat typically is.
The available gear doesn't add much flavor either. Typically you'll just be picking whatever weapon and armor has the highest number on it. Accessories are a bit more interesting but don't do enough to shake up the way characters play. In total, the equipment is passable. Some of the endgame gear has neat effects though.
I think given all this, I could see Chrono Trigger as an excellent recommendation for someone just getting into JRPGs. It has a very reasonable difficulty curve and a fairly simple approach to character building and strategy that is easy to pick up. It looks and sounds consistently excellent and also features a nice helping of optional content without requiring too much commitment when it comes to total playtime. I also have to admit that the New Game + feature is very cool and adds some solid replay value to the package. I only wish the story and characters had resonated better with me.

This was absolutely favorite game of the Super Nintendo, as a kid. I couldn't afford to buy it myself at the time and I knew I would have to wait almost an entire year till my next birthday before my parents would get it for me, so I would just rent it on a Friday from Blockbuster (allowance permitting) and play it non-stop till my parents would made me take it back on Sunday. Homework could wait - I had more important things to do.
To myself at 10 years old, the plot was like the greatest Saturday morning cartoon ever, the music was fantastic, the environment and character sprites were detailed (and had animations!), battles would happen right where I walked into them and I could even walk past them without fighting if I wanted to!
But I also wasn't very good, spent way too much time grinding and never got further than Zeal. But eventually I did get my own copy and it was glorious🥳 There were multiple endings, new game+ and all sorts of other goodies. Probably beat it 4 or 5 times in year that followed.
Playing it again now after all this time, …
This was absolutely favorite game of the Super Nintendo, as a kid. I couldn't afford to buy it myself at the time and I knew I would have to wait almost an entire year till my next birthday before my parents would get it for me, so I would just rent it on a Friday from Blockbuster (allowance permitting) and play it non-stop till my parents would made me take it back on Sunday. Homework could wait - I had more important things to do.
To myself at 10 years old, the plot was like the greatest Saturday morning cartoon ever, the music was fantastic, the environment and character sprites were detailed (and had animations!), battles would happen right where I walked into them and I could even walk past them without fighting if I wanted to!
But I also wasn't very good, spent way too much time grinding and never got further than Zeal. But eventually I did get my own copy and it was glorious🥳 There were multiple endings, new game+ and all sorts of other goodies. Probably beat it 4 or 5 times in year that followed.
Playing it again now after all this time, the music is still immediately recognizable and a nice trip down memory lane. But everything else is well...meh. For all it's technical merits during it's original release, it's really a pretty flat game by contemporary standards.
If your a fan of games from this genre and era, you probably cannot do much better than Chrono Trigger, but age has definitely given this game more warts than it's most ardent defenders are really willing to admit.

Chrono Trigger was my first J-RPG, and as I already knew I am not a big fan of round based combat so it probably was the last one for a while. I loved the overall sci-fantasy setting, the world map travelling, quirky characters and their relation and the beautifully animated spells you could cast. I also did not expect that time travelling is actually the core aspect of the game and so well implemented. I thought it to be nothing more than a cool gimmick at first.
The campfire scene depicted here absolutely sold me. My guess is the entity is Hegels Weltgeist who needs to extract itself from itself so it can perceive itself in space and time. Or the game designer or the player itself, so to say, the portals for Lavos need to be opened so that CT's time leaping universe can enroll itself and be looked at by you and thus exist, because the game can only exist if you start it on your computer.
I hope Robo will exist in the future. Lucca showed him how to care for others.
This game is the best RPG that has ever been made. It only gets better as the game progresses and I completely enjoyed my most recent playthrough. The game is good from start to finish. When it ends it leaves you wanting more, which almost lead me to just start the new game plus right off the finish.
If you play this game, use a guide to find the hidden items; Some of the hidden stuff is a bit TOO hidden.
-Peace-
Platform:
DS version.
Graphics/Sound:
The presentation and graphics are of course some of the best 16bit gaming has to offer. The DS version comes with the original SNES graphics, the anime cutscenes from the PS1 version and an additional interface on the second screen, which stylistically perfectly matches the original sprites. The soundtrack is also still the same as on the SNES and equally great.
Gameplay:
I don't know if there is still anybody out there that doesn't know what this game is about. It's a jrpg without the random battles, with minimal grind, all story driven. The battles are turnbased like Final Fantasy, also with realtime elements. The main difference here is that all battles take part in the same screen you are moving in, instead of changing into a battle screen, like most other rpgs do. You travel through time and space to save the world, with a party of characters from all epoches of the world.
Difficulty:
It's a fairly easy game. Of course there are challenging monsters in the end, but overall there is nothing frustrating about this game. The most frustrating part would be for a completionist that you can get some items only by …
Platform:
DS version.
Graphics/Sound:
The presentation and graphics are of course some of the best 16bit gaming has to offer. The DS version comes with the original SNES graphics, the anime cutscenes from the PS1 version and an additional interface on the second screen, which stylistically perfectly matches the original sprites. The soundtrack is also still the same as on the SNES and equally great.
Gameplay:
I don't know if there is still anybody out there that doesn't know what this game is about. It's a jrpg without the random battles, with minimal grind, all story driven. The battles are turnbased like Final Fantasy, also with realtime elements. The main difference here is that all battles take part in the same screen you are moving in, instead of changing into a battle screen, like most other rpgs do. You travel through time and space to save the world, with a party of characters from all epoches of the world.
Difficulty:
It's a fairly easy game. Of course there are challenging monsters in the end, but overall there is nothing frustrating about this game. The most frustrating part would be for a completionist that you can get some items only by stealing it from a specific monster, which you will only encounter once.
I don't think the game as such needs an introduction. It's been called the best SNES game on several list, which is saying a lot considering the amount of great games on the system. I think most that has been said about the game and how awesome it is is plainly the truth. It's one of the masterpieces of gaming history. But more specifically on the DS version, I think this is also the best version available. It features all the things that were there in both the SNES and the PS1 version. And the new interface is awesome, gives you quick access to everything, there is a monster dictionary that fills up when you beat a monster. Everything I would want is there. And I haven't event checked the multiplayer feature that has been slapped on top, since I don't have any DS owners in my circles.
I finally splurged and got myself an actual cartridge of Chrono Trigger... That meant it was time to play it again!
Well... its amazing! Its been about 15 years since I last played Chrono Trigger and it was nice to get to reexperience the game (almost) as if it was my first time playing! I mostly write any reviews for myself and to help me remember the game... but I know I will remember it. Its one of the best RPGs of all time and totally earns its reputation.
The thing that makes Chrono Trigger for me is two fold. My favorite part of the game are the characters and how awesome they are! They all have real personalities and get so much screen time. They are constantly making comments and adding to their personalities. For years, I have always thought of Frog as my favorite, but Robo really came in and stole the show for me. I love his (its?) story arc and any time he spoke up made me smile! He does a couple things in the late game that are absolutely heroic! That being said, all the characters (maybe except Chrono) are great and I love them …
I finally splurged and got myself an actual cartridge of Chrono Trigger... That meant it was time to play it again!
Well... its amazing! Its been about 15 years since I last played Chrono Trigger and it was nice to get to reexperience the game (almost) as if it was my first time playing! I mostly write any reviews for myself and to help me remember the game... but I know I will remember it. Its one of the best RPGs of all time and totally earns its reputation.
The thing that makes Chrono Trigger for me is two fold. My favorite part of the game are the characters and how awesome they are! They all have real personalities and get so much screen time. They are constantly making comments and adding to their personalities. For years, I have always thought of Frog as my favorite, but Robo really came in and stole the show for me. I love his (its?) story arc and any time he spoke up made me smile! He does a couple things in the late game that are absolutely heroic! That being said, all the characters (maybe except Chrono) are great and I love them all for who they are. I wish all RPGs had a cast of characters like these!
My other favorite part of Chrono Trigger is the pacing. Unlike most other super nintendo (and even later) RPGs, this game has perfect pacing. You don't spend hours grinding! When you complete a story beat it actually goes to the next one and everything comes together perfectly as the story goes along. There are so many games where you go from 1 town, fix their problems, and then go to the next and fix that town's problems. NOT HERE! Chrono Trigger is so focused on its plot and just about everything has an actual impact on saving the world. This is still an issue with RPGs today and I wish all games actually focused on their plot. A tight 15-20 hour game is better than a bloated 40 hour game.
The rest of the game is great too! I love the combat and the double/triple techs. They are so much fun to learn and it was great to see all the combinations! Another great thing is that I was very rarely confused as to what to do. Talking to NPCs actually gives good, accurate hints as to what you are supposed to do next! I am happy that I didn't need to constantly consult a guide to figure out how to beat the game!
Overall the game is absolutely fantastic... I don't need to tell anyone that (even myself). I would love to give Chrono Trigger 5-10 years and play it again to see if I think this review still hold up.
The time on my save file says 18:45. Id say add half an hour for a couple of deaths. Lets say 19:15 to beat the game.
A really great deep dive on every version of Chrono Trigger across all platforms that Mikhail Madnani put together on RPG Site for the 30th anniversary of the game.
Which Is the Best Version of Chrono Trigger in 2025? PC, Mobile, SNES, DS, and PS1 Compared
Ok, this room suuuucks. Magus's Castle is pretty rad otherwise.

After spending the last month playing a ton of Persona 3 Portable I've finally returned to my Chrono Trigger playthrough. It's got me feeling kind of... whelmed, I guess. Could be a case of so many JRPGs since its release taking notes off it but there's little it's done so far that's really wowed me.
The characters are fun so far but feel kind of one-note other than the Frog who gets major points from me for being kind of unusual because he's a frog wielding a sword-- that's awesome. Hopefully the others get some more chance to shine as the game moves along?
I just met Ayla and her cliche "caveman speak" dialogue had me rolling my eyes right off the bat. It's kind of a pet peeve of mine, I guess. The whole caveman thing is totally not my jam and while dinosaurs are cool I'm not sure how hard the game will go into interesting designs for them to keep things fresh. Gau in FFVI was already one of my least favorite characters in that game, so the idea of wading through an entire area with the same sort of dialogue isn't appealing.
On the upside, I'm …
After spending the last month playing a ton of Persona 3 Portable I've finally returned to my Chrono Trigger playthrough. It's got me feeling kind of... whelmed, I guess. Could be a case of so many JRPGs since its release taking notes off it but there's little it's done so far that's really wowed me.
The characters are fun so far but feel kind of one-note other than the Frog who gets major points from me for being kind of unusual because he's a frog wielding a sword-- that's awesome. Hopefully the others get some more chance to shine as the game moves along?
I just met Ayla and her cliche "caveman speak" dialogue had me rolling my eyes right off the bat. It's kind of a pet peeve of mine, I guess. The whole caveman thing is totally not my jam and while dinosaurs are cool I'm not sure how hard the game will go into interesting designs for them to keep things fresh. Gau in FFVI was already one of my least favorite characters in that game, so the idea of wading through an entire area with the same sort of dialogue isn't appealing.
On the upside, I'm starting to hit my stride with the Tech/Combo system and I'm enjoying it more than I was initially. It feels rare to see older JRPGs like this pull off moments of flashy teamwork in the middle of combat. It reminds me a bit of the synergy moves in last year's Final Fantasy VII Rebirth, which really escalated the feel of that game's combat imo.
Hopefully this wasn't too negative sounding. I'm having a decent time, but I'm not yet all that impressed.
Before I buy this or not as part of my birthday haul (in about an hour), should I get this version on sale since it has mods that make it feel like the original SNES port with some little changes or not? Interested in gettimg this version because of Steam Cloud alone.
Edit: Chose to emulate it again. I played FFVII exclusively on my ROG Ally and I could do it again here. Got Star of Providence, Another Crab's Treasure, Citizen Sleeper 1 & 2, and will wait when Rift of the Necrodancer comes oit tomorrow.
I decided it was finally time to play through Chrono Trigger! I managed to snatch up a copy for the DS a year or two back so that's how I'll be playing through, as I've heard good things about this version.

Backlog; will start again. Years ago i left the game with all of the story + side stories completed, but Lavos never defeated.
My first ever JRPG, I decided to choose some oldest stuff to play, randomly pick this and just realized I played a masterpiece. So many choice, so many ending.
Playing this game after experiencing Live A Live for the first time.
I feel like Chrono Trigger has aged like a fine wine. It has been pure enjoyment all the way through so far.