Review Vallejo 3/5 · Oct 13, 2025
I actually finished this game like a month ago, but have not had time (nor the energy) to put my thoughts in paper, which in hindsight is a Really Bad Idea™ because now my thoughts are someplace else (Hokkaido) and now I have to really struggle to remember how I felt about this game.
What I do remember is that, …
I actually finished this game like a month ago, but have not had time (nor the energy) to put my thoughts in paper, which in hindsight is a Really Bad Idea™ because now my thoughts are someplace else (Hokkaido) and now I have to really struggle to remember how I felt about this game.
What I do remember is that, whenever I came across anything Shadow of Mordor related on the Internet, often it came with the adjective "underrated" or "hidden gem", and almost always was accompanied with a mourning cry about the Nemesis system, bound forever to be a potential cool idea trapped in a mountain of bureaucracy and WB foolishness. I was really curious to give this game a spin because of that underrated status, with the big plus of being a LOTR which guarantee at the very least a cool world to fool around.
And... yeah. Honestly the most remarkably thoughts I had about this game were "wow, this is like, a perfect game for a lazy summer" and "wow, what a waste of a good setting". I don't know, my videogames sensibilities are VERY story driven, and in the intro video this game was already kind of losing me a little bit, with the whole "oh no, my wife and child are dead, I am a ghost of vengeance" and all that.
It has been overdone, and the fact that such a generic setup is intertwined here with such a recognizable IP as Lord of the Rings kinda makes it feel all the more generic and unimportant. Not even bringing such a cool character from the Legendarium as Celeborn makes this story less painted by numbers.
It is the perfect game for a lazy summer because I felt that it was a mediocre Assassins Creed in the world of LOTR, and even a mediocre Assassins Creed is a blast in terms of gameplay. It is kind of sad that such a cool concept as an expanded vision of Mordor, the Land of Shadow feels kind of underused, but the melee and stealth combat of this game is remarkably fun, and while sadly the story does not involve you pretty hard, the mechanic of recovering territory from hostile armies and taking over a maps is always a hoot and a half. Actually in that regard I have to say: the inclusion of political intrigue among the orc chiefs is really cool, even though it has little to no inference in your general gameplay. The last mission to have all the Warchiefs under your control is fantastic, I wish there was more to be done with the political mechanic.
As I grow older, my completionist drive is being tamed by adult life and no longer needing to prove to my peers that I can "100%" every game I touch. Sometimes still kicks in, and forces me to complete games that actually do not interest me anymore (I am hoping to write more about that soon), but one piece of personal wisdom I got from this game is that yeah, no, I can try to overcome that compulsion by putting value and care over my attention and time. I finished the main story of Shadow of Mordor, but the mere idea of coming back to DLCs or complete the achievements bore me to no end. Maybe next summer, when my motivation lacks and my energy is worryingly low and I can deadbrain the rest of this game.
And btw, the Nemesis system does have potential, but meh is not changing my life either. Honestly I find it more interesting how this niche videogame mechanic showcases WB incompetence so clearly.
Definitely fun and above average but hardly perfect. Looking forward to new game and where they went from here.