Review Krauzer 4/5 · Jul 7, 2026
This LOTR title is a game that successfully captures the brutal atmosphere of Mordor while delivering an experience that feels fresh and engaging. Rather than relying solely on its connection to LOTR universe, the game establishes its own identity through responsive combat, rewarding exploration, and a satisfying progression system. Even years after its release, it remains one of the most …
This LOTR title is a game that successfully captures the brutal atmosphere of Mordor while delivering an experience that feels fresh and engaging. Rather than relying solely on its connection to LOTR universe, the game establishes its own identity through responsive combat, rewarding exploration, and a satisfying progression system. Even years after its release, it remains one of the most influential action games of its era, especially because a lot of action games at the time started becoming very uninspiring and generic. This is due to the success of certain formulas, the most notable one being the open-world feature, though the vast majority of games don't really have an interesting enough world to explore. And while this is not one of them, it still not interesting enough in my opinion, but I particularly think this is due to my limited interest in the Tolkien universe.
The game's defining feature is the Nemesis System, an innovative mechanic that transforms ordinary enemies into memorable rivals. Orc captains remember previous encounters, gain new strengths and weaknesses, and even return after surviving battles, creating personal stories that emerge naturally through gameplay. This system makes victories feel earned and defeats meaningful, encouraging you to adapt their strategies instead of relying on the same tactics every time. Though if you vary your leveling route enough it becomes very flexible so you to deal with most situations. While I enjoyed this mechanic very much, it left a bad taste in my mouth because the company behind this idea decided to lock this via a patent. This means that nobody else can use this mechanic in other games, limiting its capabilities and creativity in gaming. Despite all that, this creates some funny moments which you can fight the same Nemesis over and over, and they even come back with scars from the previous battle.
Combat is fast, fluid, and cinematic, combining swordplay, stealth assassinations, ranged attacks, and supernatural abilities. The controls are responsive, allowing you to seamlessly chain together attacks, counters, executions, and mobility skills. While the combat shares similarities with games like Batman Arkham series, it introduces enough unique mechanics through wraith powers and enemy variety to establish its own identity. But unfortunately it sometimes becomes a mess to deal with due to the high amount of enemies on screen, making it quite easy to miss your target, especially when it comes to special moves such as executions. Another somewhat problematic mechanic is the platforming, which can be quite inconsistent at times. And this is due to it highly focusing on automating your actions as much as possible, which can lead to some frustrating incorrect assumptions of what you were trying to do.
Visually, it still holds up surprisingly well, the environments effectively portray the harsh landscapes of Mordor, while detailed character models and strong lighting create a convincing dark fantasy atmosphere. The OST complements the action, and fit the game's tone quite perfectly. If you are fond to fantasy epic soundtracks such as those from the God of War series, the you'll have a great time with what this title has to offer. The voice acting helps sell both the game's original characters and its intimidating orc hierarchy, it has a ton of unique quotes that are quite memorable and unique. This is also the case for the cutscenes, in which there are not many of them, but the voice actors deliver the same level of quality as the movie series counterpart.
As for the story, it follows the ranger Talion and his mysterious wraith companion as they seek revenge against the forces of Sauron. While the narrative occasionally takes significant liberties with Tolkien's established lore, it remains entertaining on its own terms. If you are looking for strict faithfulness to the source material may find certain plot elements controversial, but the engaging gameplay consistently remains the main attraction. This is one of the biggest pain-points for the LOTR community, this is a title seems that takes itself very seriously when it comes to its source material. But at the same time, in terms of execution, it feels like the lore is just a backdrop, and the main focus is really in the gameplay loop and the mechanics. As I already said, me not being particularly a fan of the LOTR universe and lore, but while I like the movie series (especially The Hobbit), I don't really cared much about the level if liberty they decided to go with.
The game's biggest weaknesses lie in its repetitive side missions and limited mission variety. Some objectives begin to feel formulaic over time, and the open world is not as densely populated with activities as modern open-world games. And despite me praising how unique this game was, and still is, it really is one of those games which you can play while listening to some music or a podcast. This is due to the fact that, a lot of games at the time of this release, decided to go full open-world, even when it really didn't made any sense, and unfortunately this created a lot of empty and repetitive games, such as this one. Nevertheless, these shortcomings rarely overshadow the excitement generated by the Nemesis System and the constant sense of progression, and it also helps a lot balancing out the difficulty level, depending on how much you want to grind. It can even make the main mission quite easy if you decide to go after every optional content, like I did.
Overall, the very first Middle-earth entry is an exceptional action game that introduced one of the industry's most creative gameplay systems. Its satisfying combat, memorable enemy interactions, and immersive world make it easy to recommend to both fans of action games and newcomers to Middle-earth. Even more than a decade after its release, it remains a landmark title whose influence can still be seen in game design today. This is a must-play if you like open-world action titles to any extent, and not necessarily like the LOTR universe, such as myself. Just keep in mind that you are definitely not forced to engage with all of its available mechanics, but in my opinion, this is one of the most satisfying titles to do so. I highly recommend going for the 100% because most of the optional content is worth experiencing, even though this is a very grindy title most of the time.