Main game
3.72 average rating based on 4522 ratings
This action/adventure game set in pre-Fellowship Mordor has strong elements of Assasin's Creed and Zelda, but it feels more modern than either of those titles did at that time. It has things like auto-follow during escort missions, real-time tracking map markers, and customizable resource loops - do you want your slow time to recharge from decapitation kills, and your arrows to reload when you get a combo? Or do you prefer getting more health from stealth kills? There's a surprising amount of depth to the RPG elements, but they don't get in the way of the simplfiied Arkham style combat, which always feels smooth and stylish.
Talion feels fast and strong from the get-go, but you quickly unlock teleport-kills and chain-possessions that turn enemies into allies. Honestly, this game was a joy to play. While the platforming is perhaps a bit dated, and there are a few hitches here and there in some sequenced events, it is not quite as slow and frustrating as pioneers in the genre like Uncharted or God of War, and you're never stuck in any one sequence for long - carving your way through a horde of Uruk until a chieftain walks in with a …
This action/adventure game set in pre-Fellowship Mordor has strong elements of Assasin's Creed and Zelda, but it feels more modern than either of those titles did at that time. It has things like auto-follow during escort missions, real-time tracking map markers, and customizable resource loops - do you want your slow time to recharge from decapitation kills, and your arrows to reload when you get a combo? Or do you prefer getting more health from stealth kills? There's a surprising amount of depth to the RPG elements, but they don't get in the way of the simplfiied Arkham style combat, which always feels smooth and stylish.
Talion feels fast and strong from the get-go, but you quickly unlock teleport-kills and chain-possessions that turn enemies into allies. Honestly, this game was a joy to play. While the platforming is perhaps a bit dated, and there are a few hitches here and there in some sequenced events, it is not quite as slow and frustrating as pioneers in the genre like Uncharted or God of War, and you're never stuck in any one sequence for long - carving your way through a horde of Uruk until a chieftain walks in with a WWE introduction is always the main meat('s back on the menu) of the game.
For $10 (or less?) on a steam sale I honestly cannot recommend this game enough, and I'm very excited to start the sequel (which I got free from PS+). While I haven't completed every single odd challenge and achievement steam's complete edition has to offer, I did every side quest, unlocked every upgrade, and completed all three of campaigns.
Played on a PC that's about a decade old, with a PS4 dual shock.
Shadow of Mordor has some great graphics and the battles/fighting is really cool. I liked the variety of the levels how there were many different thing you could do. I liked how you could do more and more things in different levels. I just found it lacking in story. It isn't bad, just not that well thought out to really hook you. A fun game nevertheless.
I dont really have much to say about this game other than it was fun but not exceptional. Its like a stealth game but you can also go on a killing spree.
The abilities are fun and give you a lot of creative ways to kill opponents. The story is....there. Its really not a strong point of the game but it adds some padding because simply killing uruks so many times gets boring after a while and it gave me the motivation to finish side quests because I wanted to be prepared for the final boss fight (which was honestly disappointing). After the final story mission, I got bored of finishing the outcast side quests and left the game at 25 hours of playing.
I did try playing the Bright Lord DLC but it was honestly frustrating because you constantly had to focus on branding uruks and had to be careful not to accidentally kill your followers in battle. I signed up for going on killing sprees, careful isnt on my to do list. The cutscenes in the DLC are nonexistent, which is a shame because I really wanted to see more of Celebrimbors story. Perhaps it would have been …
I dont really have much to say about this game other than it was fun but not exceptional. Its like a stealth game but you can also go on a killing spree.
The abilities are fun and give you a lot of creative ways to kill opponents. The story is....there. Its really not a strong point of the game but it adds some padding because simply killing uruks so many times gets boring after a while and it gave me the motivation to finish side quests because I wanted to be prepared for the final boss fight (which was honestly disappointing). After the final story mission, I got bored of finishing the outcast side quests and left the game at 25 hours of playing.
I did try playing the Bright Lord DLC but it was honestly frustrating because you constantly had to focus on branding uruks and had to be careful not to accidentally kill your followers in battle. I signed up for going on killing sprees, careful isnt on my to do list. The cutscenes in the DLC are nonexistent, which is a shame because I really wanted to see more of Celebrimbors story. Perhaps it would have been nice to see him gradually lose himself in the one ring. Instead we just get him and Sauron roasting each other via telepathy. The abilities you have are reduced so its not as fun killing uruks and you get swarmed by enemies much quicker precisely because youre trying to brand them and not kill them. They also throw at you a million berserk and shield type enemies so youre literally just jumping over enemies trying to get a breather and weaken them so they can get flash branded.
I would recommend the DLC if you really want the game to get hard (
The game initially seemed to have a quite interesting concept. Talion is killed by one of Sauron's servants, but is resurrected by a Wraith. This gives Talion immortality and the ability to control his enemies.
The gameplay is generally quite enjoyable. The combat system involves defeating enemies using a variety of attacks and abilities. Additionally, the game features a progression system where Talion can upgrade his skills and acquire new weapons and armor.
The story is also quite good. Talion's revenge story is supported by interesting characters and an immersive narrative.
However, the game does have some flaws. For example, the world design can be a bit monotonous, and the puzzles are not very challenging. Additionally, the game can get a bit repetitive towards the end.
I absolutely loved this game. As soon as I started playing, I immediately fell in love. From the first time I was set loose in the world and every Uruk I faced was terrifying, to the endgame where I could walk into a Stronghold and kill everything in it, I had a blast playing through this game.
This game has a little bit of everything, but for the most part, it doesn't do too much. I found everything to be in good, healthy doses.
It's an open world game, with two large maps, but it never feels overwhelming, and every area is covered with detail that makes exploration a joy.
It's also a collectathon, with Ithildin, Artifacts, herbs, and beasts spread across both maps, forcing you to explore and see everything the world has to offer.
There are main story missions that you can take at your own pace and, to an extent, in an order of your choosing.
There are also side quests that, while a little repetitive, force you to practice the different types of playstyles and utilize your large array of powers. With the exception of Outcast Rescue missions, I found there were just enough of these, …
I absolutely loved this game. As soon as I started playing, I immediately fell in love. From the first time I was set loose in the world and every Uruk I faced was terrifying, to the endgame where I could walk into a Stronghold and kill everything in it, I had a blast playing through this game.
This game has a little bit of everything, but for the most part, it doesn't do too much. I found everything to be in good, healthy doses.
It's an open world game, with two large maps, but it never feels overwhelming, and every area is covered with detail that makes exploration a joy.
It's also a collectathon, with Ithildin, Artifacts, herbs, and beasts spread across both maps, forcing you to explore and see everything the world has to offer.
There are main story missions that you can take at your own pace and, to an extent, in an order of your choosing.
There are also side quests that, while a little repetitive, force you to practice the different types of playstyles and utilize your large array of powers. With the exception of Outcast Rescue missions, I found there were just enough of these, so that just playing the game and enjoying myself I made it to the end of the game right around the same time I finished the side quests.
On top of all this, the gameplay loop is incredible. The Nemesis system allows for an endless cycle of Uruk Captains and Warchiefs that interact with you and each other and can grow and adapt depending on how you encounter them. I'm not the greatest at combat-heavy games, but this combat system is really easy to pick up, and the game introduces new elements at a really nice pace.
There's a ton to do in this game, but not too much. I went for 100% completion, and I only needed about an hour after I beat the game to pick up anything I missed, because during my playthrough I found it quite natural to complete side quests alongside the main quests (which is not something I always do). But there are so many side quests that there is something to do wherever you go, so as I walked to my next objective, I would just do whatever side quests popped up along the way.
It was only in the last few hours when I started getting a little tired. My whole playthrough took just over 30 hours, which I think is a pretty good length for a game, and the fact that it took me about 28 or 29 hours to start getting tired is saying something.
The only part I found to be a bit of a slog at the end was finishing the Outcast Rescue missions. While they did get more interesting and difficult at the end, most of them are very similar, and frankly there are too many of them. It was the only part I felt was a little bloated.
My only other complaint was that the final boss was a little underwhelming. It was neat that the whole ending sequence gave you a little bit of everything: heavy combat against powerful foes, a stealth mission, and quick-time events, but I found it pretty easy and was underwhelmed by the conclusion.
Still, this is absolutely one of my favourite games of all time. I tentatively ranked this number 8, right behind EarthBound and Kingdom Hearts III (another game that was incredibly fun despite some unfortunate flaws).
An excellent game, where you can play with a badass ranger from The Lord of the Rings universe. Exploring the tragic backstory of Talion, in a place where good things fade and everyone is your enemy. The gameplay borrows a lot from the Batman Arkham games, twisting those elements with a deadly formula. The NEMESIS system is a unique addition, which guarantees, that no two playthroughs will ever be the same.
The Good:
Interesting story, that extends the lore of Middle-Earth
The simbiose of Talion and Celebrimbor provides us an interesting
story telling mechanism
Similar combat system to the Batman games, but your hand is not bound back here (You can chop off lots of Orc heads ;) )
The branding ability gives you a way to turn your foes against each
other
Movement is seamless, you can also ride deadly beasts into battle
You can learn about the Uruk society's hierarchy, each Uruks motives, strengths and weaknesses, that you can utilize agains them
Gathering your own army by recruiting the Captains and Warchiefs, so you can use them for your own goals
You begin your journey as a captain and build up yourself to a real
Wraith level, who …
An excellent game, where you can play with a badass ranger from The Lord of the Rings universe. Exploring the tragic backstory of Talion, in a place where good things fade and everyone is your enemy. The gameplay borrows a lot from the Batman Arkham games, twisting those elements with a deadly formula. The NEMESIS system is a unique addition, which guarantees, that no two playthroughs will ever be the same.
The Good:
Interesting story, that extends the lore of Middle-Earth
The simbiose of Talion and Celebrimbor provides us an interesting
story telling mechanism
Similar combat system to the Batman games, but your hand is not bound back here (You can chop off lots of Orc heads ;) )
The branding ability gives you a way to turn your foes against each
other
Movement is seamless, you can also ride deadly beasts into battle
You can learn about the Uruk society's hierarchy, each Uruks motives, strengths and weaknesses, that you can utilize agains them
Gathering your own army by recruiting the Captains and Warchiefs, so you can use them for your own goals
You begin your journey as a captain and build up yourself to a real
Wraith level, who can terrorize Uruks as he wishes
The Bad:
Playthroughs: 3x
First time playing this one in YEARS. Honestly, I think it's my first time playing it this console generation. I have really fond memories of this game and when I dove back in I was quickly reminded why, this game kicks ass!!
Arkham-styled combat, a hard M-rating with lots of gore, a story that feels like it fits comfortably into the lore, a lovingly recreated portion of Middle Earth, and of course, the Nemesis System!
Man, the fact that they only used this gameplay mechanic for this game, then Shadow of War, trademarked it so no one else could use or recreate it, and then never used it again before the studio shut down is heartbreaking. What a waste of one of the coolest additions to modern gaming.
The game's shortcomings stem from the mission repetition, the constant "MAN SWINE" interrupting the combat flow, the fact that the second map, although cool to have, and all of its "main missions", feels completely pointless (sorry Torvin but like, why are you here?) and the final big boss fight is a 15-second QTE...
However, I do remain mostly positive about it. The combat is insanely fun, the abilities you have are great, …
First time playing this one in YEARS. Honestly, I think it's my first time playing it this console generation. I have really fond memories of this game and when I dove back in I was quickly reminded why, this game kicks ass!!
Arkham-styled combat, a hard M-rating with lots of gore, a story that feels like it fits comfortably into the lore, a lovingly recreated portion of Middle Earth, and of course, the Nemesis System!
Man, the fact that they only used this gameplay mechanic for this game, then Shadow of War, trademarked it so no one else could use or recreate it, and then never used it again before the studio shut down is heartbreaking. What a waste of one of the coolest additions to modern gaming.
The game's shortcomings stem from the mission repetition, the constant "MAN SWINE" interrupting the combat flow, the fact that the second map, although cool to have, and all of its "main missions", feels completely pointless (sorry Torvin but like, why are you here?) and the final big boss fight is a 15-second QTE...
However, I do remain mostly positive about it. The combat is insanely fun, the abilities you have are great, it nails the "Peter Jackson" Middle Earth vibes, the Nemesis System is amazing and it's an addition to the Middle Earth universe that I feel like most people actually enjoy.
Got this as a free game from Amazon Prime gaming, I believe. Description said it had fight mechanics like the Batman Arkham games - yeah, it kinda did, and that was probably the best part of the game. Story was very hard to follow/understand. Gollum showed up here and there, but wasn't really part of it. The final boss battles weren't even very hard, and since the story was kind of lacking, it was definitely kind of a let down.
3.5 stars.
Mordor is a fun setting. Story is quite barebones but not dragged out too long. The combat swings between a walk in the park (most of the time) and unwinnable (occasionally) without ever really finding a satisfying middle ground. The orc system feels a bit embryonic but it does land really well at times - I was genuinely scared of my nemesis showing up because I knew he’d kill me in about 5 seconds regardless of what I did.
Probably just a personal gripe but most Americans can’t do non-American accents, and listening to them try in this game was very grating. Had to play a lot of it with the sound down or off to protect my sanity.
I was actually overall very surprised with this game. I expected it to be little more than an Assassins Creed knock with some theme variation and minor gameplay differences. It is very much that when you look at it at base value, however there are a lot of things to appreciate. The area's are mostly bland and very dull expanses of uninteresting things to do but the missions themselves and the enemies involved with them have a very interesting spin on the typical formula for these kinds of games. The story is where the game really begins to lose me. It's very typical white-man out for revenge stereotype that we've seen for years. And the ending to this game is downright disgusting and sequel baits very hard at the same time. Basically and without spoiling what happens, the ending boss battle to this game is a QTE. You press a few buttons, cutscene, and then the game just limps passed the finish line embarrassingly with little reward to show for itself. Still though the game just dodges mediocrity because of the fun system involving the games enemies.
9/10
Shadow Of Mordor may take from other well-known games, but it brings The Nemesis System to the party and that is more than enough to separate it from the pack. With excellent combat, platforming, a somewhat engaging story, and plenty of value for your buck, it's a special game.
Full review here:
http://www.mediadetour.com/2014/10/batmans-creed-middle-earth-shadow-modor-review/
I'm at least glad I gave this game a go. I've been in a Lord of the Rings mood lately and picked this up on a Holiday sale.
The plot was interesting enough. But the controls were really, really bad. And the audio was deeply grating. The orcs snarling and jeering combined with elaborate un-skippable menus that pop up every time you die and seem to go on forever with more orc howling every second, oof. Yeah. I didn't like this game.
The camera was also fairly iffy. If the controls weren't so bad, the camera wouldn't stick out so much in my opinion. Also not entirely sure why there isn't an inventory system in the game, either.
Either way. I didn't like this game.
When I finished Batman: Arkham Asylum, I fell in love with the freeflow combat system and started looking for other games that had a similar mechanic. Imagine my surprise when I discovered Middle-earth: Shadow of Mordor, which not only had a combat system based on the freeflow mechanic, but also:
Both of these additions were wins for me, even as the nemesis system occasionally frustrated me. The story was fantastic, with interesting tie-ins to the Lord of the Rings movies even as it occurred in an entirely different time frame. The symbiotic relationship between Talion and Celebrimbor made sense within the context of the world, as well as lending differing sets of abilities and talents to essentially one entity in a believable way.
Aside from the gratification that comes from the fulfillment of the main narrative and side quests, I actually found this game to be a very therapeutic form of catharsis. Orcs and uruk-hai are essentially the zombie Nazis of this franchise, and going around …
When I finished Batman: Arkham Asylum, I fell in love with the freeflow combat system and started looking for other games that had a similar mechanic. Imagine my surprise when I discovered Middle-earth: Shadow of Mordor, which not only had a combat system based on the freeflow mechanic, but also:
Both of these additions were wins for me, even as the nemesis system occasionally frustrated me. The story was fantastic, with interesting tie-ins to the Lord of the Rings movies even as it occurred in an entirely different time frame. The symbiotic relationship between Talion and Celebrimbor made sense within the context of the world, as well as lending differing sets of abilities and talents to essentially one entity in a believable way.
Aside from the gratification that comes from the fulfillment of the main narrative and side quests, I actually found this game to be a very therapeutic form of catharsis. Orcs and uruk-hai are essentially the zombie Nazis of this franchise, and going around Mordor, making them pay for breathing the same air as me by separating their head from their bodies and their bodies from their lives was an IMMENSELY satisfying form of stress relief.
Got in an argument with a co-worker? Go thresh some orcs.
Feud with a housemate? Decapitation therapy.
Not enough time in the day to get all the adulting things done? Find, stalk, and go ballistic on as many uruk-hai as you want.
It got to the point that I would start immediate beef with and attempt to assassinate any new nemeses that revealed themselves to me. Oh, you want to throw down a gauntlet in public? Let's see how that same orc audience reacts to me shoving a blade in your gullet within minutes of you doing so.
Yeah. This game was great for that kind of release. Loved it.
Here's one of my live streams of this game, where you can hopefully see how much I'm enjoying it.
I actually finished this game like a month ago, but have not had time (nor the energy) to put my thoughts in paper, which in hindsight is a Really Bad Idea™ because now my thoughts are someplace else (Hokkaido) and now I have to really struggle to remember how I felt about this game.
What I do remember is that, whenever I came across anything Shadow of Mordor related on the Internet, often it came with the adjective "underrated" or "hidden gem", and almost always was accompanied with a mourning cry about the Nemesis system, bound forever to be a potential cool idea trapped in a mountain of bureaucracy and WB foolishness. I was really curious to give this game a spin because of that underrated status, with the big plus of being a LOTR which guarantee at the very least a cool world to fool around.
And... yeah. Honestly the most remarkably thoughts I had about this game were "wow, this is like, a perfect game for a lazy summer" and "wow, what a waste of a good setting". I don't know, my videogames sensibilities are VERY story driven, and in the intro video this game was already kind …
I actually finished this game like a month ago, but have not had time (nor the energy) to put my thoughts in paper, which in hindsight is a Really Bad Idea™ because now my thoughts are someplace else (Hokkaido) and now I have to really struggle to remember how I felt about this game.
What I do remember is that, whenever I came across anything Shadow of Mordor related on the Internet, often it came with the adjective "underrated" or "hidden gem", and almost always was accompanied with a mourning cry about the Nemesis system, bound forever to be a potential cool idea trapped in a mountain of bureaucracy and WB foolishness. I was really curious to give this game a spin because of that underrated status, with the big plus of being a LOTR which guarantee at the very least a cool world to fool around.
And... yeah. Honestly the most remarkably thoughts I had about this game were "wow, this is like, a perfect game for a lazy summer" and "wow, what a waste of a good setting". I don't know, my videogames sensibilities are VERY story driven, and in the intro video this game was already kind of losing me a little bit, with the whole "oh no, my wife and child are dead, I am a ghost of vengeance" and all that.
It has been overdone, and the fact that such a generic setup is intertwined here with such a recognizable IP as Lord of the Rings kinda makes it feel all the more generic and unimportant. Not even bringing such a cool character from the Legendarium as Celeborn makes this story less painted by numbers.
It is the perfect game for a lazy summer because I felt that it was a mediocre Assassins Creed in the world of LOTR, and even a mediocre Assassins Creed is a blast in terms of gameplay. It is kind of sad that such a cool concept as an expanded vision of Mordor, the Land of Shadow feels kind of underused, but the melee and stealth combat of this game is remarkably fun, and while sadly the story does not involve you pretty hard, the mechanic of recovering territory from hostile armies and taking over a maps is always a hoot and a half. Actually in that regard I have to say: the inclusion of political intrigue among the orc chiefs is really cool, even though it has little to no inference in your general gameplay. The last mission to have all the Warchiefs under your control is fantastic, I wish there was more to be done with the political mechanic.
As I grow older, my completionist drive is being tamed by adult life and no longer needing to prove to my peers that I can "100%" every game I touch. Sometimes still kicks in, and forces me to complete games that actually do not interest me anymore (I am hoping to write more about that soon), but one piece of personal wisdom I got from this game is that yeah, no, I can try to overcome that compulsion by putting value and care over my attention and time. I finished the main story of Shadow of Mordor, but the mere idea of coming back to DLCs or complete the achievements bore me to no end. Maybe next summer, when my motivation lacks and my energy is worryingly low and I can deadbrain the rest of this game.
And btw, the Nemesis system does have potential, but meh is not changing my life either. Honestly I find it more interesting how this niche videogame mechanic showcases WB incompetence so clearly.
Shadow of Mordor has control issues so large you could drive a bus through them. Repeatedly attacking the enemy directly next to the one I need is not something that should be happening.
I remember this being a decent game for when it came out, not top tier but decent, however it's not worth going back to. The only thing slightly interesting here is the Nemesis system, but that's ultimately fairly shallow and a lot of the design counts on the game actually being able to defeat you. When you're going on a captain murder spree over and over again, it doesn't feel very impactful.
Historia: 4⭐
Jugabilidad: 5⭐
No se hace pesado: 5⭐
Just started the game. Love LOTR and the story seems simple but pretty cool. The combat feels really good but do not seems to be that chalelnging.
Another playthrough under my belt, this time I only died once due to playing tough guy against a Horned Graug. I haven't mentioned before, but really like, that the 2 DLCs focus on the 2 main characters separately. Also started Shadow of War after finishing up, since I don't have a potato PC anymore and can play the sequel properly. I already see that they added a few of my ideas, like Bodyguards and teaching Caragor Riding to your Captains.
As a true Lord of the rings movie enjoyer, this game was the best thing i ever played & enjoyed full set. So, Non arguably this is my most favourite game.
That's not all. Game mechanics & graphics were really really good and the story... Yup, it was fkin amazing. Even that was non canon, i think it's the best way.
I think everyone should play this. But before that be sure to watch the lord of the rings movies. Or just read the books. (that I didn't. 😸)
❤️🔥💯
This game was a blast. I'm not a huge lore person so I don't know a ton aside from the hobbit and lotr movies. Still really cool and the combat was fun. The story was decent but I feel like the connections to some of the characters was confusing. Definitely gonna play the sequel though.
Ótima ambientação, traz toda aquela nostalgia do universo de Tolkien de volta, trilha sonora é legal, mas no end-game vai se tornar enjoativa e cansativa.
O jogo é uma mistura de Assassin's Creed e Batman, um sistema muito legal de stealth e combate, com elementos de RPG.
O ponto fraco são os chefes, o jogo base (vanilla) chega a decepcionar nesse aspecto, enquanto que o final da DLC do Mestre Brilhante é fantástico. O jogo em si é fácil e o ponto forte é o sistema de humanização dos Orcs, com classes, ranks, frases, interação com o mundo, com o MC e com os outros orcs. No segundo jogo da franquia o sistema foi evoluído para o "Nemesis".
O que faltou para ter 5 estrelas?
The GMTK video motivated me to finish this, and I don't know, while I respect it for what it is, maybe the system shines more in the sequel. None of my encounters were particularly engaging or interesting, all the side missions were the exact same 3 or 4 missions with slightly different flavors, the combat was far too easy and that also partly kept me from engaging with any captain in a meaningful way because they just... died. Very mediocre experience overall. Is the sequel worth picking up?
The time came for me to say goodbye to Shadow of Mordor. I had 100% completion, played through the DLC, even earned the Platinum. But before I left for good, there was one thing left for me to do.
Horza the Bloody had to die.
In all my 40 hours in Mordor, I met Horza exactly once - when he was about to be executed. His would-be killer was an Uruk I had been hunting, whose name has been lost among so many Captains fallen. As i killed him, Horza ran for his dear life.. and I let him.
The Bloody was only alive because of me. And I would've let him be - had he not become Warchief. While I was away in Nurn, Horza climbed through the ranks - occupying a power vacuum only possible because I opened it. I always knew that when my tasks were over, I would come back to finish my job.
Eliminating his bodyguards was easy. Rûg Lock-Jaw, my strongest Uruk, took care of that. The first he dueled as I rained down a storm of arrows; the second, he executed with his crossbow as I watched.
Now only Horza himself remained. Knowing …
The time came for me to say goodbye to Shadow of Mordor. I had 100% completion, played through the DLC, even earned the Platinum. But before I left for good, there was one thing left for me to do.
Horza the Bloody had to die.
In all my 40 hours in Mordor, I met Horza exactly once - when he was about to be executed. His would-be killer was an Uruk I had been hunting, whose name has been lost among so many Captains fallen. As i killed him, Horza ran for his dear life.. and I let him.
The Bloody was only alive because of me. And I would've let him be - had he not become Warchief. While I was away in Nurn, Horza climbed through the ranks - occupying a power vacuum only possible because I opened it. I always knew that when my tasks were over, I would come back to finish my job.
Eliminating his bodyguards was easy. Rûg Lock-Jaw, my strongest Uruk, took care of that. The first he dueled as I rained down a storm of arrows; the second, he executed with his crossbow as I watched.
Now only Horza himself remained. Knowing the time had come, I summoned Rûg's Master: Môzfel the Dreamer. A long time ago, Môzfel had challenged me, spouting nonsense - but I made him mine, and made him Warchief. I gave him his two bodyguards, Rûg himself and Uthug Blade-Master. There was no warchief stronger than him. As Horza would soon learn, having been issued a challenge.
As soon as the fight started, I leapt from the top of a tower, Brutalizing the first Uruk I saw. The rest of Horza's followers fled in terror. The Bloody was alone against me and my strongest.
He never stood a chance. We took our time.
As I performed the final Execution on my enemy, the game seemed to oblige the narrative I was creating. The animation I got was nothing short of climactic! I cut the Captain to the ground, stabbed him to the back, and finally, chopped off his head. He was no more. My journey was over.
The Bonus? The next Warchief ended up being Rûg himself.
Thanks, Mordor. It was fun.
I had high hopes for this one but didn't find it very interesting unfortunately. It seems like it relies heavily on Wraith Vision. Use it and graphics lose its charm. Don't use it and forget about stealth. I didn't use it much and I had to fight more than enough enemies on my 2 hour play time. Honestly I don't know what I expected but open world + stealth should've been a warning sign for me, since I don't like Assassin's Creed games either. I'll pass for now.
So fun! Got to be so OP. Batman+Assasin’s Creed but with large scale orc killing. More environment variety would have been good, as well as more interesting lore—all the lore stayed pretty superficial.