I'm watching as a whole planet has exploded due to my actions thinking how many billions of people, animals and other living beings are now dead and I hear my commander say "Pilot, a lot of people owe their lives to you"
I really don't understand people who sing the praises for this game's campaign. I mean it's fine. Combat is fun, when not driving a slow-moving mecha, but the story is kind of crap. BT is endearing and there are cute moments, like the smileys in the robots chests, but the plot is pretty terrible.
You're supposedly part of this star-warsy rebel faction that is pushing back against an overwhelming force that murders innocents by the millions. But in gameplay I was the one mercilessly murdering countless defenseless dudes.
You play as an unstoppable unit which can mow down battalions of soldiers that pose no real threat to you. On foot you can make end-runs around enemies, headshot them before they can even see you, explode them with grenades, break hey head with a single punch or shred them to bits with shotguns. If that fails, you can become invisible for a few seconds to totally break the balance. When piloting the titan, infantry that can barely scratch your shields an be crushed under your feet almost without you noticing or you can pulverise them with a wide variety of powerful weapons. Enemy titans --even the named ones that get their own introduction-- are also almost trivial to kill.
In-story the main character is supposed to be a lowly rifleman promoted to acting pilot because he was the only one left alive and whose effectiveness in combat increases over time as he becomes closer to his titan. But in gameplay at not point the character feels anything but the most well-oiled killing machine. You can use every ability from the word go and your effectiveness doesn't improve with time.
All this makes combat fluid, but at the expense of context.
That said, murdering countless defenseless dudes was fun. Wallruning around enemies and double jumping into them feels cathartic, and the level design makes the most of this extreme agility. There's a wild variety of weapons with some variety, although they are generally all to precise when ironsight aiming, so a SMG can double as a sniper rifle on a pinch.
There are a couple of levels with especial gimmicks and the Cause and Effect level is the best of them with the super fun time travelling mechanic. It's the usual dual gameplay that lets you switch between two time periods of the same place, but it works really well with the parkour mechanics. It also includes neat stuff such as bodies appearing in the present if you kill in the past. It also allowed me to not kill everyone on sight, as I was able to mostly avoid combat by moving to the timeframe without enemies. It's a shame that this mechanic is lost as perfunctory as it is introduced and never talked about again.
So the gameplay is fun and diverting for it's 6-hour campaign but the story is bad and actively works against the gameplay. So if this is "the best singleplayer FPS campaign" I kind of worry about the general quality of the genre.