(As with my previous Battlefield posts, these are my thoughts on the singleplayer campaign only.)
Fresh off a great time with Battlefield 3, I was looking forward to the sequel. I hadn’t read that many things about B4’s campaign, but I had read left me with the impression that was in for, at least, a pretty decent time. That wasn’t true though. I'm actually astonished how much the single player Battlefield experience decreased in quality from the previous game to this one, leaving me with little more than a huge sense of unexpected disappointment.
I’ll start with the improvements, because there aren’t that many of them. The main one is clearly the return of the impactful, epic destructible environments. In B3 they felt pretty toned down when compared to previous titles, but here they are, quite literally, back with a bang. Another thing I enjoyed was the fact that DICE got rid of the QTEs that made their debut in B3. They weren't needed then, they weren’t needed now, and I'm glad they left them in the past. Something else I enjoyed was the addition of the leaning mechanic, which definitely makes engagements more enjoyable and add to your options, and which was missing from the series up until this point. The gadget stashes that you now get throughout missions, and which go hand-in-hand with your weapons cache, are also great. You can have two gadgets at any given time, but this usually comes with an annoying limitation I’ll touch on later. Finally, the game looks great, even a decade later. B3 had already been a leap in visual quality in all aspects except texture work, but B4 absolutely fixes this problem, resulting in a very pleasant visual experience throughout.
That’s it though. Every single other thing that is different from the previous game to this one was, to me, a clear downgrade. The main step down I noticed almost immediately was sadly one of the most important things you can have in any shooter: the shooting. More specifically, shooting, precision and aiming balance. It just feels off, wildly inconsistent, and oftentimes unfair - which is ironic because B4 is actually a considerably easier game than the ones that came before it. Sometimes you headshot enemies from really far, others you keep hitting them, and hitting them, and nothing. Then you change positions, including stepping further back, and voila, down they go. Invisible walls can easily be found throughout missions, which is also annoying, but sometimes you're just not hitting enemies, period. There's no rhyme or reason to this consistency problem, and at times it felt so mediocre compared to B3 that I wondered if the people who made this iteration were the same.
The shooting problems I described above, granted, don't happen all the time, so I think I could’ve easily looked past them if they were the only issues I found in combat. But they weren’t. For starters, the Dumb & Dumber rendition performed by your squadmates is back. I mean, they are unbelievably bad. Like, they do nothing. At points, they actually actively harm you by bumping into you and pushing you out of cover or shoving you off edges (yes, this happened to me). And the funny thing is that you now have an ‘engage’ option that makes them open fire on whoever you point it at. Which is the same thing as saying that the button does nothing, because a) they don't actually kill anyone, and b) enemies are constantly focused on you, so they’re barely even able to divert their attention. Speaking of enemies, they are now bullet spongier, much more inaccurate, and either absolute sniping legends or dumb as rocks (no in-between). So you get these two - squad and enemies - in the same room and it's a contest to see which one comes out looking the stupidest. On occasion I found myself staring at them on opposite sides of a small sandbag barrier taking turns at shooting at each other and always, absolutely always, missing. That’s how hilariously bad it gets.
Another thing worthy of the Hilariously Bad award is the story. I obviously wasn’t expecting Oscar material, and not even the level of quality I got in B3, though if I’m honest, I was at least expecting some effort. But I genuinely believe I didn’t see any: the ‘narrative’ is ludicrous, careless and often non-sensical; every single character is as charismatic as my left elbow; the missions are mostly boring slogfests; the more bombastic cinematic approach is a pointless addition; every single attempt at eliciting emotion fails miserably, from start to finish; there are long-drawn walking sim-type moments scattered throughout the game that have zero relevance or positive impact, in fact they keep interrupting the flow; there are even characters from the previous game who get introduced with no logic and for no discernible reason. All of this makes for a pretty gnarly narrative experience, even if you're not expecting much to begin with. To top it off, your own character gets put in a particularly laughable situation. This is the first time in these four games you never actually get to see or hear your character in cutscenes, which I'd be more than okay with. But the problem is the game made him the squad leader, so he’s constantly being bossed around by everyone else without as much as a reaction. Too funny.
Quickly going through the other things the game does, in my opinion, poorly: level design is back to being wider, but it’s a lot less clearer than every game so far; the radar is also back, but it’s inconsistent in its indicators and it clutters the UI; the level of polish is below what one would hope for a title of this size since you come across your fair share of bugs; even though you now have gadget stashes, there’s usually a gadget restriction for each mission, so you can only choose from a couple anyway, which makes zero sense and restricts both agency and strategic aspects; finally, until you eliminate all enemies in a specific location, the game doesn't progress, but because the radar is so inconsistent in pinpointing them, and the areas are wider, you sometimes need to spend a fair bit of time chasing down that sole rando before you can move on.
It is clear to see I didn’t love my time with Battlefield 4. I didn't hate it, but truth be told, I had to push myself to finish it because I got it in my head that I would play all remaining Battlefield campaigns. Suffice to say I think this was a significant step down in quality when compared to B3 in almost every aspect, and quite disappointing to say the least after the last game’s showing. 5/10