The Witcher 2: Assassins of Kings (2011)

CD Projekt RED

Linux · Mac · PC (Microsoft Windows) · Xbox 360

3.95 from 3317 ratings

10889 members have it in their collection · 350 playing now · 4275 backlogged · 943 wish listed

How long? Main story 27h · with extras 37h · 100% 73h (from 93 logged playthroughs)

This third-person dark fantasy Western RPG and sequel to The Witcher (2007), featuring multiple endings and branching narrative paths, follows the travels of Geralt of Rivia, witcher, who, after being falsely accused of regicide, sets out to clear his name and find the real killer, in a time of political turmoil and the brink of war between the imperialistic Nilfgaardian Empire and the Four Kingdoms.
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Release dates

  • May 17, 2011 (Worldwide) PC (Microsoft Windows)
  • Apr 17, 2012 (North_America) Xbox 360
  • Apr 17, 2012 (Europe) Xbox 360
  • Apr 18, 2012 (Australia) Xbox 360
  • Aug 23, 2012 (Japan) Xbox 360
  • Oct 18, 2012 (Worldwide) Mac
  • May 22, 2014 (Worldwide) Linux

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Rating distribution

5 stars
984
4 stars
1433
3 stars
699
2 stars
166
1 star
35
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Community All Reviews Statuses

Morcys

Review Morcys 3/5 · Jun 16, 2026

A huge improvement over the first game.

AlinuxOP

Review AlinuxOP 5/5 · Feb 17, 2026

Very politically driven and not as long as you might think!

I've just finished playing the sequel, to the 2007 released version of "The Witcher" and from that start I can say that this one is an improvement. "The Witcher II - Assassins of Kings" truly feels more dynamic, more modern and its only real setback is the fact that is much shorter than the previous one.

Talking about the storyline, …

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I've just finished playing the sequel, to the 2007 released version of "The Witcher" and from that start I can say that this one is an improvement. "The Witcher II - Assassins of Kings" truly feels more dynamic, more modern and its only real setback is the fact that is much shorter than the previous one.

Talking about the storyline, well, the story in this one is shorter, yes, but it has its own tangled plot lines and twists and I must say, the sequel is much politically oriented than the previous one, which is not really a bad thing, it just sets the tone for the third part. If you are learning in the first game about Geralt and its origins, in this one you get to know the world, you are learning about its history, about its political lore and you get too see how the events from the game are directly linked to the main plot of The Witcher III. The story is not weak, but it's much shorter and of course, it has its own tensioned moments and the chance of making the right choice is still present in the game, it's even more meaningful.

From the gameplay perspective, this is not as "sluggish" as the first one, but it's even more harder and challenging. The game it also owns an insane difficulty mode, which means a permadeath for the player. The combat feels very dynamic and just like I said, much more modern, with the game also adding the possibility of using ranged weapons, like knives, traps and lures. In this game, especially if you are playing on a higher difficulty, the constant use of potions, blade oils and buffs is mandatory, because the game is ruthless from this point of view. The difficulty bar is also set through the fact that the potions and blade oils doesn't persist as much as in the prequel.

Talking about its other elements, the soundtrack is not bad, but not excellent either, the skill tree is much more simple and intuitive, the crafting system is important, but the quantity and variety of substances and monster parts is lower and personally for me, the inventory space still remains a problem, because I am collecting everything and I like to explore everywhere.

Of course, "The Witcher II - Assassins of Kings" is much shorter than the first one, but it's still one of the best games I've ever played, by a franchise greatly loved by me. The first part and this one are not mandatory, if you wish to play the third part, but it really sets the tone and it helps you to understand more about Geralt, about the world and of course, about The Wild Hunt, which is very often invoked and described during the second part.

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Witt997

Review Witt997 4/5 · Jan 28, 2021

Regicida

un ottimo seguito, che migliora il precedente sotto tutti i punti di vista, rendendolo però meno rpg. Trama splendida, personaggi ottimi, gameplay solido, grafica spettacolare. Non mi è piaciuta la scelta di ramificare l'atto 2 in due distinti percorsi (scelto Roche). Consiglio il doppiaggio in polacco, eccezionale Voto: 9.0/10

anarchistica

Review anarchistica 2/5 · Aug 13, 2020

Should Have Been A Telltale Game

Intro

Like the first game, TW2 is a game in which you travel to several medium-sized areas and kill/talk your way through quests.

The Good

  • It looks great, especially for a fairly old game.
  • The setting is still fairly interesting.
  • There are some nice dilemma's.
  • Inventory management is better (weight instead of slots).
  • They got rid of the annoying combo …
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Intro

Like the first game, TW2 is a game in which you travel to several medium-sized areas and kill/talk your way through quests.

The Good

  • It looks great, especially for a fairly old game.
  • The setting is still fairly interesting.
  • There are some nice dilemma's.
  • Inventory management is better (weight instead of slots).
  • They got rid of the annoying combo system.
  • There's nothing like the ferryman/Shani's landlord in TW1 (travel w/ unavoidable dialogue).
  • No need to buy books to get all the loot.

Basically, i still like all the same things i did in TW1 and some elements were improved. Of course, they did add new bad stuff.

The Bad

  • Combat is still worthless. There were only a couple of interesting fights.
  • Since you get so few skill points you basically have to focus on melee or magic, making combat even more boring.
  • Literally nothing is explained. Stealth, signs, looting (Space collects all), etc.
  • I sided with Shani in TW1. She's not in TW2 and you start out in Triss' bed. Wtf?
  • Button-mashing and QTEs. Why, oh god, why?
  • Tons of backtracking... again...
  • Still no fucking fast travel.
  • The worst verticality in a game ever. You have to walk to a specific point for the climb trigger to show up. It completely kills the flow and sometimes make you seasick with its janky camera movements.
  • I had to look up how to reach the queen harpy. You have to climb up 50 meters from the waypoint and jump horizontally, which never happens until that point.
  • Vergen seems to have been designed by M.C. Escher.
  • The minimap rotates which messes up all sense of direction.
  • Constant doors everywhere in Flotsam. Seriously, did they order too many doors or something?
  • They keep mispronouncing Roche's name as "Roach". Took me a while to realise they were the same person.
  • At the start of Act II you regain all your items, easily putting you at nearly double the weight limit. There doesn't seem to be a storage or shop nearby, forcing you to crawl to town.
  • Multiple sleep-inducing sections in which you have to stay inside a mage's magic bubble while not being able to do anything other than walk.
  • Utterly moronic conclusion to the story. They decide to murder all of their mages because some guy presented by their greatest threat claims the Mages hired him? Lmao.

Conclusion

TW1&2 have the same strengths and weaknesses. The gameplay elements are bad, the other stuff is decent and should have been the focus. Without the bad combat, dreadful navigation and related nonsense (inventory/trading/crafting) these could've been passable games. Or they could've just added fast travel and made combat even just interesting-adjacent (not bloody likely).

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grainne6

Review grainne6 5/5 · May 28, 2018

Superb - highly recommended.

Amazing game with a great story. I am already looking forwarding to playing it again and making different choices. The only problems were that one of the magic signs - Quen - was overpowered compared to the other signs - I played on hard and I rarely used any others. Also the final chapter seemed rushed and I was disappointed …

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Amazing game with a great story. I am already looking forwarding to playing it again and making different choices. The only problems were that one of the magic signs - Quen - was overpowered compared to the other signs - I played on hard and I rarely used any others. Also the final chapter seemed rushed and I was disappointed with the level of exposition from the final boss. But no game is perfect and, once I play through some of my backlog and upgrade my pc, I am going to get the Witcher 3 which I am hoping will be at least as good.

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doorbucket

Review doorbucket 5/5 · Aug 4, 2016

The Epitome of Fantasy Storytelling

I'll praise this game til I die. It is, in my opinion, the best fantasy RPG to come out in the last generation and is up there with my favourite RPGs of all time. Our relationship started out quite poorly to tell the truth, it wouldn't install on my old computer so I couldn't play it at all. Then when …

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I'll praise this game til I die. It is, in my opinion, the best fantasy RPG to come out in the last generation and is up there with my favourite RPGs of all time. Our relationship started out quite poorly to tell the truth, it wouldn't install on my old computer so I couldn't play it at all. Then when I finally got a new computer I tried several times to get into it but after several hours of playing it just hadn't hooked me. I think I had 3 games with 2-3 hours of playtime on them, but on my fourth attempt at playing it I cracked through the rough surface and was absolutely hooked by it until I finished it. This is testament to the complexity and depth of the world.

Let's start of by talking about the world and story. I compare it to being dropped into the middle of Game of Thrones, especially if you haven't played the first game. There are a lot of characters who you don't know, and you are bombarded with names, locations and factions, hell you don't even really know who you are. This is what I found so hard to comprehend in my first few attempts. But when it all clicks, my god is it amazing. Once again I will liken it to Game of Thrones; there are assassinations, rebellions, subterfuge and all out war. The main story line is extremely good and complex; if a little slow to start. Once you get to the end of Act 1 you just can't put it down, and I would say it is the most gripping main story of any game in recent memory. As a completionist I usually like to do all the side quests and make sure I have the best armour and what not, well not in The Witcher 2. This sounds like a bad point, but really it's not, it is proof of how compelling I found the main story to be.

The thing I found most interesting and brilliant was the decisions you make and the outcomes of those decisions. The outcomes of your decisions are so realistic and the most memorable decisions don't have any good outcomes. And the greatest part is knowing you could have avoided the bad situation entirely if you hadn't done something stupid before. One event in particular springs to mind in which I let my emotions take action which put me at a serious risk, and then you have to deal with the consequences of you actions. This is what I find most amazing about the game and no game before it has made me have serious feelings towards the characters like The Witcher 2 did.

The combat is pretty run of the mill, you have six spells and two swords that work better depending on who you are fighting. You roll around to dodge and you can also parry, it is the least exciting part of the game in my opinion. The graphics are superb, especially for a pseudo-indie game. On its release it was the I can run (insert game here) on full graphics, it runs really well on my computer and I've heard good things about the console version too. To this day I regard it as one of the best looking games on PC. The art style is quite gritty, which suits the world very well; non-humans lives in filthy ghettos and humans aren't all that much better off.

The experience is honestly brilliant, and if you haven't finished it I urge you on to buy it or finish that playthrough as you will not be disappointed. It is a game I recommend to everyone, even friends of mine that don't enjoy RPGs love this game.

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agurczuk

Review agurczuk 5/5 · Jul 11, 2016

A really cool fantasy rpg game with great mechanics and interesting story.

This is a really well put together CRPG where you control Geralt of Rivia - the Witcher. Unlike the first instalment which I just couldn't bear this one both looks and plays great.

The combat system is really good - a bit of dexterity and strategy is required …

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A really cool fantasy rpg game with great mechanics and interesting story.

This is a really well put together CRPG where you control Geralt of Rivia - the Witcher. Unlike the first instalment which I just couldn't bear this one both looks and plays great.

The combat system is really good - a bit of dexterity and strategy is required to perform. The combination is just right. You need to keep in mind which sword you use - iron for humans and silver for monsters. The signs in certain situation prove a great help while in others are pretty useless. The use of potions also adds to the strategy level of the combat. It's not just mouse clicker - where you select enemy and click constantly. You need to dodge, use throwables and time your attacks just right. This is probably the best part of the game.

The story is really good and makes you care about the choices you do make. I'm not a fan though of the Sapkowski world entirely - some dialogues do break the character of the setting and make you remember this is a game (i.e. when elf says "Piece of lembass" and shrugs it when asked for details). This is not the game developers fault but the witcher author and it is just something that doesn't feel right for me - other people might and probably have different opinion.

Voice acting is well done, although a bit too vulgar in my opinion - but again that is witcher's novels trademark so I can't blame game developers for it.

The levelling up system does provide quite a few options. Shame the game does not have enough content to upgrade everything. But that makes for interesting choices.

Overall really did enjoy the game and it's story. Would without problem recommend this title to any cRPG enthusiast.

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deepdoop

Review deepdoop 5/5 · Aug 27, 2014

10/10



I wasn't sure if I'd rate it a 9 or a 9.5, but really it came down to how much the little flaws bothered me. You see, the Witcher 2 is awesome but it's not as polished as it could be: people walk through doors one by one and shut the door so that's awkward, you have to be …

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10/10



I wasn't sure if I'd rate it a 9 or a 9.5, but really it came down to how much the little flaws bothered me. You see, the Witcher 2 is awesome but it's not as polished as it could be: people walk through doors one by one and shut the door so that's awkward, you have to be in an exact spot to pick up items or jump down off a ledge, I don't like that I can't pick up things if there are enemies around me because it means you have to fight sometimes when you don't want to. I feel like there should be an action button as opposed to using the mouse (same button as attacking) to pick things up. The voice acting is usually strong but sometimes wonky. The controls are a little hard to deal with at first but I got used to them.



But despite those flaws, that are minor on their own but could possibly become more when put together, I loved the game. I didn't overly care about the flaws when playing because the rest of the game was so good.



The story is mature and told well. It's a little confusing following all the geopolitical factions and all the characters, but that's okay because it's really interesting. It's a fantasy RPG that tells a genuinely fascinating and adult tale, both with and without sex, because y'know, you can sex people up in this. The story is endlessly compelling and Geralt is a good character.



The choices you make also matter. This is important. It made me think about each choice that I made because I wondered what the consequences would be. There isn't any real right or wrong, just the choices you make... and they have a direct impact on the game world. Some reactions are more subtle, but some are blunt such as picking which path to go down and who to ally with.



The combat as depth but it's not overly confusing. It can be hard, especially at the beginning and it makes you use tactics. You can dodge, block, use Signs (which are thankfully unlocked right at the beginning) and slice people with one of your two swords (the swords being used for different types of enemies -- humans or monsters). You can use potions before battle but not during, which is a great mechanic. It makes you think about every attack.



I don't think every RPG has to be an open-world one. We live in a world where people think that these days. The Witcher 2 is mildly linear... the places you visit seem huge at first but you quickly realize there are only a few places to go and you will backtrack. Normally backtracking with no fast travel bugs me, but it's really not that bad of a walk... plus you might find something interesting your second way through. If you're observant, you may not have to backtrack so much. Pick up everything, basically. I actually enjoy that while it's not a huge world, there are a bunch of side-quests to do.



And the side-quests are interesting. What may start as simply collecting things or picking them up will turn into something more, more often than not. It's because of this that the quests feel special, and while there are only a few each Chapter, they're great and a lot of fun to do.



It also helps that the game is beautiful, both graphically and artistically. The areas are wonderfully realized, with a lot of detail. Walls aren't just walls, but they have intricate details. This applies to everything. It looks and feels like a real fantasy game. From a technical perspective, it's a little demanding, especially when the game was first released.



The soundtrack is awesome too.



The game doesn't hold your hand either. Sure, it may only give you a few little text boxes here and there as a tutorial... but it forces you to explore and experiment. You can miss certain things entirely if you don't collect an item earlier in the game... but I'm okay with that because it adds to the experience. Like the choices you make, you have to just accept it and move on.



Leveling up is fun. You have 4 skill trees for different things like your magic, alchemy, swordsmanship or some generic skills. You can also mutate certain skills so there is some customization. It's not real in-depth but it's good enough to be interesting and not just a chore.

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iliketoreadbro

Review iliketoreadbro 4/5 · Jul 12, 2014

I am tempted to give this game 5 stars, but a few things brought it just shy. The relative lack of mobility, having to approach a small ledge at just the right angle and then press A just felt silly. It's a 2011 game, that shouldn't be a limitation. The environments feel big, but they are in fact quite limited …

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I am tempted to give this game 5 stars, but a few things brought it just shy. The relative lack of mobility, having to approach a small ledge at just the right angle and then press A just felt silly. It's a 2011 game, that shouldn't be a limitation. The environments feel big, but they are in fact quite limited when you consider that each map section is contained by chapter and that some areas of the environment feel awkwardly inaccessible.
Aside from that, I loved this game. The story is deep and mature, though it will take some time to understand the various geopolitical factions. Geralt is a genuinely interesting and dynamic character regardless of the choices you make. Supporting characters of each faction are dynamic as well. Choice is of pretty big importance in this game. What interesting is that unlikely other choice based games, you might not know the implications of your choice until you have played the game for another 10 or 15 hours. The only series to have matched this kind of consequence system is Mass Effect, with the carryover feature (although I'm pretty sure that feature is also available on PC for this series). The game looks pretty good, albiet with some significant pop in at the very beginning of cutscenes. Combat rarely has functional issues and is fairly tactical in nature, as you learn enemy attack patterns, upgrade your abilities and equipment, and (when playing beyond normal difficulty) beef up with potions before battle.
Side quests are usually actually interesting (tragically abnormal in the industry) and are often related strongly to the main storyline.
The Witcher 2 is a rich, fun game that should be played, and has me excited for The Witcher 3.

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Jasyla

Review Jasyla 4/5 · Apr 15, 2014

Great game, even better than the first. The only complaint I have is about the UI for inventory and shops. Hopefully that can be improved in the next game.