Review SIGINT 4/5 · Oct 15, 2025
Finally reached the end of the main story on my first replay, which I started early last year to do all the optional content and DLC that I missed out on years ago. (I reviewed the DLCs separately here and here.) Honestly I do think there's a reason why I was not super eager to keep going, as like …
Finally reached the end of the main story on my first replay, which I started early last year to do all the optional content and DLC that I missed out on years ago. (I reviewed the DLCs separately here and here.) Honestly I do think there's a reason why I was not super eager to keep going, as like the other Dark Souls games this entry has some parts that are a drag, but after pushing through I was able to get to the fresh content and definitely still enjoyed the overall experience.
I used basic katanas when I played these games previously, but this time used the big icy boss weapon Vordt's Great Hammer, and that slower attacking style felt pretty satisfying here. The game is generally at its most enjoyable in its boss fights, which are not all winners but generally are quite good, often coming with multiple phases, varied movesets with tricky combos, and memorable visual designs that all pushed From closer to what we got with Elden Ring. Like Malenia, it’s pretty bold that they hide something like the Nameless King fight behind a bunch of missable and unintuitive steps, as it's a highlight I originally missed with epic presentation and scale and a varied challenge across two totally different phases. Required bosses mostly have lowlights in those that prioritize recognizing their “gimmick” over learning a complex moveset, which like those in the first Dark Souls are pretty boring compared to similar kinds of bosses in Demon’s Souls or Zelda.
And the levels around them can occasionally be pretty forgettable and dull themselves, with some substantial ones that I completely forgot existed or that blend into one another, but there are more good/okay than bad. I enjoy the later Lothric Castle / Grand Archives section of the game for example, which in the latter part gets especially interesting to navigate across a bunch of floors and directions, inside and outside, levers with unclear effects, all kinds of stuff going on. I don't necessarily love the Irythill zone, but the view when you approach it definitely still wows. The game also starts out reasonably well with the mostly fun High Wall of Lothric and Undead Settlement areas, so it's mostly a stretch in the middle that can be rougher, which is where I fell off this replay previously.
The game is more linear than the prior Dark Souls games, though does occasionally let you choose the order to do things or split off into optional areas. What you do get out of the more linear format is a pretty consistent forward momentum and assurance that you're probably strong enough for where you are, but due to consecutive weaker parts in the middle, this isn't a game I'd like to replay very often. It tries to get some wow factor out of references to the first Dark Souls, which can be kind of neat but also reminds you of Dark Souls and how much cooler and more novel and memorable its world felt compared to this one. While it's "the point" of this game's story that things are dark and grey and fading away, it still would have benefited greatly from more visual variety in the base game, which the DLC seems to help with.
At the end of the day, while it's not one of From's best games in my opinion, this game remains super playable, generally quite fun and impressive, and probably a "smoother" time overall than the prior Souls games. There is certainly an argument that this is the most natural next step for players coming from Elden Ring, as they will find its boss formula relatively familiar and not run into things that read as "dated" or annoying like they would in prior Souls titles. It's just not necessarily quite as memorable as a base game experience, but even a B-tier From Software game is pretty essential if you like their style and better than most Soulslikes on the market.


