Dark Souls III (2016)

FromSoftware

PC (Microsoft Windows) · PlayStation 4 · Xbox One

4.43 from 4580 ratings · #42 top rated on Grouvee

10684 members have it in their collection · 650 playing now · 2961 backlogged · 1759 wish listed

How long? Main story 33h · with extras 55h · 100% 150h (from 136 logged playthroughs)

Dark Souls III is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in March 2016, it is the fourth entry in the Souls series and the final instalment in the Dark Souls trilogy. Set in the decaying kingdom of Lothric, players take on the role of the "Ashen One," an undead warrior tasked with … Read more
Dark Souls III is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in March 2016, it is the fourth entry in the Souls series and the final instalment in the Dark Souls trilogy. Set in the decaying kingdom of Lothric, players take on the role of the "Ashen One," an undead warrior tasked with rekindling the First Flame to prevent the world from falling into darkness. The game features challenging combat, intricate level design, and a deep, lore-rich narrative. Read less
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Release dates

  • Mar 24, 2016 (Japan) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Apr 11, 2016 (North_America) PC (Microsoft Windows)
  • Apr 12, 2016 (Worldwide) PC (Microsoft Windows), PlayStation 4, Xbox One
  • Apr 12, 2016 (Europe) PlayStation 4
  • Apr 12, 2016 (North_America) PlayStation 4, Xbox One

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5 stars
2671
4 stars
1399
3 stars
370
2 stars
103
1 star
37
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Community All Reviews Statuses

Krauzer

Review Krauzer 5/5 · Aug 14, 2025

The third and final Dark Souls mainline entry is a masterful conclusion to FromSoftware’s legendary action RPG series. Blending the deliberate, methodical combat of its predecessors with the swifter, more aggressive pacing inspired by Bloodborne. The game’s world is a decaying, interconnected labyrinth of gothic spires, crumbling castles, and eerie swamps, each area brimming with secrets, shortcuts, and deadly foes. …

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The third and final Dark Souls mainline entry is a masterful conclusion to FromSoftware’s legendary action RPG series. Blending the deliberate, methodical combat of its predecessors with the swifter, more aggressive pacing inspired by Bloodborne. The game’s world is a decaying, interconnected labyrinth of gothic spires, crumbling castles, and eerie swamps, each area brimming with secrets, shortcuts, and deadly foes. Every encounter demands focus, whether it’s a lone hollow knight or a towering boss with multiple, unpredictable phases, rewarding patience, precise timing, and adaptability.

It really feels like they learned a lot when it comes to the pacing and mechanics from the Bloodborne title, and decided to gracefully translate it into a Dark Souls title, and it was done masterfully. This one has the best level design in my opinion, really makes you want to replay it a couple of times just for testing out new builds, since they introduced weapon arts and much much more spells for you to play around. Not to mention the large amount of bosses and unique weapons you can obtain from them, this is truly the best last Dark Souls title we could ever get. I played and replayed this one quite a bit, but I admit that I was never able to beat Midir haha.

The narrative remains deliberately cryptic, told through fragmented dialogue, item descriptions, and environmental storytelling, inviting you to piece together its somber tale of fading fire and cyclical despair. Visually, it’s stunning, with haunting vistas and oppressive atmosphere, complemented by an orchestral score that swells at key moments to heighten both triumph and tragedy. Dark Souls III is challenging and at times punishing, but its sense of accomplishment and mastery is unmatched, making it a fitting and satisfying farewell to the series. A must play for Soulslike fans or if you even slightly liked Dark Souls to any extent.

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Neppty

Review Neppty 5/5 · Mar 11, 2025

My first soulsborne, a very bad idea

This game, like many others, is my first soulsborne. This game is probably the least harsh you'll ever play in the souls series outside of Elden Ring and probably the least balanced too..... 2nd only to Elden Ring.

This game is fantastic in introducing you to all the mechanics in a fast manner, rewarding you for taking your time in …

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This game, like many others, is my first soulsborne. This game is probably the least harsh you'll ever play in the souls series outside of Elden Ring and probably the least balanced too..... 2nd only to Elden Ring.

This game is fantastic in introducing you to all the mechanics in a fast manner, rewarding you for taking your time in the tutorial area with a good first boss to start, to give you a hint of what's coming later on. I think the biggest issue with this game is that there is too much save points, you'll save at a campfire, open a door, and boom. Another campfire. Asides from that, the game feels very smooth.

There is obvious areas that you can progress to while still having your own choice in each path. Each rewarding and each offering different challenges, and that's what makes it interesting for me. Each path still provides a different experience and a different endpoint for it with fun questlines available in each path. I'm saying it in a round about way, but easiest way to describe it is one will slow you down via mud, while the other will make you run a marathon while a hail of arrows rains upon you. It's fun.

This would be the most natural way to get into soulsborne series without it being too easy, or too difficult. Elden Ring is too RPG heavy in grinding, Dark Souls 1 is too unforgiving, and Bloodborne isn't available on pc. Each providing with their own strength, but right here is a great start point.

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Vencel

Review Vencel 4/5 · Feb 16, 2025

Dark Souls 3 (PS4)

El último de la saga, es más y mejor pero arriesga poco. Tiene jefes y escenarios muy chulos y muy buen diseñados y en general cumple las expectativas. Voy a tener pesadillas con el Rey sin Nombre.

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Gobelin_Powa

Review Gobelin_Powa 4/5 · Feb 26, 2024

9/10 Je mets pas 10 car Bloodborne reste devant et le fight contre le dragon pue la merde, mais sérieux c'est une masterclass

akemi_homura

Review akemi_homura 5/5 · Jan 9, 2020

Теперь у меня тёмная душа

Dark souls III эта игра отняла у меня очень много времени , и я об этом не жалею. Лично для меня в этой игре в первую очередь стоит атмосфера и дизайн локаций а потом всё остальное, значит сперва о локациях и атмосфере темных душ. Локации выполнены просто замечательно они все проработаны до мельчайших деталей тут и там можно заметить отсылки …

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Dark souls III эта игра отняла у меня очень много времени , и я об этом не жалею. Лично для меня в этой игре в первую очередь стоит атмосфера и дизайн локаций а потом всё остальное, значит сперва о локациях и атмосфере темных душ. Локации выполнены просто замечательно они все проработаны до мельчайших деталей тут и там можно заметить отсылки к прошлым частям серии, все эти замки и церкви выглядят просто завораживающе, особенным для меня и как мне кажется для многих других игроков это самая красивая и одновременно величественная Иритилл Холодной долины, видеть эту красоту после после жутких и темных катакомб было просто нечто. А теперь про геймплей ну это типичная для серии боевка с некоторыми нововведениями с такими как удары стойки. Графика приемлемая для 2016 года, но в некоторых местах выглядит очень достойно. Музыка один из самых сильных сторон третьей части они просто прекрасные и местами эпичные в особенности музыка из главного меню! Враги и боссы очень крутые, их дизайн и мувсеты очень круто сделаны. Вердикт: Один самых любимых игр. Играю и буду играть!

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Aleosha

Review Aleosha 4/5 · Mar 30, 2019

Spitting on the fans

Dark Souls 3 is probably best of the trilogy, and on par with Bloodborne.
But in terms of story and concluding the tale, it's a total disaster. Story keeps introducing irrelevant characters (Red Hood, looking at you), and in general, doesn't make much sense.
Still, on the gameplay side, it's probably the best balanced part of the series, with totally …

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Dark Souls 3 is probably best of the trilogy, and on par with Bloodborne.
But in terms of story and concluding the tale, it's a total disaster. Story keeps introducing irrelevant characters (Red Hood, looking at you), and in general, doesn't make much sense.
Still, on the gameplay side, it's probably the best balanced part of the series, with totally fair bosses, excluding DLC. DLC bosses are again a total disaster.

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Duskwind

Review Duskwind 4/5 · Nov 10, 2018

It improved what the first lacked

Gameplay: 4 /5 Story: 3.5 /5 Presentation: 3.5/5 Difficulty: 4/ 5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

Much better controls which let me feel like when I failed it was actually all my fault and not the game which is a good …

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Gameplay: 4 /5 Story: 3.5 /5 Presentation: 3.5/5 Difficulty: 4/ 5

Basis:

Story= plot progression, intrigue, characters, world

Gameplay= Mechanics, gameplay options (freedom), repetition, goals, difficulty

Presentation= graphics, animation, environment/character design, Art direction, Script, music

Much better controls which let me feel like when I failed it was actually all my fault and not the game which is a good place to be. Once again a long journey with many tough foes to face who continue to have amazing character design that gets implemented into the way they fight.

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vodsel

Status vodsel Oct 30, 2016

Have to trudge through this disappointing game for a second time as between launch and the release of the DLC I have lost my save files :(

GwyndolinGaming

Status GwyndolinGaming Oct 24, 2016

Going through my third playthrough of the game, as well as at the same time running a completely co-op oriented build with a friend, and decided after beating the old demon king to go down and kill Dancer. I actually did it, following it up by defeating The Consumed King. I'm about to go for Champion, who I personally find …

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Going through my third playthrough of the game, as well as at the same time running a completely co-op oriented build with a friend, and decided after beating the old demon king to go down and kill Dancer. I actually did it, following it up by defeating The Consumed King. I'm about to go for Champion, who I personally find to be one of the hardest bosses in the game only bested by Nameless, and I'm very pleased with my self. Doing this entirely for fun, but being roughly level 56 and going through an near end game recommended level feels super great.

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peter

Status peter Aug 24, 2016

With Torgo talking about Dark Souls III and all the DLC, the main game is 33% off on Steam right now! I finally bought it.

Torgo

Status Torgo Aug 24, 2016

"Ashes of Ariandel DLC" announced today. Due for release October 25th. Looks cool.


Torgo

Status Torgo Aug 21, 2016

I did it! I finally managed to beat Dark Souls 3 with my Level 1 character!! In other words, completed a "no-levelling run" (Soul Level 1, all bosses). Very proud my magnificent achievement. The whole experience wasn't too difficult. Hardest bosses were Soul of Cinder, Lothric the Younger Prince and Nameless King. Soul of Cinder in particular took a couple …

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I did it! I finally managed to beat Dark Souls 3 with my Level 1 character!! In other words, completed a "no-levelling run" (Soul Level 1, all bosses). Very proud my magnificent achievement. The whole experience wasn't too difficult. Hardest bosses were Soul of Cinder, Lothric the Younger Prince and Nameless King. Soul of Cinder in particular took a couple hours (maybe 70 or 80 attempts), I made the killing blow with my trusty crossbow, no estus left, HP bar very low (see pic). It was intense.

I have a much greater appreciation for this game now; you really see the nuances of game mechanics when anything can kill you with one hit. I feel like this is the way it was designed to be played. Playing like this, you really have to think carefully about every bit of gear that you use, every consumable and every button you press on the controller. Instead of haphazardly bumbling through the game, you've got to be careful, precise, it's like brain surgery.

Now, time to beat Bloodborne without levelling. The lowest you can do is a Blood Level 4 character. I'm concerned about attempting this, the DLC areas will be horrific.

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Torgo

Status Torgo Aug 18, 2016

Leaked Dark Souls 3 DLC Concept Art Shows Enemies, Environments

Wow, this is very cool. It looks like From Software are going down the Lovecraft path again, as they did for the The Old Hunters DLC. From this concept art, I'm going to guess that the Dark Souls 3 DLC content will be superior to the base game, just like …

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Leaked Dark Souls 3 DLC Concept Art Shows Enemies, Environments

Wow, this is very cool. It looks like From Software are going down the Lovecraft path again, as they did for the The Old Hunters DLC. From this concept art, I'm going to guess that the Dark Souls 3 DLC content will be superior to the base game, just like it was with Bloodborne. Exciting stuff. I expect that this DLC will be related to "The Deep" which is mentioned frequently in the lore and speculated by some of the community.



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Torgo

Status Torgo Jul 26, 2016

Dark Souls 3 DLC

The Dark Souls 3 DLC is supposedly arriving in September, though no date is confirmed. One article says that it might be released as early as August, but I think it's just clickbait. One thing is for certain: I'm really excited about it, for two reasons. Firstly, one could argue that the DLC content from Dark …

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Dark Souls 3 DLC

The Dark Souls 3 DLC is supposedly arriving in September, though no date is confirmed. One article says that it might be released as early as August, but I think it's just clickbait. One thing is for certain: I'm really excited about it, for two reasons. Firstly, one could argue that the DLC content from Dark Souls 1 and Bloodborne is superior to the base game. At least in terms of boss fights, that is certainly the case. From Software are also known to make their DLC content especially challenging and harrowing. This is true for all of their recent four games, so I'm looking forward to a new challenge. Another thing to look forward to is the possibility of Lovecraft-themed DLC, as hinted throughout much of the DS3 lore.

My hypothesis is that the DLC will be based around the flying pilgrim seahorse things (near Dragonslayer Armour) and the black corrupted blobby snake things (near Oceiros' garden). Also, in DS3 we have seen many things referenced and revisited, such as Anor Londo and many other characters, places, items, etc. It seems pretty clear to me that the blobby corruption things and The Deep are the equivalent of the corrupted thingos and the Abyss from Oolacile. So the DLC will likely be set in somewhere analogous to Oolacile.

Miyazaki has stated that the Bloodborne idea was based upon Oolacile and the DS1 DLC. That makes me think that Miyasaki still has a lot of material surrounding those themes and wishes to explore further. I'm hoping that the DLC explores darker, more surreal territory, much like the DLC content from Bloodborne and DS1.

I found this Youtuber has similar theories to my own, and he also directly references some of the related lore:


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agersant

Review agersant 5/5 · Apr 24, 2016

- Great core gameplay, like other souls games
- Memorable soundtrack
- A few pacing issues
- Too much reused content (locations, items, characters) from previous games

Cheezpuff

Review Cheezpuff 4/5 · Apr 21, 2016

A Dark Souls that drops the motto of "Prepare to Die" (for the better!)

I've tried Dark Souls 1 and 2, and hated both of them, mostly for their early difficulty. I quit early on in both of them. Dark Souls 3 fixes this issue, making the game approachable even to a Souls newbie like me. The game doesn't get too difficult (I breezed through most of the game), but honestly nothing is as …

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I've tried Dark Souls 1 and 2, and hated both of them, mostly for their early difficulty. I quit early on in both of them. Dark Souls 3 fixes this issue, making the game approachable even to a Souls newbie like me. The game doesn't get too difficult (I breezed through most of the game), but honestly nothing is as difficult as the beginning of the other Souls titles. And I'm okay with this drop in difficulty, because it's the same gameplay experience, just condensed. It more quickly gets you to that point of intense satisfaction where, even though you just died horribly to a boss, you know you've got its number, and will get it next try (or the try after [or the try after {etc}]). It also removes some unnecessary mechanics of the previous games (e.g. hollowing, equip weight affecting stamina recovery) which negates the need to fret over equipment too much.

The high points are the first third and the final boss, during the latter two-thirds your character has become strong enough to handle the enemies since now your attacks stun most enemies. Plus you have enough healing that you can outright tank most bosses during that portion of the game. The final boss is great, though, and at least the areas you move through are neat artistically.

I'd recommend Dark Souls 3 to any newcomer to the series, and for veterans who want a more casual experience. Maybe I'll go back and try the other Souls games again.

Note: I played Knight, wielding a fast 1h sword weapon.

[Minor spoilers / not really spoilers, just talking vaguely about things that happen somewhere in the game]

Some other issues I have with Dark Souls III are three points where the game is just completely unintuitive. The first is the solution to a required boss, Yhorm (I'll drop the epithet to not spoil the boss type, but will discuss the specifics below under [Heavy Spoilers]). It requires you do something mechanically you've never done before, and the hint it gives you is just plain wrong/misleading. The second is what happens just after, the game teleports you to a new location, immediately makes you fight a boss, and doesn't tell you where you ended up. You can kind of guess from the name of the boss (it contains a location), but the game has never done this before and the place you end up is from early on in the game, an area you might have forgotten. The final issue I have is that a bunch of the late-game content (most of the optional bosses) are hidden behind an invisible wall. From what I can tell, nothing tells you about this, so you actually have to slash a wall behind a treasure chest to enter this area.

[Heavy spoilers: boss discussion]

Yhorm the Giant is a trash boss. In his boss room is a white glowie containing a sword, and a message saying "It takes this sword to fell a great tree." Yhorm is a giant, not a tree, so you'd assume it's not for this boss. You attack him, and he has loads of defense, with your attacks doing ~80 damage out of ~20,000 HP. So immediately you think there's a gimmick, and so you try to use that sword, but whacking him with it does even worse damage, and the special changes your stance and causes wind to swirl around the sword, but nothing else seems to get it to do anything. So you go back to the boss fighting normally, and notice he's a pushover, his attacks are all slow and super-telegraphed, and fully blockable with a shield, so you could feasibly hit him the 250 times you need to kill him normally. It's half of an interesting idea, have a boss that's pathetic but require intense tedium to kill it. Of course, I don't want to kill the boss this way, and it turns out the sword in the boss room is the answer, and to use it you have to charge the special for ~15 seconds (a long time in an action game), and after you unleash it, the boss dies in four hits, making it completely trivial to beat since the boss is slow enough to give you time to charge the special.

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