Dark Souls (2011)

FromSoftware

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

4.40 from 6175 ratings · #49 top rated on Grouvee

13734 members have it in their collection · 769 playing now · 3485 backlogged · 1769 wish listed

How long? Main story 55h · with extras 70h · 100% 110h (from 162 logged playthroughs)

Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking … Read more
Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking on a perilous journey to uncover the secrets of the cursed land of Lordran. Dark Souls is known for its punishing difficulty, requiring players to carefully manage combat, stamina, and resources while navigating hostile environments filled with dangerous enemies and formidable bosses. The game features a unique multiplayer component, allowing players to leave messages for others, summon allies for cooperative play, or invade other players' worlds for PvP combat. The original release of Dark Souls received critical acclaim for its atmospheric world, innovative mechanics, and rewarding gameplay, solidifying its place as a seminal title in the action RPG genre. Read less
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Details

Developers
FromSoftware
Publishers
Bandai Namco Entertainment
Genres
Adventure, Role-playing (RPG)
Themes
Action, Fantasy
Franchises
Dark Souls
Series
Dark Souls
Steam
View on Steam

Release dates

  • Sep 22, 2011 (Full Release) (Japan) PlayStation 3
  • Oct 04, 2011 (Full Release) (North_America) PlayStation 3, Xbox 360
  • Oct 06, 2011 (Full Release) (Australia) PlayStation 3, Xbox 360
  • Oct 07, 2011 (Full Release) (Europe) PlayStation 3, Xbox 360
  • Oct 18, 2011 (Full Release) (Korea) Xbox 360
  • Aug 23, 2012 (Full Release) (Australia) PC (Microsoft Windows)
  • Aug 24, 2012 (Full Release) (Europe) PC (Microsoft Windows)
  • Aug 24, 2012 (Full Release) (North_America) PC (Microsoft Windows)
  • Oct 25, 2012 (Full Release) (Japan) PC (Microsoft Windows)

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Rating distribution

5 stars
3829
4 stars
1452
3 stars
559
2 stars
225
1 star
109
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Community All Reviews Statuses

pete_cruickshank

Review pete_cruickshank 3/5 · Jul 12, 2017

Good. But I preferred 'Demon Souls' and 'BloodBorne'

I remember playing Demon Souls and liked it for the reasons many people did. It was tough. It had great atmosphere. Cool boss fights. Good level design.

I played BloodBorne some years later and also enjoyed it.

Dark Souls is sometimes hailed as one of the best games ever. Edge magazine hailed it as their number one greatest video game. …

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I remember playing Demon Souls and liked it for the reasons many people did. It was tough. It had great atmosphere. Cool boss fights. Good level design.

I played BloodBorne some years later and also enjoyed it.

Dark Souls is sometimes hailed as one of the best games ever. Edge magazine hailed it as their number one greatest video game.

I think Demon Souls is a better game. It did everything the sequel did. It worked and was in no way broken. Nothing needed fixing. I think it deserves more credit. After playing Dark Souls again the controls seem clunky compared with Bloodborne. Is the reason it's put on this pedastal, because it was the first multiplat souls game?

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SpoonMan

Review SpoonMan 4/5 · Mar 7, 2017

I had been following the hype behind ‘Dark Souls’ for quite a while and had tried repeatedly to make it work on the PC. The release of Dark Souls: Prepare to Die Edition for the PC fulfilled that desire. It took me back to the old days; the days when I used to sit in front of the Television set …

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I had been following the hype behind ‘Dark Souls’ for quite a while and had tried repeatedly to make it work on the PC. The release of Dark Souls: Prepare to Die Edition for the PC fulfilled that desire. It took me back to the old days; the days when I used to sit in front of the Television set with my SNES, dying again and again on a single level of Contra. The last game in which I felt so out of place and confused was 'Resident Evil 3: Nemesis’, and that was only because I hadn't played any of the Resident Evil games before that. Moreover, it was one of the first games I had ever played. The beauty of Dark Souls does not lie in its gruelling difficulty, lack of large mistake thresholds, story (there is hardly any story to speak of) or graphics(the game look shitty on the PC and reaffirms my opinion that consoles are popular only because of the problem with pirates, and their looting, raping and pillaging activities). It's fascinating due to its basic structure. The game drops you off in a disconcerting world where death lurks around every corner and near every ledge. You get a vague idea of your purpose and a perplexing intro without much in the way of back-story; and soon you are facing the first boss in the game, which can kill you in two hits. The feeling of achievement and satisfaction when you kill a boss after dying continually is something I haven't felt in a game in a long time. The combat is like an exceptionally intricate dance, where every movement needs to be perfectly choreographed to progress unscathed. Every single weapon has a personality and gives you a completely different sense of control. It isn't about stats or overpowered enemies. It isn't about abnormally long life bars or abysmal damage. You can kill enemies as easily as they can kill you. Soon, you start to treat every single enemy like a boss (not in that sense) and getting hit by one makes it harder and harder to reach the next bonfire. The level of integration of the world is another remarkable feature. Following the tunnel behind a bonfire in the Darkroot Basin and unlocking the elevator to the Valley of Drakes was one of the most jaw-dropping experiences in my gaming career. But, unfortunately, this is valid only for the first half of the game. As the game progresses, it becomes cheaper and cheaper. Most of the deaths towards the end of the game resulted from bad footing mechanics (almost the entire game), invisible walkways (Crystal Caves), pitch blackness (Tomb of Giants) and other exasperating tactics like those. I had previously realized that even this game could be turned into a cakewalk like any other RPG by grinding incessantly, and I did. At a little over 60 hours and at level 113, I killed Gwyn, the Lord of Cinder, without chugging a single Estoc. I did not even parry or block since I was going the two-handed route. I tanked him with my health bar and killed him in five hits. Then, I sat down at the bonfire and found myself back at the bloody Undead Asylum after a roll of the credits. I had finished the game. Nevertheless, apparently, the game expected me to relive my bouts of frustration all over again, this time, thankfully, with an overpowered character. I refused. I refused because this game had given me an unparalleled sense of entitlement as a gamer. I also felt like a dick for consulting the walkthrough during the latter half of the game. But, I must blame my current state of time-starvation for making that decision. I wish this game was even harder and I hope that NAMCO BANDAI makes more games for the PC in the future. For the moment, however, I am going to stop gaming. I am sure that nothing I have downloaded recently will even mildly challenge the experiences I have had in these 60 or so hours. It is time to bid adieu to gaming. Farewell, gaming. May you rest in peace among my experiences of collecting stamps, coins, batteries, tazoes, G.I.Joe-s, Hot wheels cars, magnets, matchboxes, Pokémon cards, Duel Master cards, Yu-gi-oh cards, Harry Potter cards, Digimon cards, Dragonball Z pictures, WWE tattoos (the ones which came free with Big Bubble; I still have around 40 of those stuck on my room's door), creating backstories and character stats for games, drawing robots and other unsightly creatures, writing the lyrics of songs (usually misheard lyrics), writing poetry, beyblading, watching anime, reading manga, ranting, collecting scraps, spamming, debating, pwning and trolling on Orkut, playing shitty Facebook games (mainly Mafia Wars) and tasting different brands of beer in the deep recesses of my mind. I do expect you to return from time to time, overpowering me with a gratifying sense of nostalgia and compelling me to return to you. Until then, I need to reassign my priorities and move on.

Actual Score: 4/5

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betasaur

Review betasaur 4/5 · Jun 28, 2016

orgh, frame rate

I started my journey through the Souls games with Dark Souls III, so my opinion is definitively influenced by that.

What impressed me most was the interconnected world of Lordran, everything fits and connects perfectly and the atmosphere and design is just amazing. However the enormous amount of backtracking after clearing areas is really annoying. Yes, you get an item …

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I started my journey through the Souls games with Dark Souls III, so my opinion is definitively influenced by that.

What impressed me most was the interconnected world of Lordran, everything fits and connects perfectly and the atmosphere and design is just amazing. However the enormous amount of backtracking after clearing areas is really annoying. Yes, you get an item that allows you to warp between certain bonfires, but - at least in my playthrough - that was fairly late in the game.

Another annoying thing were the frame rate issues. In some areas (Blighttown x_x) the game actually got difficult to play with all the frame rate drops...

I would have rated the game 5 stars, but the frame rate problems annoyed me so much that it's hard to overlook.

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GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Mar 3, 2016

a beautiful mysterious and almost Legend of Zelda type anime like netherworld.

Dark souls is such a distinct game. I am surprised this game got so popular. I am not a twitch gamer but The combat is pretty intense and invigorating. I think everyone should play this kind of game once and see what they think about the combat in it, simply because it is something quite different and also something it …

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Dark souls is such a distinct game. I am surprised this game got so popular. I am not a twitch gamer but The combat is pretty intense and invigorating. I think everyone should play this kind of game once and see what they think about the combat in it, simply because it is something quite different and also something it is notriously infamous for. I found after about six hours it would just be best (for me) to make progress in this game with a trainer, i didn't have the patience to overcome each enemy and figure out how to go about beating them. I just wanted to explore this game world. It is a beautiful mysterious and almost feels like Legend of Zelda type anime like netherworld. The story is VERY abstract (I did mention it was anime-like, hah) and the sequel is doubly so.

Anor Londo is the most breathtaking scene. I was delighted to see it was rendered on a rather dated GPU so nicely with no trouble at all. The golden rooftops and endless balconies are almost like MC Escher's Relativity. In fact all the different areas have this very unique feel to them, further brought out by the various kinds of opponents you encounter. It is in a way, a hardcore zelda with a more adult tone to it.

Though it is not for everyone, I am sure that there are plenty like me who find that that there is a lot to appreciate from it aside from the over the top difficult combat that it is so well known for.

I played with a fighter-ish character build who was big fan of double warpicks before finding a pike/spear, and ultimately better spears (winged spear)... STAY AWAY FROM ME! I really didn't quite like the way the character building in this game worked. Much too slow and too grindy and ultimately its far less about your build and more about how good you are and reactive to the situations in it. Weapons skill and knowledge of what is best against what enemies matters too. I really find the game asked a bit too much investment.

YOU HAVE CHEATED

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iliketoreadbro

Review iliketoreadbro 4/5 · Aug 6, 2014

To be honest I haven't finished this game and it's likely that I never will. It's a game that takes time and patience, and I'm definitely short on the former. That doesn't mean I don't absolutely respect this game, though. It's tough, very tough, but fair. It's incredibly atmospheric, features fantastic original monster and boss design, and has brilliant level …

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To be honest I haven't finished this game and it's likely that I never will. It's a game that takes time and patience, and I'm definitely short on the former. That doesn't mean I don't absolutely respect this game, though. It's tough, very tough, but fair. It's incredibly atmospheric, features fantastic original monster and boss design, and has brilliant level design.

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buffaling

Status buffaling Apr 23, 2013

Tried playing Dark Souls again today but couldn't remember where to go next. Schlumped off somewhere, got KO'd by a drake who vomited poison on me. Just a day in the life.

buffaling

Status buffaling Feb 26, 2013

Aaand I just got pincer attacked by two sleeping giants in a narrow corridor in the dark root garden. Ain't even mad.

buffaling

Status buffaling Feb 26, 2013

HAHA CAPRA DEMON I STABBED MY DRAKE SWORD IN YO BOOTY.

Ahem. Strategy: light armor, high stability shield (tower kite), drake sword. I ran up the stairs, sliced up those undead dogs, played tag with CD for a while until I could get in a few attacks and before I knew it he was dead! I'm in shock but so …

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HAHA CAPRA DEMON I STABBED MY DRAKE SWORD IN YO BOOTY.

Ahem. Strategy: light armor, high stability shield (tower kite), drake sword. I ran up the stairs, sliced up those undead dogs, played tag with CD for a while until I could get in a few attacks and before I knew it he was dead! I'm in shock but so pleased. Let's be real, I love this game.

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buffaling

Status buffaling Feb 23, 2013

Round 1: Switched to light armor to maneuver more quickly in the Capra Demon's cramped room. The dogs knocked me down & killed me before the Capra Demon could. AUGH!
Round 2: Switched back to full armor & longer weapon to take out dogs in one sweep--long attack time left me vulnerable to CD again.
Round 3: Switched to light …

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Round 1: Switched to light armor to maneuver more quickly in the Capra Demon's cramped room. The dogs knocked me down & killed me before the Capra Demon could. AUGH!
Round 2: Switched back to full armor & longer weapon to take out dogs in one sweep--long attack time left me vulnerable to CD again.
Round 3: Switched to light armor. Ran past CD to stairs. Killed dogs. CD still crushed me.

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buffaling

Status buffaling Feb 18, 2013

Spent a while in the Darkroot garden killing the sleeping giants but now I forgot how to get back to the Capra Demon. I can't find that blasted door...! The blame is on me, of course. I should probably start mapping everything by hand, old-school RPG style.

buffaling

Status buffaling Jan 29, 2013

So I ran away from the Capra demon (just couldn't deal) and fled into the Darkroot garden where I suffered a mysterious death via giant butterfly.