Dark Souls (2011)

FromSoftware

PC (Microsoft Windows) · PlayStation 3 · Xbox 360

4.40 from 6175 ratings · #49 top rated on Grouvee

13734 members have it in their collection · 769 playing now · 3485 backlogged · 1769 wish listed

How long? Main story 55h · with extras 70h · 100% 110h (from 162 logged playthroughs)

Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking … Read more
Dark Souls is an action role-playing game developed by FromSoftware and published by Bandai Namco Entertainment. Released in September 2011 as a spiritual sequel to Demon's Souls, it is set in a dark, medieval fantasy world. It is renowned for its challenging gameplay, intricate level design, and deep lore. Players control a customizable character known as the Chosen Undead, embarking on a perilous journey to uncover the secrets of the cursed land of Lordran. Dark Souls is known for its punishing difficulty, requiring players to carefully manage combat, stamina, and resources while navigating hostile environments filled with dangerous enemies and formidable bosses. The game features a unique multiplayer component, allowing players to leave messages for others, summon allies for cooperative play, or invade other players' worlds for PvP combat. The original release of Dark Souls received critical acclaim for its atmospheric world, innovative mechanics, and rewarding gameplay, solidifying its place as a seminal title in the action RPG genre. Read less

Details

Developers
FromSoftware
Publishers
Bandai Namco Entertainment
Genres
Adventure, Role-playing (RPG)
Themes
Action, Fantasy
Franchises
Dark Souls
Series
Dark Souls
Steam
View on Steam

Release dates

  • Sep 22, 2011 (Full Release) (Japan) PlayStation 3
  • Oct 04, 2011 (Full Release) (North_America) PlayStation 3, Xbox 360
  • Oct 06, 2011 (Full Release) (Australia) PlayStation 3, Xbox 360
  • Oct 07, 2011 (Full Release) (Europe) PlayStation 3, Xbox 360
  • Oct 18, 2011 (Full Release) (Korea) Xbox 360
  • Aug 23, 2012 (Full Release) (Australia) PC (Microsoft Windows)
  • Aug 24, 2012 (Full Release) (Europe) PC (Microsoft Windows)
  • Aug 24, 2012 (Full Release) (North_America) PC (Microsoft Windows)
  • Oct 25, 2012 (Full Release) (Japan) PC (Microsoft Windows)

Related

Bundled in

DLC

Remasters

Editions

Featured in lists

Rating distribution

5 stars
3829
4 stars
1452
3 stars
559
2 stars
225
1 star
109

Community All Reviews Statuses

pete_cruickshank

Review pete_cruickshank 3/5 · Jul 12, 2017

Good. But I preferred 'Demon Souls' and 'BloodBorne'

I remember playing Demon Souls and liked it for the reasons many people did. It was tough. It had great atmosphere. Cool boss fights. Good level design.

I played BloodBorne some years later and also enjoyed it.

Dark Souls is sometimes hailed as one of the best games ever. Edge magazine hailed it as their number one greatest video game. …

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I remember playing Demon Souls and liked it for the reasons many people did. It was tough. It had great atmosphere. Cool boss fights. Good level design.

I played BloodBorne some years later and also enjoyed it.

Dark Souls is sometimes hailed as one of the best games ever. Edge magazine hailed it as their number one greatest video game.

I think Demon Souls is a better game. It did everything the sequel did. It worked and was in no way broken. Nothing needed fixing. I think it deserves more credit. After playing Dark Souls again the controls seem clunky compared with Bloodborne. Is the reason it's put on this pedastal, because it was the first multiplat souls game?

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SpoonMan

Review SpoonMan 4/5 · Mar 7, 2017

I had been following the hype behind ‘Dark Souls’ for quite a while and had tried repeatedly to make it work on the PC. The release of Dark Souls: Prepare to Die Edition for the PC fulfilled that desire. It took me back to the old days; the days when I used to sit in front of the Television set …

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I had been following the hype behind ‘Dark Souls’ for quite a while and had tried repeatedly to make it work on the PC. The release of Dark Souls: Prepare to Die Edition for the PC fulfilled that desire. It took me back to the old days; the days when I used to sit in front of the Television set with my SNES, dying again and again on a single level of Contra. The last game in which I felt so out of place and confused was 'Resident Evil 3: Nemesis’, and that was only because I hadn't played any of the Resident Evil games before that. Moreover, it was one of the first games I had ever played. The beauty of Dark Souls does not lie in its gruelling difficulty, lack of large mistake thresholds, story (there is hardly any story to speak of) or graphics(the game look shitty on the PC and reaffirms my opinion that consoles are popular only because of the problem with pirates, and their looting, raping and pillaging activities). It's fascinating due to its basic structure. The game drops you off in a disconcerting world where death lurks around every corner and near every ledge. You get a vague idea of your purpose and a perplexing intro without much in the way of back-story; and soon you are facing the first boss in the game, which can kill you in two hits. The feeling of achievement and satisfaction when you kill a boss after dying continually is something I haven't felt in a game in a long time. The combat is like an exceptionally intricate dance, where every movement needs to be perfectly choreographed to progress unscathed. Every single weapon has a personality and gives you a completely different sense of control. It isn't about stats or overpowered enemies. It isn't about abnormally long life bars or abysmal damage. You can kill enemies as easily as they can kill you. Soon, you start to treat every single enemy like a boss (not in that sense) and getting hit by one makes it harder and harder to reach the next bonfire. The level of integration of the world is another remarkable feature. Following the tunnel behind a bonfire in the Darkroot Basin and unlocking the elevator to the Valley of Drakes was one of the most jaw-dropping experiences in my gaming career. But, unfortunately, this is valid only for the first half of the game. As the game progresses, it becomes cheaper and cheaper. Most of the deaths towards the end of the game resulted from bad footing mechanics (almost the entire game), invisible walkways (Crystal Caves), pitch blackness (Tomb of Giants) and other exasperating tactics like those. I had previously realized that even this game could be turned into a cakewalk like any other RPG by grinding incessantly, and I did. At a little over 60 hours and at level 113, I killed Gwyn, the Lord of Cinder, without chugging a single Estoc. I did not even parry or block since I was going the two-handed route. I tanked him with my health bar and killed him in five hits. Then, I sat down at the bonfire and found myself back at the bloody Undead Asylum after a roll of the credits. I had finished the game. Nevertheless, apparently, the game expected me to relive my bouts of frustration all over again, this time, thankfully, with an overpowered character. I refused. I refused because this game had given me an unparalleled sense of entitlement as a gamer. I also felt like a dick for consulting the walkthrough during the latter half of the game. But, I must blame my current state of time-starvation for making that decision. I wish this game was even harder and I hope that NAMCO BANDAI makes more games for the PC in the future. For the moment, however, I am going to stop gaming. I am sure that nothing I have downloaded recently will even mildly challenge the experiences I have had in these 60 or so hours. It is time to bid adieu to gaming. Farewell, gaming. May you rest in peace among my experiences of collecting stamps, coins, batteries, tazoes, G.I.Joe-s, Hot wheels cars, magnets, matchboxes, Pokémon cards, Duel Master cards, Yu-gi-oh cards, Harry Potter cards, Digimon cards, Dragonball Z pictures, WWE tattoos (the ones which came free with Big Bubble; I still have around 40 of those stuck on my room's door), creating backstories and character stats for games, drawing robots and other unsightly creatures, writing the lyrics of songs (usually misheard lyrics), writing poetry, beyblading, watching anime, reading manga, ranting, collecting scraps, spamming, debating, pwning and trolling on Orkut, playing shitty Facebook games (mainly Mafia Wars) and tasting different brands of beer in the deep recesses of my mind. I do expect you to return from time to time, overpowering me with a gratifying sense of nostalgia and compelling me to return to you. Until then, I need to reassign my priorities and move on.

Actual Score: 4/5

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betasaur

Review betasaur 4/5 · Jun 28, 2016

orgh, frame rate

I started my journey through the Souls games with Dark Souls III, so my opinion is definitively influenced by that.

What impressed me most was the interconnected world of Lordran, everything fits and connects perfectly and the atmosphere and design is just amazing. However the enormous amount of backtracking after clearing areas is really annoying. Yes, you get an item …

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I started my journey through the Souls games with Dark Souls III, so my opinion is definitively influenced by that.

What impressed me most was the interconnected world of Lordran, everything fits and connects perfectly and the atmosphere and design is just amazing. However the enormous amount of backtracking after clearing areas is really annoying. Yes, you get an item that allows you to warp between certain bonfires, but - at least in my playthrough - that was fairly late in the game.

Another annoying thing were the frame rate issues. In some areas (Blighttown x_x) the game actually got difficult to play with all the frame rate drops...

I would have rated the game 5 stars, but the frame rate problems annoyed me so much that it's hard to overlook.

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Torgo

Status Torgo Jun 22, 2016

Manus defeated, on my Soul Level 1 playthrough. I think Ornstein and Smough was more difficult. Kalameet is next, and the hardest.

I think I might have an unhealthy obsession with this game..

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Torgo

Status Torgo Jun 22, 2016

Today, for fun, I decided to sit down and see how fast I could beat Dark Souls. All of the speedrunner world records take advantage of glitches/skips/etc. Like item duplication, or a glitch where you can skip about 80% of the game. I decided I wanted to just play it normally: beat all the 'main quest' bosses, play it through …

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Today, for fun, I decided to sit down and see how fast I could beat Dark Souls. All of the speedrunner world records take advantage of glitches/skips/etc. Like item duplication, or a glitch where you can skip about 80% of the game. I decided I wanted to just play it normally: beat all the 'main quest' bosses, play it through fairly.

In the end I made a huge amount of mistakes. Killed a couple optional bosses, that wasted time. Also died on Bed of Chaos about 6 times. Got lost in the dark in Tomb of the Giants. Despite all the setbacks, I beat the game in a bit over 4 hours. I think if I played perfectly I could get it down to about 2h30m, but not much lower.


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Torgo

Status Torgo Jun 8, 2016

DARK SOULS - "GLOBAL RESTART DAY" CELEBRATION

So apparently the internet as a whole are having a Dark Souls celebration on June 10th. The idea is for everyone in the world to create a new character, start a new game and play DS1 online, to revitalise the community and kick-start those dusty old DS1 servers; a world-wide celebration of the …

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DARK SOULS - "GLOBAL RESTART DAY" CELEBRATION

So apparently the internet as a whole are having a Dark Souls celebration on June 10th. The idea is for everyone in the world to create a new character, start a new game and play DS1 online, to revitalise the community and kick-start those dusty old DS1 servers; a world-wide celebration of the original Dark Souls.

There's a link with more details about it here.

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Torgo

Status Torgo Jun 5, 2016

Omg, Bonewheel Skeletons!! <3 <3 <3 <3

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Torgo

Status Torgo May 27, 2016

Attempting a "no levelling" challenge run in Dark Souls. I haven't been speedrunning or anything, mostly taking my time, collecting all the loot that might help me on this difficult quest. I just made it to Pikachu and Snorlax (Ornstein and Smough), this is probably where things start to get tricky. :/

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BulbSaur

Status BulbSaur May 12, 2016

Got out of the Asylum. Liking it a lot so far, more so than Bloodborne

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Torgo

Status Torgo May 10, 2016

Oswald of Carim: Probably my favourite character from the SoulsBorne games. His melodramatic intonation, his handful of wise phrases and his ominous cackle always bring a smile to my face.

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Torgo

Status Torgo May 9, 2016

Secret Centipede: Centipede demon being a creep, peeping from behind a ledge in Demon Ruins.

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Torgo

Status Torgo May 7, 2016

YOU DIED: THE DARK SOULS COMPANION - http://you-died.com/

It's Dark Souls: the book! I must get this ASAP. I wonder how long before I can purchase it from Australia? :( Maybe it'll appear on Bookdepository some day.

"An entirely unofficial book about one of the most extraordinary video games ever conceived, Dark Souls, and the world’s communal experience of playing …
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YOU DIED: THE DARK SOULS COMPANION - http://you-died.com/

It's Dark Souls: the book! I must get this ASAP. I wonder how long before I can purchase it from Australia? :( Maybe it'll appear on Bookdepository some day.

"An entirely unofficial book about one of the most extraordinary video games ever conceived, Dark Souls, and the world’s communal experience of playing it. It’s being written by Keza MacDonald and Jason Killingsworth, two inexhaustibly enthusiastic long-time Souls devotees and games writers."
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GigaDeathNullGolem

Review GigaDeathNullGolem 4/5 · Mar 3, 2016

a beautiful mysterious and almost Legend of Zelda type anime like netherworld.

Dark souls is such a distinct game. I am surprised this game got so popular. I am not a twitch gamer but The combat is pretty intense and invigorating. I think everyone should play this kind of game once and see what they think about the combat in it, simply because it is something quite different and also something it …

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Dark souls is such a distinct game. I am surprised this game got so popular. I am not a twitch gamer but The combat is pretty intense and invigorating. I think everyone should play this kind of game once and see what they think about the combat in it, simply because it is something quite different and also something it is notriously infamous for. I found after about six hours it would just be best (for me) to make progress in this game with a trainer, i didn't have the patience to overcome each enemy and figure out how to go about beating them. I just wanted to explore this game world. It is a beautiful mysterious and almost feels like Legend of Zelda type anime like netherworld. The story is VERY abstract (I did mention it was anime-like, hah) and the sequel is doubly so.

Anor Londo is the most breathtaking scene. I was delighted to see it was rendered on a rather dated GPU so nicely with no trouble at all. The golden rooftops and endless balconies are almost like MC Escher's Relativity. In fact all the different areas have this very unique feel to them, further brought out by the various kinds of opponents you encounter. It is in a way, a hardcore zelda with a more adult tone to it.

Though it is not for everyone, I am sure that there are plenty like me who find that that there is a lot to appreciate from it aside from the over the top difficult combat that it is so well known for.

I played with a fighter-ish character build who was big fan of double warpicks before finding a pike/spear, and ultimately better spears (winged spear)... STAY AWAY FROM ME! I really didn't quite like the way the character building in this game worked. Much too slow and too grindy and ultimately its far less about your build and more about how good you are and reactive to the situations in it. Weapons skill and knowledge of what is best against what enemies matters too. I really find the game asked a bit too much investment.

YOU HAVE CHEATED

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iliketoreadbro

Review iliketoreadbro 4/5 · Aug 6, 2014

To be honest I haven't finished this game and it's likely that I never will. It's a game that takes time and patience, and I'm definitely short on the former. That doesn't mean I don't absolutely respect this game, though. It's tough, very tough, but fair. It's incredibly atmospheric, features fantastic original monster and boss design, and has brilliant level …

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To be honest I haven't finished this game and it's likely that I never will. It's a game that takes time and patience, and I'm definitely short on the former. That doesn't mean I don't absolutely respect this game, though. It's tough, very tough, but fair. It's incredibly atmospheric, features fantastic original monster and boss design, and has brilliant level design.

Read less