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Dark Souls II: Scholar of the First Sin

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Dark Souls II: Scholar of the First Sin

Apr 2, 2015

Expanded Versions of Dark Souls II

3.87 average rating based on 2141 ratings

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Dark Souls II: Scholar of the First Sin is an enhanced edition of Dark Souls II, released in April 2015 by FromSoftware and Bandai Namco Entertainment. This version includes updated graphics, improved performance, and all previously released DLC expansions (Crown of the Sunken King, Crown of the Old Iron King, and Crown of the Ivory King). It also features rebalanced gameplay, new enemy placements, additional NPCs, and expanded lore,
Release Dates
Apr 02, 2015 (Worldwide)
PC (Microsoft Windows), PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Apr 04, 2015 (Europe)
PlayStation 3, PlayStation 4
Apr 07, 2015 (North_America)
PlayStation 3, PlayStation 4, Xbox One
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User Stats
6008
In Collection
667
Wish Listed
252
Playing
1926
Backlogged
How Long Is Dark Souls II: Scholar of the First Sin?
Main story: 56.6 hours
Main + extras: 72.6 hours
100% completion: 122.7 hours
Total completions: 65
Related Content
Vallejo
Vallejo gave Sep 1, 2024
Vallejo gave Sep 1, 2024
Vallejo's review of Dark Souls II: Scholar of the First Sin
This review is for the PlayStation 4 version

Hoooooo boy, this one is a doozy...

Here I am with another entry in my eternal quest to get ahead with videogame history and discourse. After finally getting a beautiful PS5 last year I have taken several steps towards the goal of freeing myself from the death grip of the PS2 nostalgia into the revolutionary new pastures of modern gaming. And, of course, the hottest IP from the 2010s was among the first to be tackled. Dark Souls was a transformative experience and now I can confidently say that I am a From Software convert. I thought it was not going to happen, but here we are.

Completing Dark Souls 1 was such an incredible experience that for the first time in decades I jumped straight away into the sequel. I spend dozens of hours into getting Platinum and even after all the grind and the struggle I was so captivated with the mechanics and game play that I couldn't wait to get more. I immediately installed DS2 after obtaining the last achievement in DS1, ready to satiate my DS hunger.

And Dark Souls 2 burnt the hell out of me. I don't think I will play another Soulslike for …

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Hoooooo boy, this one is a doozy...

Here I am with another entry in my eternal quest to get ahead with videogame history and discourse. After finally getting a beautiful PS5 last year I have taken several steps towards the goal of freeing myself from the death grip of the PS2 nostalgia into the revolutionary new pastures of modern gaming. And, of course, the hottest IP from the 2010s was among the first to be tackled. Dark Souls was a transformative experience and now I can confidently say that I am a From Software convert. I thought it was not going to happen, but here we are.

Completing Dark Souls 1 was such an incredible experience that for the first time in decades I jumped straight away into the sequel. I spend dozens of hours into getting Platinum and even after all the grind and the struggle I was so captivated with the mechanics and game play that I couldn't wait to get more. I immediately installed DS2 after obtaining the last achievement in DS1, ready to satiate my DS hunger.

And Dark Souls 2 burnt the hell out of me. I don't think I will play another Soulslike for a good while.

Here is the thing: Dark Souls 2 is a GREAT game, don't get me wrong. I started this game relatively blind because I tried my best to abstain from other peoples perspective and wanted to have a hands-on approach to it. That was extremely short lived because of course I ended up joining the Covenant of Champions without reading or understanding what it meant and then I spend the next five hours getting absolutely curb-stomped in the Forest of Fallen Giants, to the point where I spend all my Human Effigies and had to start another save file when I opened the semi-permanent Reddit post about that Covenant and found out about my folly.

Dark Souls 1 is punishing but fair, it is hard when you are a novice but really rewards you with epic moments if you put the time in. Dark Souls 2 is a cool and all, but my general feel is like the game likes to be a dick pretty often: It constantly sets you up to failure. It is punishing even after you spend dozens of hours into the game and are already in NG+ (that fucking NPC in Drangleic Castle, man); I got stuck in this game so terribly often (How are you supposed to know about the Giants Memories after talking to the freaking dragon? How are you able to navigate around Horsefuck Valley by yourself?) and honestly... Fuck that, mate. I am a 30+ player with limited gaming time, after half an hour stuck in the same freaking room I am going to open the walkthroughs on YouTube, fuck that noise.

You can't look for anything DS2 related without stumbling into arguments about how it is the best thing ever produced/the worst thing ever. I think is a matter of feeling more than anything. For example, DS1 has this... I don't know how to put into words but is kind of an "arcade" feel to it. The world feels vast and complex the first time but after a while you can see all the nooks and crannies and traverse it becomes instinctual. I think that is why to this day I enjoy watching challenge runs so much. That does not happen with DS2 somehow. I cannot care less for Speedruns or challenge runs in Drangleic, sadly.

But let's be real: mechanically Dark Souls 2 is a leap an a half compared to the first one. The Bonfire Ascetics?, the sheer amount of builds you can create? the warpable bonfires from the beginning? THE SOUL VESSELS TO REDISTRIBUTE SOUL LEVELS? It is such an improvement in so many ways that it astounds me when people say it is a WORST game than DS1. Is just not the case.

Now, narrative... I got to say, I was not as involved in the story here but the highs are there, definitely. I think Drangleic has its own charms but I think the devs when a little too far with the vagueness of the story, even though is a perfectly coherent narrative, and a good story to say the least, but in my personal opinion the vibes of solitude and decadence take away some of the engagement of the story and for some reason the stakes are not as deep as the first one. Like, we understand the curse and the futility of all of it and the tragedy of Vendrick and Aldia (best part of the game), but the end, albeit good, feels a little like...

!(https://img-grouvee-com.b-cdn.net/userupload/2024/09/01/okay-tyler-the-creator.gif)

DS2 is very good. I don't regret playing it and I don't think is a "skipabble" entry in the Souls series. It is a flawed, excellent game, and I will probably go back to it... in a couple of years. Four, maybe. I don't want to go back to the Frozen Outskirts or to the Tseldora Cave, fuck those places.

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Jubjub457
Jubjub457 gave May 29, 2024
Jubjub457 gave May 29, 2024
What a nightmare (negatively)
This review is for the PC (Microsoft Windows) version

I just made a post praising the first Dark Souls as I'm currently doing a replay of most/all the Soulsborne games. Playing DS1 and DS2 back to back might easily be one of the most painful things of all time. Every time I recommend the series to someone, I tell them to stay so far away from DS2:SotFS. I've heard that the original was better balanced, but I never played it and don't think I have any way to actually do that. This game is unfairly hard and achieves that by just flooding you with enemies all the time. Leveling up all these different stats is a pain when every other entry combined some of them. It feels uninspired and basically beats you over the head with a less-than-mediocre story. None of the areas are memorable and I started every area going, "Oh God, I remember this place."

2 stars because I started a co-op run with some buddies right after I beat it and it's much more enjoyable with 3 people instead of 1.

donnyblot
donnyblot gave Feb 1, 2022
donnyblot gave Feb 1, 2022
I Got Soul
This review is for the PlayStation 4 version

I conquered and I did it! Man this game was awesome! My experience was something truly special where able to lose and conquer with each boss. The bosses are probably the best part in dark souls 2. They are so epic, the music is gripping while that’s happening as well. It’s truly a master class. And for some reason I love how the game ended because that’s truly how I felt in the end.

Great experience. Now on to dark souls 3. Let’s hope I beat it before Elding Ring lol.

Play this game!

NightTray
NightTray gave May 3, 2020
NightTray gave May 3, 2020
An unfortunate black sheep

Dark Souls 2 is a game I actually played and finished on ps3 back when it was first released. While I am aware it's considered the "worst" in the series, I couldn't really remember why exactly. In fact, I really didn't remember almost anything about the game, which probably speaks to it's memorability. Scholar of the Sin recently went on sale so I decided to give it a go, as it included all DLC I never played and it might be fun to revisit after going through Bloodborne and DS3. After finishing it, I can understand why it's considered the worst, but in actuality I don't think it's a bad game at all. In fact, I think it's great game. The reason I believe people are so quick to dismiss it as the worst is because the mechanical changes that went into DS2 from DS1 are extreme to the point where I think DS2 should have been its own standalone game like Bloodborne was. These changes are by no means bad either, just a far cry of what DS1 and DS3 are.

The most prominent and crucial change is animation. There are no attacks, as far as I'm aware of, …

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Dark Souls 2 is a game I actually played and finished on ps3 back when it was first released. While I am aware it's considered the "worst" in the series, I couldn't really remember why exactly. In fact, I really didn't remember almost anything about the game, which probably speaks to it's memorability. Scholar of the Sin recently went on sale so I decided to give it a go, as it included all DLC I never played and it might be fun to revisit after going through Bloodborne and DS3. After finishing it, I can understand why it's considered the worst, but in actuality I don't think it's a bad game at all. In fact, I think it's great game. The reason I believe people are so quick to dismiss it as the worst is because the mechanical changes that went into DS2 from DS1 are extreme to the point where I think DS2 should have been its own standalone game like Bloodborne was. These changes are by no means bad either, just a far cry of what DS1 and DS3 are.

The most prominent and crucial change is animation. There are no attacks, as far as I'm aware of, that you can cancel into rolling which means you're always committed to whatever attack you're doing. Even after finishing an attack, you're still locked in animation before you're allowed to roll again. Healing works the same where you cannot cancel it by any means and have to wait for the entire animation, on top of it regenerating health instead of instantly healing you. These changes force you to approach fights more methodically instead of simply using roll to fix an unwanted attack at the wrong time. The difficulty of these systems increase (or decreases) depending on the weapon type you use. Heavy weapons are the most affected as you REALLY need to judge carefully when to attack and what kinda of attack you want to do. My playthrough was done with an Ultra Greatsword with the hard mode covenant and while normal mobs were generally easy to dispatch, most bosses required a few tries in order to figure out when I can attack and when I should be playing conservatively. Is this system "Bad"? Certainly not, but it forces you to play in a fundamentally different way than DS1 that it's not surprising people were quick to beat it down. Id even go as far as to say DS2's new mechanics are far tighter and cleaner than DS1's wacky, janky, and roll non stop gameplay. The biggest annoyance I found with this gameplay loop is that large non-humanoid bosses/enemies are still the jankiest the series gets. Fighting large dragons or monsters always boils down to either gluing yourself to them and avoiding their ostensibly dis proportioned attack hitboxes by nature of you just being on top of them. OR baiting an attack like a dragon breath that's easy to dodge just by running around and getting good damage in. It's really dull and I honestly don't get why they still design fights like this. Both DS1 and DS3 suffer from the same thing too.

As far as world building and environments go, I wouldn't put it above or below DS1. Finding new areas and exploring felt satisfying with as many favorable stages as there were unfavorable ones (Black Gutters). If there's one thing I really disliked it's how DLC was handled. The DLC stages weren't bad, but all three were strictly separated from each other. In DS1, while it was a bit convulated to get to the DLC, it was one big area with multiple areas connecting to each other, making the sense of discovery and exploration satisfying. In DS2, since all three DLC areas are separate and you get teleported to them with specific items you'll find through either normal gameplay or just buying the DLC, the sense of discovery really isn't there. And since you're doing them separately,. you're stuck in one big level with the same enemies and environments without connecting to other areas. This is a personal dislike on my end so I don't think this design is particularly flawed, just a bit dull.

The aspects I can't speak about are PvP and different build types. Miss me every doing Dex or Mage builds. As for PvP, the hard mode covenant locks all online play so you can't summon or get invaded, which I found nice honestly. All in all, I think DS2 was very enjoyable and a much more difficult experience than DS1 and DS3, though if there had to be a scapegoat it's no surprise it's DS2.

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nogamepixel
nogamepixel gave Dec 18, 2023
nogamepixel gave Dec 18, 2023
Hidden gem beneath a ginormous layer of dirt
This review is for the PlayStation 4 version

I went into this game relying completely on the negative opinions of it. However, this game was actually a bitter sweet surprise to me. It took my a while to get back use to the original souls-like style since I played Elden Ring and Bloodborne before it. But, when I got the hang of it I really started to see the beauty and charm that this game was hiding underneath all of the hate. And yes I know the mechanics are sometimes buggy (the hitbox on Sir Alonnes stupid pierce attack) but I found myself still being able to enjoy the challenge of the fights and areas throughout the game. Overall, I would say that if you go into this game focusing too much on the bad things then that will be the experience you get. But if you go in with an open mind, ready to take on a challenge, then maybe you could see the game in a different light and maybe even learn to love it.

angryweinerchamp
angryweinerchamp gave Jun 7, 2023
angryweinerchamp gave Jun 7, 2023
A Shade Shy of Perfection
This review is for the PlayStation 4 version

Dark Souls 2: Scholar of the First Sin is the special edition of Dark Souls 2 released with all of the DLC of the original entry and some minor gameplay modifications to the original. It is developer FromSoft's second title in the Dark Souls series, one that has cultivated a reputation for challenging but rewarding fantasy ARPG gameplay, lore-heavy, ambiguous narratives, and jaw dropping art direction, world building, and creature design.

Dark Souls 2 is often viewed as a black sheep for a variety of reasons, not least of which is series creator Hidetaka Miyazaki's decreased involvement with this title, I however found Dark Souls 2 to be a mostly positive experience despite some minor but detracting flaws regarding art and level design that keep it from reaching true greatness. Compared to the first Dark Souls, I'd say the sequel takes small steps forward in combat and narrative and a larger step backwards regarding aesthetics and cohesiveness. I recommend Dark Souls 2 strongly to any true fans of Soulsborne style games, especially ones craving more of a challenge.

Gameplay

In terms of gameplay, Dark Souls 2 interates upon much of what was built upon in Demon Souls and Dark Souls, …

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Dark Souls 2: Scholar of the First Sin is the special edition of Dark Souls 2 released with all of the DLC of the original entry and some minor gameplay modifications to the original. It is developer FromSoft's second title in the Dark Souls series, one that has cultivated a reputation for challenging but rewarding fantasy ARPG gameplay, lore-heavy, ambiguous narratives, and jaw dropping art direction, world building, and creature design.

Dark Souls 2 is often viewed as a black sheep for a variety of reasons, not least of which is series creator Hidetaka Miyazaki's decreased involvement with this title, I however found Dark Souls 2 to be a mostly positive experience despite some minor but detracting flaws regarding art and level design that keep it from reaching true greatness. Compared to the first Dark Souls, I'd say the sequel takes small steps forward in combat and narrative and a larger step backwards regarding aesthetics and cohesiveness. I recommend Dark Souls 2 strongly to any true fans of Soulsborne style games, especially ones craving more of a challenge.

Gameplay

In terms of gameplay, Dark Souls 2 interates upon much of what was built upon in Demon Souls and Dark Souls, players of which will be mostly familiar with the moment-to-moment ARPG combat offered in this title. Many new weapons, armors, spells, and miracles make their first appearances in this titles, and if there's one thing players can't complain about in this game it's the variety of option the game gives you to conquer it. I used a full Havel build (think massive armor, shield, and hammer), so I can't comment specifically on the feel of other character builds, but controls felt solid and responsive (not floaty at all, as I have seen said in forums), and I enjoyed my playthrough as the immovable object that is Havel.

While some levels are definitely harder than others, and indeed, Dark Souls 2 features some of the most challenging levels and bosses in the entire series, the game rewards a slow, methodical approach to its levels, and players who keep in mind how key patience is in titles like this will not have too hard of a time. While I mostly really enjoyed and appreciated the added challenge this title had to offer over Bloodborne, Demons Souls, and Dark Souls, I will say that some levels -- Black Gulch, Dark Chasm of Old, and Shrine of Amana in particular -- do broach the barrier between a healthy challenge and an unfun and unreasonable obstacle -- an obstacle which I found especially obnoxious when I was trying to fight those areas bosses and was impeded by hordes of enemies and environmental hazards I simply could not rush through. These areas were not so much a test of my skill but of my willpower. Luckily this entry stops spawning enemies after you kill them too many times, so any frustration is bound to be short lived provided you're prepared to die. Many players may find themselves considering this both a blessing (such as when you're sick of a certain boss run) or a curse (such as when you run out of enemies to farm for certain resources or an armor set youre hunting).

Another thing I definitely appreciated is one large quality of life improvement over it's predecessor: the ability to teleport in between bonfires from the very beginning of the game instead of unlocked 2/3 of the way through. I also think the way this game handles hollowing (you lose 5% of your max health bar each time you die until you reverse your hollowing) is a vast improvement over both Demons Souls (which was far too punishing) and Dark Souls (in which it was usually better to be hollow unless you were farming for materials or treasure). All in all in terms of gameplay there are many things this game does better than it's predecessor and a couple that it does worse, but I think that the original Dark Souls offered less extreme pitches in difficulty.

Narrative

The narrative in Dark Souls 2 is, like the original, a minimaliatic one that will demand your utmost attention to detail in order to scrape togather a working understanding of what is happening. Nothing is handed to you on a platter, and engaging in the story, while rewarding, will require lending all of your focus to dialogue, setting, and especially item descriptions in your inventory, and even after doing all of that, you will probably still have questions. I personally find this style of presentation very fun to engage with, but I can see how for many players, this style is unlikely to hook them into caring about the game. Series regulars will already be comfortable with the ambiguity of Souls narratives, so this will be more of the same for them.

The games narrative is set likely hundreds of thousands of years after the events of the first game and is for the most part not linked to the events of that title, though there are plenty of callbacks to the original title (if you know where to look for them). Rather this sequel does something bold and asks the player to consider what can remain of the past in a world so torn by a cycle of death and rebirth. This is just one of many wahs the narrative in DSII is more detailed, human, philosophical emotional, and comprehendible without the use of ancillary material and online discussion boards, and for that reason I consider the narrative a step up over the original title. It also features better and more memorable supporting characters (memes about praising the sun aside) I can't tell you what an emotional shock it was to finally encounter one character, completely against what I was expecting.

Aesthetics

This is the area in which Dark Souls 2 takes its most notable step backwards in quality and for me, in addition to several obnoxious level design choices I mentioned earlier, keep this game from being a true masterpiece. Dark Souls 2's biggest problem to me was it's designers choice or limitation to not have an interconnected 3D Metroid like world with shortcuts in between areas as it has in basically every entry in the series. The game feels more like a series of progressive levels rather than a connected world, and sometimes the progression from one area to the next is so sudden, it is jarring. The approach to Dranleic castle and Iron Keep both jump to mind immediately. While these individual zones are fun to look at, they lack a consistent aesthetic quality between them, and overall the world design, aesthetic, and tone are much less consistent and comprehensive in this title than in any other FromSoft game that I've played. I think it is here that Miyazaki's absence is most strongly felt, which sina shame considering just how important a well designed world is to making the player want to continue exploring.

Sound design is similarly lacking - boss music is not very memorable nor do the sound effects that occur during combat, or the moaning and groaning of creatures and monsters sound very impactful. One track I do think is very good is the game's hub music in Majula, but this is basically it.

Score: 4/5

A 4/5 game is a great game with a couple noticeable flaws or lack of well-execited new ideas that keep it from achieving a masterpiece status. These games often offer many of the same ideas other titles in the genre or series offer and may somerimes fail to stand out in terms of originality or execution, but rarely feel mediocre. In a word, a 4/5 game is "great", and certainly worthy of a playthrough.

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schmittafk
schmittafk gave Oct 8, 2021
schmittafk gave Oct 8, 2021
schmittafk's review of Dark Souls II: Scholar of the First Sin

Played 12 hours and I can understand all the complaints I've seen about it. What I realized is: it's bad in many ways but the main thing, which for many people destroys the game, is the lack of animations. It doesn't have animation for almost anything, and that's why it's slow and the gameplay is so different from the others in the series. I found it unbearable and unfair. If you want to start Dark Souls and are sure you will like it, start with this one, because it is almost impossible to like this game having experienced other From Software product.

SIGINT
SIGINT gave Sep 16, 2021
SIGINT gave Sep 16, 2021
The Dark Souls of Dark Souls II
This review is for the PC (Microsoft Windows) version

Dark Souls was a flawed game with such thrilling highs that it was impossible to put down and quickly became regarded as a masterpiece despite those glaring issues. Dark Souls II is a similarly addictive but flawed game, yet the flaws go further as it can feel a bit clunkier and even less intuitive in its progression, and its main path does not as often reach the same heights as its predecessor or sequel. As a result, its more annoying or half-baked sections stand out more and are less easily forgiven.

That being said, on top of fun gameplay with a variety of play styles, there are things in this game that you won’t see in other Souls titles, not just in the world itself, but also in terms of unique types of combat and problem-solving challenges. The combat challenges are more than ever centered around crowd control (“ganks” and other 1vMultiple combat scenarios). These segments, like much of the game, can be hit or miss. A late-game boss fight really cemented the good part of this for me though personally, as it offered what I felt was a more fun and balanced take on the classic 1v2 Souls encounter …

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Dark Souls was a flawed game with such thrilling highs that it was impossible to put down and quickly became regarded as a masterpiece despite those glaring issues. Dark Souls II is a similarly addictive but flawed game, yet the flaws go further as it can feel a bit clunkier and even less intuitive in its progression, and its main path does not as often reach the same heights as its predecessor or sequel. As a result, its more annoying or half-baked sections stand out more and are less easily forgiven.

That being said, on top of fun gameplay with a variety of play styles, there are things in this game that you won’t see in other Souls titles, not just in the world itself, but also in terms of unique types of combat and problem-solving challenges. The combat challenges are more than ever centered around crowd control (“ganks” and other 1vMultiple combat scenarios). These segments, like much of the game, can be hit or miss. A late-game boss fight really cemented the good part of this for me though personally, as it offered what I felt was a more fun and balanced take on the classic 1v2 Souls encounter type. There are also some great surprises and moments of spectacle, some really fun fights against humanoid bosses, and a generally good progression for this type of game that sits somewhere between the prior two games in its own flow.

My recommendation: don’t play this game as your first Souls title, or even second or third, especially not the harder Scholar of the First Sin version, but if you love the series, do give it a shot (or another one, if you previously abandoned it like me). While it is outclassed in major ways by the fellow members of its series, and has some very annoying moments, it was still a game that I found hard to put down as a lover of FromSoft’s signature combat, lore, and exploration.

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DampkinZ
DampkinZ gave Mar 20, 2024
DampkinZ gave Mar 20, 2024
DampkinZ's review of Dark Souls II: Scholar of the First Sin

Dark Souls II doesn't come close to the cult-classic that Dark Souls I is but it is a good game nonetheless.

It introduces a few new and interesting concepts like bonfire ascetics, enemies not spawning once you kill them enough times and dual wielding to Dark Souls wich makes it a bit more unique than the other titles.

~120 hours play (5 playthroughs)

LittleLordRusty
LittleLordRusty gave Sep 18, 2023
LittleLordRusty gave Sep 18, 2023
The Dark Souls of Black Sheep
This review is for the PC (Microsoft Windows) version

Many consider this the worst game in the Souls series, perhaps because its development team did not consist of some prominent members from the original Darks Souls game. Dark Souls 2: Scholar of the First Sin lacks some of the atmosphere and quality level design that’s evident in the Miyazaki led titles. Having said that, I still rate this title highly; it’s as good as DS3, feeling more original in some ways and featuring better combat.

(TL;DR - DS2: SotFS is more unfair than it's siblings and the bosses are the weakest in quality)

What I thought I’d do in this review is to elaborate on something I disliked and talked about briefly in my video, now that I’ve played through the entire game; and that’s the DS mantra of ‘hard but fair’. Most deaths in DS are your own fault (bar the odd camera issue which still aren’t sorted in DS3), they’re player error. DS2 more than any other Souls game feels unfair and it happens numerous times throughout the game, most notably in boss encounters. This is because you feel like you’ve lost to a boss through no error of your own, but because the developers have cheated. …

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Many consider this the worst game in the Souls series, perhaps because its development team did not consist of some prominent members from the original Darks Souls game. Dark Souls 2: Scholar of the First Sin lacks some of the atmosphere and quality level design that’s evident in the Miyazaki led titles. Having said that, I still rate this title highly; it’s as good as DS3, feeling more original in some ways and featuring better combat.

(TL;DR - DS2: SotFS is more unfair than it's siblings and the bosses are the weakest in quality)

What I thought I’d do in this review is to elaborate on something I disliked and talked about briefly in my video, now that I’ve played through the entire game; and that’s the DS mantra of ‘hard but fair’. Most deaths in DS are your own fault (bar the odd camera issue which still aren’t sorted in DS3), they’re player error. DS2 more than any other Souls game feels unfair and it happens numerous times throughout the game, most notably in boss encounters. This is because you feel like you’ve lost to a boss through no error of your own, but because the developers have cheated.

This is the case for a number of bosses in DS2: SotFS but a prime example for me was the ruin sentinels boss, where you face three enemies. The Souls games are designed primarily as one on one fighters, so facing multiple bosses can be incredibly difficult as you concentrate on killing them all, whilst simultaneously avoiding damage. The developers pull this trick numerous times but with the ruin sentinels I felt like I’d hit a wall that I couldn’t get past. I had this feeling in DS once and never in DS3 (it has an active community), which isn’t because they’re easy, but because they provided tools to help struggling players.

That help comes in the form of summons, both AI and real people. Released in 2015, DS2 now has a small community and for most bosses the only help you get is from the AI, which sucks. Low HP and poor intelligence makes them little more than a distraction, which works amazingly well on solo bosses if you’re ranged, but is terrible for team bosses as they die quickly and leave you with a group of boosted bosses. Many of the DS2 bosses feel designed for co-op, so you’d think they’d have developed better AI to help players. This will become a real problem when the community is none existent as players might just give up if they can’t find a competent human summon to help them.

Scholar of the First sin tries to fix this by adding some God tier summons (love you Bradley), but they show up infrequently and are almost too overpowered. DS avoided this problem by having decent AI and DS3 has an active community and the AI summons work quite well too.

A final note about this unfairness is the run-up to these tough bosses. You often have to run down a linear path past tough enemies that can injure you on the way there. This is hard just for the sake of being hard, it’s not enjoyable and there’s no sense of achievement. The shortcut run up to ruin sentinels boss involves jumping through a door that inexplicably opens out to thin air. This just makes the game frustrating and there are more moments like this in DS2 than in any other DS game.

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akav1993
akav1993 gave Jul 28, 2023
akav1993 gave Jul 28, 2023
I’m Disappointed that This Game is Part of the Souls Series….
This review is for the PlayStation 4 version

I can’t make a true review here because I honestly cannot even get myself to finish this “Souls” game. I am a complete FromSoftware fanboy and I was thoroughly disappointed by this almost mediocre attempt at the souls formula.

My first experience with any game of this type was Elden Ring (not including my stint with Dark Souls 1 when it was first released as I did not complete it) and I completely fell in love with the world, the lore, and especially the gameplay (combat). I eventually went over to Amazon and found a Dark Souls Trilogy bundle which included each of the three Dark Souls games along with every DLC released during the series’ run. I started with Dark Souls 1 which again, I had some experience with when it was originally released, but I could not remember much of it. By the time I had completed the original game my jaw was forever dropped to the floor in awe of how much Dark Souls struck a chord with me. Everything about that game was absolutely brilliant, and Miyazaki absolutely crushed it with that one. It was difficult, yes, but extremely rewarding with a little bit of perseverance. …

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I can’t make a true review here because I honestly cannot even get myself to finish this “Souls” game. I am a complete FromSoftware fanboy and I was thoroughly disappointed by this almost mediocre attempt at the souls formula.

My first experience with any game of this type was Elden Ring (not including my stint with Dark Souls 1 when it was first released as I did not complete it) and I completely fell in love with the world, the lore, and especially the gameplay (combat). I eventually went over to Amazon and found a Dark Souls Trilogy bundle which included each of the three Dark Souls games along with every DLC released during the series’ run. I started with Dark Souls 1 which again, I had some experience with when it was originally released, but I could not remember much of it. By the time I had completed the original game my jaw was forever dropped to the floor in awe of how much Dark Souls struck a chord with me. Everything about that game was absolutely brilliant, and Miyazaki absolutely crushed it with that one. It was difficult, yes, but extremely rewarding with a little bit of perseverance. I did find the end game to be a little easy if you had a weapon that outputted 500 damage like I did, but that’s neither here nor there.

Upon completing Dark Souls, I was so convinced that this could possibly be the greatest video game series in history, that I immediately installed Dark Souls II: Scholar of the First Sin edition to my PlayStation 5. Once the intro movie started in my headphones I had thought that this game was going to be just as stunning as the original, and even during my stint in the house with the old lady’s and learning some basic lore (especially about some history of the fire keepers) I was thoroughly excited to get going. As soon as character creation had gotten to the point of choosing my class, the game started to fall apart for me

In Dark Souls, every class has its pros and cons, just like in Dark Souls II, however every class in the original gets to start with a functional weapon AND shield, as well as having starting stats that are high for specific classes and relatively low for others. In Dark Souls II, only ONE CLASS gets to start with a shield (if you’ve played Dark Souls you understand how important shields were to basic combat..however I do have to add here that going into Dark Souls II with the intention of it playing exactly like the original, you most likely will not even get through the first 3 hours) and the shield does not even block 100% physical damage. There were a few classes in the original that were able to start with a 100% reduction shield and it makes all the difference in the early game as Undead Burg can be quite brutal the first time there. Also, in Dark Souls II most if not all of the classes have at least one but sometime multiple stats that start excruciatingly low. For example, the cleric which I started with begins the game with its endurance at 3. THREE. It also starts with one of the heaviest starting weapons. Try to get more than two swings off and you won’t even be able to roll away from a basic enemy that will easily kill you in this scenario. The saving grace that Dark Souls II has in this low starting stay regard is the fact that compared to the original game, you will compile many many more souls in a quicker amount of time. This allows you to level up much quicker and balance out your stats to get you to a good point where you can then focus on your preferred build.

My next grievance about this game is the addition of two new stats that are basically required to be leveled up in order for you to be able to beat the game. These stats are Adaptibility and Vitality (which is not health anymore as Vigor takes the place of the HP stat). Adaptability is very important because without leveling it up you will not be able to achieve ANY I-frames whatsoever AND your spellcasting timing and how quickly you can drink your estus flask are painfully slow. If you do not spend your well-earned souls on this additional stat you’re in for a rough time. I was so annoyed by the fact that I had to invest in I-frames and to be able to possibly use my estus flask in time during the heat of battle. The next stat that I consider to be dumb is the addition of vitality. Instead of it increasing your HP like in the original, it now solely increases your equip load. Yes, folks Endurance does not increase your equip load anymore!!! You now have to waste your hard earned souls on an extra stat just to be able to wear good armor and roll efficiently. As I said before, you do receive more souls quicker in this game, but who wants to waste them on pointless statistics instead of your preferred build. I found this to be a complete annoyance. Some may find it a nice addition but I did not.

Lastly, I found the world to be bland and the bosses to be easy, as well as increasingly frustrating as the developers through gank after gank at you, crowds of strong enemies at once, and the oh-so common 6 mile walk through 30 enemies just to attempt a boss battle that you may or may not win. This game was frustrating and NOT rewarding like its original counterpart.

I wanted so much to enjoy and finish this game. I made it to where I have about 5 or so hours left but I cannot force myself to finish it at this point. Maybe sometime in the future I will return to complete the last few hours, but for right now I will be moving on to the final FromSoftware game I have not completed (other than this being backlogged of course), Dark Souls III. I hope to be able to bring a better review and recommendation for you all about the finale of the Dark Souls Trilogy.

Thanks for reading!

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Kleytonamor
Kleytonamor gave Jun 3, 2022
Kleytonamor gave Jun 3, 2022
Great
This review is for the PC (Microsoft Windows) version

I never knew I was missing anything in my gaming life until I played Dark Souls. This game filled a hole in my heart that I never knew was missing. Time stands still for me while I play, which lends to the games ability to completely draw you in. These games are wonderfully challenging and I love the focus on playing skillfully. There is a reason these games have created a whole "souls like" category, because they are that amazing. However, I totally understand that the challenge of these games is not for everyone.

BadBoyBule
BadBoyBule gave Jul 27, 2021
BadBoyBule gave Jul 27, 2021
Soulsien outolintu ansaitsee huomiosi

Dark Souls 2 on sarjan ristiriitaisin osa, jolle löytyy varsin ärhäkkää kriitikkoa. Omasta mielestäni se on hauska peli, jossa saa viihdyttävän rivakan tahdin läpipeluuseen, kun tietää mitä tekee. Erilaisten hahmobuildien tekemiseen on todella paljon pelivaraa, kun uutena ominaisuutena on tuotu kahden aseen power stance. Vaikeustaso on kuitenkin vaihteleva, bossisuunnittelu muita Dark Soulseja epätasaisempaa ja muutokset statseihin ovat ristiriitaisia. Lisäksi Dark Souls 1:n hieno yhtenäinen pelimaailma on heivattu pois lineaarisemman uutukaisen tieltä. Hienoja paikkoja tosin tässäkin on tutkittavana. Yhtä kaikki, Dark Souls 2 on suositeltava pelikokemus. Erityismaininta tulee antaa DLC-lisäreille: ne tarjoilevat ihan koko pelisarjan muistettavimpia paikkoja ja taisteluita sekä haastavat tavalla, jota peruspeli ei tee. Ne ovat ihan helvetin vaikeita, toisin sanoen.

Kilpi
Kilpi gave Jul 27, 2021
Kilpi gave Jul 27, 2021
Jatko-osa joka ei ihan päässyt edeltäjänsä tasolle
This review is for the PC (Microsoft Windows) version

Vuodenvaihteessa Soulsien makuun päästyäni, pitäähän varpaita nyt käydä kastamassa trilogian muihin osiin. Kakkososa ei aivan päässyt ykkösosan tasolle, vaikkakaan ei tämäkään huono peli ollut.

Perusviholliset olivat haastavampia verrattuna ykköseen, mutta bossit eivät sen sijaan olleet ykkösen veroisia haasteessa eikä muistettavuudessa (lo. Pursueria). Hyvänä lisänä tähän peliin oli tuotu perusvihollisten katoaminen kokonaan kun niihin on takonut päätänsä tarpeeksi kauan. Tästä syystä, vaikka muutama alue sinänsä olivatkin haastavampia, niin kyllä ne haastavammatkin alueet lopulta menee juosten läpi.

Pelattavuus on nokareen verran nopeatempoisempaa ja PC:n grafiikat ja frame-rate vs Switchiin tekivät tästä erosta vieläkin suuremman. Tykkäsin DS1 maailman rakenteesta enemmän ja jotenkin teleporttauksen avautuminen heti pelin alussa teki pelin rakenteesta turhan kenttämäisen tässä kakkososassa.

Tykkäsin pelistä sinänsä ihan kohtuullisesti, mutta silti loppupuolella tuli jo sellainen olo, että voisikos tämä jo loppua. Sillä fiiliksellä en usko palaavani peruspelin lisätehtäviin tai kehuttuihin DLC-materiaaleihin, mikä on ehkä sinänsä hieman sääli. Todennäköisesti palattuani pelin pariin alkaisin vain inhoamaan peliä enemmän, joten seuraavana listassa on mieluummin sarjan kolmas osa.

4/5 Kiitettävä

andrewh995
andrewh995 gave Feb 25, 2021
andrewh995 gave Feb 25, 2021
Dark Souls 2: Scholar of the First Sin, and DLCs
This review is for the PlayStation 4 version

Is Dark Souls 2 as good as the original: no. Is it as good as the future games: no. But! Does it deserve the hate it gets from most of the community: definitely no. The story of Dark Souls 2 is incredibly interesting. FromSoft took a unique departure from what was expected from their previous games and made something that was just as fun to dive into. The one fault they had in the story was that the NPC and boss backgrounds were not as interesting or emotionally charged.

In terms of level and boss design, there was also a step-down but not enough to render it unenjoyable at all. The more linear levels were not a problem to me, but the areas themselves were more often uninspired. That is not to say that some areas aren't amazing because they are, it is just too few and far between. The same goes for boss design. In the main game, the bosses are on average not all too memorable.

The gameplay is where the game takes a massive step down. The combat is the most frustrating out of any Souls game. Locking onto enemies and then attacking in a different direction, …

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Is Dark Souls 2 as good as the original: no. Is it as good as the future games: no. But! Does it deserve the hate it gets from most of the community: definitely no. The story of Dark Souls 2 is incredibly interesting. FromSoft took a unique departure from what was expected from their previous games and made something that was just as fun to dive into. The one fault they had in the story was that the NPC and boss backgrounds were not as interesting or emotionally charged.

In terms of level and boss design, there was also a step-down but not enough to render it unenjoyable at all. The more linear levels were not a problem to me, but the areas themselves were more often uninspired. That is not to say that some areas aren't amazing because they are, it is just too few and far between. The same goes for boss design. In the main game, the bosses are on average not all too memorable.

The gameplay is where the game takes a massive step down. The combat is the most frustrating out of any Souls game. Locking onto enemies and then attacking in a different direction, weapons breaking before you even beat a single boss, the lock on switching without you controlling it to. I could go on, but the gameplay overall frustrated me to no end.

Finally, the DLCs completely shattered my expectations when I first played them. The bosses in these areas are some of the best of all time, and the areas themselves went back to the vertical level design with an astounding level of expertise. If you don't think you'll like the main game, it is still worth playing for these alone.

Story: 3.75/5.00

Gameplay: 3.25/5.00

Level Design: 4.00/5.00

DLCs: 4.50/5.00

Overall: 3.75/5.00

Full Review: https://watchreadgame.com/dark-souls-2-review/

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PimpyShortstocking
PimpyShortstocking updated their status Feb 8, 2026
PimpyShortstocking updated their status Feb 8, 2026

I was going to post a whole review but I decided to not put much more energy into this game.

I spent the last week playing Dark Souls 2: Scholar of the First Sin (SotFS) where these were my conditions:

  • I own the original Dark Souls 2.
  • I had played the original for MAYBE an hour.
  • I installed cheats for the original DS2 to make a super powered character to compare differences between it and SotFS.
  • I played through SotFS without any cheats or guides, trying to experience it as it is intended.
  • I did not play the DLC areas, but watched a friend do them. I wont talk about these cause I did not experience them myself.

Things I wont really talk about more:

  • Story: I never really follow the stories in souls games, but I assume it's fine and good if you dive into it. I will leave that to the people who read every item description and put it together.

  • Online features: I disabled this early on in my play through as I continued to get invaded by people who have been playing the game for much too long, and it was making an already frustrating experience …

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I was going to post a whole review but I decided to not put much more energy into this game.

I spent the last week playing Dark Souls 2: Scholar of the First Sin (SotFS) where these were my conditions:

  • I own the original Dark Souls 2.
  • I had played the original for MAYBE an hour.
  • I installed cheats for the original DS2 to make a super powered character to compare differences between it and SotFS.
  • I played through SotFS without any cheats or guides, trying to experience it as it is intended.
  • I did not play the DLC areas, but watched a friend do them. I wont talk about these cause I did not experience them myself.

Things I wont really talk about more:

  • Story: I never really follow the stories in souls games, but I assume it's fine and good if you dive into it. I will leave that to the people who read every item description and put it together.

  • Online features: I disabled this early on in my play through as I continued to get invaded by people who have been playing the game for much too long, and it was making an already frustrating experience even more frustrating. I could only be invaded by "PvPEnjoyer" (yes this was their name) so many times before I gave up and turned it off.

Pros:

  • Beautiful World: I loved the world that was created here, there were a lot of cool locales and nooks and crannies to explore in each one.
  • Great cast: The characters were fun to interact with and progress their little story lines or have them help you around the world.
  • Backstab attack animations are greatly improved with varied animations depending on weapons
  • The music was nice when it played.

Cons:

  • Mob density is absolutely atrocious in MOST areas. I've had arguments with people on this back and forth at this point, but the amount of enemies in what I think is most of the game make the game an un-fun environment to navigate, especially for run backs.
  • Bosses are a dull affair. Most of them have relatively boring visual designs, but even more-so boring is their move sets. Easily the weakest part of the game, with very few standouts. One that made was particularly disappointing was Demon of Song, who had a very cool design, and a very disappointing move set.
  • Estus Flask drinking and recovery is atrocious in this game.
  • The hollowing mechanic is reminiscent of Demon's Souls, and honestly if this game was called Demon's Souls 2, I think I would have taken less umbrage with it.
  • Being able to get invaded while hollow is not fun.
  • Stat distributions are absolutely insane in this game. Having animation speed and iframes tied to a stat is just asinine to me. Splitting Equip Load to its own stat instead of being tied to Endurance makes spending points more tedious.
  • In relation to the last point, armor felt mostly not useful to upgrade (though this can be said about most souls games).

I think all in all, this game is definitely not for me, but I feel with how much frustration and dull affairs I experienced here, I have a hard time understanding how this game was for anyone. I've talked to many people who love it, and kudos to them, but I cannot see it, even after finishing the entire game.

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epeternally
epeternally updated their status Oct 7, 2025
epeternally updated their status Oct 7, 2025

Still engrossed in Dark Souls 2 as ever. Despite having a lot of criticisms of the game's design, it is very hard to put down. I've started branching out my stats with the intent to use magic, although my attunement is low enough for that to be a distant prospect. I think my intelligence and faith are both up to 12 at this point.

I'd like to switch away from my basic broadsword, but I don't know what would suit me. The number of available weapons is overwhelming. I've experimented with warped sword and it seems like it might be a viable option, but I can't get the damage in line with my main weapon. Petrified dragon bone is in very short supply. I know you can eventually farm it, but I haven't reached that point in the game yet.

Currently working on Brightstone Cove and Huntsman's Copse, done with Sinner's Rise and Black Gulch.

epeternally
epeternally updated their status Oct 2, 2025
epeternally updated their status Oct 2, 2025

I'm level 86 and haven't beaten a single boss. Am I playing this game right?

Bonfires lit: 14. Soul level: 405572

I'm astonished that you can get all the way to Black Gulch without beating a single boss. I would have expected The Gutter to have one, despite basically being a capstone challenge in itself.

Going to start making forward progress now. The only way I could do significantly more without hitting a boss wall is grinding all the way to one million SL, which is an insane task with only early-ish areas.

FattsMcstroob
FattsMcstroob updated their status Jul 12, 2025
FattsMcstroob updated their status Jul 12, 2025

Any area in this game featuring the word 'keep' in the name can suck on my balloon knot.

BurningKirby
BurningKirby updated their status May 28, 2025
BurningKirby updated their status May 28, 2025

For the longest time there was one boss I hadn't actually beaten in the Souls games. That was ol' Lud and Zallen, of the Frigid Outskirts. I had suffered through the area once or twice to reach them and die only to decide it just wasn't worth my time to keep trying when the boss and the rewards were mediocre at best.

Well, I've been playing a fresh file in this game again recently and decided I'd finally commit to beating them once and for all. Today, it's finally done! It was only worth it to say I did it. The boss is every bit as bad as I remember and the Frigid Outskirts make getting there a pain in the ass, but it's okay because it's over now.

Lud and Zallen souls from beating the boss

BurningKirby
BurningKirby updated their status May 12, 2025
BurningKirby updated their status May 12, 2025

I've been hankering for some multiplayer Souls gameplay recently (co-op, mostly) so I fired this up and was working my way through Aldia's Keep to see if I could get summoned for its boss. I summoned this absolute chad NPC Sellsword Luet (pic below from the wiki) since I couldn't recall if I ever had before for this area.

About halfway down the really long center hallway I was invaded by a real person, which is itself a rarity these days, so it was kind of exciting. The invader and I waved to each other and made a silent agreement to let him fight Luet 1v1 first while I watched.

The poor guy probably backstabbed Luet upwards of 10 times (!!!) but he's just so TANKY that he was still at 50% hp and ended up killing the invader himself. Easily goes up there among my favorite multiplayer DS2 memories. It was wild to watch unfold.

Sellsword Luet dual wields greatshields

ferprimoso
ferprimoso updated their status May 11, 2025
ferprimoso updated their status May 11, 2025

Not as bad as the people says, sure it has a lot of very annoying areas, runbacks and easy/forgetable boss. But still a great game that generates hours and hours of fun.

minercreep
minercreep updated their status Apr 18, 2024
minercreep updated their status Apr 18, 2024

Decent game, since I play DS1 then this, it ok, high replay ability, boss design kinda meh.

112percent
112percent updated their status Aug 12, 2022
112percent updated their status Aug 12, 2022

Completion Status:

Beat all non-DLC bosses

Missing DLC completion, bonfire map incomplete.

Fancy_Flapjacks
Fancy_Flapjacks updated their status Jul 19, 2022
Fancy_Flapjacks updated their status Jul 19, 2022

Just finished Dark Souls 2 for the first time tonight. Took me about 2 and a half years lmao. Overall, I wouldn't say it was a terrible game, but I did enjoy the first dark souls more. This one felt much slower in combat, and the hit boxes were very questionable a lot of the time. My build was fun, the red iron twinblade for the majority of the playthrough. The game had far more bosses than the original, and some felt repetitive and just thrown in at the last minute. I played through about half of the game with a couple old friends of mine, but they got bored and didn't want to finish it, so it was up to me to put an end to the journey I sat out in April 2020. Our lives changed and it was just harder to play together too. I love this series though. I plan on playing Dark Souls 3 next (first blind playthrough), then I'll finally try Elden Ring which looks amazing. Then I want to go back and play Sekiro and Bloodborne because those look great too. I never pictured myself enjoying fromsoft games, but after giving dark souls …

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Just finished Dark Souls 2 for the first time tonight. Took me about 2 and a half years lmao. Overall, I wouldn't say it was a terrible game, but I did enjoy the first dark souls more. This one felt much slower in combat, and the hit boxes were very questionable a lot of the time. My build was fun, the red iron twinblade for the majority of the playthrough. The game had far more bosses than the original, and some felt repetitive and just thrown in at the last minute. I played through about half of the game with a couple old friends of mine, but they got bored and didn't want to finish it, so it was up to me to put an end to the journey I sat out in April 2020. Our lives changed and it was just harder to play together too. I love this series though. I plan on playing Dark Souls 3 next (first blind playthrough), then I'll finally try Elden Ring which looks amazing. Then I want to go back and play Sekiro and Bloodborne because those look great too. I never pictured myself enjoying fromsoft games, but after giving dark souls remastered a chance (of which I beat in its entirety with my old friends as well), I fell in love with this series.' Didn't level up adaptability once during my playthrough and didn't learn about it's i-frames on rolls until a couple days ago right after I had beaten the final DlC. My final remarks: Dark Souls 2 was not a bad game. It is possible to get through with an adjusted mindset. While I don't think I'll remember it as much as the first, Majula and the surrounding areas within the game will always bring a sense of nostalgia to me. Who knows, I've already conjured plans for a future playthrough in this game, but I'll give it a couple years or so to allow me to fully embrace the rest of FromSoft's library. Dark Souls 3, I'm coming for ya.

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enragedbard
enragedbard updated their status Jan 20, 2022
enragedbard updated their status Jan 20, 2022

This was my first DS game. This is a flawed game, but so are DS1 and 3. It's just different. They tried some new things and some worked, some didn't. The thing I miss when playing the others is Power Stance. Two Turkey Legs ftw!

SIGINT
SIGINT updated their status Sep 14, 2021
SIGINT updated their status Sep 14, 2021

This game was going relatively smoothly until an area called Iron Keep, which is such a painful experience that I have now decided video games should not exist, and we should all just get into knitting or bird-watching or Solitaire or something.

SIGINT
SIGINT updated their status Sep 13, 2021
SIGINT updated their status Sep 13, 2021

I randomly got the feeling to give this game another chance, since after my Demon’s Souls playthrough earlier this year, it’s now the only Souls game I never finished—and I didn’t even get close. A couple long sittings (mostly last night) got me through several boss fights and areas, and they had their ups and downs in quality, but I am definitely enjoying it more than last time. More than anything, I’m kinda just happy to be doing this kind of combat and exploration again, and being 90% unspoiled on this game helps. I don’t think I can understand yet how some people out there could consider this the best one (a clear minority, of course), but there is definitely an appeal to how its levels flow and a couple of the bosses I’ve faced.

Bigdaddyred
Bigdaddyred updated their status Sep 13, 2020
Bigdaddyred updated their status Sep 13, 2020

Went back and got all the Steam achievements after finishing 5 years ago. Had to start as a fresh character but had fun replaying through the game.

Playing through to NG++ for just three spells - No fun! Dominating everything along the way at that point - FUN!

Sadaharu_TR
Sadaharu_TR updated their status Apr 23, 2020
Sadaharu_TR updated their status Apr 23, 2020

Game is good.

Don't care the hate train.

Serves as a great sequel as gameplay wise but not lore wise.