OVERVIEW
- Rating: 8,5/10
- Hours played: 80
- Pros: build variety, multiplayer, progression freedom, interface
- Cons: challenge, level and boss design
PLAYTHROUGHS
I have completed Dark Souls II on PC four times until now. My first time with the game took me around 50 hours. I also played the DLC pack twice, and they gave me almost 20 extra hours of gameplay the first time.
GAMEPLAY
Dark Souls II (DkS2) is a great game, but a weird sequel to Dark Souls. The change of direction is noticeble, and it was primarily to the detriment of the product. It did improve on some aspects, though, and it turns out to be an easier introduction to the series than the original.
One of the greatest changes is found on the healing system. Now, alongside the Estus Flasks, players have access to lifegems, consumables that can be found in abundance and bought infinitely. They heal the character very slowly, turning them useless during fights, but carrying a bunch of them almost ends the challenge of exploring an unkown place. I don't like lifegems.
There's also a new death-penalty system. On the first game, when the player chacter died, he/she would lose its souls and humanity. Now, you also lose 10% of your maximum health, progressively after each death, until it reaches 50%. Consuming a Human Effigy restores the maximum HP and the human status. That change was great, because it forces players to be more careful with the Human Effigies: 10% of HP is no big deal, so you can ignore it, saving the item for when you get stuck on a boss that takes more than 3 attempts to kill.
Combat is slower and methodical on DkS2. The ability to dodge to any direction and the jump buttom on the analog stick were good additions. The game also comes with an amazing variety of weapons (upgrading and enchanting them is also way easier than on the original) and spells, giving it the greatest replay-value of the trilogy when it comes to possible (and viable) builds. That also helped the multiplayer: making different types of characters to try the PVP arena was something that even I, a player who mostly focuses on the PVE of these games, enjoyed. DkS2 has, by far, the best multiplayer of the series, it's easy to access and used to be very populated until a year ago.
The issues start to appear when we consider the levels and bosses. DkS2 had a clear "quantity over quality" problem, bringing an enourmous amount of levels and bosses to experience, but the overall quality presented was very low. Levels are too linear and unimaginative, while the bosses are often boring and frequently too similar (when they are not the exact same as you've already seen). Because exploring creative levels and fighting climatic boss fights are among my favourite things on Dark Souls, the problems showed by the sequel were major letdowns for me.
A silver lining here is the fact that the world design offers a good amount of options when it comes to game progression. The interconectivity of the first game is gone, but DkS2 uses a hub area with different branching paths to allow players to explore most of the game however they choose, only turning into a linear, straightforward showdown during the last third of the playthrough.
The challenge is probably my main issue with DkS2, though. Multiple times during my playthroughs I found myself thinking they have forgotten how exactly to make the game challenging in a fun way, instead of difficulty for the sake of it.It's unbalanced as well. Lifegems and the abundance of bonfires trivialise many levels, while the overuse of encounters against numerous foes seems a forced way of testing player skill. It's almost like they try to amenize stupid challenge design by giving players some tools to make the game easier to deal with. Some bosses are easy to the point of not being worthy of their big health bars, and some long corridors filled with enemies are bound to become the most boring part of the DkS2 experience.
The major redeeming factor for DkS2 is the extra content. The game released a pack of 3 DLC's, each with their own unique areas to explore and a good set of bosses to fight. Here you can find quality of design to rival what the first game did best, with creative level design, areas that are remarkably distinct from the main game and bosses that not only are highly challenging, but fair, enjoyable to fight and often quite spetacular on presentation. If you ever want to try this game, the DLC is absolutely necessary to enhance your experience. The Scholar of the First Sin edition, released for the current generation of consoles include all 3 of them, so I believe that's the best way to go through DkS2.
NARRATIVE
The presentation of story and lore on DkS2 uses the same machanisms already well known from the first game. Your character will visit a place called Drangleic, a land full of mysteries and numerous challenges will stand in your way while you try to save all things. Sort of. The actual plot in a lot of ways (specially with the DLC) focuses a little more on the main character, but what's going on with Drangleic is nothing new to anyone who played Dark Souls. DkS2 actually uses the idea of cycles to justify the fact that Drangleic is on a similar situation to Lordran. I liked the concept. Essentially, the events of DkS2 happen many generations after the first game, on another land, so you'll visit places and face enemies that are different to what you saw on Lordran, but the actual stakes here are primarily the same, with some odd twists.
For anyone who's not familiar with the storytelling of Dark Souls, it's important to mention that a lot of the lore elements are subjective, with many events being left to player interpretation. My issue with the narrative on the sequel lies on the fact that it's overly vague, we don't have the basic concepts of the world presented to us at the beggining like the cinematic intro of the original had, so it's quite easy to be confused. I do like some of the directions they went with, though, and while the cast of NPC's is not as memorable as the ones from Dark Souls, there are enough of them on the game, with a varied set of personalities and goals, so I don't count that as a big negative.
TECH
DkS2 comes with an interesting world, with levels that do stand out from each other, but the art design is not as inspired as it is seen on the rest of the franchise. I do like the designs for weapons and armor a lot, however, and the DLC's did provide a higher level of polishment on the environments. The graphics are not very pretty, and there was a major downgrade on the release version when it was compared to the ones showed on previews of the game. However, the Scholar of the First Sin edition brought meaningful improvements on that department.
Music and sound design is still very good, if not as memorable as the greatest tunes of the other games. I also would like to point out that the modifications to the UI were very welcome, the quality of life brought by them to the game is a big plus. I never experienced any major bugs or glitches playing DkS2.
CONCLUSION
Dark Souls II has a large number of flaws, and fails to deliver some of the things I value the most on the series (specially bosses and levels). With the DLC content, however, the value of the product raises significantly, so the additional content is a must to anyone interested in the game. DkS2 is not the sequel most people wanted for the first game (I honestly don't think it really needed one), but it's a great action-RPG, with engaging character progression, an interesting setting and the good basics of gameplay for long hours of fun.