Was this precuel to the original LIfe is Strange needed? Not really. While it's fun to play as Chole, get to know Rachel and interact with the rest of Blackwell's Academy students before the first game, I don't feel it add that much.
One of the problems is that since we know how all the characters start off in the original game, there is no tension and little place for characater growht. You know that neither Rachel nor Chloe are in any mortal danger. You know that Chloe will be a surly teen that hates his stepdad. You know that David will be a toxic-masculinty-exuding dousche and that he will end up proposting to Joyce.
It also has the problem that there cannot be any overly supernatural element since it was established that Chloe doesn't have powers and the first game wouln't make any sense if she knew of other people with powers. So that element of gameplay and sotry is also missing.
So without tension nor character developement, what's left is Star Wars precuels levels of explaining stuff form the first game, such as the the origins of Chloe's truck and toque, or where did she got the idea of dyeing her hair blue.
It is nice to meet Rachel, though. I fully bought her as the unstoppable force of nature that she was touted to be. And her relationship with Chloe is as explosive as you would expect. The main mystery is gripping and propels the narrative and the characaters forward.
I feel that the hostiptal scene is when the story really tumbles down and loses all cohesiveness and coherence. It's got a lot of elements there that don't really hang together and both character motivations and decisions are nonsensical if you think about them.
So, ok. Chloe goes to the dad's office to get a way to contact Sera. Fine. But then she finds out that that he had contacted Damond to kill her. That's a strong move story-wise, but why does Chloe goes along with him? She destroys evidence, snitches on a snitch and gets his money. Why? Damon's warning is that otherwise "this little problem will become a big problem". So what? Let him do it. Let him not do the job that we don't want him to do and tell people the truth.
Then comes this creepo Eliot and you have this whole terrifying scene of abuse. It is fucked up and well excecuted but, what's the point? It relates to the rest of the story in no way whatsoever and it's all about this nothing of a character that you mostly ignore for the whole game. And the resolution makes no sense. The police comes instantly, presumably arriving at the scene of someone having tresspased the DA home and obviously having tampered with evidence. Yet, basically no fallout comes for anyone but Eliot, who is righfully expelled in the final cutscene.
Then, Chloe actually GOES to meet Damon. Why the hell is she doing that? To scenes ago we were at the hospital scared shitless about this guy. I would've expected some character change in her. But, nope. She's just as baddass / unaware of the danger as before.
An finally what the fuck kind of climax was that? You go back to the place everything started, get into a crazy escalating situation, shit's comming down... and everything's resolved off-screen with a Frank-ex-machina and without any input from the protagonist of the story? What the actual fuck?
And then there's the coda. What's up with Sera's whole "Rachel has a perfect family" angle? The guy not only lied to Rachel about her biological mother, but he also FUCKING HIRED A THUG TO KILL her, with DESTROYING EVIDENCE being part of the deal. How is "being an elitist asshole" the worst that Chloe can come up with? The guy is literally an attempted murderer, for crying out loud. And what's up with 51% of player chosing to hide the fact that the city's District Attourney hired a drug dealer to kill the biological mother of his child?
I might sound overly negative after five fuck-filled pharagraphs, but overal I ejoyed the game. Perhaps it works best viewed as a colection of vignettes "on the theme of" Life is Strange, though.