The following contains some minor spoilers.
There’s a moment in the 3rd episode of Before The Storm where you, as Chloe, are comforting someone who has come to mean a lot to you on their bed. You stare up at the stars projected on their ceiling as a song plays in the background. It’s a pretty acoustic track. You can …
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The following contains some minor spoilers.
There’s a moment in the 3rd episode of Before The Storm where you, as Chloe, are comforting someone who has come to mean a lot to you on their bed. You stare up at the stars projected on their ceiling as a song plays in the background. It’s a pretty acoustic track. You can choose to leave this moment as soon as you enter it. There is no punishment for doing so, the game will continue on as if you had sat there for hours. I let the song play out. I listened as it faded into silence before starting up again from the beginning. It wasn’t until the song finished a second time that I found myself able to leave. Before The Storm is filled with scenes like these – painful moments of real human connection.
Before The Storm is a love letter to the brief whirlwind encounters of youth. To the relationships that burn hard and fast, somehow engulfing the whole damn forest in the process.
By removing the time manipulation mechanic of the original Deck Nine display a confidence in their storytelling ability, one that only wavers when it clings too tightly to the original. Having Chloe use Max as a journaling technique is clever, but feels like an unnecessary attempt to maintain that link.
Before The Storm fares better when facing other problems usually associated with prequels. There are a number of tiny origin stories scattered throughout the series. These are surprisingly effective in developing Chloe’s character and provide insight into the original. On paper knowing why Chloe is so fond of the word “hella” sounds silly, but if I ever replay Life Is Strange every usage will now be tinged with melancholy. Returning to familiar locations is forgivable as they are repurposed to be seen from Chloe’s perspective. School interiors hold very little interest to someone who spends no time in class.
Chloe isn’t always fun to spend time with. She puts ups walls and her punk posturing can be tiresome. At first I found her insufferable, but decided to make choices that treated her meeting Rachel as a catalyst for change. She was still a dick to her mother, David and Victoria Chase, but I encouraged her to open up to others. Much like the first series it is in these interactions with others that the game excels. I can’t imagine having played this without listening to Skip’s demo or helping Steph and Mikey finish their tabletop campaign.
Similar to Life Is Strange, Before The Storm falters towards the end. Despite this it manages to close with a choice that feels meaningful and character-defining. I left the original series feeling angry after an ending that felt forced and hackneyed, only really appreciating the rest of the game after some time had passed. While the credits of Before The Storm began to roll I felt sweetly nostalgic for the own choices I had made in my life as well as all the people that have had a lasting effect on it.
As you can probably tell, I fucking loved this game.
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