When I was in seventh grade, I had to pick an elective to take. I stupidly chose band. Despite being an artist, I assure you that absolutely none of that artistry goes to musicality, and even worse of me, I chose the Trumpet, an instrument I quite literally couldn't play not just because sheet music doesn't make sense to my damaged brain but because I have asthma and a Trumpet is all breath all the time. Needless to say, this was an enormous mistake, but one I couldn't back out on. Thankfully, there was a saving grace to this, and that saving grace was a girl named Natasha.
By this point in my life, I had already accepted I was gay, but perhaps wasn't parading the fact around openly, and Natasha was a crush that hit me like a ton of bricks, and to this day remains an example of the kind of girl I like. She was extremely funny with a dark sense of humor, she was actually a fairly talented player of the Trombone, and more than anything, she was nice to me. This was not a period of time in my life where niceness was something I was accustomed to, especially from the same sex, and especially from girls I liked romantically, whether they knew it or not. Though they likely all knew. I'm extremely transparent. So Natasha was my reason for sticking out band. We'd hang out together before class started, during the break of actual performances, and we really seemed to click.
When we graduated middle school, she went to a different high school, and I never saw her again. To this day, as creepy as it may sound, I think of what might have been had I simply put in more effort, even though I had no way of knowing if she herself was into girls or not. You might be wondering, at this point, why I'm telling you all this. What it even has to do with this game. Well, I'm getting to that.
After I graduated high school, I moved to Capitola, California. It's a small little tourist trap beach town full of mostly old rich people and is exceptionally gorgeous, though only because it was landscaped to look that way. My parents had broken up, my grandmother had just died, and both my dogs were dead. Needless to say, I'd lost everything that mattered to me, really, except my girlfriend at the time. On the way up to Capitola, which was only an hour or so ride from where I lived beforehand, I stopped at a small diner on the side of the road, somewhere nobody would ever go to. And behind the counter? There she was.
And what makes it all worthwhile?
She remembered me happily.
So Natasha didn't just serve me what I ordered, she sat with me and we talked all about school, and life after school, and what plans we might have for the future, and even though it never went anywhere and we never saw one another again afterwards, I got a strange sense of closure from this chance encounter, and I've been at ease about it ever since, despite still harboring an enormous crush on her lo these many years later. So what does all of this have to do with Life Is Strange? Because the game, and the title, sum up this whole relationship quite well, honestly. But I guess I'd need to give context for what Life Is Strange is for any of this to make sense of the uninformed.
Life Is Strange is a single player title in which you play as Max, a young photographer at a fancy school, and her relationship with her former childhood best friend Chloe. You saved Chloe's life purely by chance after accidentally discovering you have powers that can rewind time, so you can do something differently, and make better decisions. After Chloe is made aware of these powers, you and she team up to find out what happened to her missing girlfriend, and it...well, it gets pretty fucking dark, to be honest.
It's an extremely solid title, but you don't need me to tell you that. Plenty of reviews already exist lauding praise onto what really is one of the best queercentric games ever made. Okay sure, the dialogue can be hokey, and alright perhaps the melodrama is a tad too overwhelming at times, and yeah, I'll admit it, Chloe's kind of a bitch, but she's your bitch, and that's what matters. It plays well, it's very pretty with a specific artistic style that really makes you feel soft and safe in a world that's anything but, and the soundtrack is absolutely phenomenal to put it mildly. But it's all about returning to someone you once thought the world of, perhaps even romantically so, and realizing what they can really mean to you.
It's all about time.
Time is a big problem for me. I can't comprehend it. I get lost within it easily, as hours drift away easily, bleeding into days in the blink of an eye, and the fact that I know I only have a finite amount of it terrifies me. Not so much the concept of the act of dying itself, as much as the concept of nonexistence afterwards, if that's what happens. Often I wish I could go back. I wish I could return to, well, not a simpler time but a time where life was structured, and made more sense because of it. A time where all I had to worry about was the people I saw at school everyday, what candy I'd get at Halloween and what time my favorite cartoon aired that week. A time where I could feel like a girl I'd only known for a few years was worth being alive for, because perhaps I did in fact have a chance of finding someone to love me in the end.
Time and girls. The two concepts I think about the most. This is what makes up the majority of Life Is Strange. Am I perhaps a bit overly attached, purely because it speaks to me on a molecular level it might not speak to others? Certainly. Is that influencing my review? Certainly. But I'm nothing if not capable of seeing the flaws in things I love, acknowledging them and admitting them to others. And I say that even in light of those flaws I mentioned, Life Is Strange is one of the best games I've ever played, and not just because of how it resonated with me but just because of how achingly beautiful and heartrending it is. It's so well written, plot wise, and it's characters - even at their worst and most ridiculous - are very deep and complex, even the ones you wouldn't expect to be anything more than mere tropes.
I'm a hopeless romantic. I always liked the idea of meeting someone when I was a kid and spending my entire life with them. I still, even though many of my generation write it off as a shackle of the past to be broken, believe in the idea of marriage, and having a family. After all the different ways I've been hurt, the various times I've been hurt, by all the multiple people who've hurt me...I believe in true love.
Life Is Strange is very much true love. Not just finding the girl your best friend loved so she can move on, but also finding out you love your best friend as well. It's not explicitly gay, for the record, you don't have to play Max as a gay character, but it's almost like you're taking something away from the core of the game by not. Sort of how Femshep works best in Mass Effect, because it just was made for that character model. Life isn't just strange. It's sad, and painful, and lonely. But sometimes you can find that one person who's worth destroying an entire town for and running away with. Sometimes you can find that one person that gets you better than even you get yourself. Sometimes life isn't just strange, it's actually capable of making sense as well.
I haven't seen Natasha in over a decade now. I still think about her a lot, and I wrote a character based on her in my 2018 novel. She was the first girl I ever met who didn't make me ashamed to feel the way I felt for her, even if she didn't know I felt that way or she was helping me feel better about it.
You see, the first girl I ever had a crush on was in elementary school, and I asked her to a dance. Despite her initially saying yes, something she later told me she only said so I wouldn't be embarrassed, the rejection ultimately hurt. Her father threatened me with a restraining order, and I learned to perhaps keep my romantic feelings to myself after that. But then Natasha came along, and even though I only knew her for two brief years, and even though we only shared one class together within those two brief years, she helped me realize I don't have to keep who I am to myself. She certainly didn't. Like Max, I was quiet and introspective, and obsessed with art. Like Chloe, she was loud and boisterous and somewhat of a juvenile delinquent. But we had something. Something special. Something I'll forever be grateful for.
We understood one another at a base level, like Chloe and Max do, and we never expected more from the other than one could give. Life Is Strange understands something a lot of coming of age stories rarely understand, and are even more rarely willing to attempt to understand, and that is this: sometimes your best friend becomes your most distant, and then sometimes they come back into your life again with a force that makes you question everything. And you don't even care. You're just happy to have them back. Despite my deeply entrenched cynicism, my upmost devotion to hermitness, and my severe antisocial behavior, there's something about certain relationships that make me willing to destroy entire towns for.
Natasha came into my life when I needed a reason to not hate myself.
Natasha reappeared in my life after some of the most devastating events I'd ever been through.
Life is strange like that.
My name is Maggie. I'm an artist/author. I make a lot of stuff. If you liked this review, you can support me over at Patreon or tip me over at Kofi.