Main game
3.83 average rating based on 657 ratings
While on the outset, Life Is Strange has mellowed down on the depressing parts of the game, that doesn't make this entry any less of a tearjerker.
Life Is Strange: True Colors expands its gameplay a lot more with its time-tested powerful narrative structure. Your decisions in this one have a lot more depth, Haven Springs is absolutely gorgeous and the game has mini-games!
The facial animations and character models are still very 2018 but that doesn't diminish the experience one bit. Dive into it. It's a ride.
I wasn't too into it the first chapters, but by the end, I came to love the characters and the story. It's similar to the original Life is Strange, in that way.
The game starts reeeeally slow. Each supporting character gets a relatively long and introduction with the lowest stakes imaginable. Choose which flowers your brother will give to his girlfriend, which music Steph will play on the radio, solve a minimal environmental puzzle to find the hold list so you can buy a gift for your brother. And everything performed with the patented Life Is Strange mellow delivery and stiff animations.
The ending of Chapter 1 does come as a shocker and promises thing heating up, but it's a mirage. Is not until around Chapter 3 that events start to really unfold and emotions to escalate. It's also when Alex's power really starts being an actual power instead of just a visual representation of normal human empathy.
It was a slow burn for sure, but the town and the characters eventually grew on me. Alex is an interesting character to play as, but for me the standout was Steph. It was fun seeing Steph from Before the Storm have …
I wasn't too into it the first chapters, but by the end, I came to love the characters and the story. It's similar to the original Life is Strange, in that way.
The game starts reeeeally slow. Each supporting character gets a relatively long and introduction with the lowest stakes imaginable. Choose which flowers your brother will give to his girlfriend, which music Steph will play on the radio, solve a minimal environmental puzzle to find the hold list so you can buy a gift for your brother. And everything performed with the patented Life Is Strange mellow delivery and stiff animations.
The ending of Chapter 1 does come as a shocker and promises thing heating up, but it's a mirage. Is not until around Chapter 3 that events start to really unfold and emotions to escalate. It's also when Alex's power really starts being an actual power instead of just a visual representation of normal human empathy.
It was a slow burn for sure, but the town and the characters eventually grew on me. Alex is an interesting character to play as, but for me the standout was Steph. It was fun seeing Steph from Before the Storm have such a central role in the events and growing into a complex character with multiple interests and competing wants.
My only major problem with the games is that I felt that it handled emotions in a very superficial way. Characters are either happy, sad, angry or scared, but there's no exploration of how a lot of the time emotions are complex. Sometimes you feel sad and happy at the same time and for the same reason; anger and fear often come together. No one in this town feel moral outrage mixed with disappointment for humanity and fear for their safety? There were many moments which could've explored that aspect of emotional life, but they were all handled superficially.
I wasn't sure whether I would enjoy this installment of Life is Strange as, at first glance, Alex seemed like an emo kid from the early 2000s and I have long given up identifying with that. The first chapter-and-a-half of the game also takes quite a while to get into gear, slowly introducing you to every character and showing you around Haven
I wasn't sure whether I would enjoy this installment of Life is Strange as, at first glance, Alex seemed like an emo kid from the early 2000s and I have long given up identifying with that. The first chapter-and-a-half of the game also takes quite a while to get into gear, slowly introducing you to every character and showing you around Haven
Not by dontnod this time, but deck nine. I loved the original life is strange, two was pretty decent as well. Let's see how this one holds up.
Narrative
Alex found her long lost brother after years being separated by the foster system. He is living in a small town in the mountains and she decides to join him there to reconnect. She arrives there and is welcomed lovingly by her brother and basically the whole town. But what she doesn't know yet, it that the town is hiding a dark secret.
Gameplay
This has similar gameplay as the other life is strange games. Walking around, talking to people. Listening to story bits. You also have a superpower like the other games. In this case, you're an empath. You can basically hear/see peoples feeling when they are very strong. This is of course helpful when dealing with people.
While the turn back time power from the first game is still the coolest, this one is at least more interesting than in the second instalment. It's cool to see peoples thoughts, and based on that changing what you are going to say to them. Honestly, now that I think about it, …
Not by dontnod this time, but deck nine. I loved the original life is strange, two was pretty decent as well. Let's see how this one holds up.
Narrative
Alex found her long lost brother after years being separated by the foster system. He is living in a small town in the mountains and she decides to join him there to reconnect. She arrives there and is welcomed lovingly by her brother and basically the whole town. But what she doesn't know yet, it that the town is hiding a dark secret.
Gameplay
This has similar gameplay as the other life is strange games. Walking around, talking to people. Listening to story bits. You also have a superpower like the other games. In this case, you're an empath. You can basically hear/see peoples feeling when they are very strong. This is of course helpful when dealing with people.
While the turn back time power from the first game is still the coolest, this one is at least more interesting than in the second instalment. It's cool to see peoples thoughts, and based on that changing what you are going to say to them. Honestly, now that I think about it, you mostly use it for manipulation. Pretty evil..
Setting
It's set in a small, absolutely stunning mining town with mountains on all sides, beautiful houses and bright colours. Completely different from the first game. Which had a kind of drab town. It's so pretty, I would totally live there. Don't remember much of the music, but it also wasn't annoying so it's probably fine. Graphics were absolutely stunning. Just the right amount of realism. Beautiful lighting. I really enjoyed just walking around the town.
Other
No bugs here. Just have to note the really cute larping part of the game. It was so cute and interesting. Well done.
Conclusion
I really love these types of narrative games, especially life is strange. I enjoyed this one as well. Not as good as the first, but better than the second. So I guess second overall (Before the storm also falls short imo). The story was pretty interesting. Characters a bit cliche but not terrible. The whole empath thing was fun to play around with. Of course, as said before I thought it was a stunning game and I really want to live in that town. Overall, recommended if you like narrative games in general, or really liked life is strange.
I liked the series a lot so I figured I would try this new one out. I felt bored the entire time. The characters were really bland and so were the powers. The story line was very boring and predictable, I definitely wouldn't play it again.
Life is Strange: True Colors is a spectacular take on the series's signature gameplay and storytelling.
Despite some minor technical hiccups here and there as well as an odd crash I experienced, the game ran pretty well on PS5. It looks great to boot, with some very pretty lighting and well detailed models for the main cast and setting.

The town of Haven is such a joy to explore and the supporting characters who inhabit it are so much fun to get to know and spend time with. I'm kind of jealous of Alex now. I almost wish I lived there. Speaking of, Alex Chen is one of my favorite protagonists to have played as in a while. I found myself brought to care about her and what happens to her in a way I don't often when it comes to video game characters. She felt believable while still leaving space for me as the player to point her in the direction I felt best when the game handed me the reins.

While not every choice given was perfect, I felt that the game typically offered nuanced options that made me stop and think about what I was doing, what …
Life is Strange: True Colors is a spectacular take on the series's signature gameplay and storytelling.
Despite some minor technical hiccups here and there as well as an odd crash I experienced, the game ran pretty well on PS5. It looks great to boot, with some very pretty lighting and well detailed models for the main cast and setting.

The town of Haven is such a joy to explore and the supporting characters who inhabit it are so much fun to get to know and spend time with. I'm kind of jealous of Alex now. I almost wish I lived there. Speaking of, Alex Chen is one of my favorite protagonists to have played as in a while. I found myself brought to care about her and what happens to her in a way I don't often when it comes to video game characters. She felt believable while still leaving space for me as the player to point her in the direction I felt best when the game handed me the reins.

While not every choice given was perfect, I felt that the game typically offered nuanced options that made me stop and think about what I was doing, what I thought Alex wanted, what I wanted as a player, and what just felt right. I love that the series continues to show statistics on what choices players make at the end of each chapter. It's always fun to compare and see where I might have taken the road less traveled. The choices I made had clear consequences that shaped the story as it moved forward, as they should.

I've gotten the sense that the series has garnered a sort of reputation for some cringey moments in its early entries. I can't deny I too have felt this to be the case sometimes. However I didn't get that with this game. The elements of nerd/geek culture were still very much present but didn't feel forced or cringey (even if they were usually lovably so) like past entries in the series. I can't quite put my finger on what is different, but I just think this game handles these elements in a way I preferred.
The story, being a focus of such a narratively-driven series, feels praiseworthy here. It never becomes too complex for its own good and manages to fit twists and turns in that have proper buildup, resulting in good payoffs that feel organic, rather than contrived as many twists often do. I'd absolutely recommend going into this game totally blind, as even some of the promotional material seems to spoil early plot revelations that I think worked better as a surprise for me.
True Colors has become an easy favorite among all the Life is Strange games I've played. I rushed to play through when I saw it was leaving PS Plus soon and I'm very glad I did so. I still have yet to play 2, but I own it on Steam so I was content to put that off for now, even if I'd have rather played them all in order.

This game is Amazing. I ended up playing it basically in one sitting because i always wanted to find out what came next and i had a super good time playing this game. Emotions and all!
Putting this game at the top of my gaming shelf!
It finally came to Game Pass which allowed me to play it. I'm not sure why I didn't play this sooner as the other LiS games are some of my favorite games. I should definitely have played it sooner.
I don't want to spoil anything since you want to play this without knowing anything. The story is really good, and the characters. The gameplay is a step up from previous entries with a larger world that you can explore. The super power grew on me, it's really interesting. The music is great, and the art.
If there's anything negative I can say it's that we have seen some of these story points before in earlier LiS games, so some things were predictable. The beginning of chapter 5 is really drawn out as well, but it's worth getting through.
Each chapter took about 2 hours to complete (I explored everything) so the game is like 10 hours with its 5 chapters. If I were to rank it I think it's my second favorite LiS game. It didn't quite reach the emotional peaks that the first game did, but it's a really strong game. Can't recommend it enough!
I loved the story and cast of this game just as much as I did for the previous two installments. However, I have to take some issue with a choose-your-own story game having such limited choices, consequences, and alternate endings. Besides that I found the story captivating and well-written and could make a great show or book, as a video game, it was a tad lacking though.
God, where do I even start.
I was excited to play this one, I really was. After reading so much shit about Life is Strange 2 only to find a beautiful game, I couldn't wait for this other one too regardless of others' opinions. Oh boy, the disappointment. It barely even feels like a Life is Strange game, while at the same time it tries to mimic the first one so bad and it fails. Not only this, but I'm sure that, if it wasn't labeled as LiS, it wouldn’t have been so well received.
The first two games of the franchise touch dark subjects in a different way from one another, but both without holding back, and I really enjoyed that! Meanwhile, True Colors takes several steps back, only hinting about what its predecessors would have actually explored. Not saying that it's a bad thing, but for the way they handled, well, everything, it's just not my jam.
The ideas for this game weren't many, and the good ones weren't well executed.
In this new chapter we follow Alex, who can... feel people's emotions. When they are strong. Otherwise she doesn't, I guess. You know, basically what whoever is …
God, where do I even start.
I was excited to play this one, I really was. After reading so much shit about Life is Strange 2 only to find a beautiful game, I couldn't wait for this other one too regardless of others' opinions. Oh boy, the disappointment. It barely even feels like a Life is Strange game, while at the same time it tries to mimic the first one so bad and it fails. Not only this, but I'm sure that, if it wasn't labeled as LiS, it wouldn’t have been so well received.
The first two games of the franchise touch dark subjects in a different way from one another, but both without holding back, and I really enjoyed that! Meanwhile, True Colors takes several steps back, only hinting about what its predecessors would have actually explored. Not saying that it's a bad thing, but for the way they handled, well, everything, it's just not my jam.
The ideas for this game weren't many, and the good ones weren't well executed.
In this new chapter we follow Alex, who can... feel people's emotions. When they are strong. Otherwise she doesn't, I guess. You know, basically what whoever is able to understand body language, tone of voice and facial expression can do.
Of course, the game looks great. Really, it's so beautiful! When I was on the bridge for the first time I stopped to take a good look around (thing that Alex did on her own a few seconds later lmao). But then I began to have the feeling that it was... too much. Too beautiful, too polished, and still lacked of that something that made it a believable place where someone could live.
They focused so much on its appearance that they forgot about the writing and the gameplay.
The gameplay doesn’t exist. There wasn't much to do, and with the cut scenes being many and long, at times it felt like watching a Netflix show. The puzzles, which were already pretty easy in the previous games, in this one are ridiculous.
The writing becomes good in Life is Strange 2? Here we return to Before the Storm's level. Not only that, but also the way the dialogues are recited: why do they talk so slowly? There were times where I thought the conversation ended, so I walked away only for the characters to continue speaking once I reached the other side of the room. I don't even know if the dialogues were long or if the pace with which they were said gave me that impression.
Speaking of which, accompanying the slow dialogues, pretty often there is this awkward stare the characters (usually Alex) give each other. They are talking (again, terribly slowly) to one another just to stop and stare. For a long ass moment. Okay...? Also, while I appreciate them trying to solve the deadpan expression the LiS characters have, here we have smiles that I can never tell if they are genuine or not because they always result forced. Wait! Now I understand why Alex's "power" is a big deal! In this world they have no facial expression! Mystery solved.
The game could touch difficult subjects,
While with Max we had the photos, and with Sean his drawings and the souvenirs, Alex can collect memories. While I agree that feelings and memories are obviously associated, I was bored by it, so much that I stopped collecting them, and I usually try to collect anything in a game; I don't proceed if I'm not sure I've took everything from an area. The problem here is that, what we can collect with Max and Sean is related not to the powers, but to the respective forms of art that they engage with, which are also relevant to the plot in their cases, especially when it comes to photography in the first game. In TC, instead, I even forgot that Alex is a musician, and what's more sad is that, while music always had a big impact in LiS 1 and 2, here is forgettable, and not because I didn't like the tracks or something like that; the music they've picked for the first game is not my thing, but it connects perfectly with the story and the overall mood of the game, and it has its own weight on it. In TC I can't even remember the theme music. Another big problem related to the memories is that, to collect them, you have to assist to a long cut scene (surprising, I know) that shows nothing more than different angles of an item, with strong and eye-hurting lights, while people speak in the back. Maybe if I liked more the characters I would have appreciated this small insight on them, but I don't.
The characters are all so sweet and caring and barely have any personality and completely lack of depth. You can blend them all together and still get nothing. There aren't morally grey characters, and they all have barely any flaw
The way the first episode ends it's actually great, and it made me immediately start the second one.
Sadly from the second one it returns to be boring, and that's how it remains.
The last episode was... something. There is so much that's wrong with it but at the same time I have no words.
Basically, this game is nothing but a beautiful, empty shell.
True Colors makes an extremely strong case for the best Life Is Strange game yet, with an affecting story that tackles themes such as loss and belonging and featuring the series' most likeable protagonist to date in Alex Chen. The town of Haven Springs is also a standout, and by the end of the game, I was sad that I had to say goodbye to the cast of characters. Hopefully this isn't the last time we see Alex.
I loved, loved this. Played every LiS game and somehow this one got in my personal rating to the top spot. Great characters, interesting story, I loved the powers and the mechanics used for them...
Life Is Strange: True Colors
I had high expectations for this game, and yet it managed to surpass them! What a perfect game! Definitely my favorite in the franchise!
Narrative and Decisions
The story is engaging and well-executed.
I love the idea of exploring feelings, and being able to interact with them was a passion for me. Although limited to four emotions, I understand this was to maintain focus and allow for deeper exploration. The way empathy was portrayed is simply wonderful!
Regarding decisions, I was unsure whether to remove
The ending was marvelous!
Life Is Strange: True Colors
I had high expectations for this game, and yet it managed to surpass them! What a perfect game! Definitely my favorite in the franchise!
Narrative and Decisions
The story is engaging and well-executed.
I love the idea of exploring feelings, and being able to interact with them was a passion for me. Although limited to four emotions, I understand this was to maintain focus and allow for deeper exploration. The way empathy was portrayed is simply wonderful!
Regarding decisions, I was unsure whether to remove
The ending was marvelous!
Gameplay and Mechanics
The mechanic of exploring people's feelings is simply brilliant! Seeing into each character's mind makes the experience incredibly immersive, giving a unique dimension to empathy. As someone who has difficulty dealing with my own feelings, I found it enriching to experience something so profound and meaningful.
The possibility of unlocking new dialogues and side missions through exploration is a detail I loved. My only observation is that it would be interesting to explore more emotions, since we have
Conclusion
What a wonderful game! I highly recommend it. Don't hesitate, just play! The feeling is unique, and the experience is unforgettable. I absolutely loved Alex, both as a character and for her iconic look.
Rating: 10/10
This review contains Spoilers
This review also has too much text, sorry for that
At first I tought I was entering some kind of lackluster version of life is strange after dontnod sold all rights to Square, but, I'm ending the game and just sitting there wondering: "that wasn't that bad".
The game overall is a nice and relaxing experience, but it obviously has some flaws to it.
Let's start with the good things:
-The ambientation of the game is beautiful, they managed to create a lovely town even if its small and has invisible walls to prevent us from exploring it.
-Music was good, not as good as the earlier titles, but enjoyable none the less. I think that, for a game with so much emphasis in music, it needed to have more impact and emotion to portray trough the game.
-Humor was my kind of humor, soft, one-liners, sometimes kind of dark, perfect.
-Many objects to interact and experience with, Alex is pretty deep but we can't see that if we don't go interacting with everything we see, thankfully this game does a wonderful job showing where the interesting sites are.
-The emotion system is a good alternative …
This review contains Spoilers
This review also has too much text, sorry for that
At first I tought I was entering some kind of lackluster version of life is strange after dontnod sold all rights to Square, but, I'm ending the game and just sitting there wondering: "that wasn't that bad".
The game overall is a nice and relaxing experience, but it obviously has some flaws to it.
Let's start with the good things:
-The ambientation of the game is beautiful, they managed to create a lovely town even if its small and has invisible walls to prevent us from exploring it.
-Music was good, not as good as the earlier titles, but enjoyable none the less. I think that, for a game with so much emphasis in music, it needed to have more impact and emotion to portray trough the game.
-Humor was my kind of humor, soft, one-liners, sometimes kind of dark, perfect.
-Many objects to interact and experience with, Alex is pretty deep but we can't see that if we don't go interacting with everything we see, thankfully this game does a wonderful job showing where the interesting sites are.
-The emotion system is a good alternative to the time travelling, you can feel the emotions left on an object regardless of the time that has passed. It was also a good way to get to know other npc's and important characters, but, I feel like it could've been better implemented to work with more depth as it was the selling point.
-Steph is the best romantic option and they managed to make a great character that has appeared in other games an even greater character, both in wavelenghts and in the main game.
Some aspects that could be better:
-The characters are a bit flat, all of them have a notable personality that doesn't go anywhere, most of them don't have a depth beyond what the game offers trough the emotion system, sure, they have some kind of background, but that's it, unlike Alex, I didn't felt like I belonged here and that I had a connection with Riley, Eleanor, Mac, Diane, Pike, Jed and Charlotte. At least the romantic options and Duckie were pretty iconic. Maybe it was just me, but the time-skips and the relationships built behind the scenes ruined most of the characters of the game.
-Ryan lacks personality, yes, I know, he is just chill and soft, not very impactful as a character even at the end of the game.
-The camera was too close to Alex.
-Can't pet valkyrie.
Now the bad things:
First of all, the Plot Armor.
Through the game we can see how Alex Chen, our protagonist, gets everything pretty much done in a day. She managed to reunite with her brother Gabe, got a home above a Bar in which Gabe used to live, even the owner asked her to work at the bar and make some money to pay rent, she then goes around town meeting people and making friends as its nothing, her life is pretty much perfect the moment she steps in Haven, Colorado.
Later on Gabe step-son "Ethan" goes to an abandoned mine in which Jed (the owner of the bar) rescued some miners 12 years ago and is now a hero of the town, Ethan managed to cross a cliff beyond the mining site and gets stuck in place because is frightened, Ryan (Gabe's best friend), Alex and Gabe himself went to rescue him, calling the mining company and asking them to postpone the programmed explosion. They reach Ethan, put a rope around Alex tied to Ryan tied to Gabe tied to a log to stay safe and don't fall, finally they did in fact rescue Ethan. But then an explosions occurs in place, Gabe is falling and Ryan trying to protect Alex cuts the rope of Gabe, letting Gabe fall into oblivion and fucking die. This is pretty much the plot device.
Maaany things happen trough the game: --Investigations of the mining company by our three protagonists: Alex, Ryan and Steph. --Ethan feeling like shit. --Ryan feeling like shit. --Letting Ryan show us Joy. --Live action role play to make Ethan feel good (the last part was really cool, maybe if the whole thing was like the end this part of the game could've been the best) --Spring Festival. --Picking a romance option. --Character quests. --Get evidence to avenge Gabe's death. --There were 2 simultaneous explosions and one of them was illegal, trying to cover up for some mining secret. --Be detained by the police for federal theft. --Get a free pass to exit jail. --Etc.
Everything is pretty good gameplay and story wise. But then "¡here comes chapter 5! I can't wait to know how Justice is served" oh boy, we're in for a wild ride.
Jed, the owner of the bar Alex is living above tells her that he knows everything about the mining company incidents and wants to show her where they are hiding the stuff and the reason why there was a second explosion. Alex blindly accepts and follows Jed in the middle of the night and in the middle of nowhere to an old mining ventilation tunel (which is probably 30 meters deep in the ground). She then goes to inspect it but feels Jed sadness, he then pulls a gun on her and shoots her (missing a headshot) making her fall into the abandoned mine.
She then falls from the surface to the heart of the mine, maybe 30 meters deep. Trough the fall we can see Alex enter her own flashbacks, showing us how her life was growing up, and with the help of Gabe's ghost, we live the moments that "Made" Alex a deep character, her mother died, her father left, his brother got into juvie, and whe was left to rot in foster care, lovely, this fall into oblivion was used to show us, the players, how Alex came to be and prepared us for one of the best moments of "moments in gaming".
With only some injuries, she finds a lantern that lightened using Gabe's last match from a box (The box literally appears one time in the beggining and never again before this) but hey, she then can get up and walk, her leg is not that good, but she will manage. After a minute walking the lantern goes dead and Alex is left on Darkness, but, there are rests of anger in this place, something that guides her to an exit and to more memories.
It seems there was a flood inside the mine and Jed's miner team was drowning, one of those workers was Alex long abscent father that who knows who managed to get to Colorado, specifically working under Jed's team who were too deep into the mines. Jed let him die along with six other miners, "saving" other 12 miners from its own ambition and made a hero of himself. Alex can see this trough a pendant his father used to have which belonged to Alex's mother before she died.
Alex then escapes the mine and goes to tell everyone what happened, they believe everything she says, Alex confronts Jed and he tells the truth, making the whole mining company go to shit. Refuses to elaborate, one of the romantic options comes and tell Alex they want to be with her, later Alex goes to the roof and speaks to Gabe's ghost/illusion, you then pick and ending, literally your future and ¡that's it, you've won! Watch some cutscene depending on the ending you choose and let the credits roll.
The beggining and the end of the game were too convenient, Alex came to town and had a perfect future on a silver plate from the beggining, Alex survived being shot because Jed missed, she still falls more than 30 meters deep and survives without much complications only because of Plot-Armor, Alex father was there 12 years ago by whole plot convenience and the protagonist at the end have full support against the billon dollar company because people in town think she is neat (only if you did some quests before), Jed told the truth and made the whole thing public, mining company goes as someone could expect, bae declares love, your brother ghost/illusion helps you decide your future and cutscenes/credits rolls.
Everything is perfect again and life goes on.
7/10
Starts off with a really bad first impression; I had to change the light bulb in my hipster warning alarm to take it up Amber alert but if you stick with it you'll have a decent time. Way better than the wreck of LIS2.
Just noticed this odd slip-up in the art that appears when you hover this game on the PS5 home screen. Do you think that guy is ok?

Life is strange as a series has been a hit for me and True colors sticks to that tone.
I loved the town, the characters and the design of everything, specially the music. I know the look might still be a bit too dated feeling for some but I think they did a lot with a little.
The first chapter/episode had a pretty shocking event that also grabbed me right away. As I had gone in blind.
Love the return or I guess more so focus of the powers/ability in this one. Gives it a little bit more depth to me in gameplay/choice aspect I feel.
Still not for everyone but if you are into this style of game, true colors rocks it.
just curious - any fans here tell me what they like about this game? i was looking forward to this one but it was the worst for me by a long shot and i don't really understand what anybody sees in it.
Playing this on the PS5 and the graphics are so good. The voice acting and facial expressions are really good too. I'm also intrigued because I heard this was an easy game to platinum. This is my first life is strange game and it doesn't seem to matter that I haven't played the other ones yet.
Not only did this game have a great storyline with interesting characters, the overall aesthetic paired with a gorgeous soundtrack made this game an incredibly enjoyable experience. I loved the complexity of the characters and while it felt a little slow at times, it would quickly draw me back in.
I appreciate all the moments I can just sit, listen to music in this game and take in the spaces around me. I appreciate that the duration isn’t fixed and that I can simply sit and listen, even if the song repeats. The moments don’t quite occupy liminal spaces, but they are pockets within the world that I can simply occupy.
So I can't finish chapter 2. Every time I trigger the point of no return talking to Mac, the game turns black and I can't see anything. I can hear Alex walking when I push the analogue stick but can't see anything. I've reloaded and replayed that chapter multiple times now and it happens like clockwork at the same point. I guess I can't finish this game in its current state.
Well, I called it!
Anyway I'm liking it so far. Alex is kind of an interesting character and I really liked how Steph is growing as a person, with her own development that also ties in to the precious game. The town feels infused with life (although it also feels somewhat empty and small) and works so well as a warm and welcoming place for a foster kid with no roots.
But, similarly to Tell Me Why, the game feels like on a slumber. Everything happens slowly and for a game about emotions, characters feel listless. Even the high-energy moments are muted. During the epic LARP battle, for example, the music wasn't loud enough and the voice acting needed to be much bigger. This apathy fitted perfectly with LIS's teenage energy, but it only works there. I have to admit that LIS: Before the Storm is full of emotion. Perhaps it was lead by a different team?
I also believe that, given that it's been 7 years since Inside Out, media about emotions should acknowledge that emotions are complex. Sometimes you feel sad and happy at the same time and for the same reason; anger and fear …
Well, I called it!
Anyway I'm liking it so far. Alex is kind of an interesting character and I really liked how Steph is growing as a person, with her own development that also ties in to the precious game. The town feels infused with life (although it also feels somewhat empty and small) and works so well as a warm and welcoming place for a foster kid with no roots.
But, similarly to Tell Me Why, the game feels like on a slumber. Everything happens slowly and for a game about emotions, characters feel listless. Even the high-energy moments are muted. During the epic LARP battle, for example, the music wasn't loud enough and the voice acting needed to be much bigger. This apathy fitted perfectly with LIS's teenage energy, but it only works there. I have to admit that LIS: Before the Storm is full of emotion. Perhaps it was lead by a different team?
I also believe that, given that it's been 7 years since Inside Out, media about emotions should acknowledge that emotions are complex. Sometimes you feel sad and happy at the same time and for the same reason; anger and fear often come together, so why does Alex only see "pure" emotions? There are so many moments which would've been perfect for that, such as
(Edited because I was wrong about which studio developed which gmaes)
So Alex' power is to know what other people are feeling if they feel it strong enough and to feel it too. It feels like that describes most of us with just a sliver of empathy. Kind of a step down from being able to go back in time.

Wavelengths DLC is brief and narrow in scope, but the writing's super sharp and it functions swimmingly as a sort of bridge for Steph between Before the Storm and True Colors. Compose your own little song, predict the future for listeners of your radio station, and engage in even more of the immaculate foosball-based trash talk from the main game.
Also it's by far the most unapologetically queer piece of Life is Strange content to date, which is goddamn excellent. Impossible to overstate how exciting it is to finally see gay folks like me heading up casts in games.