This review contains Spoilers
This review also has too much text, sorry for that
At first I tought I was entering some kind of lackluster version of life is strange after dontnod sold all rights to Square, but, I'm ending the game and just sitting there wondering: "that wasn't that bad".
The game overall is a nice and relaxing experience, but it obviously has some flaws to it.
Let's start with the good things:
-The ambientation of the game is beautiful, they managed to create a lovely town even if its small and has invisible walls to prevent us from exploring it.
-Music was good, not as good as the earlier titles, but enjoyable none the less. I think that, for a game with so much emphasis in music, it needed to have more impact and emotion to portray trough the game.
-Humor was my kind of humor, soft, one-liners, sometimes kind of dark, perfect.
-Many objects to interact and experience with, Alex is pretty deep but we can't see that if we don't go interacting with everything we see, thankfully this game does a wonderful job showing where the interesting sites are.
-The emotion system is a good alternative to the time travelling, you can feel the emotions left on an object regardless of the time that has passed. It was also a good way to get to know other npc's and important characters, but, I feel like it could've been better implemented to work with more depth as it was the selling point.
-Steph is the best romantic option and they managed to make a great character that has appeared in other games an even greater character, both in wavelenghts and in the main game.
Some aspects that could be better:
-The characters are a bit flat, all of them have a notable personality that doesn't go anywhere, most of them don't have a depth beyond what the game offers trough the emotion system, sure, they have some kind of background, but that's it, unlike Alex, I didn't felt like I belonged here and that I had a connection with Riley, Eleanor, Mac, Diane, Pike, Jed and Charlotte. At least the romantic options and Duckie were pretty iconic. Maybe it was just me, but the time-skips and the relationships built behind the scenes ruined most of the characters of the game.
-Ryan lacks personality, yes, I know, he is just chill and soft, not very impactful as a character even at the end of the game.
-The camera was too close to Alex.
-Can't pet valkyrie.
Now the bad things:
First of all, the Plot Armor.
Through the game we can see how Alex Chen, our protagonist, gets everything pretty much done in a day. She managed to reunite with her brother Gabe, got a home above a Bar in which Gabe used to live, even the owner asked her to work at the bar and make some money to pay rent, she then goes around town meeting people and making friends as its nothing, her life is pretty much perfect the moment she steps in Haven, Colorado.
Later on Gabe step-son "Ethan" goes to an abandoned mine in which Jed (the owner of the bar) rescued some miners 12 years ago and is now a hero of the town, Ethan managed to cross a cliff beyond the mining site and gets stuck in place because is frightened, Ryan (Gabe's best friend), Alex and Gabe himself went to rescue him, calling the mining company and asking them to postpone the programmed explosion. They reach Ethan, put a rope around Alex tied to Ryan tied to Gabe tied to a log to stay safe and don't fall, finally they did in fact rescue Ethan. But then an explosions occurs in place, Gabe is falling and Ryan trying to protect Alex cuts the rope of Gabe, letting Gabe fall into oblivion and fucking die. This is pretty much the plot device.
Maaany things happen trough the game:
--Investigations of the mining company by our three protagonists: Alex, Ryan and Steph.
--Ethan feeling like shit.
--Ryan feeling like shit.
--Letting Ryan show us Joy.
--Live action role play to make Ethan feel good (the last part was really cool, maybe if the whole thing was like the end this part of the game could've been the best)
--Spring Festival.
--Picking a romance option.
--Character quests.
--Get evidence to avenge Gabe's death.
--There were 2 simultaneous explosions and one of them was illegal, trying to cover up for some mining secret.
--Be detained by the police for federal theft.
--Get a free pass to exit jail.
--Etc.
Everything is pretty good gameplay and story wise. But then "¡here comes chapter 5! I can't wait to know how Justice is served" oh boy, we're in for a wild ride.
Jed, the owner of the bar Alex is living above tells her that he knows everything about the mining company incidents and wants to show her where they are hiding the stuff and the reason why there was a second explosion. Alex blindly accepts and follows Jed in the middle of the night and in the middle of nowhere to an old mining ventilation tunel (which is probably 30 meters deep in the ground). She then goes to inspect it but feels Jed sadness, he then pulls a gun on her and shoots her (missing a headshot) making her fall into the abandoned mine.
She then falls from the surface to the heart of the mine, maybe 30 meters deep. Trough the fall we can see Alex enter her own flashbacks, showing us how her life was growing up, and with the help of Gabe's ghost, we live the moments that "Made" Alex a deep character, her mother died, her father left, his brother got into juvie, and whe was left to rot in foster care, lovely, this fall into oblivion was used to show us, the players, how Alex came to be and prepared us for one of the best moments of "moments in gaming".
With only some injuries, she finds a lantern that lightened using Gabe's last match from a box (The box literally appears one time in the beggining and never again before this) but hey, she then can get up and walk, her leg is not that good, but she will manage. After a minute walking the lantern goes dead and Alex is left on Darkness, but, there are rests of anger in this place, something that guides her to an exit and to more memories.
It seems there was a flood inside the mine and Jed's miner team was drowning, one of those workers was Alex long abscent father that who knows who managed to get to Colorado, specifically working under Jed's team who were too deep into the mines. Jed let him die along with six other miners, "saving" other 12 miners from its own ambition and made a hero of himself. Alex can see this trough a pendant his father used to have which belonged to Alex's mother before she died.
Alex then escapes the mine and goes to tell everyone what happened, they believe everything she says, Alex confronts Jed and he tells the truth, making the whole mining company go to shit. Refuses to elaborate, one of the romantic options comes and tell Alex they want to be with her, later Alex goes to the roof and speaks to Gabe's ghost/illusion, you then pick and ending, literally your future and ¡that's it, you've won! Watch some cutscene depending on the ending you choose and let the credits roll.
The beggining and the end of the game were too convenient, Alex came to town and had a perfect future on a silver plate from the beggining, Alex survived being shot because Jed missed, she still falls more than 30 meters deep and survives without much complications only because of Plot-Armor, Alex father was there 12 years ago by whole plot convenience and the protagonist at the end have full support against the billon dollar company because people in town think she is neat (only if you did some quests before), Jed told the truth and made the whole thing public, mining company goes as someone could expect, bae declares love, your brother ghost/illusion helps you decide your future and cutscenes/credits rolls.
Everything is perfect again and life goes on.
7/10